Original Post — Direct link

If you have t92 (UNCHARGED) and you try to repair it with patches in inventory. it will consume the required amount of patches. but then you Armour will only be repaired to 0.00%. you will then be required to use an additional full amount of patches to get it to 100%

if you think you repaired your armour from uncharged to full then equip your armour it will go straight back to uncharged and you will have wasted all patches.

currently the cheapest work around for this is to repair UNCHARGED armour with only 1 patch in inventory to get it to 0.00% then use the full amount of patches to repair to 100% so therefore repairing a full set atm costs 14 patches as opposed to 12.

this has not been tested with helms but definitely is the current state of body/legs.

for clarity this is for AUGMENTED

External link →
over 4 years ago - /u/JagexKari - Direct link

Thanks for raising this with the team. We're investigating this bug and hope to get it resolved as soon as possible.

Edit: This has now been hotfixed. Repairing uncharged augmented T92 equipment with repair patches will now correctly repair them to a charged state the first time.