Because Mod Stu said that's when it will be
Because Mod Stu said that's when it will be
Yep, can confirm this is legit.
I took the liberty of sharing the patch notes for my passion project early once the release build was signed off, so pures have the weekend to prepare in case that's needed for their personal strategy or to bring a ruined account out of retirement, and to clarify what I ultimately implemented after many months of discussion.
Thank you for posting this to Reddit too to save me the trouble!
Also, shout-out to:
Tranquil who created and has administered the RS3 XP Discussion discord for this project, managing the negotiation of this design since March 2021 (after my early attempts to collaboratively agree on a design via Reddit threads became unmanageably chaotic)
All the players who contributed to finding creative solutions to a complex variety of uniquely personal playstyles. In particular big thanks to Marty/jannamechanics and WillMissIt
Zatox/Failed who reached out to me to get up-to-date info on the wiki page for Nastroth's major resets https://runescape.wiki/w/Nastroth to ensure pures can make an accurately informed decision whether to use them
Awwwwe I'm 22 hp. Rip me. Too bad it didn't work when I was 11 hp.
That's too high for a minor Constitution reset, but you might be eligible for Nastroth's major Constitution & Prayer reset? https://runescape.wiki/w/Nastroth#Constitution_and_Prayer_reset
If you've previously used a major reset, they'll be available one more time, for a little under 6 months, to let previously reset pures use the new features.
Will any of these changes benefit my level 9 hp account?
Depends. What would you like to do to your 9 hp account?
/u/Jagex_Stu I’m concerned about the magic req removal from Family Crest, and am partially opposed to its removal due to the existence of the dart.
If a relatively casual players begins this quest what indication will there be of needing the appropriate magic level or dart to complete the quest.
I fear there will be several players who begin it and are unable to complete it and will think it’s a bug.
I think an alternative approach would be to consider what content would skillers have access to after this quest and if it’s possible to decouple it.
I did the dev work for this two Christmases ago, and my memory isn't the best, but if I remember rightly the requirement will be expressed in the combat section of the quest overview, when describing the spells you need to be able to cast on Chronozon. Might've also been in the required items listing the needed runes and magic weapon.
If I was to make a mistake that leveled my hp would I be able to recover it back to 9?
The tricky part with 9 hp accounts is once you level your hp, we have no way of knowing that you previously had lower than the current minimum Constitution XP. The evidence has been erased, so to speak, by you now being 10 hp +.
From what I've been given to understand, 9 hp accounts were created in the transition from Classic to RS2 on 8th March 2004. That's the only point of reference we have is your account is now over-levelled.
So how I've handled it is that *if your account creation is earlier than 8th March 2004, resetting your Constitution sets it to 1,000.0 XP*, instead of the usual minimum of 1,154 XP. (Applies to both the major Constitution & Prayer reset and minor Constitution reset.)
Resetting Constitution consequently may create 9 hp accounts that weren't active for that transition, or if your account is newer than that and somehow got 9 hp through some other event, then you'd be reset to 10 hp.
I'd be happy to tweak the logic further if there's more information that'd make recognising overlevelled 9 hp accounts more accurately, but that's what I have to go on at the moment.
Skills other than Constitution use 0 as their minimum XP.
related to 9 hp accounts, you seem like the best person to ask this; is there any chance of the 10hp requirement being removed from using special attacks/eof specials from items such as darklight and other 1 combat stat special attacks & ingenuity of the humans. it seems like an oversight rather than a hard requirement and would allow 9hpers to do some interesting stuff
I'm honestly not certain why the Essence of Finality has a 10 Constitution requirement. I'd have to check with the developers involved.
I've scheduled a message to the combat council on Monday passing on Mionee_rs's and ProBro_1137's enquiries about the Essence of Finality, as it's the council's call to make.
If nothing was changed with nastroth, it wouldn't work. When I got 11 hp I tried with him.
I remember his rules in dialog and wiki both saying he can reset in either defence or hp/prayer. (Which is perfect for me). But after waiting 7 days, nastroth said, because I have defence xp I can't reset my HP.
But I can give it another go with high hopes.
Edit. That's better!
Righto, I did a bit more investigation into your specific case.
On Monday, you won't be able to do a major Constitution & Prayer reset since you don't currently meet the requirements. ("Players looking to reset Constitution and Prayer must have level 5 or lower in Attack, Strength, Defence, Ranged, Magic and Summoning, while players looking to reset Defence must have a total level of 10 or more in Attack, Strength, Magic, and Ranged.")
You could do a minor reset of one of those combat skills that's higher than 5, but you'd have to wait 180 days between resets.
However, Nastroth's two major resets are being removed in about 6 months to avoid exploits from re-using them. Which means that you wouldn't get to do your major reset before they're removed.
I've had a chat with some players from the pure community for advice to consider the options; we concluded the safest and simplest approach would be to raise the Constitution & Prayer's requirement from level 5 to level 10.
Doesn't seem it like would pose issues, would make it consistent with the Defence major reset anyway. Therefore means you wouldn't need to muck around with minor resets to quality for a Constitution & Prayer major reset.
What I'd suggest is holding off activating a minor reset for a bit (you'll have to return to 7 days after requesting a reset from Nastroth anyway) until that patch note is released, hopefully the following Monday or 3, so that you don't put yourself onto 180 day cooldown between resets. Then you should be able to do your major reset before they're removed and all's gravy.
Just to make sure:
- "Doesn't exceed level 10" means a skill can be reset so long as the level hasn't hit 11, right? Or is having 1155 xp (which is more than enough to hit level 10, but not enough to hit level 11) enough to prevent resets?
- Are resets available in free-to-play, or are they members only?
- If a player has already used a major reset before this update goes live, will resets be on cooldown when this update comes out, or will that player be able to use a minor reset immediately if they want to? Does the answer change depending on when they used their reset?
- Can a blocked skill be un-blocked?
- Can you get skilling pets from using a blocked skill?
It's intended to be one step away from the maximum XP you can have in a skill before ticking over to level 11 (or level 16 for Constitution).
If your XP is greater than or equal to this value:
...Nastroth is unable to offer a minor reset in that skill.
Nastroth's skill pure accommodations don't have any member checks.
Resets continue to use the current reset cooldown variable, so if you had a major reset on cooldown before this update, you'll have to wait the remaining time for the 180 day cooldown to complete.
Yes, you can toggle the XP blocks off and on. There's no cooldown for XP blocking other than needing to go back to Nastroth to toggle XP blocks.
Yes, all the side effects of gaining XP still happen (including any messages telling you that you were awarded XP, since none of that is centralised). The XP you would have got is just replaced with a message saying how much XP was blocked, and the variable that remembers if XP has been blocked on account is flagged, for use in the opt-in proof of XP blocking and minor resets in player inspect.
I have this feature permanently disabled. Will it still remain disabled upon this update, or will I have to manually permanently disable it myself again?
Since there are new features and some folks who had asked Nastroth to remove the option to reset wanted to use them, I've removed that permanent disable feature so players can access Nastroth's revised services.
Note that resets now require a bank pin to request and activate a reset for increased security, in addition to all the previous safety checks, 7 day wait to activate a reset, etc.
If I gain experience in a blocked skill and have bonus XP in it will it use up the bonus xp?
When you block a skill, the procedure that gives XP aborts early before it gets to do anything. This includes giving XP and giving bonus XP.
For reward XP, looks like that also includes blocking:
For activity XP (defeating an enemy in combat, etc), looks like that also includes blocking:
As above, plus blocks:
Ok cool, so no level limit on single (minor) resets starting monday? Thanks for advice
If the XP in the skill you want to reset is greater than or equal to this value:
...Nastroth is unable to offer a minor reset in that skill.
Bear in mind that resets, major and minor, share a 180 day cooldown, though. Since major resets are going to be removed in about 180 days to prevent issues with them being repeatedly used, if you do a minor reset, you'll have to wait 180 days before your next reset, so you likely won't have time to do a major reset before they're removed.
From skillers and pures across the board, just want to give you a massive thank you. Ruined my skiller 2 years ago doing a fight cave and this has reinvigorated me to resubscribe and continue working on it.
/u/Jagex_Stu Thanks for this update this is awesome for my tank pure
I just wanted to raise a small issue. My account was already ready for a reset before today (more than 7 days since I requested it from Nastroth). I changed my mind since then, but I don't see a way to cancel the request. I get the popup on every login that Nastroth is ready to reset my stats and to talk to him to cancel it, but I've gone through all his dialogue to no avail.
I loaded your account into a test environment to see what's up.
Looks like the option to clear your request is only available during that 7 day wait, but once you have waited it out, there's an option to clear your request, after you've chosen the type of reset you want.
Looks like you need to:
a] set a bank pin (was added as a security measure for resets, due to clearing the option to never be able to reset) using the bank pan icon near the bottom-right corner of your bank interface
b] Talk to Nastroth and choose the "Let's talk about skill resets" option
c] Choose either a Defence (major) or One skill of my choice (minor) reset (your skills are too high to qualify for the Constitution & Prayer (major) reset)
d] You'll then get the option to either continue with your reset or "No, I want to forget about this". Choose the latter option and you won't be bothered by your pending request any more. :)
From today, a bank pin's required to request the reset, so hopefully it'll be more intuitive in future.
u/Jagex_Stu So i am obviously extremely cautious here but , i am a 9 HP main and my account was created before the trashhold of march 2004. This means my HP should reset to 9 if I where to accidentally level it to 10. Is there any form of guarantee in this. I am not looking forward to getting stuck with 10 hp accidentally and not being able to get 9 back.
It's entirely dependent on the creation date of your account.
if your account creation date is earlier than 8th March 2004, resetting your Constitution sets it to 1,000.0 XP, instead of the usual minimum of 1,154 XP. (Applies to both the major Constitution & Prayer reset and minor Constitution reset.)
Yeah understood that much but is there any form of verification for this, as in do you get a chat dialogue saying your reset is going to be level 9 , or reset to 1000xp. Or is this entirely up to hoping you remembered your 20 year old accounts creation date correctly
In terms of chat confirmation from Nastroth, not currently.
But yesterday I coded a post-release feature requested by Jackladder where you can choose the specific XP value to lower to when activating a minor reset. (He has a particular corner case of wanting to lower his Prayer to 4.5 XP.)
When that releases in a Monday game update or two, that'd provide you confirmation through showing the range of XP you can lower to, and then confirming the specific amount.
If you're not wanting to reset and just want to know what will happen, you could then decline or walk away before Nastroth punches the XP out of you.
May as well request a minor reset now due to the 7 day wait to activate a reset.
I saw the oversight of the hp abilities requiring 10 hp being fixed swiftly which is great! Any follow up on the eof oversight being fixed? :o
Could you elaborate on what the Essence of Finality oversight is, if it isn't referring to the Essence of Finality ability's Constitution requirement?
Hey Stu! Okay so the essence of finality oversight is that a player should be able to add any spec weapon into the amulet, however, a player with lets say 50 attack is unable to add a level 60 dragon dagger into the amulet to spec with his tier 1-50 melee weapons while a person with 90 attack is able to add the dragon dagger and spec with his tier 1-90 melee weapons. If it's confusing still, let me know so I can try to explain it better, but I hope it makes sense. :)
[The amulet was design to be able to consume any weapon to store that weapon's special attack. (picture 1)](https://i.imgur.com/4cXjSLv.png) The idea of the amulet was to give a player the freedom to use a spec and it being scaled based on the weapon they are wielding. [It was suppose to allow players to spec without using the actual spec weapon unrestricted. (picture 2)]((https://i.imgur.com/dm6ATOd.jpg)
The oversight is that a player with 50 attack is unable to put a level 60 dragon dagger into the amulet while a player with 90 attack is able to, as an example. Currently, some pures fix this oversight by using major resets, like storing a darkbow into the amulet. But since the major resets are being removed, future pures will be unable to add certain spec weapons into the amulet making it unfair.
Righto, thank you for explaining in detail the essence of finality issue you're having.
I checked with the combat council, and they confirmed the above description wasn't intended to be taken so literally - it's intentional that you require the levels to use the item (eg 60 Attack) to be able to store the item in the amulet to use its special attack.
Therefore I won't be able to change how the essence of finality functions. I'm afraid we're going to have to live with the above scenario.