Jagex_Stu

Jagex_Stu



11 Mar

Comment

Originally posted by OsrsLostYears

I know you're part of the rs3 team and you said you can't do anything for me, but are you sure you can't even ask the osrs guys to check my reddit posts/history? If you can't get them to check my account directly? You're still the only guy who even gave me the time of day, so I don't want to annoy you, but I'm still reaching out daily almost and getting nowhere. My acc has rs3 and osrs progress. If this goes on till may it will be a full year I've been reaching out with no luck

  • KravenMorhed

Reiterating my replies to your previous thread https://www.reddit.com/r/runescape/comments/1b40nd3/comment/kt9a544/ , I empathise with your struggle, but I am unable to assist you with your major macro ban. The policy I have been told to follow is that developers are explicitly not allowed to intervene in player account issues.

Comment

Originally posted by AccomplishedDesk8283

Hey Stu, it's Stan - we discussed that episodic project sometime ago it was a pretty exciting idea, can you remind me again what it was called, pretty sure it began with an M or a C, or an F. It was on the tip of my tongue

Nice try, Stan. You gain a level in social engineering.

Seriously, though, we're longing to talk more openly about what we're working on. Hopefully we'll get the all-clear soon.

Comment

Originally posted by LazyAir6

I see there's still quest cleanup going on. /u/Jagex_Stu, is there any chance we could reduce the Smithing requirement for Devious Minds from 65 to 30? I made a comment before on this since that old requirement was for Mith 2h Smithing level +1. Hopefully the Monk has heard of the Mining & Smithing Rework :).

Also, maybe removing the 66 Magic requirement for Tomes of Warlock. Not a big deal since many players have 66 Magic anyways. However lorewise, there's another quest (forgot name) where you could ring a bell to the Magic guild so it doesn't require entry. For the sake of consistency would that be possible to implement?

Those quest requirement cleanup fixes were implemented over Feb gamejam week when the quest requirement cleanup released (have been in the queue for a little while due to the big combat beta release shortly afterwards) - I've since had to move back to my assigned episodic project.

I've compiled a long list of requests I've received from players wanting skill requirements in about 30 quests to be lowered/removed - Devious Minds was already on it and I've just added a JIRA for Tomes of the Warlock. (Thanks for that!)

They're a project in themselves, so it's something I could potentially explore in a new project over several future gamejams, but out of scope for the released quest requirement cleanup, which was predominantly focused on required quests.


04 Mar

Comment

Originally posted by OsrsLostYears

Do you know the best way to reach a player support team member? I haven't had great luck with reddit and I'm not a huge Twitter user but I can start if needed.

Been tempted to get runefest tickets and try in-person because this is getting a bit silly it's been a year almost

I don't think they provide a direct method to contact individuals on their team - if you want to appeal your ban, I suggest using the appeal an offence link above, and then the next available member of the player support team will process it.

Comment

Originally posted by OsrsLostYears

Could you please forward my need for help though? You're the first guy to reply to me I really appreciate you taking your time. My post history lays open bare

No, we (developers) are not allowed to intervene on your behalf. You will have to personally liaise with Player Support about your account.

Comment

Necromancy and Archaeology do indeed have a unique jingle for level 99 and 120. (Other skills reuse their second "over 50" jingle.)

Had a dig into the code and looks like they are used at the specific levels of 99 and 120, not the range between 99 and 120 (wherein they use the "over 50" jingle), which is possibly why you might think they aren't implemented?

Comment

Originally posted by OsrsLostYears

Hi stu, sorry for the off-topic reply but I haven't been happy scaping for the past year. I've been trying to get my account "KravenMorhed" returned to me I was falsely issued a macro major ban on my 7 year old acc. It's barely even above 2k total. My post history on reddit logs my attempts at reaching out to jmods consistently for almost a year. I've dm people too but I can't get any help or a reply.

I played runescape as a kid but now I'm a dad and a husband I don't have the same time I used to have there's no way I could re get to where I once was, ironically if I did cheat however I could get back there or further if one were to believe all the bot screenshots on this subreddit. I tried to make an alt during leagues and it's cringe to say but I would feel my heart skip a beat when it took longer than usual to sign in or I typo my password lol. I'm worried it'll happen again and so I haven't played aside from leagues. I love the game, but I can't go again on a new acco...

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As you've contacted many JMods in the past year, this probably isn't news to you, but content developers are not allowed and do not have access to the tools to deal with account issues or bans, which are handled by the player support team. I have no experience, authority or qualifications in the area of banned accounts.

I can only point you towards the player support page for assistance, which includes an area to appeal your ban. https://support.runescape.com/hc/en-gb/articles/115002238729-Appeal-an-offence


02 Mar

Comment

Originally posted by yuei2

Stu stu stu, do you know if movement not being affected by surge/escape/dive is on that list? It was a gamejam shown off last year you could click a spot, start moving, surge, and at the end of the surge the character continued to move towards their destination rather than having to re-click it.

That sounds like something Mod Giragast (engine developer) started in a 2023 gamejam and was working on further during the Q4 community hitlists.

Looks like his engine work that it was dependent on has released but the content side of it is unstarted. Everyone who was assigned to work on community hitlists throughout Q4, including me, were assigned back to developing Q1/Q2 episodic projects at the start of 2024.

That specific issue (a task he created named "add variant of Surge that doesn't break pathing" looks to be what you're describing) seems to have been reassigned to the combat modernisation team in late January, so perhaps that's something they might explore after the release of the combat beta frees up Ryan and Sponge to work on other things.

(I can't confirm whether or not that's an imminent priority - that's just going off what I can see in our ticketing system, that the task is now listed under the combat modernisation team's backlog.)

Comment

Originally posted by Alchemic_Sun

Thank you for the response, I'm very much looking forward to Monday's update, and hopefully we'll get to see the fruit of several game jam projects in May :-)

I'm looking forward to both too! :) Happy 'Scaping.

Comment

Originally posted by Alchemic_Sun

Releasing the old combat jingles along with this update would be perfect. The current boring jingle was instated shortly before the (at that time) horrible Evolution of Combat.

Returning the old jingles on Monday's update would signify that that the old combat skills have been improved and modernized.

Hope you read this u/Jagex_Stu

Good idea, but not going to happen. When and if gamejam projects are released is outside my control.

Happily we did recently get confirmation that several of the smaller updates developed and completed in prior gamejams are currently scheduled to release in a ninja strike in May, and that currently includes combat skill levelup jingles. Plans change, so no guarantee, but that's the current ETA.

I can understand wariness to include additional projects in Monday's release, as the combat beta was a massive amount to get through release candidate testing in one week. I've got a few fixes from the quest requirement cleanup developed during Feb gamejam week that are waiting in the release queue but couldn't be accepted this week as they're relatively minor. All in good time, and we have to be patient.


26 Feb

Comment

Originally posted by Apprehensive_Peak462

Thanks for the reply - appreciate it king.

I'm pleased to report that Mod Easty hotfixed the pink dye issue earlier today. Just got home and checked on my main to confirm and yep, you can definitely get pink dye from Betty. Happy Falador area tasking!

Comment

Originally posted by Apprehensive_Peak462

Any News on if the Pink Dye bug is fixed in this update? It's the same step I need to completely finish the Falador Diaries.

Unable to buy Pink Dye from Betty even after going through chat dialogue - think it's a known bug looking at a previous thread

We don't have patch notes this week, as production was shut down the last few days for the quarterly gamejam so the release candidate team could participate.

So earliest for a cold fix would be next Monday - but combat beta is in RC this week, which is huuuge, and likely to limit how many bugfixes can be accepted into RC this week.

I've requested a hotfix for the pink dye issue (it's a server-script only change, so can be hotfixed), but whether that passes is at the release candidate team's discretion.


21 Feb

Comment

Originally posted by A_Reddit_Browser

I found another bug/oversight. When trying to do Dimension of Disaster: Defender of Varrock you need 43 mage for the superheat spell to fix the tin soldier. No where in the quest guide on wiki or in game says you need 43 mage and you didn't need 43 mage for the Defender of Varrock quest in the overworld.

Thank you! That looks to be due to relying on inheriting the 59 Magic req via Defender of Varrock that used to be on Family Crest to defeat Chronozon.

Have requested a bug report from our QA.


19 Feb

Comment

Originally posted by Warrior0Doom

You say: "Wees Wax" rest of the Rs Community says: Vis Wax 🤣

BlameLatin

Comment

Thanks! Have raised this with QA to investigate a fix.

Comment

Originally posted by A_Reddit_Browser

PSA - Between a rock still requires 30 Def to wear the golden helmet.

Thanks! Have requested a bug report for this.

Comment

Originally posted by deathjohnson1

Blood Runs Deep

No longer requires Hard Fremennik Area Tasks

That did feel like one of the more arbitrary quest requirements in the game. Since it's not specifically mentioned though, is this line conditional now? That one awkward line seemed to be the only reason the tasks were ever required.

Thanks! Have requested a bug report for this to make that line conditional.


15 Feb

Post

The Q1 gamejam is next week, and I committed in this week's livestream https://www.twitch.tv/videos/2061690966 (00:46:47) to fix a long-requested niche issue, reinstating unique levelup jingles for combat skills.

There's a very dedicated voice that requests this fix in every weekly game update newspost: eg

Read more External link →

09 Feb

Comment

Originally posted by -Zakh-

Also on another note would we still need choppy bird hunting to do as a first resort, as far as I can tell there is no other way to get the 2 required chompies.

Yeah, as noted in a similar reply elsewhere in this thread, if you're on ironman, you'll still have to kill chompies yourself to get the 2 raw chompies for As a First Resort.

For players who can trade, though, removing the requirement opened their options a little.