Original Post — Direct link

This is probably the first boss where we have to heavily rely on dive during the whole fight yet the ability feels extremely unresponsive and unconsistent to use which leads to unnecessary deaths and it's very frustrating.

Everytime I use dive ability, there's 4 possible outcomes:

1) It works fine

2) It works but has a couple ticks of delay which can be the difference between getting hit in HM and not resetting for the second batch of pads

3) It works but moves me in a straight line instead of the tile i clicked on (This one might be a skill issue due to diving too far but it's still a clunky mechanic regardless)

4) It won't go off and my character decides to run despite me pressing the ability and clicking on the ground several ticks beforehand

This problem is even worse for players with high ping. Is there any chance we can take a look at it and make it more consistent?

External link →
4 months ago - /u/JagexRyan - Direct link

Originally posted by TrimmingMasterwork

Maaaaybe a tweak so we can't misclick on conjures or familiars? :)

Yep - something I've been looking into.