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It would be really nice to be able to combine all of my master skilling outfits into one. Its so anyiong having to destroy and redeem them from diango, as they take so many bank spaces. Ive been going for the Golden/Strange rocks achievments for 2 weeks now, and all of the skilling outfits are usefull. Thats the first time i noticed how great it would be not to be constantly changing, destroying and reclaiming them. What do you guys think? Would it be good or would it be too much ezscape?

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about 3 years ago - /u/JagexSponge - Direct link

Originally posted by KBMonay

I think this is something the community has been asking about for years. One of the main issues is how you would manage all the different teleports and options on the outfit (teleports, take out essence, spawn evil tree, etc). How much work would it take to create an omni outfit? Would it be able to accept some outfits having modified headgear and others no? Would it require all the modified headgear add-ons? How could we solve the issue of the outfit accounting for nearly a hundred teleports?

I am all for it because I hate having all the outfits in bank or having to retrieve from Diango, but we have to think about it from a feasibility standpoint like Dev’s would. Maybe the option to change teleport options/outfit benefits on the fly like Grace of the Elves? Give it the effect of three outfits (similar to artisan/support capes) and make changing which outfits are active cost some GP (obligatory gold sink suggestion). TBH even working from Diango (like golden mining suit) would be great but then how do you access the teleports without the physical outfit?

Just some thoughts but it’s often good to think about why, after seeing this suggestion for years, Jagex hasn’t acknowledged it.

u/JagexSponge sorry for attempting to summon you and feel free to blow by this, but is this something you could comment on? I saw your explanation of why magic notepaper interacts with certain items differently and thought maybe you’d know if code limitations held this back or if Jagex was even aware of the community desire for an “omni-outfit”?

EDIT: A lot of ideas and I really agree with the one where the Head Slot of this "master" outfit would be the one that determines the current skilling outfit effect in use. Would ultimately mean a drop down menu of 18, which is doable (proven by Dungeoneering Skillcape which has three pages with total of 20 teleports), and then subsequent menu interface that just match up with each respective Skilling Outfit's existing interface. Still playing Devil's Advocate because as easy as this sounds, we never know how difficult it would be to implement this. At least I don't; I don't code, I'm not a Dev.

As far as I'm aware I don't think implementation would be too hard for this - we could quite easily switch effects based on whatever outfit was 'active'.

Whilst I detest the bank space the outfits eat up, and appreciate something like this would be very convenient - I'm not personally a huge fan of combining items/effects, it would effect things like Croesus (not a huge issue) but also any future content where we want players to make an active choice between gear. It also leads into the question of what happens if we released an alternative woodcutting outfit would you get all effects? - I personally think we should do more alternative outfits and give them a better storage system (improvements on PoH storage?) rather than make a single outfit that you take everywhere.

about 3 years ago - /u/JagexSponge - Direct link

Originally posted by TheReeew

Even though i agree with the choosing gear part, having them stored in another place would be almost the same, if not worse than destroying and reclaiming through the bank. I mean, we already have a place to store them, Diango. Would it be possible to use pressets with PoH stored items (idk if we can already, never tryed it)?

Thanks a lot for the reply! Love to see mods are willing to look into players needs and requests!

Yeah thats the sort of thing i mean for improvements - i think presets pulling from poh / diango & depositing straight back there would be ideal

about 3 years ago - /u/JagexSponge - Direct link

Originally posted by Legal_Evil

I'm not personally a huge fan of combining items/effects, it would effect things like Croesus (not a huge issue) but also any future content where we want players to make an active choice between gear.

Players don't even make a tradeoff between two or more outfits because they can just bring both outfits with them and switch between them. For example, players at Big Game Hunter can use the woodcutting outfit for more logs and switch to the hunter outfit for more exp.

Needing to make a tradeoff never existed in this game as everyone can just switch and get all the benefits.

In most current encounters sure, but doing that at croesus for all styles would take 15 inv slots + 5 worn, preventing you from running resources efficiently at all.