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Vod | TL;DW 458 - Epic Jam initial showcase | Project List


Mod Warden

Ask me anything or bring up any concerns you have by contacting the following Email: [email protected]

Newspost - A message from Mod Warden

  • Mod Warden is the new Executive Producer - the person responsible for all things Runescape.
    • Spent the first few weeks learning everything.
  • Wants to kick-off a new era of building a relationship with everyone.
    • Understanding priorities/concerns and build a better level of trust regarding everything, including MTX.

Dev Structure

  • Episodic Content team - Mainline content/core gameplay. Exciting quests, new areas, re-working older/unfinished ideas.
  • Live Ops - Works on day-today engagement activities. Also focuses on the game's commercial activities.
  • Core Experience - Quality of life/user experience improvements including Mobile.
    • Mobile will open up the game to more players, and work gone into also benefits desktop players.
    • There is no trade-off against other development efforts, we have teams who do both.

Monetisation

"I know that monetisation is a very hot topic among our players. I see it as my job to ensure that monetisation takes a form that adds to your experience, not detracts from it. The truth is that membership alone is not sufficient to keep the game healthy and evolving. However, it is vital that any monetisation strategy justifies its existence – it needs to be fun, balanced, worth your time and rewarding. We need a monetisation strategy that we can talk about openly and proudly, and you need to know not just what we’re doing but why we’re doing it. Our commercial content can’t sit apart from the world of Gielinor – it must feel authentically a part of it, while giving the players more choice."

  • Far more detailed look at monetisation in a video hopefully next week.
  • We are committed to transparency and trust.
  • We don't want to rush out a reactionary strategy/make shallow promises.

Questions/Concerns

Questions Answer
We've seen this before, what's different this time? It's getting our batting average up on trust. We have to make improvements on the trust front. Part of that is being empathetic. Making sure that it's infectious and supporting the people around you. Following through with commitments. We have to break these problems. Harder in the beginning.
Will you follow up? We will take a look at all sources of the discussion, all the existing users and potential future new players. After we get a few more discussions we will circle back and continue those thoughts in a written form.
Will Membership prices increase based on what you said? There are no plans to increase membership prices.

Other

  • We're not talking, the players are talking but we aren't talking back.
  • Lootboxes - We will follow the rules of the land. If any of the regulators wants us to stop then we will.
    • Duty of care - Making sure players are being taken care of - we don't have all the pieces in place but we have the intent.

Web-team

Runefest Memories

  • A Digital Guest Book - People at Runefest could leave a message on the map of Gielinor sharing their Runescape memories.
    • 1 for Runescape and 1 for Oldschool Runescape.
  • Oldschool Map Timelapse | Album
  • Player-support removed some negative messages but overall it's mostly wholesome messages. Over 80% were positive.

Communication

  • We've been implementing a better/more modern tech-stack that allows us to prototype ideas more quickly.
  • Runefest Memories was written on our brand new platform which we are hoping to rollout to more of the game websites to give you guys better experience on those websites.
  • We want to take a more public stance to talk with the playerbase. Contact us on twitter/discord/reddit.

Mobile

Tuesday, Oct. 29th, all Members will have early access Mobile on Android.

  • IOS later next year. It needs a bit more development to make sure it's stable.
  • Mobile Founder's pack - While on Mobile which you will get you access to an emote, a set of armor, and a pet.
    • IOS can get it when they finally have access.
    • Let us know any frustrations you have on social media.

Epic Jam


THE BELOW PROJECTS ARE A WORK-IN-PROGRESS. DESIGNS CAN CHANGE AND ARE NOT FINAL.


PvM Hub - The Garden of War

Worked on Mod Ryan, Mod Iago, Mod Breezy, Mod Alex, Mod Phoenix/Luke F, Mod Deadly, Mod Cel, Mod Camel

  • Accessed via a door in Death's Office.
  • We want this to be just as smooth if not better than those using the Max guild.
  • Ironman can do everything. Considering whether F2P should/shouldn't have access.

Entrance

  • War - One of the riders of the Apocalypse. He will give an intro as well as provide a shop.
  • A Bank Chest - For players to access the bank. (No Grand Exchange)
  • A Campfire - A permanent fire that provides the bonfire boost. (Default boost is regular logs, but can be upgraded).
  • An Altar of War - Restores Prayer/Summoning points.

War's Shop

Marks of War Currency - 1 Mark is obtained for every 3 minutes spent in a PvM Encounter with a timer.

Unlocks

| Upgrades
| Consumables

Cost Unlocks Cost Upgrades Cost Consumables
10 boss kills Hub teleport 5 Marks of War Upgrade: Oak campfire 5 Marks of War Aura refresh (tier 1)
100 boss kills Portal 5 Marks of War Upgrade: Willow campfire 10 Marks of War Aura refresh (tier 2)
200 boss kills Altar of War 5 Marks of War Upgrade: Maple campfire 25 Marks of War Aura refresh (tier 3)
1000 boss kills Adrenaline crystal 5 Marks of War Upgrade: Yew campfire 50 Marks of War Aura refresh (tier 4)
5 Marks of War Upgrade: Magic campfire 15 Marks of War Life refresh
5 Marks of War Upgrade: Elder campfire
  • Hub Teleport - Teleports you to the PvM Hub. The teleport requires no runes and is found in your spell-book.

  • Campfire upgrades - Requires 1000 logs of the respective type and the previous/subsequent upgrades.

  • Aura refreshes - Will be balanced so they don't completely devalue viswax and so that there's still a rotation of auras.

    • They will remain in the Reaper store.

Portals

  • 3 Portals
    : 1 Provided | 1 Reaper/Seasonal | 1 Unlocked
    • The Reaper/Seasonal portal will automatically re-attune to your assignment for free.
    • The Reaper/Seasonal portal maybe be swapped if there is an on-going seasonal hiscore or a new boss release.
    • Portals will display a picture of where the are attuned to.
  • The Portal Attunement interface

    has been improved.

    • Re-attune cost is 100k or free if you have 100 KC (Final Boss req) of that boss.
    • Attuning a portal to a boss requires at least 1 kill of that boss.
    • Still looking to do even more improvements.
    • Sorted by boss release date. (Not alphabetized because it would be re-ordered as we add new bosses.)
    • These portals here don't have the 4 slayer creatures, but the Max Guild one still does.
  • Adrenaline crystals are next to every portal and can raise your adrenaline to 100% once they are unlocked.

Dummy Area

  • Similar to the Lumbridge Combat Academy.
  • May add a notice board for seasonal hiscores if they ever occur.

Grouping Area

  • While in this area, icons will appear above your head indicating if you are looking for a group
    or group for a particular boss
    • Works based on the Grouping System.
  • Right click Invite on players.
  • Upon completing a group the icons will disappear.
  • Currently the icons will only appear in this area, but based on feedback we could have them appear anywhere.

Achievement Hub

  • Contains pedestals that display boss/combat pets you've unlocked.
    • They'll initially appear empty but when you unlock a pet it will appear on them.
    • They will only be seen by you.
    • When you examine it it will display your KC for the respective boss.
    • If you've completed the collection log maybe trim the pedestal. *An idea where each pedestal set will have assets of each boss area to make a diorama like in a museum.
    • Example: A little GWD1 theme'd area around the GWD1 boss pets.
  • PvM related outfit stands displaying various outfits.
  • There's plenty of room for expansion as we add new bosses.

Other

  • Not sharded primarily due to adrenaline gain where taking you out of a shard would remove adrenaline.
  • Max Guild Details:
    • The Max Guild Boss Portal re-attune cost will be free.
    • Locking the boss portal behind the Max guild isn't a good design, even if it ruins the reason why some people went for max.
    • We'd like to do more to the Max Guild in the future, but for skills rather than bossing
  • There will be a PvM Hub Themed world.
  • Dummies will still be used depending on the situation, so the adrenaline crystals don't completely devalue them.

Scalabale Solak

Worked on by Mod Iago & Mod Ramen.

Main Combat Changes

  • Made Solak scalable. Duo/Group will be removed.
    • Still a Min of 2 and a Max of 7.
  • Base HP = 1 million HP + 1 million HP per person. (2 players = 3 million HP, 7 players = 8 million HP)
    • HP scales across all NPCs inside the core, etc
    • 7 man groups should be ~16% faster.
  • Core HP = 125k per player.
  • The final phase will now spawn the manifestations on the base map when killed in the mind map in all modes.
    • (Currently this doesn't happen in Duo).

Drops

  • Drop-rates across all modes is now 1/200 per person.
    • This is the existing drop-rates for duo.
  • Grimore drop rate is also 1/200.
  • When you leave now, if you had loot there is now only 1 claim loot option.
    • Functionality still works if you have unclaimed loot of the previous instances after the update.

Lights/Colors

  • Point-lights have been added. As you get closer to source of light it will reflect off players/NPCs.
  • They are bright currently and may be toned down.
  • The colors are matching now where before they could be different.

Other

  • It was never designed to be solo. A lot of the mechanics would need changing and we don't want it to be solo.
  • Flinching animations will be removed from all bosses, including Solak.
    • This means they will no longer to the defend animations.
    • Removed because it was jarring for what's going on.
  • All development is done but there's still some feedback changes that need to be done.
  • We'll be removing the boss timers for Solak.

Clans QoL

Worked on by Mod Shauny

  • Broadcast to say what avatars are gathering
  • A . to resource cap (so if you're doing woodcutting it'll now say something like 6.4 clan resources) instead of 6
  • A quickchat to say if you've capped (this automatically resets on citadel reset)
  • If you leave the citadel with a capping boost on, it'll revert to the XP boost.
  • If you click on the kick icon in permissions for overseer/deputy owner you can now set the amount of kicks that rank can have each day (2- 15)
  • A message telling new recruits how they can chat in clan chat
  • You can now write an intro message for recruits (can be toggled off)
  • You can now write a reason for why you've kicked someone
  • You can now write a reason for why you've banned someone
  • You can now write a reason for why you've unbanned someone
  • You can now write a reason for why you've muted someone
  • You can now toggle the kick message so you can kick members faster if you so wish
  • Added a way for Clans to set a discord invite code
External link →
about 5 years ago - /u/JagexPoerkie - Direct link

Originally posted by The_Five-O

No problem! Thank you for the summary as always.

sorry for the confusion

about 5 years ago - /u/JagexPoerkie - Direct link

Thanks for the TLDR as always I'm Rubic.

Hopefully we can follow up with a more detailed look at monetisation next week, but like we said on stream there is a small chance it might slip to early the week after next.

about 5 years ago - /u/JagexBreezy - Direct link

Originally posted by thisguyisbarry

It'd be super nice to have the challenge gem ability to see DPM as part of the Dummy area

The training/dummy area was designed with Gem-ing in mind. We’ll allow players to place down gems there and do their usual DPM checks. Unless I’m misunderstanding what you meant?

about 5 years ago - /u/JagexPoerkie - Direct link

Originally posted by ImRubic

Is the Stone Spirit Dev Blog still on schedule for this week?

If all goes well, Monday the 28th. It's always been scheduled for that date as far as I'm aware.

about 5 years ago - /u/JagexRyan - Direct link

Originally posted by WasV3

One balance note, having a free no cost teleport to a bank chest that is 3 squares away seems a little op if you only need 10 boss kills to get it

We have discussed potentially making it cost marks of War (maybe even just 1), as this stops it becoming the most convenient bank to access. At the same time, it doesn't take anything away from those who are using the hub for the desired purpose as they'll be earning plenty of marks.

about 5 years ago - /u/JagexBreezy - Direct link

Originally posted by uglykitt3n

Sort of related, ironmen can’t place challenge gems currently, can it be looked into moving forward?

I can ask!

about 5 years ago - /u/JagexBreezy - Direct link

Originally posted by thisguyisbarry

I was thinking more of not having to use challenge gems for DPM checks.

Currently ironmen don't have access to challenge gems also.

Im not sure about a permanent gem, we can probably discuss it though.

RE: ironmen, i’ll ask about making it available to them

about 5 years ago - /u/JagexRyan - Direct link

Originally posted by Im_Phteven

What happens if we click on the adrenaline crystal while at 100% adrenaline with an adrenaline urn in our inventory will it add 100% adrenaline to the urn?

Nope - the adrenaline crystal has no effect on the urn.

about 5 years ago - /u/JagexBreezy - Direct link

Originally posted by pacquan

Since it is being named the PvM Hub and not just the Bossing Hub, will there be any benefits for players doing any kind of non-boss pvm?

other than the obvious adren crystal and bonfire.

PvM Hub is really the internal WIP name of it not the final/release name, the current running name we’re using is “Garden of War”.

Still to answer your question, probably not - it’s partially why we took out the slayer teleports from the portals in the hub that the MG portals currently have.

about 5 years ago - /u/JagexRyan - Direct link

Originally posted by Rainydays5

Even one mark is three minutes of effort just to teleport once, at that point I think I'd rather walk. That's far more expensive than any other teleport in game currently. If we considered a very modest hourly gold profit of five mil, three minutes of effort would have a teleport costing 250k.

If it has to cost marks, it should be a charge based system. I'm thinking more like ten or twenty teleports per mark. That's far more in line with the ongoing rate of teleports. Alternatively, make it a channelled cast with a neat animation. Can be instant if the quick teleport option is enabled, which will cost X quick teleport charges.

To clarify, what I said is just an example as the balancing on marks has not yet been done. The information I gave in the stream regarding 1 every 3 minutes was an example to explain the mechanic. In the end it could be that you get 10 marks every 3 minutes, and a teleport is 1 mark for example.