Vod | Please enjoy Shauny's send off by watching this portion of the vod.
Good-bye Shauny!
My Message
Thank you Shauny for everything you've done for the community. You have spent so much time to put us before yourself. I first met you back in a Lords of the Wait event for the Invention release and I still remember it. Thank you for helping both Suity and I make these TL;DWs as well as all the work you've provided to ALL areas of the community. If we had to make a TL;DR of everything you've done for the community, you'd need a TL;DR of the TL;DR of that TL;DR. You've done so much and we greatly appreciate it and you will be missed.
Thank you Shauny <3
And good luck at working at Unity!
Other
- Poerkie or JD are probably going to host the stream in the future.
- Players will receive a Goebie mask if you give a Cake to the Goebie named Shauny in Mazcab.
- Wiki Thank you
- Art Community Farewell
Warden & Jagex Communication
Emails
- We've received over 300 emails and it's still increasing.
- 80-90%of the emails are constructive and many are long essays which show how passionate people are.
- We are starting to respond, and making a triage/order of which ones to respond to first.
Communication
- We want to have an open dialogue with the community.
- There shouldn't be any taboo subjects we won't discuss.
- The planned video/design diary has been turned into a livestream so it's more genuine.
- If we make mistakes we will fess up. We will take live questions and if we miss any we will follow up on the next stream.
- Questions will be taken before-hand as well from Mod Poerkie and Mod Jd.
MTX
- MTX discussion Livestream - Tuesday, November 5th.
- Core Discussion Issues: Treasure Hunter | Promotion Concerns | XP Concerns.
- Not only discuss what we'll do but the next steps.
- The previous promotion was well received.
- We plan on trying different types of promotions and then choosing from there.
- Players can join the discussion on discord/social media.
Stone Spirits
Stream Information
General
- The changes still need to be QA'd so there's no ETA, and plenty of room to make feedback changes.
- Overall the feedback has been negative, not about the changes themselves but the lack of changes.
- Players want us to do more such as buff the drop-tables.
Drop Tables
- Outstanding feedback: Are we buffing individual drop tables to make them better?
- It's a much bigger job than the project we are doing. We'd have to look at that separately as it's a massive project.
- Stone spirits have become the icon item of a drop not being worth the time/money put into a boss kill.
- They aren't the only drop that have this issue.
Design Concerns
- Should changes to the values of items be accompanied by change to the things that drop those items in order to maintain the value of the drop table?
- This isn't an easy question to answer.
- Replacing Stone spirits with Salvage: If we did this it would be a staggering buff/nerf based on the prices of springs.
- The reason Stone Spirits don't work with Smithing is because their purpose is to encourage players to use the Mining skill.
- We've already sped up Smithing but it didn't fix the supply of Ore issue.
- Therefore we should look at changing Mining, our current proposal.
- We'd like to make Smithing desirable, I feel like we haven't accomplished that.
Considerations
- We need a better way to display stamina (show by default or some other indication).
- Increasing the number components per bar even more.
- Even thought the component per bar is good, the components per time are still bad.
- We need to discuss the balancing and keep in mind: XP/HR, GP/HR, XP/GP and their relationship.
- We will look into using stone spirits to make Smithable salvage even if it doesn't make much sense in lore.
- The main concern with previous Smithable salvage ideas was the time it took to make.
Newspost Information
Newspost - Mining & Smithing - Stone Spirit and Component Fixes
TL;DR
- Stone spirits haven't had a massive impact on drop tables. (down 4% for Araxxor, up for Nex).
- We understand getting a drop that's worth significantly less than other items still feels bad.
- Two Problems:
- AFK mining devalues ores and thus stone spirits and there's a lack of interest in Smithing.
- Obtaining components.
Afk Mining
- Currently: 0 Stamina = 40% normal rate (80% including rockertunities).
- Proposal: 0 Stamina = 10% normal rate (20% including rockertunies).
- Semi-active players won't see much change. Active players won't see any change.
- Stone spirits will provide 100% stamina while using a perfect Mining juju potion. (Exists currently)
Smithable Components
- Currently: 8 components per item.
- Proposal: 3 components per bar per item.
- Longsword +1 = 4 bars * 3 = 12 components.
- Elder Rune platebody +5 = 480 components.
- Junk rate will be standard but elder rune items will have a higher chance of uncommon components.
Other
- Seren stones will no longer use stamina & will have decreased corrupted ore drop rate.
- Breakdown perk will be changed to reflect the new component rates.
Mobile
Newspost - RuneScape Mobile Early Access is here!
Regarding IOS
We know a large portion of our player-base uses IOS. We want to make sure Mobile is as best as it can be before we go to a full commercial launch. To do that we want to make sure we have the resources in place to do the stability that we want to make sure it's as accessible as the android version. We can't say the time but it's something we aren't ignoring and it's something we are working on.
We are trying to find a good way of getting a build on IOS so some of our users can provide feedback before a full launch.
We can't move the Android build to IOS as for IOS we want to match what people expect on that specific platform.
Founder's Package
- Fonder's Package is obtained by: Home button -> Shopping Card Icon (2nd to the bottom) -> Founder's Pack Tab
- Rewards for using Mobile: (Day 1, 1 Week, 30 Days)
- 1 Week: Double Daily keys and 4 large protean packs.
- 30 Days: 15 Keys and a Lamp Chest
I meet the min specs why can't I play.
- If you fall under that list please be patient as we are working on it.
- We are making sure the experience for Mobile is as best as it can be for as many possible devices as humanly possible.
- Users feel comfortable with what they are playing - Presented best as possible (Frame rates, refresh rates, etc...)
- What we don't want to do is deliver an experience that is sub-optimal.
- On the back-end we are optimizing the game is as best as possible so that there are no limitations when it comes to hardware.
- If you previously had access to it and don't it's because we found an issue/crashes and we want to fix it.
External link →