Original Post — Direct link
  • Dead clicks and dead inputs
  • Increased server lag on high populated worlds
  • Frame rate drops for some boss mechanics

These are killing the game, no joke.

I've quit for almost a month now and I come back every now and then to see if things have changed. They haven't, and I'm not the only person to quit due to these issues.

Not everyone experiences them, it seems to vary from computer to computer, but loads of people have quit as the game for them is currently unplayable.

This only started happening after one of the big updates earlier in the year.

Please do something about it.

External link →
over 5 years ago - /u/Shaunyowns - Direct link

Okay let’s do a bit of a deep dive

When it comes to dead clicks we need to investigate a lot, in short it could be likely that server lag is associated with “dead clicks” since if the server has a delayed cycle then your action becomes delayed hence the dead click you’re getting.

We have been quiet yes however I can tell you that we have people looking into game script optimisations where possible, this could mean that with scripts that are a little more optimised servers may not miss cycles and thus clicking/doing actions should be better.

I’d love to promise a this will fix it all solution but I have a feeling we’ll have to take this one step at a time. We’ll try to communicate optimisations where possible in patch notes so you’re aware and can try to see if there’s any difference in your experience.

I hope this explains it a little!

over 5 years ago - /u/Shaunyowns - Direct link

Originally posted by skumfukrock

But then a warm"fix" comes out last week wich makes every teleport lag you quite heavily (ed's, solak most notably). And makes other people crash. Then you fix most crashes but the lagg is stating. And ya'll just leave that in the game. A "fix" that just brakes more things. Why don't revert the first game-breaking "fix". Why? Why is that a thing that is actually happening in this game right now?

I'll take it you haven't seen the two warmfixes we've released since?

Since the time of those crashes, we've released two different warmfixes over the last couple days addressing these issues, so this isn't an issue in the game now.

Warmfix 1: https://twitter.com/JagexShauny/status/1122851065727258625

Warmfix 2: https://twitter.com/JagexShauny/status/1123933618282422272

over 5 years ago - /u/Shaunyowns - Direct link

Originally posted by skumfukrock

I'm fully aware, and thats what I am saying. Many issues still persist. First "fix" last week. Breaks a bunch of things. Then you have to launch 2 seperste fixes, who do solve the crashes for some people which is great. BUT the first "fix" has still left more things broken then the 2 newest have fixed from that one. That's why I am asking why you guys don't revert a breaking fix and then properly QA it instead of trying to fix multiple times over a live "fix" that leaves shit broken. It's so extremely backwards to me.

Trust me when I say reverting is not as simple as the word implies, the warmfix we released which introduced the initial teleporting issue was a huge NXT update, so to simply revert that would not have been ideal, we always want to move forward with updates and if that means having to emergency warmfix something to address this, that's what we'll do.

over 5 years ago - /u/Shaunyowns - Direct link

Originally posted by KarlOskar12

Only game crashes were fixed. Dropped inputs are meme-tier currently. And the insane lag going into boss areas and going into Telos p5.

Yeah these are known by the team, I've started to make posts gathering info on this stuff to make them aware so we can sort, we're on it!