We've added a mixing table to create teas which provide time limited boosts as well as other items to craft, conditional roof tiles, a wooden barricade and an armoured passenger module for the vehicles along with various other fixes and improvements.
- Added triangular roof pieces
- Added conditional roof corners
- Added armoured passenger module
- Added MidiConvar system
- Wooden Barricade Cover
- Added Mixing Table
- Added Boosts system
- Added berry plants
- Added Tea items and recipes
- Fixed several server DOS attack vulnerabilities
- Fixed several hack / exploit vulnerabilities
- Fixed server browser copy / pasting the query port instead of the connection port
- Fixed roof weak side detection (now receive increased damage when hitting them from the inside)
- Fixed inside/outside checks sometimes returning outside when a vehicle was actually inside (fixes indoor decay rate)
- Attempted fix for cars getting stuck in thin colliders (may still happen, let us know)
- Fixed cars and minicopters being unusable on load if the game was saved while they were starting their engines
- Fixed car collisions with horses not always registering if hit at high speed
- Fixed explosion forces not always knocking cars around if the car was empty and stationary
- Fixed cars sliding sideways in a weird way when stopped on slopes
- Fixed server-side projectiles (autoturrets, NPCs) sometimes being able to shoot into armoured modules
- Fixed hot air balloon collider being present even when the balloon is not inflated
- Fixed "SwitchedParent Missed horse.corpse" server error spam
- Fixed skins not showing on third person models for bone club and bone knife
- Fixed hostile UI marker appearing in demos
- Fixed skins not appearing on thrown satchel charges
- Fixed crafting menu appearing when moving camera down in demo mode
- Fixed incorrect body shadows when wearing the bunny onesie
- Fixed players standing up briefly when getting shot while seated
- Fixed being able to set the fov to 0 while on a boogie board or inner tube
- Boogie Board and Inner Tube will now take damage from thrown weapons
- Improved server performance for large farms
- Fixed getting dismounted while flying low over AirWolf on HapisIsland
- Fixed supply drop flying away after getting hit by projectiles
- Fixed spiral stairs not adding to upkeep and decay costs
- Fixed tesla coil receiving damage through walls
- Better audio bundle layout (build time optimization)
- Vehicle lift bounds updated so it can now fit in a smaller T-shaped area
- Engine internal items no longer decay along with the car, and take 50% less damage when the engine module is damaged
- Reduced car collision damage by 50%
- Cars on a powered vehicle lift no longer decay
- Collisions with humans or animals now apply a force and damage back to the car itself
- Individual panels on car modules now have their own gibs
- Increased ability to drive vehicles up steep slopes
- New carstats console command gives admins detailed info about all the cars in the world
- Running forwards while deploying a Boogie Board will now apply some forward movement to the board
- Hostile UI marker will only show when within 200m of a safe zone
- Doors will now check for vehicle blockages while opening
- Sunburn DLC Pools can now accept salt water
- Reduced bone arrow thickness
- Vehicle parts crate now spawns with two vehicle components
- Removed middle building pocket from horseshoe cave (Balance)
- Water pumps are now faster and each pump yield more water
- Above ground swimming pool HP increase
- Multiple sell order balance cost changes
- Removed animation from water/fluid pump
More details can be found on the
link[rust.facepunch.com]