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Rust
[2019] The Oil Rig Update
almost 6 years ago -
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A new oil rig monument, heavy scientists, ocean changes and more.
almost 6 years ago -
holmzy
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[rust.facepunch.com]
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[rust.facepunch.com]
Changelog
Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
Mac uses Metal graphics API
Deep sea waves with crest foam affecting floating physics
Water interaction disturbance foam
Restored world reflections option
Fixed muzzle flash positions
Fixed client side corpses sometimes clipping into things
Fixed foam showing up near player
Fixed flickering on shore, including cases related to TSSAA
Fixed overbright caustics and specular occlusion on shore
Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
Fixed light beams not hiding when lights are distance culled
LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
Entities are now ordered by distance from the player when they are networked
Game log is now always written to output_log.txt in install folder
Shore water transition quality
Higher-quality high-frequency ocean waves
Performance on light-heavy scenes using culling
Water junkpile foliage animation now wave-based instead of foliage/wind-based
Added instancing to deferred mesh decals
Saved 115 MB of system and video memory by reducing some textures
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