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[2019] Excavator Update
over 5 years ago -
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Excavator monument and more optimizations and fixes
over 5 years ago -
holmzy
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[rust.facepunch.com]
Excavator monument and more optimizations and fixes
Added Excavator Monument
Added force triggers (excavator belts)
Added terrain anti hack protection
Fixed binds not working with "cinematic_play" and "cinematic_stop"
Fixed "monuments" console command being abused to find caves
Fixed weapon reload issues at extremely low FPS
Fixed RF Broadcaster being placed through walls
Fixed being stuck when dismounting helicopter on top of Compound buildings
Fixed accidentally pressing "Create Team" while dropping items on low resolutions
Fixed text overflow on team dock when players have long names
Fixed team member map font being unreadable
Fixed large furnace placement under the terrain
Fixed scope overlay being extremely small on larger screen resolutions
Fixed misclicking accept would reject the team invite
Fixed hunters jacket skin being black
Fixed some volumetrics not disappearing during day time
Fixed broken train cart coal material on powerplant monument
Fixed some materials turning black on lowest shader levels in powerplant monument
Fixed duplicate networkable objects (e.g. doors) when playing demos
Fixed passengers being able to access minicopter fuel
Fixed horses eating too much food at hitching posts
Optimized some server side player packet verifications
Entity parenting triggers now support compound triggers and exclusion zones (excavator arm)
Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger)
Barren now has harbors, oil rigs and water wells
Barren prefab mountains no longer spawn in the desert
Allow deployables to be placed under Water barrel
Increased the cost of lowgrade at Compound
Increased server browser timeout limit to 90 seconds
Hapis Island fixes and tweaks
Optimized server-side water buoyancy
Optimized terrain shader
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