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[2019] The Air Power Update
almost 6 years ago -
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Minicopters, RF Communications, Performance tweaks and more.
almost 6 years ago -
holmzy
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[rust.facepunch.com]
Minicopters, RF Communications, Performance tweaks and more.
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[rust.facepunch.com]
Changelog
New Hemp Plant Refresh
New Palm Trees in Arid Biome
Iterative entity networking (fixes frame rate drops when moving around the world)
Custom garbage collections (fixes frame rate drops when moving or in combat)
Added Mini Helicopter
Added Flasher Light
Added Siren Light
Added Audio Alarm
Added RF Broadcaster
Added RF Receiver
Added RF Transmitter
Added RF Pager
Added Player Sensor
Added RAND Electricity Component
Added Chinese New Year items
Fixed chat / player name "rich text" exploits
Fixed entity not taking damage when explosive was attached to lock
Fixed deployable rotation via R key when deploying on terrain at an angle
Fixed being able to see through floors on reconnect
Fixed sometimes receiving fall damage when respawning
Fixed toggling censorship option enabling worn light source
Fixed netgraph not working
Fixed entities sometimes missing when spectating
Fixed lens flares flickering in some cases
Fixed dive site tugboat windows visible over water
Fixed multiple Hapis out of bounds exploits
Unity 2018.3.3
EAC SDK update
Clear Log.EAC.txt on server start
Send delta snapshots instead of full snapshots when spawning (faster respawn)
Optimized memory allocations when applying skins to items on the client
Optimized rigidbodies on various entities on the client
Optimized memory allocations when building blocks are spawned on the client
Optimized client and server relating to buoyancy performance
Enabled entity pooling on ceiling lights on the client
Enabled multibox pruning broadphase (client and server physics performance)
Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
Strip various client only components from the server (server memory usage)
Military Tunnels exit route balance
Enabled Fullscreen Exclusive by default
Optimized GunTrap/Autoturret/FlameTurret CPU usage
Increased SAM Site Lethality
Added 'Toggle' input to Memory cell
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