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0s | here's here's the script |
---|---|
4s | there it is |
6s | hey everyone my name is jace and i'm |
8s | snoot yes snoot is here with me today we |
10s | are in the same town so we figured we |
12s | would just film this thing together |
14s | instead so that's what we're saying |
15s | we're filming in front of a green screen |
16s | actually |
18s | that's right look my hand goes right |
20s | through him right through |
21s | in today's video we just had like a fun |
23s | idea what might be interesting is to |
25s | show off the satisfactory wiki because |
26s | we have a lot of people in our wiki |
29s | contributing community and we thought |
31s | it'd be a good idea to highlight the |
32s | work that they're doing but also see if |
33s | we can find some stuff that might be |
36s | might need some extra um context to it |
38s | maybe some extra information if there's |
40s | anything that might be a little wrong we |
42s | could maybe correct that as well i know |
43s | that we go to the wiki often |
46s | uh to check facts about our own game |
48s | yeah more times than i'd like to admit |
50s | yeah yeah exactly so hopefully we can |
52s | show uh some stuff that's on the wiki |
53s | and maybe see if we can find anything |
55s | that might be wrong and see if we can |
57s | help correct it hopefully you'll find it |
59s | interesting |
60s | thanks for watching bye |
62s | that's the whole video |
63s | uh okay so let's dive straight in i |
65s | think we should just start on the home |
66s | page i think it's just like i really |
69s | like the the bullet list they have there |
71s | the ball okay so down here i hear |
73s | features the features of the game i |
74s | guess yeah no base defense okay |
77s | that's all right |
79s | that's a key feature of the game i mean |
80s | we didn't we don't we don't edit this by |
82s | the way uh |
84s | but we could we probably could but we |
85s | don't uh this is just this is you guys |
87s | so um yeah i think that's that's a |
89s | pretty funny point to add there i'm just |
91s | gonna show you just like a quick skim of |
92s | the clock speed thing i actually don't |
94s | like i |
95s | i don't think we could confirm or deny |
97s | anything here i'm sure that it's correct |
99s | the information here but i kind of want |
100s | to show you like how deep the |
101s | information is like the people who are |
103s | contributing on the wiki are doing such |
104s | a great job they've got like all like |
106s | information about all the minors math |
108s | and stuff like that so the clock speed |
110s | um wiki here basically they've got |
112s | information of like how the power scales |
115s | with the overclocking yeah because it's |
117s | not linear yeah exactly so there's like |
118s | a lot of extra information sweet graphs |
121s | like a lot of people are are a lot of |
123s | attention to detail putting a lot of |
125s | work into this wiki and so i think this |
127s | is just one page that kind of just |
129s | demonstrates that if you need to know |
131s | anything about satisfactory the wiki is |
133s | like 99.9 accurate and i think it's a |
136s | safe bet and it has pretty much answers |
138s | to every question you could have so i |
139s | cannot highly recommend the wiki enough |
142s | and cannot thank the contributors to the |
144s | wiki enough so much much appreciated |
146s | everyone who is contributing to this yes |
149s | that was a sweet graph |
151s | check out this graph dude |
153s | look at this graph |
158s | actually this is something that we can |
159s | probably point out and give a little bit |
161s | more information on because we have |
162s | spotted |
164s | kind of an inaccuracy but we can we can |
166s | uh explain a little more here so uh |
168s | what's the deal here us yeah so |
170s | they they look like cats that's kind of |
172s | weird what's that we don't have cats in |
174s | our hands so obviously this is |
175s | arachnophobia oh yeah really i want to |
177s | just mention this real quick but our |
179s | wiki contributors have have created |
180s | arachnophobia mode for the wiki itself |
183s | and i think that's super great because |
184s | some people can't you know stand the |
186s | side of spiders or whatever and so it's |
188s | really nice that by default it shows the |
190s | cats on the wiki and then of course you |
192s | can turn it off if you want to see the |
193s | actual spider creatures themselves so uh |
195s | you know huge props to wiki contributors |
198s | there really love that |
200s | but yeah what's what's the deal here |
201s | snip so according to the wiki they they |
203s | list four different stinger types uh |
205s | which is like |
207s | half true i guess or not really true |
208s | because there's only three different |
209s | types in game really but we have uh like |
213s | data wise we have four different stinger |
215s | types but the only main difference |
217s | between one of these is that they spawn |
219s | in a different location i think we call |
221s | them like cave singer or something like |
222s | that um so really there are there are |
224s | like three different stinger types |
226s | there's like the yeah it's evil yeah |
227s | right here in the in the trivia yeah |
230s | um so so that doesn't like they don't |
233s | have like different um ai or anything |
235s | like that uh i think they function the |
238s | same way like just that the different |
240s | types have like different health or |
241s | something like that um so the ones that |
243s | are listed here at the bottom |
244s | it's more due to the fact that where |
246s | they spawn rather than like there are |
247s | different stinger types right one thing |
249s | that i'm noticing is that here with |
251s | their like stats they actually have |
253s | different sets like 10 10 50 30 |
256s | 100 300 and 100 and this one has like |
258s | gas so i mean if this is true |
260s | these are four different |
263s | yeah stats what's the deal there i don't |
265s | know because because some of this data |
266s | on the wiki is like datamined from |
268s | different builds of the game and |
269s | sometimes we've uploaded accidentally |
271s | like stuff in the build that shouldn't |
273s | be in the game um so maybe sometimes |
276s | they when people have data mine the game |
278s | they find information that like isn't |
280s | accurate because it's never used really |
281s | but they find like the data essentials |
283s | right okay well i guess uh i guess we |
285s | can also double check this again um just |
287s | to make sure that like this isn't really |
289s | the case and we'll leave our verdict on |
292s | the screen right here wow i can't look |
296s | at that |
297s | it turns out that this is the truth |
299s | actually great hey everyone it's jason |
302s | from the future here with the verdict |
303s | okay so the deal is you guys there are |
305s | actually three types of stingers okay |
307s | and here are their stats um we call them |
310s | the baby stinger the |
312s | alpha singer and the elite gas stinger |
314s | um and you can see there these are the |
317s | stats for them now we also have these |
319s | other kinds of stingers like a variation |
320s | of these called cave stingers and each |
322s | one of these has a cave version of |
323s | themselves and they're exactly the same |
325s | in every way the only difference is uh |
328s | when they spawn so normal stingers only |
330s | spawn during the night time cave |
331s | stingers spawn during day and night the |
334s | intention is that we would put them in |
335s | the caves and they would always be there |
336s | regardless of time of day but we also |
338s | use some of the cave stingers outside in |
341s | the in the world as well such as in the |
343s | swamp or in the red jungle as well so um |
345s | but yeah basically there are only three |
346s | types uh and then we just have the |
348s | variations of whether or not they can |
350s | spawn during day or night so uh back to |
352s | you guys oh yeah so one thing i want to |
354s | say real quick about this here okay so |
356s | we have we have the one we have the cats |
359s | here this is one of natalie's cats and |
362s | their name is freya but that is not |
364s | listed anywhere on the on on the wiki so |
366s | if you want to add that if if that's |
368s | wiki worthy this cat's name is freya the |
371s | other cat's name is |
374s | here right here i it's hard for me to |
377s | pronounce this name |
378s | it's a really right it's a hard |
379s | neighborhood i mean yes it is at least |
381s | for me i'm not swedish so this name is |
383s | really really hard to pronounce for me |
384s | so i'm just gonna leave it on the screen |
386s | here um and the other one is yeah that's |
388s | uh sophia concept artists cat and also |
391s | no representation of that cat here i |
393s | mean maybe we could get a picture of the |
395s | other cat here that would be cool so |
396s | next up we were looking at the object |
398s | scan scanners notes and we we spotted |
401s | something in the object scanner yes what |
403s | was it it was something to do about |
406s | gemstones oh yeah so the trivia down the |
407s | bottom yeah so this is a little bit of a |
409s | trivia thing here that this used to be |
411s | called the gemstone gemstone scanner |
413s | internally uh which is true we used to |
415s | call it a gemstone scanner slugs used to |
417s | be gemstones |
419s | so we changed uh for the longest times |
422s | slugs were just like gems that you find |
423s | in the world and then you turn that into |
425s | power shards and then like |
428s | pretty |
430s | close to release we just decided like ah |
432s | let's do something more fun with the |
434s | gemstones and turn them into slugs or |
435s | something maybe and they're slow-moving |
437s | slugs or something so it is it is |
440s | working the same way it's the same |
441s | functionality it's just like we just |
442s | renamed it essentially okay all right so |
444s | next up we actually have there's |
446s | actually a page on the wiki for coffee |
447s | stain studios and it has like employees |
450s | and just like information about you know |
452s | the company the people who work here and |
454s | stuff and there's like some sections on |
455s | us that has um |
457s | some just various trivia that has been |
459s | sort of |
460s | you know leaked or exposed or that we've |
462s | talked about on streams for example and |
464s | a great one here is hannah hannah's our |
465s | word designer and uh writer hannah has a |
468s | quite a vinyl collection can't confirm |
470s | this is completely true |
471s | for his warm milk |
473s | i mean |
475s | i mean there's a time and a place i i |
477s | don't mind it i like it |
478s | uh you know claims to be able to divide |
480s | by zero true that is true yeah that is |
482s | true i've seen you do that jace owns |
484s | more makeup than hannah also true |
486s | jace wants to be a fire truck when they |
488s | grow up actually true uh this is new |
490s | this is from last week's stream yeah |
491s | snoot on the other hand has a whole host |
493s | of stuff for some kind of reason and |
495s | then there's tim tim doesn't even work |
497s | for us anymore this shouldn't even be |
498s | here i think it's hilarious that i have |
500s | so many more trivia than you have maybe |
502s | i'm just a more interesting person i |
503s | mean you probably it's probably actually |
505s | true i don't know about that you can add |
506s | that to the trivia |
509s | i mean it says it right here it's not |
510s | looking it actually is here i guess it's |
512s | true then it must be true if it's on the |
513s | wiki it's true yeah yeah it's gonna |
515s | discover the lake shark that's actually |
517s | oh let's actually go to that page |
518s | because that's something i didn't know |
519s | about until |
521s | yeah oh yeah |
522s | so we removed this uh from the game at |
524s | some point i mean we i don't remember |
526s | when we did this but i i didn't learn |
528s | about this until recently it was like in |
530s | a tiny ass lake there was like this |
532s | creature that would just like swim back |
534s | and forth like that there it is |
536s | yeah because i remember in the early |
537s | days there used to be this uh people |
538s | would ask if they oh wow if there would |
540s | be uh any aquatic creatures and we had |
542s | this big thing where we would not add |
544s | any aquatic to the game and uh if |
547s | was probably around that time that this |
549s | was pulled uh not really sure but does |
551s | it say when it got pulled because it's |
552s | like update four maybe or three here oh |
555s | it's update three wow |
557s | is that is that is that update yeah that |
558s | is the actual point yeah yeah |
561s | that's the first wow it was in the game |
562s | for a while yeah yeah yeah holy crap |
564s | yeah look at this yeah all the patches |
566s | all the patches all the patches yeah |
569s | what happened here it was very |
571s | 3 6 12. oh damn this is so much detail |
575s | here |
575s | wait what was the first thing we ever |
577s | did this is the first thing we ever did |
578s | is it the actual release i guess it is |
581s | march 19th so yeah this is the actual |
582s | release |
584s | intro this is happening the game is now |
586s | released |
588s | what a blast of the past yeah unreleased |
590s | content snip so this was initially |
593s | created in the hadron collider which we |
595s | then renamed to the particle accelerator |
596s | and reworked and reworked quantum |
599s | crystal i have no idea what this is i've |
600s | never seen this before what did they say |
602s | here in the wikis crossing point used to |
603s | create superposition oscillators maybe |
605s | superposition oscillators are a thing |
607s | people got it from their uh fixmas uh |
609s | advent calendars right yep |
611s | and that's uh probably something that's |
613s | gonna end up in the game the |
614s | superposition oscillators at least i |
616s | assume we wouldn't have added this if we |
618s | didn't intend to add it later so it's |
620s | probably coming we just |
623s | famous last words someone's got a plan |
625s | for it yeah not these guys |
627s | uh okay sorry same flactuator |
628s | i guess comes from sam something same |
630s | thing there like i don't know if this is |
633s | irrelevant |
634s | and stuff like people people have been |
635s | asking about like when can we use sam or |
637s | yeah we're gonna |
638s | you can't use samoa yet but uh the |
641s | intention is that you will be able to |
642s | use it at some point yeah we don't |
643s | really wanna say too much more about |
645s | that we don't know if you'll be able to |
646s | convert them into auras or not i mean |
648s | ingots uh but um |
650s | you know we have left them in the game |
651s | because we do intend that you could do |
653s | something with it so heat resistant suit |
655s | so this is interesting because i don't |
656s | know any |
658s | thing that can hurt you by heat in the |
660s | game |
661s | um we have the radiation suit and i |
663s | think this is maybe like a |
665s | early prototype of that maybe yeah there |
667s | was probably some plans for having uh |
670s | some like heat damage or something like |
672s | that but it's uh we don't have anything |
673s | like that in our maps so yeah we had a |
675s | couple weapons here rebar scatter gun |
676s | which oddly enough couldn't be reloaded |
680s | and this is this is just again it's like |
682s | we we created the concept for it maybe |
684s | prototyped it and it kind of just died |
686s | and we forgot that it was there and |
687s | that's kind of why it ended up shipping |
689s | with the game the rifle is a funny story |
691s | it's a great story because like the |
692s | rifle was |
694s | i i thought originally that the rifle |
696s | did the rifle mark two did less damage |
698s | but according this is just 12 damage |
699s | yeah the magazine's size was smaller |
701s | right i think |
703s | cause the way i remember it was that we |
705s | when we started working on like a lot of |
707s | stuff we had ideas for like oh what if |
709s | we had like a mark two of everything |
710s | essentially and then |
712s | when as we went on we realized like ah |
714s | maybe we shouldn't do that because we |
715s | can rebalance the game and make it work |
717s | with just mark 1 stuff and i think rifle |
719s | mark 2 was like a remnant of that but |
721s | then when we before we decided that we |
724s | were working on like the rifle mark 1 |
725s | and mark ii and then like ah whatever |
726s | we'll rebalance mark one rifle but we |
729s | didn't rebalance this because we thought |
731s | that we weren't going to add that but |
732s | then we accidentally included in a build |
734s | yeah and this was usable this wasn't |
736s | even something that you could actually |
737s | kind of this yeah um |
739s | people were sending us a lot of messages |
741s | about this being like what the hell is |
742s | this about yeah you get this weird gun |
744s | here that's not really obviously better |
745s | or yeah you like that really why is it |
747s | so bad |
748s | and we were just like whoops |
750s | let me just rip that out right away |
752s | that's not |
754s | 1.5 and then mk2 variants of buildings |
757s | people still request like an mk2 version |
759s | of uh buildings and they did technically |
761s | they did exist at some point yeah we |
762s | didn't have them in the game |
764s | but they were just like the same model |
766s | but we just made them better in-game but |
769s | we ended up feeling that it was just |
770s | kind of like where this cup there's a |
772s | couple of reasons why we probably won't |
773s | do this uh first is because of like |
777s | we felt that if we would have to have |
778s | mark ii buildings it was like |
781s | we would need to make like new |
782s | appearances for them so it's just like |
784s | the same building but they just look |
785s | better or whatever we actually wanted |
786s | them to like look better and like |
788s | animate differently and stuff like that |
790s | and that is a lot of work like just |
792s | getting our current machines to the |
794s | point that they are has been a lot of |
795s | work so |
797s | just from that aspect we don't feel like |
799s | it's it's really worth the work for what |
800s | you get out of it but then there's |
801s | there's also the element of like well |
802s | what does a mark two thing do does it do |
804s | the same thing as before but quicker |
806s | yeah but you know then we have |
808s | overclocking to handle that kind of |
809s | thing or does it do different recipes |
811s | but then that's what a new building does |
813s | yeah so it's like why would we add a |
814s | constructor like mark two and not a new |
817s | building that can do different things |
819s | there's a lot of work that goes into |
820s | making it a mark ii version of a |
822s | building and the gain is like kind of |
824s | minimal it doesn't really change the |
826s | game that much um more so than like a |
829s | new what a new building could do yeah so |
832s | i don't think mark two buildings are |
833s | coming you guys i think some of these i |
835s | think the converter and another one |
837s | that's coming later we're in like one of |
839s | the first trailers we're gonna put out |
840s | in the game because there's a shot where |
842s | like we |
842s | we have like the holograms selected and |
844s | we just switch between different |
846s | buildings and i think this one and one |
848s | that's coming later the uh |
850s | the storage remote storage thing i think |
852s | they were in the game for a long time um |
856s | this one i have no idea what this is uh |
858s | used to convert any two raw resources i |
860s | remember the discussions around this |
862s | yeah i remember this as well this is |
864s | when i was programming on the game yeah |
865s | that we were discussions about the |
867s | converter um but i think we just didn't |
870s | find |
871s | any like real use for it in the game um |
874s | even though it might sound like oh that |
875s | sounds awesome but i don't think we |
877s | actually managed to like fit it into the |
879s | game to make it fun or anything like |
880s | that so that's probably why we didn't |
882s | include it hatred collider now this this |
884s | interesting enough we didn't change too |
886s | much on the model but we did change like |
888s | the the front here so like the it used |
890s | to be that the |
892s | stuff came in from the side of it and |
893s | now i think it comes straight straight |
895s | in |
895s | um |
897s | i think the the way that the power was |
899s | used you know how it ramps up now i that |
902s | wasn't how it was before right i'm |
904s | pretty sure that was a new thing with |
905s | the particle accelerator that was |
907s | introduced with the particles yeah so |
908s | here as a patch 0.4 update four yeah |
911s | it's been into particle silver it has |
912s | different functions correct also we do |
914s | different animations now because |
916s | originally it was just like it would |
917s | just light up and then simon did instead |
919s | so that it spins and like does |
921s | electrical stuff yeah it's like whoa |
923s | flashing industrial lighting so |
925s | yeah we did have |
927s | early on in the game we did have a |
929s | version with like a bunch of lighting in |
930s | it and i think the the model for like |
933s | the |
934s | this industrial light is the same as |
936s | like the what's it called in the game |
938s | the street light street light yeah yeah |
940s | didn't need to look up on the wiki this |
941s | time i looked at it on the wiki oh damn |
942s | it |
943s | literally right there we did have an old |
945s | version of the game where we did have |
946s | lighting and it was just like |
949s | a nightmare to implement because it |
951s | slowed down the game and now we have |
952s | like a much more clever implementation |
954s | of lighting in the game so that's why we |
956s | could introduce lighting in update four |
958s | yep um so yeah but that's that's the the |
960s | uncle or the grandpa of lighting |
965s | powered wall powered wall i remember |
966s | this this was uh |
969s | so |
970s | a lot of people asked for this actually |
972s | when we introduced the game and we we |
974s | didn't like the powered wall because it |
976s | was kind of like not intuitive how you |
978s | use it i remember when when you built |
980s | something like you didn't like |
982s | understand how you would feed in the |
984s | wires and stuff like that and which we |
985s | solved that by having the like wall |
987s | connectors instead so this is like one |
989s | of those features where we tried it out |
990s | and prototyped it and we didn't know |
992s | like |
993s | it's kind of useful but not really in |
995s | this state and it this evolved into like |
998s | the the power connectors which i believe |
1000s | we also want to do in |
1002s | like along with this but i think we just |
1004s | decided that that's probably better you |
1005s | just have power connectors and i think |
1007s | they kind of serve the same purpose as |
1009s | the powered walls uh even though like it |
1011s | might be easier just if you had power |
1013s | walls they would like be sequentially |
1014s | powered or whatever yeah i i i get the |
1016s | feeling that if we you know if we talk |
1017s | you know mention this on this video you |
1018s | know a lot of people are gonna say that |
1019s | sounds really cool i really like it and |
1021s | if you do let us know |
1023s | let us know if you would like it let us |
1025s | know how you think it should work you |
1026s | know uh uh folks here uh you know they |
1029s | read the comments and uh also go to the |
1031s | qa site |
1032s | questions.satisfactorygame.com leave it |
1034s | there and upload it and stuff like that |
1035s | let the team know if you if you like |
1037s | this and how you think it should work |
1038s | the quantum encoder |
1041s | yeah i don't know what this is i have no |
1042s | idea what this is this is literally the |
1044s | first time i've seen this as uh was |
1046s | building used for crafting quantum |
1047s | crystal and superposition oscillator |
1049s | okay okay |
1051s | sounds good remote storage ah remote |
1053s | storage storage so actually this is |
1054s | interesting so yeah remote storage is |
1056s | basically uh something that i think you |
1058s | can like put items into and then you can |
1060s | access it kind of |
1061s | from anywhere or or something like that |
1063s | yeah yeah and i actually |
1066s | prototyped this first yeah so like this |
1068s | is one of one of the tasks that i had |
1069s | was to uh |
1071s | you know get the initial version of the |
1072s | remote storage working uh i think we |
1074s | called it central storage at the time |
1075s | yeah yeah yeah and uh and interesting |
1078s | enough one of my first tasks was to rip |
1080s | this code out |
1083s | because we did a bunch of uh when we |
1085s | changed how we did networking |
1088s | uh when we changed how we did networking |
1090s | in the game |
1091s | there was a bunch of like |
1093s | weird cases where like we had the sensor |
1094s | storage because you could access the |
1096s | sensor storage from everywhere yeah and |
1098s | like it would it would plug up like how |
1100s | we did the networking code so it was |
1101s | just like are we going to have this and |
1103s | we're like maybe not and then like all |
1105s | right i'll just delete it then yeah so |
1107s | uh i remember specifically a couple of |
1108s | places where i just saw code for like |
1110s | central storage i'm like ah get rid |
1112s | of that well sorry my story in my |
1114s | life yeah this guy just comes along so |
1116s | another page we've got is future content |
1118s | but i don't really want to speculate on |
1119s | this stuff too much because i think it's |
1121s | really fun to see what people come up |
1122s | with here and of course we don't want to |
1124s | confirm or deny anything um you can see |
1127s | that there is a list of potential |
1129s | release dates november 31st being my |
1131s | favorite |
1132s | year unspecified yeah |
1134s | one thing that i do want to mention is |
1136s | uh biome changes all right so we have |
1138s | confirmed biome changes and we made a |
1140s | video about that uh is that there's |
1142s | gonna be a change to the spire coast |
1143s | biome all right so looking at this map |
1145s | here that's this big white section can't |
1147s | see because this thing's here this big |
1149s | white section at the top here is gonna |
1151s | get like |
1152s | like a really really heavy rework and um |
1155s | you know we did talk about that in the |
1156s | video a while back uh just want to |
1158s | remind you all and in case you haven't |
1160s | seen the video |
1161s | it's changing i actually hopped on a |
1163s | call with hannah recently and uh she |
1165s | showed me what she's been doing with the |
1167s | spider coast and |
1169s | like |
1170s | yeah get your stuff out inspired coast |
1173s | it's |
1174s | it looks it looks different and there's |
1176s | a lot going on it looks you know this is |
1178s | what happened right i was like wow this |
1179s | looks so different it looks like you |
1181s | deleted it and started from started over |
1182s | from scratch and she goes i did |
1185s | [Laughter] |
1187s | so yeah i mean i've got like my fuel |
1189s | generators and stuff there |
1190s | where move your stuff out of there just |
1193s | move it listen doggo we've got a section |
1195s | on liz doggo um one thing that we |
1197s | noticed here actually is this little |
1199s | point here internally it is referred to |
1200s | as shrimpy or space rabbit and |
1204s | i mean that is kind of true because that |
1206s | is what we used to call it yeah |
1208s | but we didn't have a name for it exactly |
1210s | um and then yeah as this is the the wiki |
1213s | says here it was widely viewed as the |
1214s | game's mascot after its initial |
1216s | appearance in the teaser trailer uh and |
1218s | that's that's true but the name liza |
1220s | dogger came from uh community uh it came |
1223s | from like basically from the comments |
1225s | there there was like a suggestion there |
1226s | and a lot of people really took the |
1227s | lizard doggo and then we started calling |
1229s | it liza doggo but we now call it lizado |
1231s | internally as well uh so like i would |
1234s | say this is mostly correct but it's we |
1236s | used to call it that yeah everyone calls |
1238s | it liza doggo now oh oh they actually |
1240s | have that here the name liz dog was |
1242s | originally coined by youtube commented |
1243s | chad mojito nice this is wild that's a |
1246s | very chat wait is the actual comment |
1248s | does it go to that comment |
1252s | can you link comments i don't know if |
1253s | you can yeah you can't highlight it come |
1254s | here oh right here oh my god according |
1257s | to the trivia page here it says that it |
1258s | was killed by snoot so there's a real |
1261s | life lizard doggo featuring update for |
1262s | patchon's video we really use one of the |
1264s | animations from the gdc teaser trailer |
1266s | yes we've reused that animation so many |
1268s | times |
1269s | but it's also mentioned here that it was |
1271s | killed by snoot |
1272s | which is like i kind of want to say not |
1275s | it's not true it's like kind of |
1276s | open-ended what happens with the lizzie |
1278s | dog it definitely made death noises yes |
1280s | all right we can confirm it was in the |
1282s | subtitles the closed captions that have |
1284s | made death noises but did it really die |
1286s | you didn't see it dead i didn't yeah |
1288s | wait jase watch out it's coming right |
1290s | for us |
1292s | [Music] |
1293s | easter eggs yay eight of voice lines one |
1296s | of them is apparently howdy partner yeah |
1298s | i want a petition that we get |
1301s | even rarer one where it's like where |
1303s | it's where it's jay's saying yeah how to |
1304s | partner my name's adam |
1308s | and i'm here to give you helpful advice |
1311s | so uh upload that on the qa site please |
1313s | i would love to do it |
1315s | five thousand votes yeah but but but we |
1317s | need to make we need to make sure it |
1318s | doesn't look like it's my idea you guys |
1320s | all right this is make it look like it's |
1321s | your idea yeah there's a bunch of really |
1323s | cool stuff on the easter egg page maybe |
1324s | we won't go through like all of them but |
1326s | there's there's a bunch that i didn't |
1328s | know like a couple of i haven't seen |
1329s | actually |
1330s | but there's also a couple that i know |
1331s | are in the game that's not on this page |
1333s | oh really |
1335s | what are they doing i mean if i say it |
1337s | there's i mean where's the |
1339s | you have to find how can they find can |
1341s | we tell them give me a hint i'm for sure |
1345s | um no |
1347s | no |
1348s | screw you guys one is |
1350s | in a very obvious place |
1352s | i'll say that much okay all right all |
1354s | right all right |
1356s | um i like these ones here where like the |
1358s | model numbers on our buildings have like |
1359s | spellings or yeah like these these here |
1362s | but yeah there's this one here which is |
1363s | sky |
1365s | and that sky from the sanctum franchise |
1366s | i really like that one yeah and it's |
1368s | fitting because it's like on the |
1369s | freighter that goes up and that flies up |
1371s | yeah the drop ship exactly on the hub |
1373s | this here cycle reference yeah this is |
1375s | this is a reference to the cycle so uh |
1377s | the cycle is a game by the folks at |
1378s | jager in germany and uh yeah we're like |
1381s | you know buddies with a few other |
1383s | developers and we did some fun |
1384s | collaboration here where we kind of |
1387s | we sort of like on their game a |
1388s | little bit on social media and then they |
1389s | ended up including some satisfactory |
1391s | stuff in their game and we've included |
1392s | this here where basically |
1395s | uh we've sort of defamed one of the |
1397s | companies in their game so yeah uh |
1399s | definitely check out the cycle if you |
1400s | guys are interested in that on that note |
1401s | let's just wrap up this video thank you |
1403s | all very much for watching the video i |
1404s | hope you enjoyed it i hope you found |
1405s | this kind of uh this kind of stuff |
1407s | interesting uh enlightening and like |
1409s | even a little bit of a trip down memory |
1410s | lane here too so hopefully uh i don't |
1412s | know hopefully you found it interesting |
1414s | did you have fun snoot i sure did i |
1416s | didn't just kidding i had a great time |
1417s | uh thank you very much for coming along |
1419s | to my apartment and uh filming this with |
1421s | me thanks for having me yeah no worries |
1423s | man nice get out of here |
1426s | thanks for watching everybody bye-bye |
1428s | catch you later see you next time |
1437s | i didn't like that i'll try that much |
1439s | i thought it was okay yeah it was okay |
1442s | and that's the one we're sticking |