Transcript (by Youtube)


0s can either generate
2s a man there's going to be a lot of words
4s that I'm not going to be to pronouncing
5s this video
9s so hey everyone snot here welcome back
12s to yet another video and today's video
14s is going to be absolutely packed with
16s information you you better clear your
18s schedules cuz there there's there's a
20s lot to cover today okay in this video
23s we're going to mainly talk about
24s dedicated servers we've spent a lot of
26s time improving them and we have a couple
28s of really juicy new features to unveil
30s for you today before we dive into this
32s though I have a couple of really cool
34s announcements to make the first one is
36s that the official soundtrack for
38s satisfactory has been released on Steam
40s and it is available right freaking now
43s okay a lot of people have been asking us
44s about the soundtrack and we initially
46s said that we were going to release it
47s along with 1.0 but we got we got a
50s little bit trigger happy so we we're
52s releasing it now okay it's currently
54s available on Steam and we might release
56s it on other streaming platforms
57s something in the future check the link
59s for that stuff it's got bangers such as
63s this not to mention this
66s song and this
70s song wow such great Tunes the next thing
72s I want to mention is a little something
74s made by our friends over at box Dragon a
76s different Game Dev studio in gothamberg
78s sort of part of the you know the Cain
80s family
82s ecosystem uh and they've been tinkering
84s on a strategy roguelike deck builder
86s called as we descend and they just
89s revealed this game this week actually so
91s so good for them not much has been shown
94s yet but I just want to let you know that
96s this exists and and let you know that
98s they're actually looking for people that
99s might enjoy this type of genre to give
101s them feedback on their game uh because
103s they're also planning to host a close
105s beta sometime in the near future so if
107s you think this genre sounds interesting
109s and games like slay the Spire is up your
111s alley then then don't hesitate to sign
114s up check out their steam page in the
116s description and and why don't you wish
118s list it I don't know you follow your
120s heart the last thing I want to mention
121s before you dive into the good stuff is
123s that between March 28 and April 11
126s there's going to be a big publishing
127s sale a big publishing sale uh and it's a
131s joint sale between Cofe stain publishing
133s and Ghost Ship publishing where multiple
135s coffee stain games will be on sale
137s including you know this silly little
139s game um it's actually at its lowest
142s discount ever in the sale so I mean
144s that's cool I guess uh there's also a
147s bunch of bundles as well so if you're
149s into sales then this is bang on target
152s pal all right so anyways links are in
154s the description and if you're watching
156s this video after April 1124 then tough
160s luck I guess too bad let's get to the
163s main course all right let's talk about
164s dedicated servers so up until this point
167s we've needed to focus and prioritize our
169s efforts on the main game so dedicated
171s server support has always sort of Fallen
173s a bit short but as of 1.0 dedicated
176s servers are going to get a bit more love
178s before we talk about the new features I
179s need to address one thing and that is
181s the current state when it comes to bugs
183s when playing on dedicated servers
185s there's a couple of bugs that happen on
187s dedicated servers only and in some cases
189s these are pretty severe so in the past
192s we've not always had chance to like fix
194s these issues as they we sort of had to
196s focus on the main game but going forward
198s we're going to pay more attention to
200s fixing these problems and we're also
201s going to resolve some of the like
203s lingering issues that we've had up until
205s this point you know everything not might
206s not be perfect on release but our
208s atttention at least is to better support
210s dedicated servers from now on and the
212s goal is to not have you know any
214s critical issues linger any longer okay
217s so with that out of the way let's dive
220s into the actual topic of the video which
222s is dedicated servers all right let's go
223s here we go first of all dedicated
225s servers are going to be easier to
226s install in general the distribution size
229s has decreased significantly so they're
231s way faster to download now when setting
233s up dedicated servers the servers now
235s only use one port from now on and this
237s is both for UDP and TCP and that Port is
242s 7777 sounds like a children's song
246s 77777 and it's important to to remember
248s to let both UDP and TCP through that one
251s port the server now also correctly binds
253s to both ipv4 and IPv6 end points
257s simultaneously so you no longer need to
259s use like the multi-home command line
261s option thingy if you need to bind it to
263s ipv4 the server executable also now
265s comes in both the form of a window
267s application and a console application uh
270s this is because there are some cases
272s where having the server run as a window
274s application can cause some issues in
275s certain setups uh there are other
278s benefits to the console application as
279s well uh such as having better logging
281s and being able to like run scripts and
283s stuff like that that booted up and etc
285s etc another Improvement to Dedicated
287s servers is that we've implemented
288s support for TLS which stands for
290s transferred layer security uh which is
293s endtoend encryption for both server
295s traffic and game traffic when creating a
297s dedicated server you can either generate
299s a certific ific at manually or have the
301s server generate one for you uh when
304s booting up automatically and when
306s connecting to the server you'll be
307s prompted with the certificate to verify
309s that the instance is safe to connect to
311s this might sound a bit complicated but
313s it really is quite easy like even I
314s could do it so like when you connect you
316s just need to check that the the
318s certificate is correct and you know if
320s you don't care about this stuff then you
321s can just close your eyes and just press
323s the button or whatever just connect I
325s just connect to any dedicated server I
327s find honestly when booting up a fresh
328s dedicated server you'll be greeted by
330s this little guy this is the unreal
332s console uh with this bad boy you can
334s clearly see server status you can see
336s uptime which build it's running Etc it's
338s a bit better than like the general you
339s know console application that you get it
341s also makes logging way better because
343s you'll be able to better like filter
345s logs and and best of all it has a
347s built-in terminal so you can type in
349s like supported uh server commands in the
352s running instance right there and then so
354s I mean it's pretty it's pretty nice it's
356s pretty nice once you have the service
357s set up and and you've claimed the server
359s with your your user which pretty much
361s works the same way as before um it's now
364s also easier to set up like new game
366s sessions and sort of the flow that
368s follows the same as when you create like
369s any other uh game session in
371s satisfactory dedicated servers now also
373s support being able to set up Advanced
375s game settings right here in the menu so
378s you no longer need to like send up a
379s save file with AGS enabled or anything
382s like that it can all be set up in this
383s menu uh and it'll also be possible to
385s sort of configure AGS settings uh when
388s loading save files on the server there's
389s also a couple of new configuration
391s settings in the server menu it's now
393s possible to set stuff like the save
394s interval servers restart interval uh
397s whether you want to send gameplay data
399s or not and most importantly being able
401s to set the network quality on server
403s easily some of these settings will
404s require the server to restart to take
406s effect and this is clearly marked in the
408s menu now when this is the case we might
410s still add more options to this menu in
412s the future such as being able to set the
414s connection time out another neat thing
416s is that it's now possible to download
417s the save file directly from the server
420s in this menu however this is only
422s possible for Server admins and on the
424s client side one Improvement we've done
426s is that in game the server now notifies
428s all clients when it's about to save so
430s everyone will get like a notification
432s that the server is saving letting people
434s know that the server might currently be
435s under a heavy workload and in some cases
438s be a bit unresponsive this feature is
440s not exclusive to Dedicated servers so
442s this will work in regular multiplayer as
444s well some things that we weren't able to
446s finish yet are that we want to add the
448s ability to set client privileges such as
450s being able to like have people join the
452s server but maybe not be allowed to
453s dismantle or stuff like that uh we also
456s want to improve how blueprints are
457s handle server side so it'll be easier to
459s sort of upload blueprints to the server
461s or make it possible to use blueprints
463s created locally on client or or
465s something I don't know we haven't quite
467s you know figured this stuff out yet but
469s we'll see what we do there but this is
470s something that we at least want to look
472s into in the future I think so these are
474s some of the new additions to Dedicated
475s servers uh but but wait there's more
478s okay I've saved the best to last at
480s least in my opinion and that is that
482s we've implemented support for an HTTP
484s API that can handle HTTP request methods
487s between the server and the client what
490s the hell does that mean tell you what
492s that means so what this means is that it
494s will be possible to develop external
496s applications that can talk directly to
498s the dedicated server by using token
499s authentication applications are going to
501s be able to send HTP requests to the
503s server such requests could be like
505s getting the server state or you know any
507s information about the current game
508s session or telling the ser to pause or
511s shut down like there's there's a bunch
513s of stuff that you're going to be able to
514s take advantage of uh using this API and
517s it makes the server way more extendable
519s for scripting and you know any kind of
521s cool service that you might want to
522s develop for it and depending on what
524s people make with this we might extend
526s the functionality for the API in the
527s future and while we don't have any
530s documentation for the API right now we
533s do plan to release some documentation
534s for the API in the future but the thing
536s that I am looking forward to the most uh
538s is once the mon Community managed to get
540s proper modding support for dedicated
542s servers which by the way I know you all
544s are working really hard on this like
546s just hang in their modders okay uh once
548s they do this they're going to be able to
550s create their own hooks into this API so
553s we're really looking forward to see like
554s what you people make with this cool so
556s yeah those are some of the new features
558s and improvements coming to Dedicated
559s servers in 1.0 but the video ain't over
562s yet okay we actually have more to
565s cover because I also want to talk about
566s some improvements and new features
568s coming to the regular online subsystem
570s handling the regular you know
571s peer-to-peer connectivity for the game
573s yeah I don't know what to tell you man
574s we there's there's a lot of stuff we've
576s made like we've been hard at work on
577s this so up until this point when
579s creating a regular peer-to-peer game
581s session we've been using epic's online
583s services to manage the connectivity
585s aspect of things and on Steam we've now
587s also implemented support for steam's
589s backend version of this so people on
591s Steam are going to be able to choose
593s between using EOS or steam's backend
595s when creating game sessions this will
597s only be viable if you're only playing
599s with other people on Steam because if
601s you want to crossplay between epic and
603s steam you'll need to use EOS still but
605s now the option is there at least and it
607s will be sort of possible to upt out of
609s crossplay if you choose there's also
611s going to be a single player option to
612s sort of disable the online subsystem if
614s you know you don't want anyone to be
616s able to connect to your session and it
618s should optimize the game a little bit if
621s you do this uh if you want to like
622s disable online play completely for the
624s session you can potentially you know
627s maybe get a tiny bit more performance I
629s don't know if you if you do create a
630s single player session please note that
631s you will need to sort of restart the
633s game session if you want to switch back
634s to online uh it will no longer be
637s seamless to connect to you it is also
638s important to note that this doesn't mean
640s that the game will start pausing when
642s you open the main menu even in single
644s player I know a lot of people really
646s want that but yeah we still need to sort
648s of implement handling pausing and
649s unpausing regardless of if you're
651s playing online and I don't think we'll
653s have time to do that for 1.0 honestly
655s there's also going to be an option to
656s connect directly to an IP address
658s circumventing sort of all the services
660s that are in place to sort of make
661s connectivity seamless uh this is going
663s to require a bit of knowledge and
665s require a bit of Technical and
666s networking knowledge as you will need to
668s sort of connect manually in the console
671s but we figured that we'd add this option
673s in case uh you know steams or epic
674s Services go down and you know if you are
676s a bit Savvy and can manage all right
679s done I'm done that's it holy that
682s was a lot of information I don't know if
684s I'll ever recover emotionally from
685s recording this video uh anyway if you
687s made it all the way to the end please
689s post something like that was a lot of
690s information or something I don't know uh
693s I appreciate you all so much thank you
695s so much for watching until next time
697s take
704s care