Transcript (by Youtube)


0s have you ever wondered if the
3s orange that I
6s see and the orange that you
9s see are actually two entirely different
12s shades of
13s color and we only agree it's orange
15s because we both pointed and go yeah that
17s that's
21s orange what is up you all my name is mik
24s AKA Michael AKA not and I am one of the
29s community managers here with off stain
30s Studios for satisfactory and today I
33s want to talk to you about satisfactory
37s 1
41s oh I know I know we did say during the
45s spill which by the way if you haven't
47s seen that go check it out uh it's only
49s about 4 hours Short right here on this
51s channel um we did talk about the fact
53s that we are currently mapping out and
55s developing satisfactory 1.1 for the near
58s future uh on top of talking about about
60s fixas and just generally where the game
63s might be heading from now on uh so yeah
65s go check that out today however I want
68s to talk about 1.0 because uh the game is
70s still kind of hot out the oven and as it
73s turns out there are features that's been
75s in the game since launch that we forgot
78s to talk to you about before the game
81s launched um better late than
84s never oops let's get the big flashy and
88s obvious one out of the way first and
91s talk about portals because yes spoilers
95s if you haven't made it to the end game
96s yet or Phase 5 tier 9 of satisfactory
99s portals are now a thing in the game how
102s you unlock these is by completing the
105s Milestone spatial energy regulation in
108s tier 9 whereupon you will be unlocking
110s two buildings the main portal and the
114s satellite portal you can proceed to
116s place these buildings anywhere you want
118s on the map link them through the
121s building's UI and then when you're all
123s set up enjoy instant
136s teleportation to build a portal you are
138s going to need the following uh and yes
141s blatant cheat sheet because let's face
143s it I am not building these without AGS
145s anytime soon you are going to need five
149s turbo Motors 10 radio control units 15
153s super position oscillators 25 Sam
157s fluctuators and 50 fix site Toblerone
161s trigons when you place your portals on
163s the map you'll realize that the main
165s portal has a conveyor belt input
167s attached to it and this is for an item
170s called The Singularity cell The
172s Singularity cell is unlocked in the same
174s Milestone as the portals themselves and
177s they are used to both boot the portals
179s up in the first place and and then keep
180s them online you will need a single cell
183s fed to the main portal to boot the
185s portals up uh when you do so they will
188s consume 1,000 megaw of energy during
191s their startup sequence and when they
193s stabilize and are to be kept online the
196s main portal will require two cells per
198s minute and consume 250 megaw of energy
203s per minute uh to be kept online and if
207s you don't they will shut down and the
209s world will become a bit more boring
211s again since we are on the topic of the
214s end game let's stay here for a while and
216s talk about another feature one that's
218s been highly requested since update 7
221s namely the blueprint designer Mark not
226s one not two but Mark three that's right
231s team in 1.0 your blueprint aspirations
235s have expanded to a grandio 6 time 6
239s foundational SK scale you unlock the
241s Mark II blueprint designer by completing
244s the Milestone well fix it blueprints
247s mark3 kind of speaks for itself to build
250s one of these bad girls you will
252s need 10 neural Quantum processors 20
257s fused modular frames 50 time crystals
261s and 100 fixy trigons we've been hearing
265s a lot of feedback about the spatial
267s limitations of the blueprint designer
269s since Update 7 and uh so it thought that
272s with 1.0 it is indeed time to expand uh
276s not only to the mark 2 which also
278s obviously exists in the game coffee
280s stain would never skip the number two in
282s any context uh but then also even all
285s the way up to Mark 3 so you have the
287s Mark 1 with four * 4 foundations Mark 2
290s with 5 * 5 and Mark 3 with 6 * 6 that's
294s what you're getting
296s team have a ball
300s let's talk about another feature of the
302s game with 1.0 that is available much
305s much earlier than the endgame namely
308s character customization character
311s customization is available the moment
313s you have a hub placed anywhere on your
316s map you access the menu for this by
319s entering your hub's living
320s accommodations and then interacting with
323s the fix it lockers you find in there in
325s the customization menu you will see
327s options for changing your Pioneers
329s helmet build gun model and trinket
332s dangling off of the build gun you will
334s also see sliders for changing the color
337s of most of your Pioneers clothing and
339s the color of the build gun the color of
341s the trinkets however cannot be changed
344s there is no real cost or limitation to
347s how often or how much you can change
348s your character customiz or your
350s character's appearance um so do
352s experiment till your heart's content if
354s you do find a color mix that you grow
356s very fond of or that you just like on
358s the spot you can save this as a preset
361s and then load it later if you want to
363s then be able to experiment further so
365s say you find a style you really like or
367s a color mix you really like you can save
369s these colors as a preset experiment
371s further and if you just want to hop back
373s to your favorite style which you found
375s earlier you can just load this preset
377s save it as a profile and Bam Rock the
380s star and uh that's a few things we
383s forgot to talk about that you now know
385s about if you did not already I'm sure
387s there's more we've forgotten uh again
389s forgetting information is kind of the
391s act of involuntarily dismantling
393s information from your brain so if that
395s pops back up from The Ether we'll talk
396s about it and uh if it doesn't we won't
399s tough the game is out go find it we
401s really want to thank you all again for
403s the insanely warm reception of
406s satisfactory since the game launched on
408s September 10 it's been humbling to see
412s so many pioneers frankly a ton of
414s Pioneers play the game have all kinds of
417s wacky fun with it be it early game or in
419s the end game every single dev has at
421s some point watched streams watched
424s videos seen highlights uh if you follow
426s the dev streams you know I can barely
427s wrap my head around those highlights
429s sometimes uh but it's still heartwarming
431s and humbling to see the insane scale of
434s the creative stuff you guys produce so
436s thank you thank you so much for the
438s support we love you all actually it's
441s been so good that satisfactory has kind
444s of been nominated for the golden
446s joystick award PC game of the year uh
449s which which is kind of dope so if you
451s would like to see uh that train reach
453s all the way to home station please swing
455s by and give us a vote and let's see if
457s we can fit another Trinket in these
459s shelves somewhere but yeah that's truly
462s all for now again team thank you so much
465s for your support whether you've been
466s with us since early alpha or since 1.0
469s launched or even after launch thank you
471s so much for just sharing this game with
474s all of us we love you and we want to
477s assure you we reached 1.0
480s the game might finally have launched but
483s the Journey of satisfactory is far from
488s over more is coming
492s [Music]