over 3 years ago - /u/JulioUzu - Direct link

Hi Pioneers!

Hello again everybody! Another small round of fixes today because we love you all.

If we managed to break something that was working fine before please let us know at our QA site https://questions.satisfactorygame.com/ You can also give us feedback on stuff you like or don’t like or remind us of old unfixed issues!

See you all again soon, thank you for playing <3

BUG FIXES

  • Fixed missing sounds in Geyser nodes
  • Attempt #4 at fixing the UFGReplicationDetailInventoryComponent crash
  • Fixed Sort button not working in Vehicle Storages
  • Fixed Clients not being able to see Information in Drone Ports
  • Fixed issues with items not rendering properly in conveyor belts #PraiseBen
  • Fixed Light Intensity in UI displaying as 1000% instead of 100%

OPTIMISATION

  • Factory tick optimisations #AlsoPraiseBen

LOCALISATION

  • Updated test language translations
  • Fixed some more typos and consistency issues
  • Hidden more irrelevant strings for localisation
  • Made more strings localisable
External link →
over 3 years ago - /u/JulioUzu - Direct link

Originally posted by RepComZero

Been getting an unreal engine crash on loading a save from the previous hotfix, last saved 3/29/21. Has anyone else been having issues loading saves?

Message dump is: Version: 149006, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No

Fatal error: [File:D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp] [Line: 912] This platform requires cooked packages, and shaders were not cooked into this material None.

UE4_Engine_Win64_Shipping!FMaterial::SerializeInlineShaderMap() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\materials\materialshared.cpp:912]

UE4_Engine_Win64_Shipping!SerializeInlineShaderMaps() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\materials\material.cpp:733]

UE4_Engine_Win64_Shipping!UMaterialInstance::Serialize() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\materials\materialinstance.cpp:3374]

UE4_CoreUObject_Win64_Shipping!FAsyncPackage::EventDrivenSerializeExport() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3179]

UE4_CoreUObject_Win64_Shipping!FAsyncPackage::ProcessImportsAndExports_Event() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3504]

UE4_CoreUObject_Win64_Shipping!<lambda\_021cf6e1d064bc3759a30032930b9dad>::operator()() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2286]

UE4_CoreUObject_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4037]

UE4_CoreUObject_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4820]

UE4_CoreUObject_Win64_Shipping!FAsyncLoadingThread::Run() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4747]

UE4_Core_Win64_Shipping!FRunnableThreadWin::Run() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:86]

Try verifying your game files

over 3 years ago - /u/JulioUzu - Direct link

Originally posted by RepComZero

Don't know why I didn't think of that. Verified. It said it was missing 1 file and would download it, but the download from Steam was 4.7 GB, which seems large for 1 file. Save is loading after downloading though, so that did fix it. Thank you!

Glad it helped :D