Been getting an unreal engine crash on loading a save from the previous hotfix, last saved 3/29/21. Has anyone else been having issues loading saves?
Message dump is: Version: 149006, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No
Fatal error: [File:D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp] [Line: 912] This platform requires cooked packages, and shaders were not cooked into this material None.
UE4_Engine_Win64_Shipping!FMaterial::SerializeInlineShaderMap() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\materials\materialshared.cpp:912]
UE4_Engine_Win64_Shipping!SerializeInlineShaderMaps() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\materials\material.cpp:733]
UE4_Engine_Win64_Shipping!UMaterialInstance::Serialize() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\materials\materialinstance.cpp:3374]
UE4_CoreUObject_Win64_Shipping!FAsyncPackage::EventDrivenSerializeExport() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3179]
UE4_CoreUObject_Win64_Shipping!FAsyncPackage::ProcessImportsAndExports_Event() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3504]
UE4_CoreUObject_Win64_Shipping!<lambda\_021cf6e1d064bc3759a30032930b9dad>::operator()() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2286]
UE4_CoreUObject_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4037]
UE4_CoreUObject_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4820]
UE4_CoreUObject_Win64_Shipping!FAsyncLoadingThread::Run() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4747]
UE4_Core_Win64_Shipping!FRunnableThreadWin::Run() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:86]