over 1 year
ago -
Coffee Stain Studios
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1s | foreign |
---|---|
4s | [Laughter] |
7s | sometimes I forget as soon as I hit |
9s | record that I just hit record |
12s | um all right let's make the video |
15s | hey everyone my name is Jason I'm a |
17s | community manager at coffee stain |
18s | Studios and uh I'm gonna make another |
20s | one of these videos can you believe it |
21s | can you actually believe it I'm making |
23s | another one of these videos today folks |
24s | uh this week's video this week's feature |
27s | video that we wanted to make about |
29s | update 8 is not coming it's not gonna be |
31s | here again uh now there was a teaser |
34s | video a few weeks ago that was delayed |
35s | and I made the whoops dot MP4 video snit |
38s | ran into technical issues and couldn't |
39s | put the video together right and then |
40s | there was another week where there was |
41s | no video at all because actually that |
43s | video was also delayed uh and it was |
46s | just kind of you guys were just left |
47s | hanging unfortunately sorry about that |
49s | by the way and this week's uh feature |
52s | video for update it is also not gonna be |
54s | made so like what is going on I think |
56s | this is a good time for us to talk a |
59s | little bit about the state of |
60s | development for update eight uh and why |
62s | these videos have been a little |
64s | inconsistent despite being in a teaser |
66s | season right now so development for |
69s | update 8 has been Rocky I don't know if |
71s | that's been obvious but uh it has been |
74s | for us it has been Rocky uh now the main |
76s | issue for this right now that the game |
78s | is suffering from uh that's holding us |
80s | back right now is just stability issues |
81s | of the game |
83s | um and now there are a lot of reasons |
84s | why we are where we are in the situation |
87s | we we're in it's a really really |
89s | complicated constellation of uh issues |
92s | uh more than we had anticipated and |
96s | um I don't really want to dive into |
98s | specifics because I don't think I can |
99s | fairly and meaningfully represent them |
102s | represent all the contributing factors |
104s | right now and so I don't want to try I |
106s | don't want to mess anything up I don't |
108s | want to |
109s | showcase some things more than other and |
111s | and present like a a skewed view of |
114s | what's going on so I'm just gonna not |
116s | but the long story short is that the |
118s | game currently is just more broken than |
120s | we anticipated and it's too broken to go |
122s | out to you guys |
124s | um and that's what we have to deal with |
125s | right now so one other thing that I |
127s | thought might be good to mention is that |
128s | we had an internal deadline this was the |
129s | deadline that we were aiming to release |
131s | update eight so you have some idea of |
134s | when update 8 was planned because I know |
135s | some people were curious it was uh May |
137s | 9th and that was our deadline but that's |
141s | looking fairly unlikely at this stage |
143s | it's probably delayed uh beyond that for |
146s | sure for sure there's there's always a |
148s | chance who knows uh but it will likely |
150s | come after May 9th uh that's probably |
152s | the case we just don't really know when |
154s | and we don't want to set any other |
156s | deadlines anymore at this stage because |
159s | right now given what we know any |
161s | deadline that we set for ourselves or |
163s | communicate to you guys would be |
165s | completely meaningless and arbitrary |
166s | right it would be based on nothing we |
168s | don't know when we got to be done |
170s | um and we don't want to put the team |
173s | under that kind of stress for some for |
175s | for a date that is meaningless and and |
177s | we don't want to get your hopes up for a |
179s | date that is meaningless so right now |
181s | what we're doing is we're working |
182s | without a deadline at all |
185s | the only thing that matters right now |
186s | are the stability issues that we're |
187s | facing in the game and we're just |
189s | putting our heads down and working hard |
190s | on that to get that done that's our |
193s | Focus right now and as we approach our |
194s | goal of stabilizing the game we'll have |
196s | a better view of what uh we can when we |
199s | can hope to finish |
201s | um at a later stage and when we have |
203s | that information then we can set |
204s | ourselves a new deadline uh and maybe we |
207s | can communicate one to you guys so I'm |
208s | pulling the curtain back a little here |
209s | right I'm showing a little how the |
211s | sausage is made you know devs don't talk |
213s | about this too much right why would I |
214s | give our internal deadline and mention |
216s | that we're delaying it when like you |
218s | guys didn't even know that what the |
220s | deadline was right but the reason is two |
222s | reasons uh first of all the video that I |
225s | wanted to make today can't be made in |
227s | part because of these issues these |
229s | specific issues that we're running into |
232s | um and and I wanted to make something |
234s | for you all this week because I don't |
237s | like that we set a specific expectation |
239s | of a teaser season with information and |
242s | then just not and then just randomly not |
244s | dropping videos just because we can't |
246s | make it without an explanation okay so |
248s | that's the first reason why I wanted to |
249s | make this video and the second reason is |
251s | because I think being open and |
252s | transparent is important with you guys |
253s | the reality is that this kind of thing |
256s | happens all the time in game development |
257s | right it's happened to us many times |
259s | before |
261s | um but like from the outside looking in |
263s | you don't see a lot of this right |
265s | um You probably don't notice that we're |
267s | on this random ass roller coaster ride |
269s | every single time we um embark on an |
272s | update that we're going to release but |
274s | the reality is like we deal with things |
276s | like this all the time this is largely |
278s | not a completely unique situation in |
281s | most ways in some ways it is like we |
283s | we're often usually like inches away |
285s | from making these videos even during the |
287s | other update uh Seasons teaser Seasons |
289s | like it's always been pretty close and |
293s | uh complicated and roadblocks have |
294s | always popped up but we've somehow |
296s | overcome them every time before it's |
298s | just not really the case now but yeah at |
300s | this stage it's a little more obvious I |
302s | think to you all uh than usual because |
304s | the these issues that we're having |
306s | throughout development are now affecting |
308s | the community team and what videos we |
310s | can make right and so we think that like |
312s | oh now's probably a good time to give a |
314s | little bit of an explanation about it so |
315s | okay that's uh the state of development |
317s | right now so where do we go from here |
319s | what do we do uh so internally we're |
321s | addressing a bunch of the issues that |
322s | has been holding us back and affecting |
324s | uh the overall development of update |
326s | eight and we're working towards |
327s | stabilizing the game now we don't really |
330s | know how long that's going to take if |
331s | it's going to delay one week two weeks a |
333s | month two months who knows we have no |
335s | idea |
336s | um how long it's going to take but uh |
340s | the game is just going to be ready when |
342s | it's ready we don't want to put any more |
343s | unnecessary stress on the team we want |
345s | everyone to have the space they need to |
348s | uh do what they need to do to make the |
350s | update as good as it can be this does |
352s | also mean that the community team has |
354s | started the teaser season a little too |
356s | early so we probably have more videos |
357s | slots to fill and not enough content to |
361s | fill it with not enough teasers to fill |
364s | it with so one thing that we've been |
366s | thinking about is how do we do this do |
367s | we just keep going with the teasers as |
369s | quickly as we can |
370s | get them all out of the way and then |
372s | like come up with new content later or |
374s | should we spread the teasers out a |
376s | little bit between now and update eight |
377s | to try to keep that interest going or |
379s | should we just pause the teasers is it |
381s | like too hard for you guys to be teased |
384s | about this update when we're really not |
386s | sure when it's going to come like even |
387s | it could even be months who knows right |
389s | like maybe that's something you're not |
391s | cool with so right now uh we kind of |
393s | feel that we should just get the teasers |
395s | out of the way and we can come up with |
396s | new and engaging content later as well |
397s | uh that'll still work I think that's |
399s | doable but uh let us know what you think |
401s | what's your opinion what what do you |
403s | what would you prefer let us know in the |
405s | comments below okay uh speaking of |
407s | comments down below also uh send some |
410s | messages of support to the team because |
412s | they're all working really hard |
414s | um they're fairly stressed obviously |
415s | things aren't where they want to want it |
417s | to be at the moment so if you could send |
419s | some messages of support to the team in |
421s | the comments below say thanks coffee |
423s | scene Studios team helps a lot let them |
425s | know you appreciate their efforts and |
427s | work I think that's going to go a long |
428s | way to uh energizing them because |
430s | they're working super hard and I think |
432s | they could really I think they would |
433s | really appreciate it that's pretty much |
435s | all I wanted to talk about today uh |
437s | we're all super excited to get update 8 |
438s | out to you in all of its Glory we're |
440s | gonna give it the time and the love that |
442s | it needs so uh smash like if you like |
444s | your updates being delayed I I guess |
448s | um and have a lovely weekend and a great |
450s | week I'll catch you guys next week take |
452s | care bye |
454s | [Music] |
456s | foreign |