about 1 year ago - Coffee Stain Studios - Direct link

Transcript (by Youtube)


6s hey come on let's go why is it taking so
7s long come on let's go job job job I
9s ain't got all day I got a Kate lesson I
11s need to be at at 4 hey don't screw
14s around you're screwing around too much
17s hey
20s tip you're doing great work love what
23s you're doing awesome stuff keep it up
25s don't change that thing all right fellas
28s let's boot her up let's see what she can
29s do
33s [Applause]
36s finally update8 is now available on the
39s Early Access
41s [Music]
55s Branch all right real talk so this
58s update has been on the experimental
59s Branch for for way too long so the
62s factor is built in Unreal Engine and at
64s the beginning of the year we decided to
65s update the engine version from Unreal
67s Engine 4 to five because we saw a lot of
70s potential to improve the foundation the
72s game is built in it's been a rocky
75s Journey as a lot of things broke during
77s the migration that we've had to patch up
79s again with the upgrade to Unreal Engine
82s 5 we're able to take advantage of some
84s of the new highly talked about features
86s such as nanite and Lumen nanite is a
89s virtualized geometry system to render
92s High detail objects which we're using
94s for Cliffs and
96s rocks we're also sort of unofficially
99s supporting Lumen which is the new Global
101s illumination and reflection system I say
103s unofficial support as we haven't tune
105s the lighting for the game with lummen in
107s mind and we're unsure if we ever will be
109s able to do so Lumen is a cool feature
111s for you to enable and try out if you so
114s choose but be aware that it might be
116s quite taxing on your system and there
118s might be some issues here and there
120s we're also taking advantage of a couple
122s of other features that are new in a real
124s Engine 5 such as the new input system
127s the new world partitioning system that
130s should improve level streaming and the
132s new physics engine called chaos since
135s the old physics engine has been
136s deprecated we've had to completely
139s rework our vehicles to use chaos there
142s should be little to no changes when it
144s comes to vehicle automation but the
147s manual driving of vehicles has been
148s redone and we've made improvements in
151s feel and usage of the different Vehicles
154s most notably driving on foundations now
157s no longer costes vehicles to bounce
159s around we've also added support for
161s multiple upscaling techniques such as
163s dlss xcss FSR and
167s TSR all right so with all that nerdy
169s out of the way let's check out some
171s of the new stuff in
176s [Music]
179s update
189s let's start by talking about one of the
191s new buildables in the game the priority
193s power switch so with the priority power
196s switch you're able to organize sections
198s of your power grid by having different
200s priorities in the case of power failure
202s so if power should
205s fail the priority power switches will
208s turn off in order of their set prior
210s maity shutting down parts of your
212s factory gated behind them giving you
214s more control over your power
226s circuits to deliver the power lines to
229s your factory we've added power
232s [Music]
239s Towers
241s so power Towers allow you to connect
243s power lines or long distances power
246s Towers have two connection points the
248s top connection point is used to connect
250s other power towers and has a longer
252s length than regular power poles and with
255s the bottom connection point of power
257s Towers you can connect it to regular
259s power pools there are two versions of
262s power Towers one with a ladder and a
264s platform and one
269s without
272s [Music]
284s [Music]
286s one really nice new feature we've added
288s is the ability to nudge Holograms when
290s building when placing a hologram it's
292s now possible to lock down the placement
294s of the Hologram so you can sort of move
296s around and make sure it's correctly
298s placed and if you need need to make
300s adjustments you can nudge around the
302s Hologram to where you want to place the
304s buildable another neat little
305s Improvement to the build mechanics is
307s that now you have a starting pole when
309s placing conveyor belts and pipes so you
311s can get to building faster when placing
313s conveyor belts previously there were
314s also a couple of situations where the
316s initial starting position was invalid in
318s regards to pole Heights we've now moved
320s the validity check of the final
322s placement to the poles
328s instead
339s so in Update 7 we introduced blueprints
342s we're quite happy with the overall
343s design of the blueprint system and the
345s blueprint designer but we felt we needed
346s to make a few improvements first of all
349s dismantling blueprints is quite tedious
351s as you have to dismantle pieces of the
353s blueprints individually it sucks to
355s place down a blueprint with tons of Bill
357s pieces only to realize it's not rotated
359s correctly or not properly L aligned so
360s we've added a blueprint dismantle mode
362s that you can toggle on or off with this
364s you can dismantle an entire blueprint
366s all at once significantly reducing the
368s effort to get rid of blueprints that are
370s misplaced or no longer useful not only
372s that but when you have this mode enabled
374s and you highlight a blueprint you can
376s sample it similar to how you sample any
378s building part speaking of dismantle mode
381s we've improved the dismantle filter to
382s be more clear when in dismantle mode you
385s can select and highlight certain types
386s of buildables to be added to a filter so
389s you will only be able to select
390s buildables listed in the filter for
391s dismantling making it much easier to
393s dismantle specific parts of your factory
396s you can switch freely while dismantling
398s and it works both in Blueprint mode and
400s in regular
400s [Music]
404s mode ah
408s oh
413s God luckily I'm wearing my parachute and
416s these suckers have been significantly
418s improving this update parachutes now
421s count as an equipment instead of a
422s consumable so you only need to craft
424s once and use it as many times as you
426s want we've also improved its
428s maneuverability while in
431s [Music]
433s use all
437s right that's not the only equipment
439s change we've made zip lines have
441s improved as well we increased the
443s acceleration of zip lines in Sprint mode
445s and the zip line now automatically
447s connects to the next power line while
449s zip lining on power towers and ceiling
451s connections and can be controlled when
453s the power cable
462s splits we also finally added support for
464s multiple fuel types for the jetpack and
467s each fuel type has different properties
469s solid bof fuel is the most basic fuel
471s type that can be used before packaged
472s fuel has been automated it runs out
475s fairly quickly but works just as well
477s package fuel is the regular fuel type
479s we've used before before and it works
480s just the same but it's been given a tiny
482s buff in upward momentum turbo fuel has
485s faster acceleration and speed allowing
487s the player to reach much higher altitude
489s and it's also got slightly increased air
491s control and finally you can now use
494s Liquid biofuel the best fuel type in the
497s game if you ask me it works mostly the
499s same as regular package fuel however it
502s burns much slower making it possible to
504s stay in the air way
508s longer
512s I'm here in the Titan forest and this
515s biome has gotten a significant overhaul
517s of its foliage visuals and sound effects
520s we left the notes alone but there are a
522s few minor terrain changes but it
524s shouldn't affect your existing factories
525s too
529s much we also improved the vistas around
532s the world to make it look more like
533s you're on like one part of the planet
535s instead of just being on an island in
536s the middle of
538s nowhere
548s the red jungle has also changed quite a
550s bit and we put some more work into
552s finishing some of the caves around the
553s map in terms of lighting we've done full
556s passes over all the starting areas as
558s well as the Titan forest red jungle and
560s spy Coast to elevate their look and feel
568s further
575s another really cool new feature we've
577s added in this update is the ability to
579s finally be able to blow up gas pillars
581s in the game right check this
598s out
612s we've also polished and updated
613s placement of creature spawns hazards and
616s collectibles in many areas of the world
618s there's still some work to go before the
620s map is fully complete but you know we're
623s getting there now that's not all though
625s there's a really cool new secret area
627s that I really want to show you guys so
628s if you just go over this we're going to
630s be able
632s to oh run
637s away I forgot we added these two new
640s variants to the Hogs the cliff hog and
642s the nuclear hog they're the most
644s menacing members of their family and
646s they will defend their territory with
648s devastating charge attacks and if you
650s try and fly away they're going to throw
652s stuff at you and the nuclear hog is also
654s radioactive so that's a
658s bummer
664s well guess that's it for me huh there's
666s no way I'm getting out of this one oh
669s wait no I can just do this
681s thing sweet you may have notice that the
684s menu has been updated the creature
686s hostility and
688s rapobec1 a whole new subset of settings
691s in town for the game under a category
693s called Advanced game settings that you
694s can enable to be able to customize your
696s gameplay experience with the addition of
698s advanced game settings you can now
700s remove build cost unlock tiers research
702s or alt recipes become invincible fly and
706s completely remove arachnoid creatures
707s from the game just to name a few of
709s these new settings in order to access
712s the advanced game settings you need to
713s enable this for your save file as this
715s isn't the original intended experience
717s for the game many of these settings
719s change change restrictions that are part
720s of sort of what makes satisfactory what
722s it is but the option is there for people
724s to find other ways to enjoy the
729s game so yeah those are some of the new
732s things coming in upd day if you want to
734s learn more about some of the features
735s covered in this video then make sure to
737s check out the cards as always there's
739s tons of bug fixes optimizations and
741s quality of life features not covered in
743s this video so make sure to check out the
745s full patch notes
748s below
761s [Music]