about 1 year ago - Coffee Stain Studios - Direct link

Transcript (by Youtube)


0s [Music]
1s hey everyone my name is Jason I'm a
3s community manager at coffee stain
5s Studios and today we're talking about
6s new whoops sorry Mike uh we're talking
8s about new blueprint improvements that
10s are coming to satisfactory in update 8.
12s now before we get into the uh the new
14s stuff that's coming the stuff that is
15s coming let's talk about some things that
16s aren't coming because according to this
18s video here according to the views on
20s that you guys love it when I talk about
21s things that aren't coming to
22s satisfactory so let's uh get those out
24s of the way and then we'll talk about the
25s new stuff so the first thing that isn't
26s going to be coming in update 8 is that
28s we've gotten a lot of feedback from
29s people who who want the blueprint
31s designer to be bigger and we we aren't
33s changing that in update 8. okay so we're
36s going to keep that the same and another
37s thing that isn't coming in update 8 uh
39s is another thing that we've got a lot of
40s feedback about which is issues with
42s snapping the blueprint when building
43s them we're not actually releasing any
45s fixes for that in update 8 and the
47s reason for that though is because we
50s actually have already released a bunch
51s of fixes throughout update sevens uh
54s this updates seven period so most of
56s those issues should uh have been
58s addressed at this stage live right now
60s for you to play with but both of these
63s issues together blueprint sizes plus any
66s snapping issues what we would really
67s like is more feedback from you guys
69s about this after update 8 comes out
71s because we're going to talk about some
73s other features that are going to come to
74s the blueprint system now and so what we
77s would like is uh your feedback on the
80s dimensions of the blueprint snapping
83s etc etc the entire experience after you
86s get this entire package of new stuff
87s right so what we're probably going to do
89s with the QA site is when it comes to
90s like the snapping stuff we're probably
92s going to be marking those off as
94s resolved and then what we would like is
97s your feedback off drop to a drops to see
99s well is the snapping experience resolved
101s are there still issues that way we can
103s see like well what is actually relevant
105s feedback to the current state of
107s blueprints and what isn't it could be
109s also that like a lot of these quality of
111s life issues will alleviate some of the
113s stresses that people have had with with
115s snapping but also with like the
117s dimensions of the blueprint as well okay
119s so that's why we kind of I want to put
121s blueprint feedback on ice we're going to
123s we're happy with what we're putting out
125s for update eight and then you guys let
126s us know what you think about that at
128s that stage cool all right housekeeping
130s is out of the way let's move on to the
132s new stuff that's coming to blueprints
133s the first thing that we're going to talk
134s about is going to be quick switch so
135s quick switch is not a new feature to
137s satisfactory we've had it with
138s buildables forever it's the thing where
139s you can just tap e to toggle through
142s different buildables uh within a
144s category or you can hold e and that'll
146s open up like a radial menu where you can
147s choose different conveyor belt speeds or
149s different kinds of Foundations or
151s whatever so this is not a new feature
153s but we're now bringing that feature to
154s blueprints so what's going to happen now
156s is that you guys can customize what
158s blueprints you put into subcategories
160s that was already in the system and now
162s you can anything that's within a
164s subcategory will be available via the
166s quick quick switch system so if you put
168s a bunch of related things in one
170s subcategory in the blueprint designer
171s menu you can hold a they'll all be there
174s in the radial menu or you can tap e and
176s you will cycle through it this can be
177s really really useful in certain
179s situations like if you uh build a
181s subcategory of structural pieces for a
184s big structure that you're making like
185s out of Foundations then instead of
187s having a bunch of different things on
188s your hot bar you can just use the radial
190s menu or tap e to cycle directly to them
193s that'll clean up some space for your hot
194s bar or another thing could be if you're
196s building a larger Factory and you've
198s created modules for that larger Factory
201s for pieces of that larger Factory then
203s you can put those all into one
204s subcategory and very very easily select
206s which ones you need so I think it's a
207s really really handy feature nice Quality
209s of Life Touch yeah I think it's
210s inevitable that blueprints get this
212s feature and I think it's great that we
213s have it now so the next three features
214s that I want to talk about address three
216s of the biggest pain points when it comes
218s to a blueprint designer that we've you
220s know from feedback that we've gone from
221s you guys and that is building blueprints
224s in the wrong direction building
225s blueprints in the wrong location and
228s then having to dismantle the blueprints
230s um that is a pain because you have to go
231s and manually select everything and then
233s you rebuild oh it's the wrong
234s orientation all right it's one like
236s pixel off or something and you have to
237s go and dismantle all it again so these
239s next three features address all these
240s things
241s the first thing is going to be a
242s directional Arrow let's go an arrow it's
245s just an arrow but this makes all the
246s difference so now when you're building
248s your blueprints uh there will be a
250s little white Arrow which will point in
251s the forward direction of the blueprint
253s so you can ensure that the orientation
255s you have of your blueprint is correct
256s before building now what is forward in
259s this case is considered to be in the
261s direction of the little console that you
263s see on the blueprint designer okay so
265s that is the forward Direction
267s um so now you know that you can think
268s about that when you're you're you know
270s designing your Blueprints and hopefully
271s this will reduce uh the occurrence of
274s you building in the wrong direction
275s right hopefully that helps the next
277s feature we have uh to tackle the next
279s problem which is building in the wrong
280s location is this brand new feature which
282s I absolutely love I love this feature
285s and this is called nudge mode so what
287s nudge mode is is first of all it's two
290s things it's the ability to lock a
292s hologram in place you can now press h to
294s lock your blueprint hologram in place
296s and then you can walk around it and you
298s can check is this position correctly or
300s not right before building and if you're
302s happy with it you click again and then
303s it builds so when in nudge mode
305s blueprint building becomes a two-click
307s process but if not in nudge mode it's
310s just the normal one-click process so
311s nothing changes in the default case now
313s what happens if you lock your hologram
315s and it's not quite in the right place
317s well that's where the nudge comes in
318s right you can now use by default the
320s arrow keys to nudge your blueprint in
322s one meter increments along the
324s horizontal plane so you can align things
326s perfectly to where you want so now not
328s only do you have an arrow to make sure
330s you're facing it's the right way you
331s have the ability to nudge it to wherever
333s it needs to be which I think is super
335s super good super helpful now not only
337s that not only is nudge mode here for
339s blueprints it's actually being applied
341s across the board you can now use nudge
343s mode for anything and this makes a lot
345s of sense because not only can blueprints
346s be large and unwieldy and hard to aim
348s but we have some buildings that are
350s large and unwieldy and hard to aim and
351s hard to position like the particle
353s accelerator that thing's huge or
354s refineries right so like these kind of
356s buildings are hard to position perfectly
358s but now the fact that you can lock the
360s Hologram with h enter nudge mode and
362s reposition things is super handy across
364s the board with any buildable at all one
366s little caveat with nudge mode is that
367s there is a maximum distance that you can
369s nudge things so you can nudge them in
370s one meter increments up to eight meters
373s or up to half the width of the buildable
376s that you're you're working with
378s whichever is bigger so if you're working
379s with really really really big buildings
381s you can actually nudge a little further
383s and we found that that works fairly well
385s so I'm really excited to tell you about
386s this I think you guys are going to love
388s nudge mode super excited to see your
389s feedback I can't wait to see your
390s reactions in the comments below but also
393s when people get to play with it I think
394s I think it's going to be cool Okay so
396s we've handled
397s orientation building the wrong spot but
400s what happens if you build the wrong
401s thing or if you still end up building
402s the wrong orientation or you still
404s building in the wrong spot you know it
405s could still happen it's still really
407s really painful to dismantle blueprints
409s by highlighting it's so tedious so we've
412s actually created a blueprint dismantle
414s mode I think you guys are going to be
416s really excited to hear that this feature
417s is now here it was so relieving when I
420s heard about it and then when I used it
421s it was just super super good as well uh
424s felt really great so I'm so glad that
426s this feature is here blueprint dismantle
427s mode is exactly what you think it is now
429s when you enter dismantle mode by
431s pressing F that's the default key you
433s can now press R to toggle what dismantle
435s mode you want where either it's normal
436s dismantle mode where you just highlight
438s one thing at a time or you can go into
440s blueprint dismantle mode where when you
442s select one building that was part of a
444s blueprint it then also selects
445s everything that was part of that
447s blueprint and this is going to be super
449s helpful because it makes tearing down
450s blueprints that you've built super quick
452s and then you can reposition things and
453s you can prototype without having to sit
455s there and manually destroy everything
457s it's super tedious um so this feature
459s makes that so much quicker and so you
461s might be wondering if you build a
462s blueprint and then you dismantle like
464s one of the buildings in that blueprint
466s it's technically no longer the same
468s blueprint what happens in dismantle mode
470s in those cases dismantle mode remembers
472s what buildings were part of the
473s blueprint so even if you tear apart
475s small parts of the blueprint you can
477s still Mass dismantle the remaining
479s elements of that blueprint without any
481s issue not only that if you build other
483s pieces within that blueprint so say part
485s of your blueprint has two different
486s buildings and then you manually go in
488s and connect them with the conveyor belt
490s later blueprint dismantle mode will
491s still select the original two buildings
493s you'll dismantle them and then the
495s remaining conveyor belt will just stay
496s floating there and then you'll have to
497s go and manually dismantle those things
499s so it's it's very very straightforward
501s very easy to use uh and I think another
505s another just godsend of a feature
507s honestly I think you guys are really
508s really going to appreciate blueprint
510s dismantle mode as well so those are the
512s new features that are coming in update 8
513s for the blueprint system I would love to
515s hear what you guys think about it
516s because I was really excited about when
518s I heard these features and then I was
519s really excited when I played with these
521s features it they it's super great the
523s team has done an amazing job so I would
525s love to hear what you guys think put it
526s in the comments below let me know let me
528s know let me know and uh yeah I'll catch
530s you guys next time on another video so
531s have a lovely weekend everyone take care
532s bye
538s put them in the comments below because
540s one I want to hear it also it's good for
542s YouTube algorithm all right so feed both
545s of us
548s stupid
549s let me read you the outro again I'm
551s getting loopy I'm so tired okay