Sea of Thieves

Sea of Thieves Dev Tracker




16 Feb

Post
    MrJordanAP on Steam Forums - Thread - Direct
An ominous fog, a mysterious ally from the Sea of the Damned and an Outpost abandoned – the first Sea of Thieves Adventure, 'Shrouded Islands', is now live and awaiting curious corsairs.


See Larinna to get started but be swift, its secrets must be discovered by March 3rd!

The Sea of Thieves servers are now offline while we get everything ship-shape and ready for your next adventure.

We will announce when you can set sail again.


This is your one-hour warning! It’s time to head to port and take some scheduled shore leave, as the Sea of Thieves servers will be going offline for scheduled maintenance at 10:00AM (GMT).


A mysterious fog has rolled in and the seas are unsettled... Sea of Thieves servers will have some downtime tomorrow, Thursday, 17 February 2022 10:00AM (GMT) while we seek someone to address this ominous incursion.

Please plan your Voyages accordingly!

15 Feb

Post
Hi everyone, Joe “Three Sheets” Neate here. As we announced during our Sea of Thieves {LINK REMOVED}2022 Preview Event, we’ve made the difficult decision to close down The Arena mode within Sea of Thieves. We wanted to take some time here to talk everyone through this and how we will be going about it. We understand that some people will feel frustrated, so we wanted to give you some more of the reasoning behind it and explain what it means going forward.

Making This Decision
Firstly, this was an extremely tough decision, but we firmly believe it’s the right one to allow us to focus on our plans for the central free-roaming Adventure mode. Despite the efforts of a hugely talented team, The Arena unfortunately never met the goals we origi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Feb


13 Feb

Comment

Originally posted by Mozerath

Bring back 2018 skeleton fort cannoneers, sniper and gunpowder skellies!

Assaulting forts isnt at all exciting with there being no sense of danger upon approaching it.

We have a lot of new tools like firebombs, grenades and ammo pouches to deal with gunpowder skellies now.

Likewise larger waves of skeletons or eye of reach ones with firebombs, ammo pouches and the Revive mechanic.

Hoarder of Treasured Tears eh - Title certainly checks out 😉


12 Feb

Comment

Hey u/dan_1789 - Thanks for raising, we're seeing this topic popping up a few times since the recent fix to Skeleton Cannoneers in our 2.4.2 update.

For some wider context here, the fix was to prevent Skeletons manning cannons to become stuck in a targeting loop which caused them to be unable to find a target to fire at when there were valid targets available. From our perspective this fix is purely returning Skeleton Cannoneers back to their same intended firing frequency and accuracy levels prior to the bug was introduced.

As we're seeing this feedback indicating that the Skeleton Ship encounters and Skeleton Fort defenses have now been made more challenging, we'll continue to monitor feedback and player data on these encounters and will review the balancing for these encounters should we need ...

Read more