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I just started playing the game yesterday and found it incredibly engaging. It's very intuitive compared to similar games I've played. Like the decision to have a tech tree meant that the complexity of the game was not overwhelming. I did run into a few things that felt off to me. I sent some people to fish at a certain spot, they were able to swim to that spot but once there, they wished to leave because they were thirsty or hungry but they were stuck. I dug a tunnel to get then out but they were still stuck because of a stairs that was possible in their way. I found that highly unusual but got them out with a tunnel around the stairs.

I tried hunting some animals with my archers but they just walked up to it and left. I tried it by pressing x to kill and also by marking an animal for attack but neither worked. I think it must have something to do with a bug I saw mentioned in another post where you can't kill animals whose remains you already possess.

I bought high level weapons off a merchant in the hopes that I could equip them before going up on the war tech tree. But the archers for whom I bought those weapons refused to pick it up despite it being assigned to their individual uniform. I assumed this is because I did not have the tech tree for it yet but my warrior was able to pick up a dagger that was better than the tech tree level at that point.

During attacks from bandits I decided to get all my people into a safe that was protected by a trapdoor. I was unable to make them stay in place however, at least as a group. Is there a button combination I'm missing or is this not something that's implemented yet? I would've also loved for the ability to have archers stand in place behind the trapdoor so that they could defend from there.

Overall though I thought the game is pretty good and I'm looking forward to what the future brings to it. Now, I'm gonna go ahead and get the game on steam as well.

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over 3 years ago - Kaldorei - Direct link
Hello, for the 2 you can enable the save anywhere feature in the immersion / difficulty settings menu
over 3 years ago - uzinexus13 - Direct link
Hi, Backpack Sound is fixed !
about 3 years ago - Anais - Direct link
Originally posted by Boboscus: I've done most of what there is in game so far, didn't farm certain achievements as some are really tedious to do, like killing a T-Rex with a care package, it's so inconsistent and time consuming it's not even fun, as are "respawn x times" type of achievements.

There's an issue I've got with some enemies, that make the game incredibly annoying at higher difficulties or even just high danger zones. These are flatbacks, both types, due to them constantly knocking you over over ANY range, over walls or any other structure. This is not fun, not being able to do anything while being tossed around is not fun. Other big enemies and electro raptors are at the perfect spot right now, they knock you down but not as often as these guys. Same applies on overmutated raptors, these are terrible. You took regular raptor and cranked his speed and jump spam to 100. Terrible idea for a pretty cool raptor design. Maybe it's not as bad in COOP but in SP it sucks out all the fun from high danger zones.

And finally, the grind, weapons alone take crap ton of time to be upgraded with required XP for both upgrades as well as upgrade slots. Why limit the 4 "blue" tier materials to drop from enemies so freaking rare is beyond me. I've ran all 4 red zones just now in a single run, doing all the quests I could and I only found a handful of them. Yellow zone has so many electro raptors and alpha raptors but I go for hours seeing absolutely none in red zone, and that's the only zone they drop these in. Either fix the spawn rates for these things or fix the drop rates for the items, making the already tedious job just a smidge less tedious.

Forgot to mention contracts, fix the darn board. The same ones keep repeating with basically no reward as they reward you a skin you already have. Either remove them or let them drop gold chests or something.


Originally posted by Pekmez Pita: Don't bother. They don't read any feedback around here.

Really? Threatening me with a ban for stating facts? Then when i post feedback here you give me a copy and paste lecture on where and how to post feedback. Not to mention, "the devs don't read the forum". That's what you said in my last thread.

If anyone's being disrespectful. It's certainly not me.

We actually do read all posts on here, but being a small team we have an easier time getting an overview of what the community thinks if it's posted in the discord server since players vote and agree or disagree with other's posts and feedback. As you know, not all players agree - some think the game is too easy, others too hard - getting players votes on posts makes it a lot easier to see what the majority thinks than trying to collect and keep track of how many think one way vs. the other. Not every post or opinion is brought to the team because many are contradictory, which is why the feedback needs to be collected and analyzed. Having players vote/react on posts they agree with is one of the simplest ways to do this. Because of the size of our team, we need to find ways to optimize pipelines, and this is the way we've chosen to optimize feedback.

Thanks for the feedback Boboscus, it has been noted. When it comes to the contracts the team would appreciate knowing which contracts are reappearing with the same skins. If you remember or see it again please send in a report to our support team at support.secondextinction.com so they can have a look and fix it ASAP. Thank you!
about 3 years ago - Anais - Direct link
Originally posted by TheBlasterMaster™:
Originally posted by Anais:



We actually do read all posts on here, but being a small team we have an easier time getting an overview of what the community thinks if it's posted in the discord server since players vote and agree or disagree with other's posts and feedback. As you know, not all players agree - some think the game is too easy, others too hard - getting players votes on posts makes it a lot easier to see what the majority thinks than trying to collect and keep track of how many think one way vs. the other. Not every post or opinion is brought to the team because many are contradictory, which is why the feedback needs to be collected and analyzed. Having players vote/react on posts they agree with is one of the simplest ways to do this. Because of the size of our team, we need to find ways to optimize pipelines, and this is the way we've chosen to optimize feedback.

Thanks for the feedback Boboscus, it has been noted. When it comes to the contracts the team would appreciate knowing which contracts are reappearing with the same skins. If you remember or see it again please send in a report to our support team at support.secondextinction.com so they can have a look and fix it ASAP. Thank you!

A couple of issues with the Discord votes is 1) many issues never come to a vote, and 2) the Discord channel has a somewhat small VERY dedicated group that seems to live there. Their votes are heavily weighted. What this group likes or wants, seems to be the direction of the game. Other casual visitors like me, miss the vote taking.

Why not have a vote: Do you want solo play better supported? Or do you want the game difficulty scaled by the number of players?

I'm not talking about the polls. The feedback gets thumbs up and down from people that agree or disagree. If you don't vote that's up to you. I'm just letting you know how our feedback pipeline works.
about 3 years ago - Anais - Direct link
Originally posted by Boboscus: I'll just say one thing, majority of people don't bother with third party stuff like Discord for game feedback and other game related stuff. This is Steam, Steam has forums which are supported by Valve, why in the hell would you not use it? People from consoles and other ♥♥♥♥♥♥ storefronts(Epic) come to Steam forums just to discuss game, so why would YOU, someone who sells something on this store, avoid it? That's just plain stupid.

Since the community team for the game only consists of me when it comes to gathering feedback I don't have time to check-in and answer everyone, everywhere. So I've had to make a plan how to gather as much info as efficiently as possible. Discord has become the base of our community because players from multiple platforms can gather there, there are bots and applications that make it easy to get a grasp of what the community thinks as a whole and not just individual wants, challenges and giveaways are easily held, and there's a search function that can make it easy to find answers to questions already answered, just to mention a few reasons. It was also a natural choice since until the coming update there aren't in-game communications in our game so it became an obvious choice since that platform could do the most for our game and community.

I have not said I avoid Steam - I check in here and report the issues lifted here to the team every week, but I don't have time to engage with every discussion. The Steam forum guidelines even recommend not answer and intervene on every topic but say: "Don't respond to everything. Crafting deliberate and thoughtful communication takes time and always comes with risks of reducing future options or spurring further argument. Let your community answer each others' questions."

The players are welcome to communicate here, and what you write will be heard, but if you want to ask the team something or give direct feedback to us the discord is the best way to do so for the reasons stated above.
over 2 years ago - /u/unknownorigingames - Direct link

Hi there!

Thanks for the great feedback. I'll try to improve these systems and fix the bugs you describe.

Regarding making entities stay in one place, you can issue a hold current position order with 'C', or a hold position at point order with 'V' and click where you want them to stay put.

Regarding the entities not equipping the individual uniform item, did they have a higher priority uniform taking precedence? Also, were they in the same room as the item?