Thanks for this comment and to many in this comment section! Its amazing to see the community sticking up for the balance team instead of piling on the hate. We have come such a long way with our balance process and community interaction is a HUGE part of that success. Working with players more on balance has resulted in a lot more positive player sentiment and positive game metrics.
Im sorry Duke didnt like the update, but I think the reasoning for all of the changes is sound.
High level players want aggression in the solo lane, but there needs to be a risk to it.
Crit is strong, but its mostly strong because of specific enablers. A lot of people seem to think that we didn't really nerf crit, but we actually hit the primary crit starter - arrow - extremely heavily. The other shifts were related to crit, but more intended to help shake up hunter build diversity and provide a wider variety of balanced/viable options instead of a few standounts.
People also forget wind demon was just nerfed on monstercat launch day, as were a ton of solo items buffed - and we havent seen SPL since so there might be some significant meta changes already present that players arent aware of.
Are crit and solo "fixed"? maybe not. Will we need to keep working? probably. but thats the nature of the genre and we will see improvement when we work together, not when we seek to divide.
Thanks! <3
edit: oh yea, we revert stuff ALL THE TIME. Im seriously considered labeling the changes "REVERT" on patch notes so this old salty meme will die. We are not afraid to undo changes, but in cases like bluestone where we want the aggression, but also want more risk, a revert does not make sense.