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In Smite 1 Awilix had a slightly longer auto attack range than most other gods in the game like Achilles. In Smite 2 Achilles kept this extra range however Awilix did NOT and her gameplay suffers due to it. I don't know why they would do this as that extra range is integral to the flow and feel of her character.

Edit: According to Pon this is just a tool tip error and is working correctly!

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about 1 month ago - /u/PonPonWeiWei - Direct link

I'll check on this before I leave and submit a fix for it. May take a day or so but should be an easy fix. 

about 1 month ago - /u/PonPonWeiWei - Direct link

Originally posted by HypoluxoKrazie

Goated thank you so much!

Just as an update, it IS hitting the extra range as far as I can tell. (Normal Basic Attacks are 1.92m, Awilix is set to 2.56m, which should correspond to the 12 vs. 16 she has in Smite 1).

The tooltip however is incorrect, the tooltip was stating the wrong amount.

about 1 month ago - /u/PonPonWeiWei - Direct link

Originally posted by HypoluxoKrazie

Interesting. Not sure why it feels so off then? Could it be a hit registration issue?

Edit: thank you for looking into this though.

Edit 2: I was unable to play today due to the xbox issue earlier. Is it possible this was accidentally fixed in the hotfix today?

Unlikely, as I looked at the history of the file and I did the most recent change which didn't fix this. 

We DID a lot of feels adjustments to it, so maybe some of the weirdness you felt was that which is now fixed. 

about 1 month ago - /u/PonPonWeiWei - Direct link

Originally posted by xBDBRx

I'll also add that Awillix loses her ability to leap on pc after getting knocked up while riding suku. It causes the player to have to dismount and remount. You maintain the move speed and appear on the mount, but can not jump. It could also be that the player has to re-click the button bound to the first ability, but this has been mostly false in my countless spamming of awillix in arena.

We identified 3 cases where this happens this morning. 2 will be in an eventual hotfix (silence, death specifically); the 3rd is more complicated but we have a repro internally which is most of the battle.