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This is an automated summary of a Titan Talk, created with NotebookLM from the YouTube video's transcript. If you notice any inaccuracies, please point them out, and I'll edit them.

The "hosts" are Killgoon and Isiah.


Introduction and Apologies
- The hosts introduce themselves and apologize for the absence of their planned guest, 'Pon Pon', who is unwell.


Upcoming God Releases
- Two new gods, Ra and Sobek, are set to release in Smite 2.
- These gods will be available in the live version of the game next week.
- A flash test for Ra and Sobek is scheduled for later today on the Smite Discord, allowing early access for players interested in trying the new gods and giving feedback.


Esports Update: Founders Edition Sold Out
- Tickets for the Founders Edition Series in Las Vegas are officially sold out.
- The event will take place in January at the HyperX Esports Arena in Las Vegas.
- It will be livestreamed on platforms like Twitch and YouTube for those unable to attend in person.


Early Surrender Functionality
- The new early surrender feature in Smite 2 now mirrors Smite 1.
- Teams can surrender at the 3-minute mark if a teammate disconnects before that time.
- Ranked mode specifics include SR (Skill Rating) adjustments for both disconnected and active players on winning and losing teams.


Recent Bug Fixes and Client Updates
- A fix for an issue allowing teams to double-pick the same god in casual and ranked modes is mentioned.
- Several client-side bug fixes related to teleporters are highlighted, including camera issues, weapon display issues, and targeter offsets.
- A fix for HUD navigation issues on gamepads is announced.
- Reverted nameplate changes based on player feedback are discussed, addressing concerns about nameplate size scaling and outline visibility.


Hotfixes and Stability Improvements
- A recent hotfix including stability and performance improvements is mentioned.
- A fix for a UI issue with the "teammate opacity VFX setting" is highlighted.
- The hosts emphasize the importance of visual settings for performance optimization and player preference, allowing adjustments to VFX opacity for oneself, teammates, and enemies.


Upcoming Balance Patch Overview
- A major balance patch is scheduled to go live later today.
- Key goals of the patch include achieving parity between Smite 1 and Smite 2, addressing concerns about excessive crowd control (CC), and improving the viability of underperforming gods, particularly hunters.
- Specific changes include:
- Adjustments to attack speed for many gods, aiming to improve the feel of basic attack-based gameplay.
- Reductions in CC for certain gods to address balance concerns.
- Buffs to underperforming hunters to encourage more variety in the role.
- Strength stat increases for various items.
- Nerfs to Soul Reaver and Sunder, two items perceived as overpowered.
- Cooldown reductions for active items to enhance their impact.


Detailed God Balance Changes
- The hosts provide a detailed breakdown of balance changes for individual gods, covering adjustments to abilities, stats, and damage scaling.
- Specific changes for gods like Amaterasu, Anhur, Anubis, Bastet, Bacchus, Baron Samedi, Chiron, Danza, Fenrir, Hercules, Jing Wei, Neith, Nu Wa, Odin, Sol, Susano, The Morrigan, Yemoja, Zeus, and more are discussed.


Item Balance Changes
- Following the god balance changes, the hosts discuss adjustments to various items, including:
- Nerfs to Sunder and Soul Reaver.
- Cost reductions for Demonic Grip and Pendulum of Ages.
- Stat increases for several strength-based items, particularly those relevant to junglers.
- Significant cooldown reductions for active items like Stampede, Curse, Hex, Staff of Myrddin, Scepter of Domination, Jade Emperor's Crown, and Helm of Darkness.


Wrap-up and Community Feedback
- The hosts conclude their discussion of the balance patch by encouraging community feedback and reiterating their commitment to continuous balance adjustments.
- They emphasize that changes will be made promptly if necessary, based on player experiences and data.


Q&A Summary
Q: Name Customisation - A viewer asks about customising their name in Smite 2.
A: Players can change their names in Smite 2 by updating their platform names (e.g., Steam, Xbox, PlayStation). They can also modify their linked Smite 1 account name using gems, which will carry over to Smite 2.

Q: Creator Codes - A viewer inquires about plans for a "supportive Creator code."
A: Smite 2 already features creator support through the Nexus platform, where creators can set up stores and earn revenue from diamond sales using their unique creator codes.

Q: Norse Pantheon Logo - A viewer asks why the Norse pantheon logo was changed.
A: The previous logo's central symbol had been appropriated by extremist groups, so it was updated to avoid any association or endorsement of such ideologies.

Q: Assault Mode: Duplicate Gods - A viewer suggests allowing duplicate gods in Assault mode for increased randomness and appeal.
A: The hosts express reservations about the potential for unfair matches and imbalance if duplicate gods were allowed, especially considering the impact of healers. They suggest that occasional events with duplicate gods might be fun but not as a standard feature.

Q: Ward Ping Sound - A viewer requests a different sound for ward pings to distinguish them from player pings.
A: The hosts acknowledge that all three ping types currently use the same sound, which is a known issue. Separate ping sounds are on their to-do list and will be implemented in a future update.

Q: Replay Functionality - A viewer praises the spectator improvements and asks about progress on replay functionality.
A: Initial focus for replays is on esports use cases, allowing for replay analysis and broadcasting. Plans to make replays more accessible to players are in progress, with potential for downloads and in-game viewing.

Q: Legacy Names - A viewer inquires about the green names displayed in Smite 2.
A: Green names indicate players who have linked their Smite 1 accounts via Divine Legacy. This display can be toggled in settings and will change to gold in the next major update.

Q: Arena Balance - The hosts address concerns about Arena balance, particularly the snowballing effect of level discrepancies between teams.
A: They are actively working on Arena balance and have changes under testing to address scaling issues.

Q: Skin Acquisition - A viewer asks if relogging into Smite 1 is necessary to unlock skins for characters added in future patches.
A: Relogging into Smite 1 may be necessary to refresh the Divine Legacy link if content is not appearing correctly in Smite 2.

Q: North America West Server - A viewer inquires about plans for a dedicated North America West server upon the game's free-to-play release.
A: Various server locations are being tested to determine the optimal setup for North America. Further testing and evaluation are ongoing.

Q: Release in Asia and Other Regions - A viewer asks about release plans for Asia, Korea, and China.
A: Smite 2 is available on digital storefronts in those regions, except for mainland China due to its unique approval process.

Q: Worshipper Acquisition - A viewer raises concerns about the difficulty of obtaining worshippers and the progression curve of the Ascension pass.
A: Adjustments to worshipper distribution are being considered to balance the progression curve, which feels slower in later levels of Smite 2.

Q: PS5 Pro Update - A viewer asks about a dedicated PS5 Pro update or patch.
A: No PS5 Pro-specific update is planned, but performance enhancements like DLSS or FSR are being prioritized.

Q: Revealing the "First 50" Gods - A viewer requests the complete list of the first 50 gods coming to Smite 2.
A: The hosts want to maintain some mystery and avoid excessive hype for gods still months away from release.

Q: Sobek's Execute - A viewer asks if Sobek's ultimate now has an execute component.
A: Sobek's ultimate features an execute in a small area at its centre, though it's not as potent as others like Thanos or Achilles.

Q: Nemesis Design - A viewer asks about the design discussions surrounding Nemesis, particularly her clothing.
A: Planned updates for Nemesis will be showcased by their director in an upcoming show.

Q: Lore Development - A viewer asks about plans for lore development in Smite 2 and its connection to Smite 1's lore.
A: Lore is acknowledged as a "nice to have" but is not a priority compared to gameplay improvements.

Q: Console Item Store Bug - A viewer reports a bug in the console item store where using the D-pad to navigate categories inverts the store.
A: A new console-specific item store is in development and expected to be released soon.

Q: Console Store on PC - A viewer asks if the console store can be used on PC.
A: The hosts believe the console store should be accessible on PC when using a controller in split-screen mode, but they are unsure about its availability without a controller.

Q: God Role Classification - A viewer asks about the process for determining god roles in the game's filters.
A: The current role classification is primarily designer-driven, though they consider data on god performance in various roles. Player feedback on god placements is encouraged.

Q: Choosing Gods for Smite 2 - A viewer asks about the decision-making process for selecting gods to add to Smite 2, inquiring about the factors considered, such as popularity, mythology balance, and player requests.
A: The initial selection prioritized popular gods to ensure familiarity for players transitioning from Smite 1. The focus is on expanding the roster to 50 gods, prioritizing those that are technically straightforward to implement and fill key gameplay niches.

Q: Text Chat Implementation - A viewer asks about plans for text chat in Smite 2.
A: The hosts confirm that text chat is being worked on, with a focus on trust and safety, including text filtering. Text chat is expected to be introduced in pre-match, match, and post-match lobbies within the next few months.

Q: Match History Scoreboards - A viewer requests the ability to view scoreboards in match history.
A: This is a known missing feature and is on the to-do list for implementation.

Q: Baron Samedi's Snake's Name - A viewer asks if Baron Samedi's snake companion has a name.
A: The hosts are unsure if the snake was ever officially named and suggest checking the VOD of the relevant update show or holding a community vote to determine a name.

Q: Egyptian Goddess Design - A viewer asks if there will be a greater focus on the animalistic features of female Egyptian gods in SMITE 2, similar to the designs of male gods like Anubis and Anhur.
A: The hosts acknowledged that there is no intention to treat male and female gods differently. They confirmed that Bastet's current design has generally been well received and a remodel is unlikely at this time. However, the design team is open to considering community feedback on this topic when designing future female Egyptian gods.

Q: Yemoja's Title - A viewer asks about potentially changing Yemoja's title to Orisha of Rivers.
A: The hosts agree this was a sensible change as her current title is "Goddess of Rivers." They said they would pass the suggestion along to the design team.

External link →
1 day ago - /u/Draco9990 - Direct link

Originally posted by Baecchus

Q: Norse Pantheon Logo - A viewer asks why the Norse pantheon logo was changed.
A: The previous logo's central symbol had been appropriated by extremist groups, so it was updated to avoid any association or endorsement of such ideologies.

Isis to Eset was at least a bit more understandable since other platforms were also censoring it but the reason for norse logo change is just ridiculous. Are they gonna make every character bald if long hair somehow becomes a symbol of something they don't like in the future?

This feels very "the woke mob is taking our X". Like it's just a symbol that you didn't even see most of the time, I think this is really a minor thing to overreact about lol

1 day ago - /u/Draco9990 - Direct link

Originally posted by Buhreedo

This feels like a very reductive “it doesn’t affect you so why do you care”. Actions speak louder than words and by doing this, Hi rez is showing that theyre willing to fix what isn’t broken in the name of political correctness. Sound like I’m blowing it out of proportion? They completely changed Kali’s look because of pressure from some hindu community that claimed she was “too sexualized” when most depictions of her in reality have her naked.

Yea but who are you to decide what's "broken" and what isn't? If it's a symbol that even has a chance of being associated with real awful stuff, like why not change it? Why does it matter?