over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/979110/announcements/detail/3056232362287803002]here[/url].
over 3 years ago - aksel_bugbyte - Direct link


Greetings, Spacefarer!
Space Haven Alpha 12 is now available to play in the experimental branch. As a reminder, the update process is as follows:
  1. A new Update is first available in the Experimental Branch.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play! If you want to play a more stable version please wait for the official release of the update.

Note! We believe old Alpha 11 saves will work, but cannot guarantee it to 100%. A lot of new things have been added to the game. We will know better once many of you have tested it. =)

Here is how you join The Experimental Starfarer crew:

  1. Open Steam Library
  2. Right click Space Haven
  3. Select Properties
  4. Go to tab 'Betas' at the top.
  5. Select 'Experimental' in the drop-down.
To see what has been added, check the in-game patch notes.

Giving Feedback


Please give your feedback in the experimental branch forum. Link below:
https://steamcommunity.com/app/979110/discussions/5/

Let us know what you think of the new features and if something should be altered or tweaked in your mind. Perhaps something makes the game too hard or something is too annoying, let us know so we can get a feel for how the new features feel! =)

Feedback on Sounds
Please give your feedback in the experimental branch forum. Link below:

https://steamcommunity.com/app/979110/discussions/5/

Let us know how the new sound space feels in the game, which facilities work well and which do not. Perhaps some facilities have too much volume in their sound? Remember to try the new separated sound volume settings in the game options, where you can tweak Sound Effects and User Interface sounds separately.

Please give your feedback in the forum mentioned above, as it is easiest to collect it all in one place! =)

Statistics Menu
The statistics menu does not have a button for it yet, but you can bind a key to open the menu in the game options -> keybindings. Try it out and let us know how it works. =)

Space Haven Alpha 12 Experimental Branch Patch Notes
You can read up on many of the new features in more detail in the previous post:
https://steamcommunity.com/games/979110/announcements/detail/5437509496111344022

  • 2x3 and 3x2 grid sized ship canvases added to the game. You can start building on these bigger canvases by clicking the build new ship and switching out the default canvas.
  • Logistics robots and a logistics robot station implemented.
  • Salvage robots and a salvage robot station implemented.
  • You can now build windows! These can be placed both on the ship hull and on walls inside your ship.
  • Windows come in different variations, from 2 tile wide to 4 tile wide.
  • Windows work as a source of light.
  • Modified NPC ships, stations and derelict ships to have windows.
  • Roofs are now visible by default on ships, which have not yet been visited or explored by the player.
  • Created a hull paint generator, which creates color patterns on spaceships and station hulls.
  • Created various tools for the hull painter to create your own color patterns on your ships.
  • Added tile decorations to the roofs of ships and stations.
  • Modified the sound space to not be as quiet as before. Note that the sound volume of elements is dynamic, it is based on the current zoom level.
  • Added more sounds to the game: Industry facilities, power generators, power nodes and thermal regulators, Hyperdrives.
  • Added some sounds for characters too, when they walk (zoom in to hear it), when they take a hit from an enemy, idle whistle and more. Some sounds are only played when
    zoomed in close enough, to not overwhelm the sound space with too many sounds all at once.
  • User interface sounds and game sounds now have their own separate volume setting in the game options.
  • Added a resource prioritization option to airlocks. You can use this to specify to which airlock certain resources should be transported.
  • Added some history graphs to the various view modes, tracking values over a period of time and shows them in a graph.
  • The vents view mode has two new buttons. One for opening all vents on a ship, and one for closing all of them.
  • Implemented a statistics menu, with various graphs containing historical data on how one or more resources have been produced and consumed over a span of time.
  • Added also miscellaneous data, like the average mood of crew members over time, or the amount of prisoners over time.
  • Thrusters for shuttles, mining pods and crew members have been modified and improved visually, to better fit their respective graphics and to reflect the
    movement correctly.
  • Improved and added more features to the user interface when using drafted shuttles to dock to ships/stations.
  • Modified the link type UI section in the power view mode. Added an expert mode button to reveal the advanced link types. Added a new special type of link,
    which allows you to create a link, which only moves power when capacity is over a threshold.
  • Added a tooltip showing what type of resources are in crates visible on the floor. This will make it easier to see what's actually in the crate piles on derelict ships for example.
  • Created a new wide styled ship for: Android Collective, Civilians.
  • Modified and improved in-game icons.
  • Improved various graphics.
  • Balancing: Increased the CO2 need for plants and decreased the CO2 generation of crew members, with the aim to make the CO2 producer actually needed for optimal plant growth.
  • Balancing: Chemicals costs more raw chemicals to produce.
  • Added prison areas for all Military NPC ships.
  • Added nuts and seeds as an option in the composter facility.
  • Fixed bugs.
Please give your feedback in the experimental branch forum. Link below:
https://steamcommunity.com/app/979110/discussions/5/

Join Space Haven Discord: http://discord.gg/spacehaven
Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/

We will gather feedback for Alpha 12 in the experimental branch and tweak as needed. Once everything is looking solid enough we will publish the update to the main branch.

Thanks for reading and see you again in the next update!