aksel_bugbyte

aksel_bugbyte



04 Mar

Post

Greetings, Spacefarer!
We have fixed some bugs and put together a new patch for the Alpha 18 Update. The newest version is now 0.18.2 Build 2.

Alpha 0.18.2 Build 2

  • Increased the range of the fire extinguisher to make situations were unreachable fires are less likely.
  • Fixed some translation issues.
  • Fixed bugs.
If you find any issues let us know at the forums:
... Read more

21 Feb

Post

Greetings, Spacefarer!
Space Haven receives a new Major Update, featuring a set of new implementations for you to experience. New features introduces a new more dynamic starmap, interstellar events, more missions, a comprehensive sectionalized tutorial, new trading systems and bunch of other smaller features for you to enjoy. Let's have a look!

A Note On Continuing A Saved Game From Alpha 17 (These instructions are only for those who want to continue a saved game from Alpha 17, or stay on Alpha 17. If you are happy with updating the game and starting a new game there is nothing you have to do, except let Steam update the game.)

We recommend starting a new game to enjoy the new update, but it is possible to continue a saved game from the previous version, Alpha 17. If you want to continue playing the previous version, Alpha 1... Read more

08 Jan

Post

Greetings, Spacefarer!
We have decided to take a different approach with the upcoming Alpha 18 Update and release an early unstable version of the update for testing.

We have added a new special branch for this, which will allow you to access this new update right away if you want to see how the new update is looking. Keep in mind this branch will have an early version that still has some missing assets, incomplete translations and is more than likely to crash at times!

This version is even earlier than an experimental branch build.

Space Haven Alpha 18 is now available to play in the Unstable (Work-in-Progress) branch. As a reminder, the update process is as follows:

  1. A new Update is first available in the Unstable/Experimental Branches.
  2. Players, who do not mind playing a mor...
Read more

27 Oct

Post

Greetings, Spacefarer!
It has been a while, but as always we've been working in the background inching our way towards a new Major Update one step at a time. We have two new major building blocks we've been constructing for the Alpha 18 Update.

The first is a new Starmap, with new features giving more life to the starmap along with more events the player can encounter. The other is a comprehensive sectionalized tutorial, with Sheridan guiding new players to the intricacies of Space Haven.

Let's take a look!

A New Starmap
A new starmap with new features such as faction intentions, interstellar events, more missions and the addition of fog of war.

We've built upon the starmap onc... Read more

29 Jun

Post

Greetings, Spacefarer!
We have fixed some bugs and put together a new patch for the Alpha 17 Update. The newest version is now 0.17.5 Build 2.

Alpha 0.17.5 Build 2

  • Added more Infrablocks and Hull blocks as starting resources for the Basic Platform Medium, Builder and Peaceful difficulties.
  • Added some infrascrap and hull scrap as loot for the very first derelict explored in the starting sector.
If you find any issues let us know at the forums:
... Read more

28 Jun

Post


Greetings, Spacefarer!
We have fixed some bugs and put together a new patch for the Alpha 17 Update. The newest version is now 0.17.4 Build 2.

Alpha 0.17.4 Build 2

  • Lowered the max amount of enemies encountered in the very first derelict when starting a new game.
  • Modified the amount of Chimps (Walker Rogue Bots) encountered early on in the starmap, with the amount rising towards the end of the game.
  • Fixed bugs.
If you find any issues let us know at the forums:
... Read more

23 Jun

Post


Greetings, Spacefarer!
We have fixed some bugs and put together a new patch for the Alpha 17 Update. The newest version is now 0.17.2 Build 1.

Alpha 0.17.2 Build 1

  • Adjusted the Asteroid Threat level values, making them slightly less likely to have a trajectory hitting the player ship.
  • Made Peaceful, Builder and Medium difficulty levels have a lower Asteroid Threat level setting as default. (You can modify this to your liking in the difficulty selection screen)
  • Fixed a bug with an alien inside a Rogue Bot preservation tank crashing the game.
  • Fixed bugs.
If you find any issues let us know at the forums:
... Read more

22 Jun

Post


Greetings, Spacefarer!
We have fixed some bugs and put together a new patch for the Alpha 17 Update. The newest version is now 0.17.1 Build 5.

Alpha 0.17.1 Build 5

  • Fixed Point Defense Turrets not working when placed partially on the high capacity grid.
  • Fixed an issue with Rogue Bot bases not appearing/developing. Rogue bots can now capture incapacitated crew members and put them in tanks. It is possible to rescue them if this happens.
  • Fixed bugs.
If you find any issues let us know at the forums:
... Read more

14 Jun

Post


Greetings, Spacefarer!
Space Haven receives a new Major Update, featuring a big bag of new goodies for you to experience. New features introduce starfighters, a new rogue bot entity and a list of other features extending on content for the game. Let's have a look!

A Note On Continuing A Saved Game From Alpha 16 (These instructions are only for those who want to continue a saved game from Alpha 16, or stay on Alpha 16. If you are happy with updating the game and starting a new game there is nothing you have to do, except let Steam update the game.)

We recommend starting a new game to enjoy the new update, but it is possible to continue a saved game from the previous version, Alpha 16. However, there are some issues that will appear. Follow the steps below to make a Alpha 16 saved game functional in Alpha 17.

    ...
Read more

23 May

Post


Greetings, Spacefarer!
Space Haven Alpha 17 is now available to play in the experimental branch. As a reminder, the update process is as follows:

  1. A new Update is first available in the Experimental Branch.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play! If you want to play a... Read more

24 Feb

Post


Greetings, Spacefarer!
Our work on Space Haven has continued, and we are ready to show you some of the stuff we have in store for the next upcoming Update to Space Haven! With this upcoming update we get to fulfill a few of both ours and the player wishes, together with some other additions and improvements to the game.

Overall, the upcoming update will add to both ship-to-ship combat in form of new threats and also new enemies to encounter within derelict ships. Let's take a look!

Fighters - A New Craft Requiring Pilots
Good morning, Pilots! Welcome to basic fighter maneuvers. As briefed, today's exercise is dog fighting. The enemy is a real one, so if you get shot down you will float in space. Remember, it's not t... Read more

13 Dec

Post


Greetings, Spacefarer!
We have fixed some bugs and put together a new patch for the Alpha 16 Update. The newest version is now 0.16.0 Build 17.

Alpha 0.16.0 Build 17
  • Fixed a bug related to Missions - Taking a crew member as refugee failed the mission.
  • Fixed the Comfort values of the Ore Processor - Discomfort of the Ore Processor was going through walls too much. (Intention is still to have it at a small leakage, due to vibrations, noise and smell. Walls block discomfort to a good degree, but not completely. Walls + some space is needed.)
If you find any issues let us know at the forums:
... Read more

09 Dec

Post


Greetings, Spacefarer!
We have fixed some bugs and put together a new patch for the Alpha 16 Update. The newest version is now 0.16.0 Build 16.

Alpha 0.16.0 Build 16
  • Fixed a bug related to rare unexplainable power shortages.
  • Fixed bugs.
If you find any issues let us know at the forums:
... Read more

08 Dec

Post


Greetings, Spacefarer!
We have fixed some bugs and put together a new patch for the Alpha 16 Update. The newest version is now 0.16.0 Build 15.

Alpha 0.16.0 Build 15
  • Fixed build restrictions of the Item Fabricator.
  • Fixed a bug where a crew member would not open up the storage inventory when given the command.
  • Fixed bugs.
If you find any issues let us know at the forums:
... Read more

05 Dec

Post


Greetings, Spacefarer!
Space Haven receives a new Major Update, featuring a big bag of new goodies for you to experience. New features extend on content, building, crew management and deepens some of the existing systems in the game. Let's have a look!

A Note On Continuing A Saved Game From Alpha 15 (These instructions are only for those who want to continue a saved game from Alpha 15, or stay on Alpha 15. If you are happy with updating the game and starting a new game there is nothing you have to do, except let Steam update the game.)

We recommend starting a new game to enjoy the new update, but it is possible to continue a saved game from the previous version, Alpha 15. However, there are some issues that will appear. Follow the steps below to make a Alpha 15 saved game functional in Alpha 16.

    ...
Read more

16 Nov

Post


Greetings, Spacefarer!
Space Haven Alpha 16 is now available to play in the experimental branch. As a reminder, the update process is as follows:

  1. A new Update is first available in the Experimental Branch.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play! If you want to play a mor... Read more

15 Sep

Post


Greetings, Spacefarer!
It's time to let you know what we've been working on here at Bugbyte. Alpha 16 is shaping up to be a mixed bag of goodies, with new features extending on content, building, crew management and deepening some of the existing systems in the game. Let's have a look!

Missions System
A mock-up of a possible missions screen. Work-in-progress. (Subject to Change)

We've started developing a missions system, which would support both smaller missions within a sector and missions which require traversing to a specific location.

With the missions system we want to bring more life to the galaxy, by creating more events and giving more life to the factions with them asking for help regar... Read more

01 Aug

Post

Greetings, Spacefarer!
We have fixed some bugs and put together a new patch for the Alpha 15 Update. The newest version is now 0.15.2.

Patch Notes

- New look for the Jukebox.
- New look for scaffolding.
- Fixed a very rare bug related to derelict ship generation, where the game would stall for a longer period of time leading the player to believe the game had crashed.
- Fixed a bug with the Surgical Enhancement Facility spawning many job tasks.
- Fixed thruster positions of the salvage bot.
- Fixed bugs.

If you find any issues let us know at the forums:
... Read more

20 Jun

Post


Greetings, Spacefarer!
We have fixed some bugs and put together a new patch for the Alpha 15 Update. The newest version is now 0.15.1.

Patch Notes

- New look for the Arcade Machine.
- Fixed many reported bugs.

If you find any issues let us know at the forums:
... Read more

14 Jun

Post


Greetings, Spacefarer!


Space Haven receives a massive Update in celebration of the second Anniversary in Early Access! We've worked hard on this update and it has to be the biggest and most feature rich yet. Read on to see all the new goodies implemented in the game. =)

Alpha 15 will make crew members feel less robotic and more human. At the same time, the elements affecting the mood of the crew members will guide the player to build their ships in certain ways and allow for small goals to strive for.

The joy of building a great and comfortable ship to live on will be amplified by seeing crew members enjoying their life on the ship. We have also worked on ad... Read more