Greetings, Spacefarer!
Space Haven Alpha 10 is now available to play in the experimental branch. As a reminder, the update process is as follows:
- A new Update is first available in the Experimental Branch.
- Players, who do not mind playing a more unstable version, will first want to test the new update.
- Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional,
and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play!
If you want to play a more stable version please wait for the official release of the update.Warning! Old saves from Alpha 9 are not supported. A lot of new things have been added to the game and unfortunately we cannot support older saves. Please keep this in mind and prepare for the official update accordingly =)
Here is how you join The Experimental Starfarer crew:
- Open Steam Library
- Right click Space Haven
- Select Properties
- Go to tab 'Betas' at the top.
- Select 'Experimental' in the drop-down.
To see what has been added, check the in-game patch notes.
Giving Feedback
Please give your feedback in the experimental branch forum. Link below:https://steamcommunity.com/app/979110/discussions/5/Let us know what you think of the new features and if something should be altered or tweaked in your mind. Perhaps something makes the game too hard or something is too annoying, let us know so we can get a feel for how the new features feel! =)
Space Haven Alpha 10 Experimental Branch Patch Notes
You can read up on many of the new features in more detail in the previous post:
https://steamcommunity.com/games/979110/announcements/detail/2892956582946329364
- Saved games are not supported from previous Alpha versions.
- A new modified starmap, with a new layer showing star system clusters as jump destinations.
- Space Stations added to the game - You can now visit various farming stations, repair stations, faction bases and more.
- Derelict stations have been added to the game - Enter the darkness with your crew and explore old abandoned derelict stations.
- A service tab has been added, which is now available at the repair station. The service tab can be used to purchase services (Like hull construction) with credits.
- You can recruit new crew members by visiting a leisure station and seeing if someone would be willing to join your crew, for a fee of course.
- Crew combat can now take place on asteroids - Seek out the pirate hideout base and engage in fierce crew combat, remember to bring your spacesuits.
- IRS Mary Shelley (The alien base) has been added to the game. This independent research ship ventured out into the galaxy to find alien life forms, but something bad happened and the ship was never heard from again...
- A Research Tree has been implemented along with a research lab facility - Build a Research Lab and start researching new technology.
- A New character skill has been added: Research.
- A New turret added to the research tree: Missile turret. The missile turret is capable of creating new holes for crew members to enter in derelict ships.
- Many of the facilities in the game have been moved to the research tree, while basic and critical facilities remain open from the beginning.
- Added research start technology settings to game customization - You can modify research modules to be open from the start if you want.
- New special technology: The Targeting Jammer - An electronic countermeasure that confuses all turret targeting systems within its range of effect. So long as the jammer is online, the ship can neither be targeted by hostiles, nor target them in turn.
- The Food System got an overhaul, crew members are now affected by what they eat and require a balanced diet for optimal performance in the long run.
- Added a new system for the Kitchen to allow players to create their own meal compositions of various raw ingredients.
- Modified the plant growth rates and outputs to balance the change with the Kitchen requiring less overall resources to create meals.
- Created an Algae farm facility for producing basic nutrient.
- Added a nausious condition, which can be caused by toxins accumulating in the body from foods. Concussions and other conditions might also cause nausea.
- New basic facilities: Hyperium Hyperdrive and Energium Power Generator - This basic hyperdrive and power generator can use raw resources mined from asteroids, but are less effective than their more advanced versions.
- New AI behavior: Another friendly faction can now help and rescue your cocooned crew members if their ship is in the same sector.
- Improved UI: Added a mechanism to see which sectors have been visited by the player in the starmap.
- Electronic fabricator and cell fuser facilities have been removed from the game. Electronic components can now be created with the metal refinery and energy cells with optronics fabricator.
- Rebalanced start scenarios.
- Modified scenario hints to support the new changes.
- Rebalanced resource trading values.
- Shotgun and SMG have been nerfed slightly.
- Hauler alien has received a slight buff to damage.
- Created new NPC ships for many of the factions you meet on your adventures.
- Modified also many of the old NPC ship designs.
- Created new resource crate graphics for a set of resources.
- Improved various graphics assets.
- Improved graphics indicators on some facilities.
- Fixed problem with some uppercase letters missing in some locales.
- Fixed bugs.
Please give your feedback in the experimental branch forum. Link below:https://steamcommunity.com/app/979110/discussions/5/Join Space Haven Discord: http://discord.gg/spacehavenSpace Haven subreddit: https://www.reddit.com/r/SpaceHaven/We will gather feedback for Alpha 10 in the experimental branch and tweak as needed. Once everything is looking solid enough we will publish the update to the main branch.
Thanks for reading and see you again in the next update!