over 3 years ago - /u/secretUser_ - Direct link

Space Haven Alpha 10 now in Experimental Branch!

Experimental Spacefarers, we call upon you to test Alpha 10 and all the new features :)

Joining Experimental is done as follows On Steam

  1. Open Steam Library
  2. Right click Space Haven
  3. Select Properties
  4. Go to tab 'Betas' at the top. 5. Select 'Experimental' in the drop-down.

On GOG

  1. Use GOG Galaxy and open the preferences for Space Haven, next to the play button
  2. Choose Manage Installation
  3. Choose Configure
  4. Select "Experimental" from the beta channels.

NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

See here what's new in the experimental build: https://steamcommunity.com/games/979110/announcements/detail/2904217486104915002

Patch Notes

  • Saved games are not supported from previous Alpha versions.
  • A new modified starmap, with a new layer showing star system clusters as jump destinations.
  • Space Stations added to the game - You can now visit various farming stations, repair stations, faction bases and more.
  • Derelict stations have been added to the game - Enter the darkness with your crew and explore old abandoned derelict stations.
  • A service tab has been added, which is now available at the repair station. The service tab can be used to purchase services (Like hull construction) with credits.
  • You can recruit new crew members by visiting a leisure station and seeing if someone would be willing to join your crew, for a fee of course.
  • Crew combat can now take place on asteroids - Seek out the pirate hideout base and engage in fierce crew combat, remember to bring your spacesuits.
  • IRS Mary Shelley (The alien base) has been added to the game. This independent research ship ventured out into the galaxy to find alien life forms, but something bad happened and the ship was never heard from again...
  • A Research Tree has been implemented along with a research lab facility - Build a Research Lab and start researching new technology.
  • A New character skill has been added: Research.
  • A New turret added to the research tree: Missile turret. The missile turret is capable of creating new holes for crew members to enter in derelict ships.
  • Many of the facilities in the game have been moved to the research tree, while basic and critical facilities remain open from the beginning.
  • Added research start technology settings to game customization - You can modify research modules to be open from the start if you want.
  • New special technology: The Targeting Jammer - An electronic countermeasure that confuses all turret targeting systems within its range of effect. So long as the jammer is online, the ship can neither be targeted by hostiles, nor target them in turn.
  • The Food System got an overhaul, crew members are now affected by what they eat and require a balanced diet for optimal performance in the long run.
  • Added a new system for the Kitchen to allow players to create their own meal compositions of various raw ingredients.
  • Modified the plant growth rates and outputs to balance the change with the Kitchen requiring less overall resources to create meals.
  • Created an Algae farm facility for producing basic nutrient.
  • Added a nausious condition, which can be caused by toxins accumulating in the body from foods. Concussions and other conditions might also cause nausea.
  • New basic facilities: Hyperium Hyperdrive and Energium Power Generator - This basic hyperdrive and power generator can use raw resources mined from asteroids, but are less effective than their more advanced versions.
  • New AI behavior: Another friendly faction can now help and rescue your cocooned crew members if their ship is in the same sector.
  • Improved UI: Added a mechanism to see which sectors have been visited by the player in the starmap.
  • Electronic fabricator and cell fuser facilities have been removed from the game. Electronic components can now be created with the metal refinery and energy cells with optronics fabricator.
  • Rebalanced start scenarios.
  • Modified scenario hints to support the new changes.
  • Rebalanced resource trading values.
  • Shotgun and SMG have been nerfed slightly.
  • Hauler alien has received a slight buff to damage.
  • Created new NPC ships for many of the factions you meet on your adventures.
  • Modified also many of the old NPC ship designs.
  • Created new resource crate graphics for a set of resources.
  • Improved various graphics assets.
  • Improved graphics indicators on some facilities.
  • Fixed problem with some uppercase letters missing in some locales.
  • Fixed bugs.
over 3 years ago - /u/secretUser_ - Direct link

Originally posted by Azorico

Great news, can't wait to try it!

Thank you for the patch notes below and everything you've done up to this point!

Thanks for playing! Let us know if you feel something needs tweaking.

over 3 years ago - /u/secretUser_ - Direct link

Originally posted by Sergeant_Bus

Game is crashing windows. Perhaps my crew is too big. Too much going on? I'll try to use the in game big report

Hi!

You can also send us an email to [[email protected]](mailto:[email protected]) and we can try to help =)