over 3 years ago - /u/secretUser_ - Direct link

Originally posted by tigesclaw

how can i import my ship & game over to alpha 10?

You can try loading the Alpha 9 save and continue playing, but there's probably multiple issues. You'd need to start researching to be able to unlock many of the facilities you already have, and you'd need to travel to a new galaxy to get the new starmap.

It is highly recommended to start a new game.

over 3 years ago - /u/secretUser_ - Direct link

Originally posted by dooferorg

Just got this game and I love it. Rimworld in space. It's very addicting as confirmed by the time flying by once I started playing it.

Is there a 'suggestion box' for this game anywhere? :D

If the developer is able to read this, I'll share some things here for thought/discussion. Some things while playing this for a few hours that would go a long way to making things better (IMHO):

  • If moving an object with jobs - can we keep those jobs?! I don't know how many times I've moved a producer of something only to realize a while later that the jobs didn't get re-set so it was sitting there doing nothing
  • Same goes for moving power nodes. If I'm MOVING I want the same ones as indicated on the moving UI, that is if there's green lines and the node was connected before - just please reconnect it automatically to the neighbors it was connected to before.
  • Some way to 'recenter' the ship building area so you're not stuck at one side without room to build but there's more room on the opposite side of the ship building area.
  • While salvaging is wonderfully automatically handled by the crew, the exploration of a derelict is very 'micro-managy'. In a similar vein to the 'raid' mechanic in Rimworld it'd be nice if there was some shortcut to 'board the ship' with whatever drafted crew members you had so they'd get their suits on and head on over to it. Sometimes it's hard to even see where to dock, especially if there's no airlock on the target vessel.
  • Oh for a top-down planning mode that would allow OCD people like me to get their symmetry right without being confused with the isometric view or getting a crick in their neck from turning it sideways to see if things are lined up. :D

If there's a better forum for discussing ideas, I apologise. I found this subreddit and thought I'd pass on thoughts - and thanks :)

Fun game!

Well received! =)

The Steam suggestions forums is pretty good since it has threads in a list:

https://steamcommunity.com/app/979110/discussions/3/

Agree that it would sometimes be great to have the facility settings stored! However, storing the settings is a bit tricky. When a facility is moved it is essentially dismantled back to various crates. Nothing is stored in that process, as the player might cancel the blueprint and the crates are left to be used somewhere else.

Guess not impossible though! If the blueprint itself would store the settings from which it has been copied. =)

With the power nodes the problem is that sometimes moving also moves to power node out of link reach from the ones it was connected to.

Anyway, feel free to post also on the Steam forums in a thread if you want!

over 3 years ago - /u/secretUser_ - Direct link

Originally posted by dooferorg

I agree on both the points you mentioned - it did 'look' like it was disassembly and reassembly so I can understand there's nowhere to save that 'state' for either object (I'm a programmer too so I can see both sides).

Unless a particular objects state could be referenced on create as well as destroy, and some indication of 'object B was a move from object A, pass in object A's state as the initial state to object B'. I don't know. I don't know your code so it could be a right pain to do. :) I just know it'd be really nice to have. :D

Yeah true, it would indeed! =)