Alpha 11 - The Slaver's Guild, the Military Alliance and More
Greetings, Spacefarer! We've been working on a big update for a few months now, which will expand on your interactions with factions and also introduces slaves as a mechanic related to the Slaver's Guild faction.
There's lots of new interesting features added.
All of these should make your space adventures more interesting and open up some new possibilities. The Slaver's Guild and Slaves
Mark and Cooper are slaves, not amused by their Algae Dispenser as their only nutrition.You will be able to enslave crew members you capture from other factions, but you can also choose to be a force of good and seek out to rid the universe of slavery. The choice is yours. The Enslavement Facility
A poor prisoner being turned into a slave in the Enslavement FacilityThe Slaver's Guild use enslavement facilities to enslave people. The enslavement facility is used both for inserting a slave collar on a slave, but also for recharging the slave collar.
You can also be a slaver yourself, by researching the enslavement facility and turning prisoners into slaves using the enslave button located next to the recruit button in the character information window. Slaves can work as normal crew members, and their schedules can be changed. However, slaves cannot operate the system related jobs, like navigation, gunner, shield and operations. They cannot be drafted and manually controlled either.
The slave collar gives electric shocks to the wearer, if it is touched or otherwise tampered with. This prevents the wearer from trying to escape, at least to some degree. Escaping can happen though, and how frequently escapes are tried is tied to the character surrender rate. A hero will try to escape more often than a wimp.
A slave collar needs to be charged with energy cells, otherwise a slave may escape. The wearer will automatically be reminded to recharge the slave collar themselves at the enslavement facility. When slaves try to escape they will aim to form their own group among each other, and work together to flee towards freedom.
Slaves Escaping
Slaves dream of escaping one day, and if they get a chance they will aim to form a group of their own and take their chance at freedom. If a slave is able to wiggle free of their slave collar, they may set others free to and look for a way to escape together.
How they do this will be left as a mystery for now. Perhaps you will witness it yourself in the game. =)
A base for the Slaver's Guild
A Slaver's Guild base, with special chambers to keep their slaves in order.The Slaver's Guild is getting their own base, buried deep in the galaxy in an area controlled by the Slaver's Guild. Perhaps you aren't keen with the whole idea of slaves, and want to rid the universe of it. Seek out and enter this base, clear it out of any resistance you meet. Find the special chambers made to hold slaves captive and free them of their perilous fate... You will have their undying gratitude!
Faction Interactions
The Military Alliance is happy to see you have some Pirate Coalition crew members as prisoners.We've implemented some new features, which expands and opens up some new possibilities on how your actions affect your relationship with various factions. We've also expanded the factions in a way where they have a bit more meaningful relationships between each other.
Some examples of these new interactions include:
- A faction finding out you are sheltering their enemies, keeping their allies captive or the Military Alliance finding out you have slaves.
- Faction spaceships/stations may contact you and ask for help if they run out of some resource they need.
- Factions now get frustrated if you keep bailing on paying settlements.
- You'll be able to claim bounties for certain captives factions are interested in. The Military Alliance is keen to get their hands on Pirate Coalition crew members.
- Refugees can now be forced into prisoners, but they will fight you for it.
Under Inspection
We've implemented a new feature, where factions may want to inspect your ship either by scanning or by visiting your ship and having a look. This can happen if the faction has become suspicious of your activities for various reasons.
Fingers crossed the Military Alliance doesn't scan our room full of contraband!When you are being inspected by a faction the user interface above will show the progress.
It lists the various items you are at risk to be discovered for, and the consequences. This feature gives a reason for factions to visit your ships, and adds to the tension as you watch it happen.
If a faction is allied with another faction, and they scan your ship and find out you have enslaved or taken their allied faction crew members captive, they will react negatively towards you.
Francesco is getting questioned by Darin from the Military Alliance. Hopefully Francesco can keep his cool!The Military Alliance tries to uphold whatever law is left in this wild west of space, they will sometimes do inspections to see if you are engaging in illegal activity, or have contraband hidden somewhere.
While the Military Alliance searches your ship they will also carry out some interrogations on your crew members. Your crew member might spill the beans, or hold their cool and lie successfully. This gives a bit more depth to the characters, as you may find out that it is Shifty Hal spilling the beans every time he is interrogated.
Military Alliance prison stations
The Military Alliance now has prison stations scattered around the galaxy. Here they hold their enemy faction members as prisoners, for breaking the space law. These are usually members from the Pirate Coalition and the Slaver's Guild.
You can sell your own prisoners to them, as long as they are members of the factions who are enemies with the Military Alliance. Bounties
You can now claim a bounty by bringing prisoners back to the faction these captives belong to. This means you can find crew members imprisoned by the Military Alliance, and instead of making them part of your crew you can decide to ship them to a Military Alliance ship and claim a bounty for them.
Double doors
Sometimes two doors is better than one!We're adding a double door (2 tile wide door) to appease your symmetry needs. =)
The hyperdrives now have nice looking roof graphics!With each update, we're also putting some time into making the game look better. Our graphics artist has been working on some roof decoration graphics, and you can see the hyperdrive roof graphics in the image above.
We've also spent time polishing the NPC ships, slightly modifying their looks and adding some more variation to the floor tiles of their different rooms.
Space Haven Alpha 11 - Full Patch Notes
- Expanded on the Slaver's Guild faction and added slaves to the game.
- Added an Enslavement facility to the game, which the Slaver's Guild use to enslave crew members. The player can also build this facility.
- Slaves can now be purchased from the Slaver's Guild but also sold to them.
- Added a Slaver's Guild base to the starmap.
- Created a slave collar, which gives shocks to slaves for insubordination.
- A slave collar needs to be charged with energy cells, otherwise a slave may escape. The wearer will automatically be reminded to recharge the slave collar themselves at the enslavement facility.
- Slaves with lower surrender rates (Hero, Iron will, etc...) will use up more charges from a slave collar, as they try to escape more often.
- Slaves can escape and may try to free other slaves on the same ship. After this they will seek out to flee the ship if they can.
- Faction interactions - Factions now react to finding out you have prisoners, refugees or slaves belonging to them but also their enemies or allies. These reactions depend on the relationships between various factions.
- Factions can now inspect your ships by: Scanning your ships, boarding your ships, hacking your ships consoles and probing your crafts.
- Under Inspection - Implemented a new user interface window to show the results and consequences of another faction spaceship/station inspecting your ship.
- Examples of faction inspection interactions include: A faction finding out you are sheltering their enemies, keeping their allies captive or the Military Alliance finding out you have slaves.
- Factions may carry out inspections by scanning but also by boarding your ships and having a look around your ship.
- Added support for contraband items, with related information in the resource/item information tooltip. What is contraband to some factions might not be contraband to others.
- Routine inspections - The Military Alliance will board your ships and search for illegal activity and contraband, they will also interrogate your crew members. Some of your crew members might be blabbermouths, while others are better at keeping their mouth shut.
- Convincing and bribing - You can try convincing or bribing the Military Alliance when being in a dialogue with them, to avoid an inspection at the time.
- Faction spaceships/stations may contact you and ask for help if they run out of some resource they need.
- The Military Alliance now has prison bases. You can sell them your prisoners, who are of an enemy faction to the Military Alliance.
- Factions now get frustrated if you keep bailing on paying settlements owed to them.
- Bounties - You can now claim bounties for prisoners belonging to another faction, if you choose to bring them back to the faction who imprisoned them.
- Refugees can now be forced into prisoners, but they will fight you for it.
- Trading UI has been modified to be more intuitive. NOTE that the resources shown for you and the trading partner are now flipped compared to the old UI.
2-tile wide door (Double door) added to the game.
- Improved the interior appearance of the NPC factions stations and ships.
- Implemented an under attack UI message, which slows game speed and auto-drafts a crew member when they are being attacked.
- Fixed some of the issues with having refugees but their faction spaceship not being able to take more of them onboard.
- Added roof decoration graphics to the hyperdrive and the airlock. Check the roof view!
- Added comfort values to many objects, which had them missing.
- Direct food consumption toggle in storages is now false by default. If you want crew members to eat directly from storages then select a storage and go to the overview tab.
- Fixed bugs.
Join Space Haven Discord: http://discord.gg/spacehavenSpace Haven subreddit: https://www.reddit.com/r/SpaceHaven/Report bugs here: https://steamcommunity.com/app/979110/discussions/4/Discuss Space Haven here: https://steamcommunity.com/app/979110/discussions/0/Technical Support: https://steamcommunity.com/app/979110/discussions/1/Thank you for reading, Spacefarer. Have fun playing Alpha 11 and let us know in the forums if there are any issues!