over 3 years ago - /u/secretUser_ - Direct link

Originally posted by Azorico

Thank you for the update.

You are very welcome! =)

over 3 years ago - /u/secretUser_ - Direct link

Originally posted by Sheepherder_666

I loved the game, and I have been playing it for many hours! thank you for the game and update

Any chance of animals being implemented? I would love to be a space farmer

Robots are easier, due to the animation part with the graphic style we have. Animals would require quite a bit of work animation wise, unless you want them stiff like stuffed animals. =)

over 3 years ago - /u/secretUser_ - Direct link

Originally posted by thirdsin

Understanding things will change: I was hoping the research tree would be for newer stuff, not existing stuff.
I can see how this will require lots of bandwidth on the devs part.
Just think of all the knock-on effects!?
If you don't research a shield generator, you honestly can't ninja mine systems with meteors.
If you do research it, you've burned through more fuel rods(time) and food (water) and do you even have water reclamation tech researched to stop your ship from running out of water for all the food you have to produce for the days (turns) spent idling just researching shields!?

I'm sure it won't be as bad as I think. But this game already has hurry up and wait mechanics like salvaging that take lots of time and are not very interesting or engaging after doing them a few times as a new player. I don't want research to be the same here.

There's many sides to all of it, right now there's a ton of facilities open right from the start, which makes it a bit overwhelming for a new player starting to play. The game already has a ton of facilities in the industry category for example, it doesn't really need much more, it's on the brink of being unnecessarily complex.

It will help new players when some of the now existing stuff is locked from the start.

We don't want to forget players who have played the game for some time already. Our thoughts is to make a research tree, which is a mix of existing stuff locked and new stuff as we have time to create them. Hopefully we get some new exciting stuff for this next update too.

As always, it's a delicate balance of so many things. Wanting to ease new players in to the game better, not forgetting old players yearning for new exciting stuff and then our small team with limited resources =)

Knock-on effects are a valid concern. Those can be worked around in various ways, like tweaking the game balance in other areas, or tweaking the research tree if need be.

A thought on the possible knock-on effects you listed:

The fact that you can't ninja mine a system with meteors without researching the needed tech can be a good thing, as long as there is another way to go about resources, which we feel there is. This is what makes the tech really valuable since it opens up a new option to gather resources.

The one thing that would kill the above would be if the game is so hard that it is absolutely necessary to visit hazard sectors, but at the moment we cannot see this would be the case. However, if you or other players can prove that a game cannot be won by skipping hazard sectors, or there is a united voice shouting that out we will of course tweak and alter the game to fix the problem =)

Also a lot of that depends on the difficulty one is playing on and how long it actually takes to research a specific tech.

over 3 years ago - /u/secretUser_ - Direct link

Originally posted by Underbarauffe

First of all, thank you for this wonderful game! It’s already a blast to play and it got so much potential for being greater! Keep up the good work!

I saw a comment about robots. I think it would be awesome to build something like a “logistic robot” who just moves stuff around.

I would also love to see a sketch for object. Or a pause. This way you can plan better.

You're welcome and yeah we will see how robots pan out ;)