I really liked and enjoyed it, and I thought I am obliged to leave some feedback for it's being early access.
Logistics - I don't think this is good. this is opposite of good and need to be fixed ASAP. I believe the very stat called 'Logistics' should be removed from the game and everyone should have the same ability, yes, and very good one.
Stat which only making some very annoying and punishing(more likely, a bug) aspect of the game less painful? I really don't think that's the right one.
Tutorials - Very good and kind, but I'm 90% sure that new players will face some kind of resource management issue. They don't know what should do, what kind of resources they must gather, and what parts they can make, using what kind of facilities.
And I think tutorial can use some hostile environment missions. First hostile ship / civilian ship with interaction(if player declares war) could be adjusted to more easier prey.
I was furious when I met civliian ship tried to rip me off when my crews were starving to death, so I declared war to them but they had 6-8 crew member. I could only win pyrrhic victory at best, and that was my first interaction with other faction.
Facilities - Building little facility is meaningless - especially bed with light. Simply, there is no reason to build it. Cost of bigger facility should be higher, while overall production being slightly higher.
Crew - Recruiting them is too difficult and we only have restricted options.
Hull - Expanding hull is way too easy. What if the cost gets higher as the ship grows bigger? It will encourage more strategic play(like increasing cost of Northgard).
Power - Grid system is just annoying(because of 'link' system), and power capacity is too good. How about overloading it over the number of links, instead of limit of 3?
Factions
Battle - Lemme kick some serious ass! Add more prisoner related options and detailed battle features.
Trade/diplomacy - Same goes for it, needs detailed options.
External link →