6 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
6 months ago - aksel_bugbyte - Direct link


Greetings, Spacefarer!
It's time to reveal what our three developer strong team here at Bugbyte has been up to for the past months. We have been working on a new Major Update and we are ready to show all the hot new stuff coming up!

Alpha 19 adds improvements and new content to a wide range of areas. A black market and a expanded contraband system, new crew combat weapons and weapon attachments such as flamethrowers and grenade launchers, stun weapons and many new items crew members can use, organ harvesting, alien parasites, learning computer, new furniture, a holy cow and more!

Space Haven Alpha 19 is now available to play in the Unstable (Work-in-Progress) branch. As a reminder, the update process is as follows:

  1. A new Update is first available in the Unstable/Experimental Branches.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the Unstable/Experimental versions of the new update build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining Unstable/Experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the Unstable/Experimental branches if you don't want to risk breaking your save or have the game break on you in midst of play! If you want to play a more stable version please wait for the official release of the update.

Here is how you join the Unstable Branch:

  • Open Steam Library
  • Right click Space Haven
  • Select Properties
  • Go to tab 'Betas' at the top.
  • Select 'unstable_work_in_progress' in the drop-down.
To see what has been added, check the in-game patch notes.

Giving Feedback


Please give your feedback in the experimental branch forum. Link below:
https://steamcommunity.com/app/979110/discussions/5/


Let us know what you think of the new features and if something should be altered or tweaked in your mind. Perhaps something makes the game too hard or something is too annoying, let us know so we can get a feel for how the new features feel! =)

What's New in Alpha 19 Unstable Branch
The Black Market
The Black Market is available as its own tab at leisure, prison and research stations.

Up until now the game has only had a few contraband items and no way to really benefit from trying to be a black market dealer/smuggler in the game. We wanted to expand on this and make it possible to play as a smuggler, benefitting from trading in items seen illegal by the Military Alliance.

The new contraband system adds a Black Market to the game, which can be seen at leisure stations, prison stations and research stations. These stations have special individuals on them, dealing in black market items, allowing you to tap into this stream of income should you choose to do so.


Black Market dealers utilize small asteroids as a hidden way to deliver items.

Black Market dealers use stashes placed at small asteroid patches, which allows trading items out of sight from other parties. Shuttles will deliver the items to this asteroid, and the receiving party can fetch the items once they've been delivered.

[h5]Dirty Prison Station Guards[/h5]


Dirty guards at prison stations allow you to smuggle goods in and out of the station.

[h5]Rogue Xenochemists[/h5]


Research station has rogue xenochemists. They can create CSP's. Cloud substance pills. Made from alien enzymes. Cloud substance pills is a drug of the best form, when it comes to recreational use.

The Smuggler Storage
The smuggler storage allows you to better hide contraband items from nosy parties.

A storage for all the smugglers out there! Use this storage to better hide contraband items from faction inspections. A scanner cannot detect contraband in this storage. However, there is a small chance that a crew visiting your ship performing an inspection will find it.

Stashes at Derelict Ships
Derelict ships may now have stashes with some items hidden out of sight. Keep an eye out for these while exploring derelict ships!

Derelict ships can now have hidden stashes with items in them. Be sure to inspect what's inside them while exploring derelict ships, you may find some nice stuff in them.

Alien Parasites
While asleep, Jorge is having a bad dream and will unfortunately wake up realizing it wasn't a dream.

Alien parasites have been added to the game. These unwanted small creatures may find their way on your ship in multiple ways and once onboard they aim to hide themselves in the hull of your ship. Crawling inside the hull space they bide their time and wait for an opportune moment to strike an unfortunate crew member.

The Advanced Medical Bed
The Advanced Medical Bed is capable of scanning crew members and check for any non belonging micro-organisms or other illnesses.

Crew members can become infected with nasty stuff and it's about time there is some health scanner available to check what's going on inside the poor bodies of the crew members. The Advanced Medical Bed can scan crew members whenever they are having weird sensations.

[h5]Doctors and Surgeons[/h5]

In addition to the advanced medical bed we have added surgeons to the game. Crew members with a medical skill of 6 or higher are now considered surgeons while crew members with lower than 6 are considered Doctors. A surgeon is needed to operate an Advanced Medical Bed.

Alien Organs
Organ harvesting is now possible at the Autopsy Table.

Organs can now be harvested by using the autopsy table. Organs may have some value at the Black Market in select places. Harvest your very own organs today!

New Weapons, Weapon Attachments & New Items
Jorge's Revenge. He thinks it's a dish best served GRILLED!

Jorge takes his revenge on the aliens after being subjected to an alien parasite ruining his sleep. The Flamethrower comes in handy when needing to take care of many crawlers all at once.


Jorge's inventory showcasing the weapon attachment slot and a bunch of new items.

We've added weapon attachments, allowing for a variety of new firepower to be introduced to the game. Weapon Attachments can be attached to rifles, giving the weapon a secondary attack that you can choose to apply strategically whenever you see fit. New Weapon Attachments include:

  • Flamethrower - This flamethrower projects a stream of flammable liquid, which allows some bouncing the stream off walls and causing areas hit to take fire.
  • Explosive Grenade Launcher - This grenade launcher is designed to attach to a rifle. It gives a rifle a secondary attack in form of firing a grenade at a target.
  • Incendiary Grenade Launcher - Launches incendiary grenades, igniting fires around their hit point.
  • Shotgun Autoloader - Allows the user to reload the shotgun a bit faster, increasing rate of fire.
  • Tactical Grip - This weapon attachment allows the user to get a better grip of the weapon and increases accuracy.
  • Basic Scope - A telescopic sight, commonly called a scope. This basic rifle scope improves accuracy.

[h5]Stun Weapons[/h5]

Annie equipped with the new Stun Rifle. Designed to capture hostile life forces.

We've added stun weapons to the game. These weapons can be used to capture enemies as they are designed to incapacitate and be non lethal weapons.

Additionally, we've also added some new items out of which many are intended for crew combat use. These include:

  • Combat stimulants - Boosts a crew member's energy level when it is most needed.
  • Mood stimulants - Can be used to delay mental breaks. If they are used too much side effects will appear.
  • Nano wound dressing - Injectable wound sealer with nanobots.
  • Bandages - For covering open wounds after battles.
  • Small Breaching Charge - Small explosive charge designed to destroy walls and doors. Allows boarding teams to create alternative paths inside enemy ships and stations.
  • Space Suit Oxygen Extender - A type of armor that gives additional oxygen reserves for a crew member when wearing a space suit.

New Research Modules
New Research Modules have been added to the Research tree.

The tech tree has been updated with new research modules, featuring some of the new items we've added to the game. These include:

  • Advanced Disassembly - Adds new options for the Recycler. Disassemble resources back to the component resources they were created from.
  • Alien Enzyme - Allows the Chemical Refinery to produce a stimulant substance created from aliens.
  • Stimulants - A research module with combat and mood stimulants.
  • Nano wound dressing - Injectable wound sealer with nanobots.
  • Advanced Medical Bed - This bed is specially designed to perform body scans to identify wounds, illnesses and other health threatening conditions of your crew.

The Learning Computer
Crew members can now study and learn skills at this learning computer, up to a certain level.

We've added a learning computer to the game. This training computer uses fully immersive gamified learning environment technology in a wide range of subjects and skills. Allows your crew members to study and learn new skills.


The crew management menu has a new tool for marking study hours in the schedule and also a new tab for creating so called learning rules.

The crew management menu has a new tool for marking study as a secondary task in the schedule tab and additionally a new tab dedicated to creating so called learning rules. Together these allow you to dictate when your crew members should study and which crew members are allowed to study.

The Holy Cow
Crew who report seeing a golden cow flying in space should undergo mental health care program Mike-Zero-Zero.

In the post-Apocalypse age, the cow is still a symbol of everything that was bountiful in the Earth's past. Though some members of the Cult of New Haven decry these statues as sinful, to most crews they serve as a reminder of humankind's prosperous history, and a promise to see it restored amidst the stars.

Crew who report seeing a golden cow flying in space should undergo mental health care program Mike-Zero-Zero. However, should you see this monument be sure to investigate to see what it may hold within.

Small Hope Scenario - Select Starting Ship
You can now select another ship as the starting ship in the Small Hope Scenario.

A small feature addition but bound to give a breath of fresh air to one of the starting scenarios. We have added a way to select a starting ship in the Small Hope Scenario, allowing you to start with another small ship instead of the default one.

New Furniture
New tables! Note the availability of more options when hovering over a table in the build menu.

We've added a bunch of new tables to decorate your ship with! These can be found in the build menu under the furniture tab. Note that the build menu has been updated and there's now more options available when hovering over a facility/item in the build menu.


Would you look at that! The tables and the carpet match. Will be great to sit down and eat here.

New Entertainment
River relaxing with some fun single user activities after a long day.

We've added a new personal entertainment facility to the game. The crew can sit down and entertain themselves with with various single user activities.

Giving Feedback


Please give your feedback in the experimental branch forum. Link below:
https://steamcommunity.com/app/979110/discussions/5/


Let us know what you think of the new features and if something should be altered or tweaked in your mind. Perhaps something makes the game too hard or something is too annoying, let us know so we can get a feel for how the new features feel! =)