almost 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/979110/announcements/detail/3037084453859071230]here[/url].
almost 4 years ago - aksel_bugbyte - Direct link


Greetings, Spacefarer!
Space Haven Alpha 11 is now available to play in the experimental branch. As a reminder, the update process is as follows:
  1. A new Update is first available in the Experimental Branch.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play! If you want to play a more stable version please wait for the official release of the update.

Note! We believe old Alpha 10 saves will work, but cannot guarantee it to 100%. A lot of new things have been added to the game. We will know better once many of you have tested it. =)

Here is how you join The Experimental Starfarer crew:

  1. Open Steam Library
  2. Right click Space Haven
  3. Select Properties
  4. Go to tab 'Betas' at the top.
  5. Select 'Experimental' in the drop-down.
To see what has been added, check the in-game patch notes.

Giving Feedback


Please give your feedback in the experimental branch forum. Link below:

https://steamcommunity.com/app/979110/discussions/5/

Let us know what you think of the new features and if something should be altered or tweaked in your mind. Perhaps something makes the game too hard or something is too annoying, let us know so we can get a feel for how the new features feel! =)

Space Haven Alpha 11 Experimental Branch Patch Notes
You can read up on many of the new features in more detail in the previous post:
https://steamcommunity.com/games/979110/announcements/detail/3040460250852032969

  • Expanded on the Slaver's Guild faction and added slaves to the game.
  • Added an Enslavement facility to the game, which the Slaver's Guild use to enslave crew members. The player can also build this facility.
  • Slaves can now be purchased from the Slaver's Guild but also sold to them.
  • Added a Slaver's Guild base to the starmap.
  • Created a slave collar, which gives shocks to slaves for insubordination.
  • A slave collar needs to be charged with energy cells, otherwise a slave may escape. The wearer will automatically be reminded to recharge the slave collar themselves at the enslavement facility.
  • Slaves with lower surrender rates (Hero, Iron will, etc...) will use up more charges from a slave collar, as they try to escape more often.
  • Slaves can escape and may try to free other slaves on the same ship. After this they will seek out to flee the ship if they can.

  • Faction interactions - Factions now react to finding out you have prisoners, refugees or slaves belonging to them but also their enemies or allies. These reactions depend on the relationships between various factions.
  • Factions can now inspect your ships by: Scanning your ships, boarding your ships, hacking your ships consoles and probing your crafts.
  • Under Inspection - Implemented a new user interface window to show the results and consequences of another faction spaceship/station inspecting your ship.
  • Examples of faction inspection interactions include: A faction finding out you are sheltering their enemies, keeping their allies captive or the Military Alliance finding out you have slaves.
  • Factions may carry out inspections by scanning but also by boarding your ships and having a look around your ship.

  • Added support for contraband items, with related information in the resource/item information tooltip. What is contraband to some factions might not be contraband to others.
  • Routine inspections - The Military Alliance will board your ships and search for illegal activity and contraband, they will also interrogate your crew members. Some of your crew members might be blabbermouths, while others are better at keeping their mouth shut.
  • Convincing and bribing - You can try convincing or bribing the Military Alliance when being in a dialogue with them, to avoid an inspection at the time.
  • Faction spaceships/stations may contact you and ask for help if they run out of some resource they need.

  • The Military Alliance now has prison bases. You can sell them your prisoners, who are of an enemy faction to the Military Alliance.
  • Factions now get frustrated if you keep bailing on paying settlements owed to them.
  • Bounties - You can now claim bounties for prisoners belonging to another faction, if you choose to bring them back to the faction who imprisoned them.
  • Refugees can now be forced into prisoners, but they will fight you for it.

  • Trading UI has been modified to be more intuitive. NOTE that the resources shown for you and the trading partner are now flipped compared to the old UI.
  • 2-tile wide door (Double door) added to the game.
  • Improved the interior appearance of the NPC factions stations and ships.
  • Implemented an under attack UI message, which slows game speed and auto-drafts a crew member when they are being attacked.
  • Fixed some of the issues with having refugees but their faction spaceship not being able to take more of them onboard.
  • Added roof decoration graphics to the hyperdrive and the airlock. Check the roof view!
  • Added comfort values to many objects, which had them missing.
  • Fixed bugs.

Please give your feedback in the experimental branch forum. Link below:

https://steamcommunity.com/app/979110/discussions/5/

Join Space Haven Discord: http://discord.gg/spacehaven
Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/

We will gather feedback for Alpha 11 in the experimental branch and tweak as needed. Once everything is looking solid enough we will publish the update to the main branch.

Thanks for reading and see you again in the next update!