almost 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/979110/announcements/detail/4982651095252735017]here[/url].
almost 3 years ago - aksel_bugbyte - Direct link


Greetings, Spacefarers!
Before we move on to develop the next big Alpha update (Alpha 13) we wanted to spend some time to implement improvements, which could have a big impact on game play. Our priority is to always leave the current Alpha in a solid state before moving on to a longer period of development time on a new Alpha iteration.

Tooltips for Character skills and attributes have been requested by many and we're happy to include them in this new update along with many tweaks to their effects! Read on to see what's new in this update.

Tooltips for Character Skills and Attributes


We were able to spend time implementing the much requested tooltips for Character Skills, Attributes and other information. In conjunction with this we tweaked the character skills and attributes to have a more meaningful impact on the jobs they are related to.

We also gave hand guns their own accuracy values. The Shotgun is less accurate than the Assault Rifle for example. All these factors make accuracy a c*cktail of different things.

Things affecting accuracy:

  • The Weapons skill
  • The Perception attribute
  • The accuracy of the weapon itself
  • Various character conditions
This makes accuracy a variable, which can change depending on the conditions the character may find themselves in and the weapon they are using.

Modified Character Info Boxes


We added some new indicators to the character info boxes, giving information on the current whereabouts of the character. We also made the boxes themselves change color based on the whereabouts of the character.

All of this should make it a bit more clear to know who is where simply by looking at the info boxes. =)

Cage Mouse Selector in Drafted Mode


The isometric view takes some time to get used to. It is not always easy to know where the cursor is actually positioned. To make this easier, we created a tile-sized cage as a mouse selector in drafted mode.

This will hopefully make it easier to navigate derelict ships and stations and to target those crawling aliens.

New Transfer Menu


We also modified the transfer menu when transferring resources between ships. We noticed players would often select all resources but never give the command to actually transfer them. So we rearranged the transfer menu to hopefully make it more clear that the transfer command should also be given using the +- buttons or the arrow buttons.

Improved Tooltips for Resources


Tooltips for Resources now have some additional information on how to produce more or acquire more of them. Remember that besides production there is always a chance to find resources on derelict ships and stations, and you can also acquire more by trading for them.

New Scenario Hints


We spent time rewriting many of the more complex scenario hints. We made them more detailed and tried to make them easier to read, by having clear steps where needed. User on-boarding is something we want to improve with time as we find opportunities to do so.

We hope new players will find these helpful beginning their Spacefarer journeys! =)

New Sounds


We added a sound for hyperspace jumps. The sound will be played as an ambient type of sound, both when player ships and NPC ships jump into sectors. This will also give a hint to a ship entering or leaving the sector even if the player is focused on tasks elsewhere.

We also added a sound for the Jukebox, which now plays a short tune when characters turn it on. Beep boop! More sounds will come in the future.

Patch Notes for Version 0.12.5
  • Created a tile-sized cage as a mouse selector in drafted mode to make it more clear where the selector is in the isometric world.
  • Added tooltips for character skills, attributes and rates.
  • Modified the user interface for the transfer tab, when transferring resources between ships.
  • Added a sound for hyperspace jumps. The sound will be played as an ambient type of sound, both when player ships and NPC ships jump into sectors.
  • Added a sound for the jukebox when set to play by a crew member.
  • Lowered volume on the character whistle sound.
  • Lowered volume on the Arcade Machine sound slightly.
  • Tweaked the power node drainage information in the power view mode.
  • Added indicators to the character info boxes, giving information on the current whereabouts of the character.
  • Increased the comfort value of the single bed, to make it more comfortable than bunk beds.
  • Modified the scenario guide step related to building a navigation console and two hyperium hyperdrives.
  • Balancing: Halved energy usage of industry facilities, doubled the default production time and modified industry skill levels to have a more significant effect on production speed.
  • Balancing: Reworked the weapons skill to have more impact on accuracy, in combination with the perception attribute.
  • Balancing: Buffed Assault Rifle in terms of cooldown and damage.
  • Balancing: Buffed SMG in terms of cooldown.
  • Balancing: Different type of weapons also affect accuracy. The Accuracy rate tooltip will list all effects.
  • Balancing: Worked on many other skills to have more impact on tasks they are linked to.
  • Fixed translation UI issues.
  • Fixed bugs.

We have also worked on fixing bugs you are reporting to us. Keep the feedback flowing. Thank you for reporting and enjoy the new version. =)

Join Space Haven Discord: http://discord.gg/spacehaven
Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/

Report bugs here: https://steamcommunity.com/app/979110/discussions/4/
Discuss Space Haven here: https://steamcommunity.com/app/979110/discussions/0/
Help/Technical Support: https://steamcommunity.com/app/979110/discussions/1/

Remember! If you need help with technical issues (Game not working) please create a thread in the Help/Technical forum mentioned above. We will help you as soon as possible.