Starfield

Starfield Dev Tracker




07 Feb

We’ve added a new update to Steam Beta that includes AMD’s FSR 3 options and a few other fixes. We encourage all of our Steam PC players to try it out and let us know your thoughts before this update goes live for all our players soon.Other fixes included in this update will be related to performance and stability, including adjustments done to address the FormID issue we’ve seen several commenting on.

As always, we appreciate all your feedback and support! See you in Starfield.

https://preview.redd.it/r37ibakpv6hc1.jpg?width=3840&format=pjpg&auto=webp&s=60e161d5eff8560c1ddb5a8b73878aa85facf524

FIXES AND IMPROVEMENTS

GRAPHICS

  • ...
Read more External link →

30 Jan

Let there be LIGHT....ing improvements! Our latest update has moved out of Steam Beta and is now available for all Starfield players. The patch notes have remained the same as previously released during the beta except for a version number change and one additional PC crash fix noted below.

We’re grateful for all the feedback we’ve seen and received and will continue to monitor and track your issues and critiques. As we noted last year, we’ll continue to have a steady stream of updates about every six weeks, so if you don’t see your issue addressed below, don’t lose faith! Keep sharing your feedback and issues so we can do our best to prioritize.

Thank you again and see you in Starfield!

FIXES AND IMPROVEMENTS

ANIMATION

  • Fixed player character’s eyes remaining closed instead of blinking in third person view.
  • Addressed rare cases where small animation pops could be seen in third person.

C...

Read more External link →

18 Jan

Hey Reddit,

Posting the patch notes here that just went out. We're currently in Steam beta with this update but plan to release it to all players in about two weeks. We'll keep you posted.

Thanks, as always, for the continued support and feedback!

----

FIXES AND IMPROVEMENTS
ANIMATION

  • Fixed player character’s eyes remaining closed instead of blinking in third person view.
  • Addressed rare cases where small animation pops could be seen in third person.

CREATURES AND ENEMIES

  • Fixed incorrectly invisible creatures on some planets.
    Fixed an issue that could occur on some enemies causing them to stand instead of falling to the ground.

 CREW AND COMPANIONS

  • Fixed crew members and companions positioning near the c*ckpit after fast traveling to the ship.
  • Companions: Fixed a possible control-lock when talking to a companion without entering a dialog...
Read more External link →

20 Dec

Hey all - more details here!

To clarify, this list is some of our plans for Starfield updates throughout 2024. We're not quite ready to share the specific changes included in February's major update, but you can expect that information closer to the update itself.

As the year draws to a close, we want to say thank you from the whole team for all the time you've spent in Starfield and all the passion you have for the game. In 2024, we'll be updating roughly every six weeks starting with our next major update in February. Here's some of what we have planned throughout the year on top of regular bug fixes and quality-of-life improvements:

  • City maps
  • New ways to travel
  • New ways to customize your ships
  • New gameplay options to further adjust difficulty
  • Official mod support with the launch of Creations
  • Our first story expansion, Shattered Space

Read more details ...

Read more External link →

12 Dec

Hey everyone, first, we read all the feedback here and greatly appreciate it and all the time and thought you put into the game. This small update was to mostly address the “pet-asteroid" so many asked about following our last larger update, and we wanted to get that out before the holiday.

We’ve been hard at work on many of the issues you’ve posted, and expect an update early next year that will include a large number of “in-progress” quest fixes as well as FSR3 and XeSS. Though we fixed several quest issues from occurring, in-progress quest fixes are much harder to fix and we’ve built a new system to correct those without you having to roll back your save.

We’re also hard at work on many of new features you asked for, from city maps, to mod support, to all new ways of traveling (stay tuned!). These will be rolling out with a regular cadence of fixes and updates we expect to have roughly every six weeks. If something can be done in a smaller hotfix in between (like...

Read more

09 Oct

A new update has been released for Starfield on all platforms. This update includes changes to Settings that allow for players to adjust their FOV as well as some other performance and stability improvements.

Thank you so much for your continued feedback and support of Starfield and we look forward to a future with you on this journey.

Starfield 1.7.36 Update - Fixes and Improvements

General

  • FOV: Sliders are now available in Settings that allow players using first person or third person to adjust their FOV.

Performance and Stability

  • [PC ONLY] Improved stability for Intel Arc GPUs.
  • Various additional stability and performance improvements.

Quest

  • Echoes of the Past: Addressed an issue where tunneling creatures could pick a location that would prevent progression.
External link →

25 Sep

A small update has gone out for Starfield on Xbox Series X|S, Microsoft Store, and Steam. This update addresses some issues with performance and stability as well as a few general gameplay issues. We are continuing to work on a larger update that will add features and improvements that we noted in our last update notes. Thank you so much...

Read more External link →

13 Sep

First, an enormous thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the game. We’re also reading all your great feedback on what you’d like to see improved or added to the game. This is a game we’ll be supporting for years and years to come, so please keep all the feedback coming! Even if we don’t get to your requests immediately, we’d love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for.

This first update is a small hotfix targeted at the few top issues were are seeing. After that, expect a regular interval of updates that have top community requested features including:

  • Brightness and Contrast controls
  • HDR Calibration Menu
  • FOV Slider
  • Nvidia DLSS Support (PC)
  • 32:9 Ultrawide Monitor Support (PC)
  • ...
Read more External link →