almost 4 years ago - El Oshcuro - Direct link
Over the last four weeks, the Stationeers crew has been cranking the wheels and whirling the levers on two long-awaited systems: liquid water and hydration, and we’re super excited to reveal what we’ve done, and where it’s all going...



This update sees a big content drop, too, with two new tutorials, a wind power generation system, a fresh set of pressure and temperature resistant tools, trader tweaks, a new planet (welcome to Venus, kids) plus a pile of audio improvements, bug fixes, tweaks and all-round improvements.

It’s been one of our biggest months yet, so come dive in!



Liquids
We’ve been planning a liquid refactor for a long time: and separating out gas and liquids opens the door to lots more possibilities in the future!

The TL;DR: liquids can currently only exist in liquid pipe networks and devices. We’re going to be developing the system, but for now, note that water is deleted when outside the liquid system - it cannot exist in a world atmosphere.

We’ve also added a heap of new liquid-specific variants of gas devices (we’ve aimed to hit the essentials, with more to come), as well as new devices like the ice crusher for turning ices into liquids and gases, and reworkings of devices like the H2 Combustor and Electrolyzer to be more faithful to thermodynamics. We’ll be adding more as we progress, and if you’ve got any questions, head for the Stationpedia or jump into Discord[discord.gg] with us.

We’re conscious it’ll switch up the game for a lot of people. So as we shift over, we’ve tried to make it as smooth as possible for you, but we know there’ll be some speed bumps. Thanks for bearing with us.

Hydration


Stationeers’ survival mechanics have seen a bit of love recently, with storms and new planets, but we felt there was a real thirst for more. To quench this desire, we have added hydration to your characters. Much like hunger, your hydration progressively drops over time, with the rate depending on difficulty, heat and movement. Fact: a dehydrated character is not a happy character.

Alongside the hydration mechanic, you will now find water bottles in your starter kits! Use these wisely as they only hold a limited amount. Once emptied they can be refilled using the water bottle filling structure, which integrates with the new liquid system.

If you run out of breathable atmosphere, nutrition or hydration – expect to die. Quit dilly dallying and go find some ice!

(Note: hunger settings in the menu control both hydration and hunger systems)

Content
As well as a host of liquid device variants (pipes, valves, canisters, tanks, connectors...), we’ve added a new suite of new tools for working in high-temperature environments, and shiny new tutorials for Alloy Smelting and Hydroponics.

Also, check out the big new wind turbines (spoiler: during storms, they make a LOT of power), take a walk on Venus (see below), and listen for the new efforts designed by our resident audio mastermind.



A NEW PLANET
Community member SunRazor has been a force in our Discord for a long time. He’s also a passionate creator of realistic planets. With great generosity, he has contributed his version of Venus to the base game.

Venus is a harsh, hot, dry place. We’ll be watching community feedback carefully over the next month to see how players get on with it, and what suggestions they might have.



If you’ve got feedback, jump into Discord[discord.gg] and talk to us about it.

https://store.steampowered.com/app/544550/Stationeers/

Version 0.2.2765.13581
Code
  • Added minimum combustion pressure of 10kPa to prevent fractional atmospheres from creating fire.
  • Added Liquid outputs to Furnace, Advanced Furnace.
  • Added OnItemAddedtoMicrowave event for tutorials and scenarios.
  • Added OnConsume Event for tutorials and scenarios.
  • Changed Weather no longer re-calculates pathing every frame. Now only re-calculates when needed. This should improve performance during weather events.
  • Changed GlassDoor idle power draw to 10 to be in-line with composite door idle power usage.
  • Depreciated Loulan World. This will no longer show on the New Game menu. It can be re-enabled though the worldsettings.xml by setting `IsDepreciated` to false.
  • Fixed error on OnGasDisplayObjectSelected Event causing it to not appear in build.
  • Removed world water visualizer, now that there will not longer be any water in world atmospheres.
  • Updated OnDynamicHashThingParentChange to utilize a new model that can count how many times the action has been completed successfully.
Content
  • Added the Liquid Regulator Kit recipe to the Pipe Bender. The cost is the same as the original.
  • Added Liquid versions for Pipes, Connectors, Volume Pump, Canisters and many more atmospheric devices.
  • Added Feature which changes the Application Window Name after startup to "Stationeers ‘’’Version Number'".
  • Added Hydration, much like the hunger mechanic you had better keep an eye on your hydration level.
  • Added the Water Bottle Item that can be used to rehydrate yourself.
  • Added the Water Bottle Filler Structure, used to fill empty water bottles.
  • Added Ice Crusher: Crushes Ice into its gas/liquid form.
  • Added new MKII variants of the originals tools - Wrench, Crowbar, WireCutters, Drill, Screwdriver, Angle Grinder, Arc Welder, Mining Drill and the Duct Tape. These new MKII Variants are more durable at withstanding higher temperatures.
  • Added new loading screen for Venus.
  • Added new Wind Turbine variant which can generate power during the day given the planets pressure and wind strength. This can generate up to 500W in normal conditions and up to 10,000W during a Storm. This can be crafted in the Electronics Printer using the 'Kit (Wind Turbine)'.
  • Added Venus blurb to english.xml for menu.
  • Added new world Venus. This is the first pass on this planet (Credits: SunRazor. Originally his design with edits on our end).
  • Added new build stage for the Computer. This requires a Screwdriver to complete the new build stage. Existing worlds will have the computer already in the final build stage.
  • Added a Import / Export category to the homepage of the Stationpedia.
  • Changed Pipe Network System to separate Liquids from Gases.
  • Changed Things to automatically convert to their liquid versions where appropriate when loading games saved prior to this change. IMPORTANT : Most structures no longer accept liquid connections. This will mostly disrupt heat distribution systems.
  • Changed H2Combustor to be in line with normal atmosphere combustion. IMPORTANT : It will now generate a lot of heat (similar to fires). H2Combustor will now takes fuel mix ratios into account.
  • Changed ElectrolysisMachine. Now uses electricity to add back the energy lost during combustion. This means that hot water electrolyses more quickly, and electrolysis overall is much slower.
  • Removed all Water Filter recipes.
  • Updated Missions to be support delays between mission stages using the StageLoadDelay parameter.
  • Updated Split stack event to differentiate between split one and split half.
  • Updated OnDynamicHashThingParentChange event to support an optional quantity parameter.
Fixes
  • Added extra feedback on the Furnace, when the reagent mixture inside can be successfully turned into an ingot, the activate button will turn green.
  • Added the Liquid Volume Pump Kit recipe to the Pipe Bender. The cost is the same as the original.
  • Added the Liquid Canister Smart recipe to the Pipe Bender. The cost is the same as the original.
  • Added ability to craft the new MK2 Tools under the Tool Manufacturer. The new recipes require a MK2 Manufacturer.
  • Added Connection helper icons for liquid connections when placing structures.
  • Adjusted the Advanced Tablet to inherit the MK2 temperature values.
  • Adjusted the Heavy Drill to inherit the MK2 temperature values.
  • Adjusted existing MKI tools Autoignition Temperatures to 523K.
  • Changed the Lava Level on Venus, it's now lower.
  • Changed the Ice's mineable spawn rate on Venus.
  • Changed the Storm frequency on Venus to be lower in duration and more time between each storm.
  • Changed tutorial Advanced menu tab to Legacy/Advanced.
  • Changed World Atmospheres to no longer contain Water. Releasing water into the Atmosphere causes it to be destroyed.
  • Changed Connections to liquid where appropriate for H2 Combustor, Electrolyzer and Hydroponics.
  • Fixed Flare, WeldingTorch, Grenade or Dynamite causing the entire world atmosphere to be permanently ignited (thus causing items outside to catch fire at their much lower FlashPoint Temperature (100degrees Celsius for most things) rather than their Autoignition temperature (300degrees Celsius for most things). Things will now only burn at their Flashpoint Temperature when in the same grid square as an ignition source.
  • Fixed stacker not displaying the contents of its slot.
  • Fixed Tutorials and Scenarios causing an error when reaching the end of them.
  • Fixed Valve kit correctly creates a gas valve not a liquid valve.
  • Fixed Stacker being difficult to create with Research turned on.
  • Fixed Wind Turbine animations not syncing on Clients.
  • Fixed Error when respawning after dying by explosion.
  • Fixed volume pump not moving water.
  • Fixed a null reference error in tutorials and scenarios where the furnace cursor is used.
  • Fixed Gas Canisters in the Rocket Cargo not loading any atmosphere into them after travel.
  • Fixed harvested plants spawning inside of their growing locations, they now spawn in front of the player.
  • Fixed On stack split event trigger reliability.
  • Fixed logic gen hash opening a UI Window for all users on the server, it now operates as expected opening for the client that interacted.
  • Fixed logic not being able to turn off the Activate Logic value on Devices.
  • Fixed Incorrect render distance on Weather station.
  • Fixed duplicate entries appearing in the Import Export category on the Stationpedia.
  • Fixed a null reference error on the GasDisplay circuit board.
  • Fixed smelting of ingots while releasing gas in the advanced furnace causing the temperature to increase while volume remaining the same. Now volume decreases alongside temperature.
  • Fixed Authoring Tool taking damage from Temperature.
  • Fixed global atmosphere leaking into a room on load through a fully enclosed, partially constructed, frame.
  • Fixed Computer causing errors when clients join game when a motherboard is inserted.
  • Fixed a duplicate key breaking tutorial localisation.
  • Fixed Silo quantity not updating on clients and instead always showing it was empty (Tooltip displayed zero).
  • Fixed Reinforced SolarPanel Angled not generating power.
  • Fixed Death hole in Tutorial 02 Construction.
  • Fixed fog color in storm on clients not being set correctly. Clients should now see a white fog rather than brown on Europa.
  • Fixed null exception when converting saves that have research machines to the new liquid system.
  • Fixed Upright Wind Turbine not orientating around the center of the structure.
  • Fixed digging around structures embedded in terrain causing atmosphere implosions
  • Fixed atmospheres around structures embedded in terrain heating up too much, causing tank explosions.
  • Fixed null upon opening Logic generator hash on dedicated server. A known issue is it opening the window on all clients.
  • Fixed Weather Stations first build stage being invisible.
  • Fixed Command Module Lander having invisible collisions outside the model.
  • Fixed Screen fade out breaking at the end of tutorials and scenarios when the rocket is launched.
  • Fixed some Insulated pipes were using non-insulated pipe meshes when they had burst.
  • Fixed Rover sitting on top of the spawn point causing the player to be instantly crushed on spawn in some cases.
  • Updated the Satellite Dish Model to ensure the arrows reflect the function of the dials when rotating the dish.
  • Updated Venus new world button.
  • Updated MainThreadDispatcher to check if the actions target is valid before invoking it.
  • Updated frame rate limiter to default maximum framerate at 60.
  • Updated Upright Wind Turbine which will now take into account the worlds pressure among other factors to generate power when a storm is not active.
  • Updated OnFurnaceOpened tutorial/scenario event to take an additional parameter for opened or closed.
  • Updated OnInternalPressure event with a new mode that can detect when the atmosphere is below a target value.
UX
  • Added feedback for when something is copied on the Stationpedia.
  • Added the temperature in Celsius along side the Kelvin temperature in the Stationpedia.
  • Changed Dirt Canister to be able to be placed in any slot in the mining belt. Changed the dirt canister slot to a regular ore slot.
  • Changed tutorial order. Gas Mixing 05 is now Gas Mixing 07.
  • Updated the UI used when contacting Traders via computer, it now displays all errors in an easier format. This is a first pass.
  • Updated many of the Stationpedia headers/titles to be localizable.
Audio
  • Added Breathing Toxic air sounds.
  • Added sounds to Big Wind Turbine.
  • Added sounds to weather station.
  • Added ambient sound to Venus.
  • Added Constructing sounds for GasTankStorage.
  • Added PipeValve Sounds (previously used default switch sound).
  • Added Female breathing sounds + efforts.
  • Fixed Volume of chuteBin sounds to high.
  • Fixed wind turbine sound now matches rotation speed.
  • Fixed AudioDropout issues in storm caused by large numbers of the same device.
  • Fixed Breathing audio not playing when loading a saved game (only played when a new game was started).
  • Reduced the amount of wind noise from global wind.





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