over 1 year
ago -
Rocket
-
Direct link
Round based play is something we have wanted to do, given the games inspiration from SS13. We realized though we needed to overcome a number of hurdles before we could look at round based play, particularly performance in terms of size of bases as well as multiplayer.
The old multiplayer system was heavily coupled with Unity (the game engine) making it difficult for player avatars to be separated from the players connection. Additionally, the game suffered performance issues in medium or large bases especially with more than three players.
With the new multiplayer system and our further performance improvements there are many less obstacles in the way of what is needed to run public servers and the like.
That unfortunately doesn’t mean we will be rushing straight to these features. We have been methodically going through core features and redoing them with a consistent vision of how we see the game, given what is possible.
Certainly I can see us in the future providing some of what is needed to support this.
The old multiplayer system was heavily coupled with Unity (the game engine) making it difficult for player avatars to be separated from the players connection. Additionally, the game suffered performance issues in medium or large bases especially with more than three players.
With the new multiplayer system and our further performance improvements there are many less obstacles in the way of what is needed to run public servers and the like.
That unfortunately doesn’t mean we will be rushing straight to these features. We have been methodically going through core features and redoing them with a consistent vision of how we see the game, given what is possible.
Certainly I can see us in the future providing some of what is needed to support this.