5 months ago - Rocket - Direct link
I wanted to make these changes but they are extremely complicated as the ambient light affects a lot of other things, and the storm system currently has control of ambient light levels so that will need to be replaced. I do plan on replacing that, but it is a lot of work so there is no timetable for it.

While those seem like small changes they are actually very complex changes in code, and will require the rewriting of several pretty significant systems to do so. As it was it took me two months to get what we have working as I had to change a lot of systems.

Certainly though, it is possible and we do plan to redo the weather (storms) system and try at will allow us to have other systems layer in on ambient light levels, allowing us to blend occultations better
5 months ago - Rocket - Direct link
The game uses Unity as an engine. The ambient light is RGB with float values.

What I was saying above is that part of our code, the weather system, currently completely controls that.

This isn’t a problem of lack of imagination, we know exactly how we would do it. But it requires decoupling from the weather manager setting it each frame. It is a tightly coupled system that needs to be uncoupled.

Again to try really labour the point. It’s not a matter of “how would we do it”. It is a matter of actually finding the time to do it. We already have plans to redo the weather system anyway, so it would be looked at then as a possibility.