over 1 year ago - Rocket - Direct link
The art style, as noted, was heavily driven by pragmatism in terms of ease to create content and performance. If I was doing the project again, I would actually probably go further with reducing the complexity of the art assets - so performance and scaling would be even better. Wouldn't necessarily mean *more* cartoony, though. Just a lot less complexity. This would allow more simulation, more scale, and better lighting and effects. Maybe even then VR would become an option also.