A lot of great feedback in here and in the comments, thanks for posting it!
Ultimately, I think the market you describe is a fairly niche one. Not base building in general, but people who want to engage with systems like automation (through either logic chips or IC code) that relies entirely on the player to _want_ to do it. There is not (currently) a need to.
As far as the immediate future of Stationeers goes, we're looking at adding a mechanism to gate progression. The game has grown now to well over 300 structures and items and can be very overwhelming to players both new and old. We need to be able to drip-feed these to players so we're not giving them too many tools at once so they can learn the incremental improvements of each one in some more linear fashion. This will hopefully let us introduce the game to a broader range of players and slowly draw them enough to demonstrate that they may actually enjoy simply engaging with a system like logic automation and be happy with creating something awesome.
Further down the line hopefully we'll be able to pull in a reason to actually encourage and reward efficient automated systems, or those with automated safety measures and redundancy to push the reasoning beyond simply that drive to 'make something cool'.