over 3 years ago - ann-charlotte.mork - Direct link
Hello everyone!

Today we’re back with another exciting dev diary to talk about a new feature in the upcoming Nemesis expansion for Stellaris.

https://www.youtube.com/watch?v=UfBJjAhaJXw&feature=emb_title

For far too long has the galaxy remained safe from player hands. In fact, more often than not, the player has needed to be the defender of said galaxy. No more! Finally has your time come to become the crisis!

Becoming the Crisis
Your first step towards becoming the biggest threat to the continued existence of the galaxy is to pick the associated ascension perk. You need to have 2 other Ascension Perks unlocked before you can select Become the Crisis. The Ascension Perk is available to most types of empires, but xenophiles, pacifists and rogue servitors are unable to have the color purple as their favorite.

There is no limit to the number of players that can pick it, but the AI will be less likely to do so if there is another empire that already has it.



Donning the purple, the Stellaris way.​

Upon picking the Ascension Perk, your path of destruction has begun. You will forfeit other opportunities to focus on your newfound goals.

Becoming more menacing
As soon as you have chosen to Become the Crisis, you get access to a new UI tab where you can see your current crisis perks, and menace objectives.



Work in progress. Names or descriptions may not be final.​

As you perform certain evil deeds, you’ll be rewarded with Menace. Some of these are rewarded upon reaching an objective, while others are rewarded over time while certain conditions are met (such as having a vassal).

To reach the next Crisis Level you will need a certain amount of Menace, and you will also need to finish a special project to take you to the next level. You will need to repeat the process of gaining more Menace and finishing a special project 4 times before you can reach the final Crisis Level.


Finishing the 1st special project, which takes you to Crisis Level 2.​

Crisis Perks
Each Crisis Level unlocks certain Crisis Perks, which can unlock bonuses or new types of ships. As you become more menacing, you’ll also become more powerful through these perks.




A crisis needs to keep its options open.




Some of these ships cost minerals to build. Crazy concept, isn’t it?

You can unlock the following ships:
  • Menacing Corvette
  • Menacing Destroyer
  • Asteroid Cruiser
  • Star-Eater
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The further you progress, the more interesting things start to become.

Existential Crisis
The final level for the crisis is no mere label, as you will be able to threaten the very existence of the galaxy.



As the final level is unlocked, an Aetherophasic Engine Frame appears in your capital system. The frame requires a lot of dark matter to upgrade, and upgrading is something that you definitely want to do. Other empires may be less happy about the outcome.



Getting such a large amount of dark matter is no easy task, so a special gathering device has to be used – let us present the Star-Eater. Star-Eaters do exactly what it sounds like – they eat stars.


Behold! A large dark matter deposit.​
Your new goal as a crisis is now to gather as much dark matter as you can, so that you can upgrade your Aetherophasic Engine. The stars are now your fuel towards a different future.

Should you succeed, everyone else will lose.

The galactic community will also get their own tools to try to stop you, which is something we’ll dive deeper into next week


over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/3019070055352014405]here[/url].