PDX_ladydzra

PDX_ladydzra



Post

by Eladrin

Hello everybody!

The 3.12.1 "Andromeda" release with The Machine Age has gone well, but we have some more bugfixes and stability improvements that didn't quite make it into the release version.

Since this is a holiday-shortened week in Sweden, we won't be releasing these to the live build until next Thursday. In the interim I've asked the team to put up a Steam Open Beta using the stellaris_test branch with the following changes:


3.12.2 "ANDROMEDA" OPEN BETA RELEASE NOTES Bugfixes
  • Added additional checks to prevent fully virtual pops from being created on the lathe
  • Fix for Hive Mind background unaligned
  • Fixed Sectors released by Individualist Machines having the wrong ethics
  • Fixed virtual pops sometimes being created while ...
Read more

02 May

Post

by Eladrin

Hello everyone!

It is almost time to upgrade our existence. The Machine Age is coming.

Here are the preliminary release notes:

The Machine Age Expansion Features​ The Machine Age[pdxint.at] contains:
Read more

25 Apr

Post

by Eladrin

Hello everyone!

Today the art team will show you some of the amazing stuff coming in The Machine Age[pdxint.at] on May 7th. It's available for pre-purchase now, on its own or as part of Stellaris: Season 08[pdxint.at].

I'll turn it straight over to them!

The Art of the Machine... Read more

18 Apr

Post

by Eladrin

Hello again!

The Machine Age will be arriving on Tuesday, May 7th, and is available for pre-purchase on its own or as part of ... Read more

11 Apr

Post

by PDX-Loke

Hello!

Our latest and greatest patch, 3.11.3, is now live and ready for download.

You will recognize this changelog from that of the open beta we made available a few weeks back, just one more crash fix has been included.

Please find the patch notes below.

STELLARIS 3.11.3 "ERIDANUS" PATCH NOTES Improvement
  • The Plasmic trait can now be removed from species if you want to clean up your species tab.
Bugfixes
  • Fixed global ship designs country type restriction so awakened empires are not allowed to use ai transports
  • Fixed refugees happening every day instead of every 90-180 days
  • Fixed secondary species in random empires not having a habitability trait.
  • Fixed the Abandoned Gateway event n...
Read more

04 Apr

Post

by Eladrin

Hello Stellaris Cube-munity!

Today’s dev diary looks at the civics and “kilostructures” in The Machine Age, as well as looking at a 3.12 “Andromeda” feature - Auto-Modding.

As with all of our previews, some of this is still in development, so there are still some placeholder icons and some details may still change before release. (Which is good, since it lets us incorporate some of your feedback.)
The Civics of The Machine Age​

Let’s go through each of the new civics that are coming in The Machine Age in detail.

Guided Sapience civics​
The Guided Sapience civics focus on coexistence with natural or created pre-sapient species and the environment around them. Their homeworld ... Read more

28 Mar

Post

by Eladrin

Hello again!

Today we’re looking at some general gameplay changes being made to Machine Empires, Individualistic Machines, and the new Machine Ascension Paths. Some of these still include placeholder assets, and values will continue being adjusted until release.

Take it away, @Gruntsatwork[forum.paradoxplaza.com].

Machine and Synthetic Gameplay Changes​ History Traits​
One of the first things you’ll find in The Machine Age when creating a Machine empire are the history traits we’ve added for Machine ... Read more

21 Mar

Post

by Eladrin

Hello everybody!

Today, we’ll go through the three Origins, Ascension Situations, and advanced government Authorities in The Machine Age expansion.

The Cybernetic Creed​ Rejoice, for the The Machine Age beckons!

It's your digital prophet, Gatekeeper, dialing in to decode the mysteries of The Machine Age's upcoming Origins.

Embarking first on our divine odyssey of silicon and the soul, I will introduce you to Cybernetic Creed, a spiritualist fast track to Cybernetics. Your spiritualist pops and leaders will start with the Ritualist Cybernetics Trait, representing your people's long dedication to attempting the perfect fusion of flesh and steel.


... Read more

12 Mar

Post

by PDX-Loke

Hello,

Our latest patch is now live and ready for download, fixing most but not yet all of the issues reported from the 'Eridanus' release last week.

Please find the patch notes below.

STELLARIS 3.11.2 PATCH NOTES
Balance

  • The Opener for Domination now gives +5% Worker Output and +5% Slave Output instead of +10% Slave Output so Egalitarians and Xenophiles aren’t sad.
  • Versatility Operational Proxies now gives +1 Unity production to Maintenance Drones so that Rogue Servitors aren't left out.
  • Decreased the cost to study (-25%) and pacify (-40%) space fauna.

Bugfixes
  • Ensure dead leaders are properly removed from their location so that new leaders can replace them.
  • Fixed Federation...
Read more

07 Mar

Post

by Eladrin

Hi everyone!

Today we’ll be taking a look at the state of the game, the upcoming 3.11.2 patch, talk about the Subscription FAQ, look at the Q&A transcript, and give a taste of what’s next.

Let’s get to it.

State of the Game​ The Stellaris 3.11.1 “Eridanus” update was released last week, and I’m happy to say that the build appears quite stable crash-wise.

The number of crash reports is very low for a release, with approximately 90% of the ones we are getting being due to mods that haven’t been updated. Of these, more than half are specifically related to mods that affect the Galaxy Settings screen. Metrics so far show that Multiplayer seems to be significantly more stable than 3.10.4 as well, though an issue has been raised regarding observer mode causing major performance issues in multiplayer that we're cur... Read more

27 Feb

Post

by PDX-Loke

Hello fellow stargazers,

The 3.11.1 patch is now live and available for download.

Please find the changelog below.

Enjoy!

3.11.1 “ERIDANUS” CUSTODIAN UPDATE RELEASE NOTES
Feature
  • Difficulty Adjusted Technology Costs slider added to galaxy generation. This slider adjusts technology costs based on tier and game difficulty.

Improvements
  • Added notification message when new pop settles in zeya (Gaia planet in azilash)
  • Added the Seedom system.
  • Allowed conversion between Sovereign Guardianship and Corporate Protectorate civics
  • Dimensional Locks now forbid access to countries without communications
  • Every participant in a war now gets a truce with the others after it e...
Read more

22 Feb

Post

by Eladrin

Hello everyone!

We’ve hit our code freeze, so barring unforeseen circumstances, the 3.11 “Eridanus” update will be released next Tuesday, on February 27th.
Preliminary Release Notes​ As promised, here are the preliminary release notes. Release Notes prefaced with a ¤ symbol had community involvement from our modders, and I’ve placed changes that have been merged since last week’s dev diary at the end of each section and marked them with a §.

3.11 “ERIDANUS” CUSTODIAN UPDATE PRELIMINARY RELEASE NOTES
Feature​
  • Difficulty Adjusted Technology Costs slider added to galaxy generation. This slider adjusts technology costs based on tier and game difficulty.

Improvements
  • Added notification message when new pop settles in zeya (Gaia planet in azilash...
Read more

15 Feb

Post

by Eladrin

Hi everyone!

Last week we went over some Community fixes that we are incorporating in the 3.11 “Eridanus” update. Today we’ll be looking at some of the changes the Custodians have been up to. This is not an exhaustive list as while we’re rapidly approaching Code Freeze, it hasn’t hit quite yet so bugs are still being worked on.
Bugs, Balance, and Polish​ As I’ve mentioned previously, for the Eridanus update we focused mostly on bugfixing and polish.

3.11 “ERIDANUS” CUSTODIAN UPDATE NOTES (EXCLUDING COMMUNITY FIXES)
Feature​
  • Difficulty Adjusted Technology Costs slider added to galaxy generation. This slider adjusts technology costs based on tier and game difficulty.
Improvements
  • Added notification message when new pop settles in zeya (Gaia pla...
Read more

08 Feb

Post

by Eladrin

Hi all!

When we first announced the 3.11 “Eridanus” update, we mentioned that for the patch the Custodian team would be largely focused on fixing bugs rather than new features. As part of this initiative, PDS_Iggy reached out to some community modders and incorporated some of their fixes into the base game. I wanted to spend today highlighting their contributions.
Community Fixes ​
Some changes from these mods are being partially incorporated into the base game in the 3.11 “Eridanus” update:

Ariphaos Unofficial Patch
Developed by Ariphaos with assistance from Fireprince, and incorporates multiple other mods:​
  • Risa's Unofficial Patch by Risa
  • Bug Fixes by alexrider903
  • Bugfixes by ECHO
  • Community Flash Patch by Roverstorm
  • ...
Read more

05 Feb

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
We haven't yet announced the release date for the 3.11 update.

01 Feb

Post

by Eladrin

Hello everyone!

It’s been two weeks, so let’s get straight into the good stuff.
Summary of Results​ Much like the first Technology Open Beta, very experienced players formed the bulk of respondents. This time it was closer to 72% of responses coming from players with over 1,000 hours in game. (Only 1.4% said they had less than 300 hours in Stellaris, so the survey skewed very much towards our most passionate players.) Thank you all for your feedback and help.

This time, a majority of players rated technology progress as “just right”, with the remainder almost perfectly evenly split between it being too fast or too slow, with a majority consensus that the changes were beneficial overall.

Many players missed the breakthrough technologies and the general opinion tended to lean towards us pulling back a little too fa... Read more

18 Jan

Post

by Eladrin

Hello everyone!

I hope that you all had a pleasant holiday season, and want to start off by thanking everyone that submitted feedback regarding the Technology Open Beta. That data we gained from these experiments was invaluable, so let’s get right into it.
Summary of Results​ As expected, the players that responded to the survey were overwhelmingly passionate players that have a ton of experience with the game. Nearly 70% of responses come from players that have over 1,000 hours played in the game. This is somewhat natural for an opt-in beta over the holidays with an intimidating feedback form, so I wanted to thank you all again for filling it out.

There was a strong consensus around the military changes (ship cost and upkeep), so we’ll likely be keeping those mostly as-is.

The technology changes were naturally more con... Read more

11 Jan

Post
Hello Stellaris Community!

We're proud to announce that #MODJAM2024 is available now! Get it here[pdxint.at]!



Now's the time where the Community gets to step in, and vote for your favorite submission. Vote for your favorite #MODJAM2024 Legendary Leaders here[pdxint.at]... Read more
Post
by MrFreake

Hello Stellaris Community!

I have to start off by saying how proud I am of all the participants this year. This year saw the most signups for Mod Jam we've ever had, the most design documents submitted, and (I think) the most final submissions. The modders have really put their all into these contributions, and I think they've turned out fantastic. I can't wait to see what you all think!

The Mod Jam mod will release today around 5 PM CET! You can subscribe to the workshop mod now, and get this new content as soon as it becomes available!

Today we're going to be talking about the final 11 submissions that haven't been seen, so without further ado:
Vizierch Raffar by ... Read more

04 Jan

Post
Hello Stellaris Community!

We’re back with another update on our annual Modder event: #MODJAM2024! Today is feature freeze for the Mod Jam. Essentially, Modders will have until 5 PM CET today to submit a feature-complete version of their submission.

It’s important to note at this stage, that not everything will work correctly. Modders still have another week to bugfix and polish their submissions. Would you like to help our modders test their submissions? Join us on Discord[discord.gg]! Join the Discord, get the PC role, and then look for the #help-test-the-mod-jam channel.

Later today or early tomorrow, we will be posting a link in that section of our Discord so the Communit... Read more