Stellaris

Stellaris Dev Tracker



Yesterday

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/3058484796439415133]here[/url].
Hello Stellaris Community!

We would like to start off by saying thank you to everyone for your patience and feedback on the 3.0.3 Open Beta! We received a great deal of feedback from the Community, and, as we said we would, we’ve incorporated this feedback into our development plans moving forward.

This open beta contains some missing and inaccurate localisations for non-English languages. These localisations are coming, but we feel it is important to get an updated beta out to our players for additional feedback as soon as possible. We apologize for any inconvenience.

You can opt-in to the beta by right clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop down.

One of the key pieces of feedback we received from the community was that the number of jobs was currently too high for the number of pops in the galaxy, and we agree. As such we have updated the job counts on a number of buildings and districts, i... Read more

06 May

Post
    /u/ on Steam - Thread - Direct
: Vous trouverez les informations sur cet évènement sur la [url=https://steamcommunity.com/ogg/281990/announcements/detail/3058484796436479930]page d'annonce[/url].
Hi everyone!

Thanks for the tremendous participation within the 3.0.3 beta branch and for all of the feedback that you've been providing.

For those that are interested in joining the beta, you have to manually opt in to access it. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch.

This week we'll be talking about some more changes that we're planning on pushing in the near future to the 3.0.3 beta branch concerning further balance updates, AI, and more. These are highlights of some of the things that will be in the full patch notes and not intended to be a comprehensive list.

Bug Fixes and Further Balance Updates
From fixes to the end of the Cybrex precursor chain to correcting edict deactivation costs, we've fixed a number of issues that you've found and reported during the beta. Thank you for reporting things in the ... Read more

04 May

.

Comment
    PDX_Moderator_2 on Steam Forums - Thread - Direct
Originally posted by Pury:
Originally posted by 8Bitaccent:
I appreciate the sentiment. I do my best not to be rude to people, but when they come at me I don't hit the breaks. Sorry for insulting you.

Honestly this was a good reminder of why I never post on forums. Just gonna unsub from the discussion and let it fall off the page.

Again, my bad. After a day of work, the tireness is charging it's cost.

Glad you two could sort it out. From all the terrible threads and posts I have to see on the forum, it is nice to see tw... Read more

03 May


30 Apr


29 Apr

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/3038217963778645595]here[/url].
Hello Stellaris Community!

We’re pleased to announce the Stellaris 3.0.3 Open Beta is Now Live. This open beta includes changes to the new population growth system introduced in 3.0.1, to address some of the concerns raised by players about the population growth mid to late game.

To opt-in to the open beta branch, right click Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop down.
Please leave your feedback on these new changes in the the Pop Growth Feedback Megathread here[forum.paradoxplaza.com]

We are always looking for feedback from our Community, and regularly incorporate community feedback into our future development plans.

We hope you’re enjoying Nemesis, and thank you for your pa... Read more

28 Apr

Comment
pmchem said: ya'll know I'm gonna test the AI if anything related to AI is mentioned in the notes.

Is the AI worse now?

I have played 3 games now on 3.0 and in my opinion, the AI falls off a cliff harder and faster now than ever before. Does anyone else notice this? ...
Read more
Hello Stellaris Community!

We’ve seen a number of your reports regarding the pop growth mechanics included in the 3.0 Update. We’ve been reviewing this feedback, and including it in our post-launch support for 3.0.

Here’s how we’ve decided to handle it:
This week (date to be confirmed) we will be publishing an open beta that includes a revision of some of the population growth changes. The objective behind the changes introduced in the 3.0.3 Open Beta is to address some of the concerns raised by the community regarding mid and late game population growth.


When the open beta branch goes live, you can opt-in to the beta by right clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop down.

We will do a further post when this branch becomes available. We are committed to gathering additional feedback and will consider incorporating this feedback into our development moving forward.

We hope you’re enjo... Read more



devtrackers.gg