Stellaris

Stellaris Dev Tracker




Yesterday

Post
by Eladrin

Hi everyone!

This week we’re looking more at the economic changes of the Stellaris 4.0 ‘Phoenix’ update, and how we’re going to update the Planet UI to work with them.

As this is all still in development, things are still subject to change, and I’m going to be using a lot of the UX Design Mockups in this dev diary. The final versions will not match these work-in-progress designs precisely. The Open Beta will definitely not be at these polish levels. Also be aware that numbers on these mockups are all placeholders meant to help the rest of the team get the layout right, so things like the Pop Counts or Production numbers aren’t accurate.

Planets - Districts - Zones - Buildings - Jobs​ As mentioned last week, one of the fundamental changes we’re making to the economy behind the scenes is that planets are now the s... Read more

17 Feb

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Could you file a bug report so I can pass along to our team, please?

https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/

Thanks!

13 Feb

Post

by Eladrin

Hello everyone!

This week we’re going to look at the upcoming changes to Pops in the Stellaris 4.0 ‘Phoenix’ update.

Last week I said we might also look at the Planet UI, but I’m going to save that until next week since there’s quite a bit to cover here (especially if you’re into the technical details), and I’d rather not split the feedback.

Pop Groups and Workforce​ As mentioned in Dev Diary 366[forum.paradoxplaza.com], the Pop and Jobs system introduced in... Read more

06 Feb

Post

by Eladrin

Hello everyone!

Today we’re going to take a glance at the Trade and Logistics changes coming in the Stellaris 4.0 ‘Phoenix’ update, then check out some new portraits.

Trade and Logistics ​
Trade as a Standard Resource​

The Trade system introduced in the Stellaris 2.2 ‘Le Guin’ update was raised as an especially frequent point of confusion for many players. UX issues around disconnected trade stations combined with some quirks of being a modifier based system (like ignoring habitability) made some of it unintuitive. The system had a major impact on performance as well, so while examining Stellaris for optimizations, we decided that we wanted to revamp the system.

In 4.0, Trade will become a standard advanced resource, generally produced in the same way as before, but will follow all of the standard rul... Read more

30 Jan

Post
Hello everyone!

Today we’re going to take a deeper look at some of the ways we’re adjusting game pacing through changes to Galaxy Generation, Message Settings, Events and Anomalies. Then we’ll take a peek at the Focus system, the Empire Timeline, and a few other changes.

Some of this has already been covered in the announcement diary, but I’ll be providing more up-to-date screenshots and more details. As this is from a build that is still in active development, there will be placeholder icons or temporary text in some of these screenshots, and all of these are still subject to change.

Pacing Adjustments Stellaris is a game with many moving parts, each of which interact with other elements to produce a complex whole. Small adjustments in one spot can have significant effects in another, and in the end there can be unexpected impact to the general pacing of the game and overall economy.
Galaxy Generation As mentioned in ... Read more

23 Jan

Post

by Eladrin

Greetings, Stellaris Community!

Last week we announced the Stellaris 4.0 ‘Phoenix’ update, today we’re going to start going through some of the changes coming in it. As mentioned before, the changes we’ll be going through in the next few dev diaries are still scorching hot on the development branch, and may change drastically before final release.

That said, the ones I’ll be talking about today have cooled off a little bit and are pretty stable at this point.

Precursor Selection​ Let’s start with a simple one that I already leaked to you back in December.

The Advanced Settings tab when you’re setting up a new game will now have a section that lets you set which Precursors are available in your galaxy.

... Read more

20 Jan

Post

Hello everyone!

We’re happy to announce that Stellaris is part of Steam’s Real-Time Strategy Fest!



From now until Monday, get up to 75% off Stellaris basegame and up to 50% off Stellaris DLCs. There’s never been a better time to get your friends into the best space grand strategy game, plus if you play with your friends in multiplayer, they can borrow your DLC for that game!



See what's on sale here:

... Read more

16 Jan

Post

by Eladrin

Happy New Year! It’s good to be back!

I want to start by welcoming all of the new Stellaris players who joined us during the Winter Sale, and to our Chinese community, which has grown so much over the last year, 欢迎光临。

Next, I want to draw your attention to several feedback threads that have been running for the past few weeks. These threads have forms you can fill out to share your thoughts.
Read more

09 Jan

Post


Hello Stellaris Community!

The devs have started trickling back into the office, and we expect to resume our regularly scheduled dev diaries next week! This means this is our final feedback post of the holiday break, but we’re ending strong with something that we know a lot of you have been wanting for a long time: factions and politics.

Internal politics is such a nebulous term, and it means many different things to different people, and we’ve discussed internally many times just what “Internal Politics” means to us. But this is our opportunity to ask:

What does internal politics mean to you?

Here’s what Eladrin said in ... Read more

08 Jan

Post
Hello Stellaris Community!

We hope you’ve all had a great holiday season, and we’re excited to see people starting to trickle back from their well-earned vacations. That means more Stellaris news is just right around the corner, with regularly scheduled dev diaries picking up in the next week or two.

But before we get too hyped over what’s coming next, we have to finish up some bookkeeping from last year. Specifically, we mentioned last year that we would be retiring Stellaris: Season 08 early in the new year. That time is now, specifically, tomorrow.

After tomorrow - around 3 PM CET - Stellaris: Season 08 will no longer be available and the content will be rolled into the Ultimate Bundle in order to make space for a new Season for 2025.

What is Stellaris: Season 08?
Stellaris: Season 08 contains all the major Stellaris releases from 2024, including The Machine Age, the Cosmic Storms Mechanical Expansion, and Grand Archive Story Pack and the ... Read more

02 Jan

Post

by MrFreake_PDX

Hello Stellaris Community!

We hope you’ve all had a great holiday season so far! We’ve collected some excellent feedback so far, with over 8000 responses to the two feedback forms to date.

If you want to leave some feedback on Pirates and Crime[docs.google.com], there’s still time! The form will be active until next Monday, after which we will close responses.

The topic for this week’s feedback form is Espionage. We’ve often talked about an espion... Read more

27 Dec

Post


Hello Stellaris Community!

We hope you all have had/are having a great holiday season! Last week’s War and War Resolution Feedback Form had over 4000 responses, and we’d like to take the time to thank you all for your feedback. There are certainly some insights to be gained from the feedback you offered, and we’re excited to see some trends emerging - and combined with the rather large sample size - we feel we have a solid amount of community feedback that can inform potential future development on War and War resolution in Stellaris.

For those of you who didn’t see last week’s feedback post, we are taking advantage of the break in dev diaries to collect feedback to inform future Stellaris development. This is not a promise or a guarantee that there will be a rework on any of these mechanics at any point, this is to collect community feedback in a cent... Read more

19 Dec

Post

by MrFreake_PDX

Hello Stellaris Community!

With the devs off on holidays, and a rare four Thursdays in a row free, we decided we would commandeer your regularly scheduled Thursday dev diary slot to gather some feedback that may help inform development at some point in the future. Here on Stellaris, we work on rather long timelines, the content for 2025 has been in-development for some time already, and while we can't wait to share those things with you, our objective here is to inform potential future development based off the topics discussed in ... Read more

12 Dec

Post

by Eladrin

Happy holidays everyone!

As is tradition, in the last dev diary of the year I like to look over what we’ve done and insert sneaky leaks about next year.

I want for nothing. My purpose is to give.​ We began 2024 with a technology open beta that ran over the holidays, which was released as the 3.11 “Eridanus” Custodian update. Since we’re planning on having another Open Beta next year, I want to point out how successful that Open Beta was, finding critical issues related to the breakthrough technologies and giving us a much better release overall. I’m hoping that next year’s Open Beta will be equally effective.

We had some really cool cinematics too.

In March, we saw the light..

... Read more

29 Nov

Comment
    Guraan on Steam Forums - Thread - Direct
Hello!
I see that you already have ironed out the details so i am just gonna link the bug report with a potential workaround:

https://forum.paradoxplaza.com/forum/threads/stellaris-following-latest-patch-the-game-seems-unable-to-see-old-savegame-or-settings-data-or-save-new-games-or-settings-circinus-v3-14-1592-3d7.1718358/post-30037129

Sorry for the inconvenience!

28 Nov

Post

by Eladrin

Hello again, Stellaris Community!

Last week we looked back at where we’ve been, and today we’re going to look at possible themes I think we might explore in the future. Like the past few dev diaries, this is one where we’re actively soliciting your thoughts.

If you haven’t had a chance to add your bit of feedback to The Vision[forum.paradoxplaza.com], you still have a couple of days left - it’s going to stay active until the end of November.

Today is the 3.14.1592 release ... Read more

27 Nov

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
We're in touch with Steam to sort this out and make Rick available for you Cube Fiends.

26 Nov

Post
Hello Stellaris Community!

We hope you’ve been enjoying the content from Stellaris: Season 08! We’re here to let you know that as of today, November 26th, Season 08 will transition from a Steam Package to a Dynamic Bundle.



What does this mean to me?
If you already own Season 08 then these changes won’t affect you or your content, and you can stop reading now and go back to loading pops into your Synaptic Lathe.

If you only purchased one or more DLCs from Stellaris: Season 08, and want to pick up the rest at a discounted price, changing to a Dynamic Bundle now allows you to do that without paying for content that you already own. If you bought them all individually, and are sad that you don’t get the Rick the Cube bonus portrait, you should also be able to claim it as part of the Season 08 Dynamic Bundle after this change.

Early... Read more

21 Nov

Post

by Eladrin

Hello, Stellaris Community!

Today we’ll start with preliminary release notes for 3.14.1592, then look back at the past at all of the changes Stellaris has gone through and summarize the feedback you all gave in the dev diary two weeks ago - The Vision[forum.paradoxplaza.com]. We’re still reading the responses to that one and will continue doing so, so if you haven’t had a chance to add your thoughts, please add them!

Preliminary Release Notes for 3.14.1592​ If all goes according t... Read more

14 Nov

Post

written by Eladrin

Hi everyone!

Today we’re going over the release notes from Tuesday, talking about the further plans for the Circinus cycle, and exploring the reaction to last week’s dev diary, The Vision[forum.paradoxplaza.com].


3.14.159 Release Notes
[expand type=details expanded=false]
We released the 3.14.159 patch on Tuesday, and these were the release notes:
Improvements
  • By popular request, greatly expanded the basement storage of th...
Read more