Stellaris

Stellaris Dev Tracker




25 Jul

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
This sounds like a mod conflict.

Can you disable your mods and see if the issue persists? If it does, you will likely need to verify your game files:
Right click Stellaris, Properties, Local files and click Verify Game files. If that doesn't resolve your issue, opening a ticket at support.paradoxplaza.com is your best bet.

Hope this helps!

18 Jul

Post


Hello everyone!

While the devs are off frolicing in the sun, we decided this is a great opportunity to highlight (mostly) community mods!



We wanted to change things up a bit this year, but we have such a hard time choosing between all the amazing mods on the workshop, so instead we made Michael~ do it. Michael has assemble... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Jun

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If you've ever wanted to have a citizen of the Stellaris universe staring at you from across the room, now's your chance!

Stellaris and Makeship have teamed up to bring this war criminal adorable Starfish Plushie to life -- but only for a limited time.


If not friend, why friend-shaped?

Get your very own Stellaris Starfish plushie on Makeship[www.makeship... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Jun

Post

by Eladrin

Stellaris is having a free weekend! Tell your friends!


Play Stellaris for free this weekend!

We’ve asked the Dev team for some tips to help new players out during their first steps out into the wondrous unknown.

Some Tips From the Devs​
  • Don't forget ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post


Dear Stellaris Fans,

Our latest and greatest version of the game, the 3.12.5 patch, is now live and available for download.

This patch brings further fixes and tweaks and wraps up our 3.12 + The Machine Age release cycle.
Please find the patch notes below.

3.12.5 PATCH NOTES
Improvement
  • Obsessional Directive empires that control a black hole now get an option for safe and secure storage for their commodities.
  • Reworked how Fallen Empires view empires trying to match their technological level. Unless you're a Scion, any FE level tech you acquire will accrue a stacking opinion penalty with them, that is doubled for the materialist Fallen Empire.
  • Added new building icons for the Sensorium and Simulation Sites and their upgrades
  • Species list will not longer...
Read more

13 Jun

Post

by Eladrin

Hello everyone!

This week the 3.12.4 hotfix (which fixed a crash related to non-latin letters in usernames) has been deployed to non-Steam platforms.

Today I’ve got a preliminary list of changes for the 3.12.5 patch, which we currently have planned for Tuesday, June 18th.

3.12.5 "ANDROMEDA" PRELIMINARY RELEASE NOTES
Improvement
  • Democratic Crusaders no longer hate Worker Coops for being Oligarchies
  • Obsessional Directive empires that control a black hole now get an option for safe and secure storage for their commodities.
  • Reworked how Fallen Empires view empires trying to match their technological level. Unless you're a Scion, any FE level tech you acquire will accrue a stacking opinion penalty with them, that is doubled for the materialist Fallen Emp...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 May

Post
Hello,

A hotfix patch is now available via Steam, addressing a crash affecting some players trying to start a new game in 3.12.3.

  • Fixed a crash where the user directory could not be accessed by the game if the file path included certain characters

Thanks for playing Stellaris, and apologies for the inconvenience!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 May

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
If you check your error.log in documents/paradox interactive/stellaris/logs/ and the last line says:
virtualfilesystem_physfs.cpp:1202]: Could not open file: settings.txt, error: permission denied

Then try this:
On the drive where Stellaris is installed (C:\ in this case), create a new folder called stellarisdata. The path to this file (in this example) should be c:\stellarisdata.

Then, on Steam, right click Stellaris, Properties and in the launch options box, add:
-userdir=C:/stellarisdata

and then load the game. After loading the game, you can move your user_empire_designs.txt and save games from documents/paradox interactive/stellaris into the new stellarisdata folder you've created
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by viirinsoftworks: Instead of a million people having to to tedious workarounds because you guys messed up your code, how about instead you have whoever's job it is fix it?

I can't even start a game, I just bought the Machine Age expansion (I have all of them now) and couldn't save even a bio empire without the game crashing. So even creating a new empire and trying to save it crashes everyone.

Such a great game just became 100% unplayable.
This issue has been added to our internal bug tracker, and will likely be addressed soon. In the meantime - if you don't want to wait for the fix - you can use my instructions above.
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Alright, after talking with someone else who was experiencing this, and poking the tech lead we have identified the issue that is likely causing this, and a potential workaround:

This issue is caused by having non-US characters in the path to the user directory, and the game fails to save to the settings.txt file and then crashes.

The workaround:
On the drive that Stellaris is installed on, create a new folder called stellarisdata (I will be using C, but just substitute whatever drive you're using). the path to this folder in my example will be C:\stellarisdata.

Then, in Steam, right click Stellaris, go to Properties, and in the launch options, add this:
-userdir=C:/stellarisdata

Then run the game, and see if the issue persists.

Hope this helps!
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Hello folks, we are seeing an increase in crashes in the crash reporter as well. Can someone who is experiencing this issue try running Steam as an admin, and see if the issue persists?
Post

by Eladrin

Hi everyone!

The 3.12.3 “Andromeda” patch was released this week, with the following changes:
3.12.3 “ANDROMEDA” RELEASE NOTES Feature
  • Added tradition agendas for Modularity, Nanotech and Virtuality
  • Some megastructures (mostly kilostructures) can now be dismantled if you have the technology to build them and are not at war.
  • Solar system tooltips now show the arc furnace and habitat potential of a system, if you meet the construction requirements for the megastructures

Improvement
  • Added heir titles to Mortal Empire and Bandit Kingdom governments
  • Added missing heir titles for Imperial governments
  • Added more character names to the Cyberpunk list
  • Added tooltips to the Transformatio...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 May

Post

by Ealdrin

Hello everybody!

Last week we released 3.12.2 to the public, and since then we’ve been working on further post release support. Today we’ll be going into some of the things we’re planning for a 3.12.3 release. Currently we’re looking at next Thursday as the tentative release date, but we’ll keep you posted.
Selected Changes and Improvements from the Changelog​ Following the deluge of feedback from the release of The Machine Age, 3.12.3 will include the following changes:
  • Selecting the “physical” path for Synthetic Ascension will unlock the advanced machine traits from the Modularity path for Machines.
  • Selecting the “virtual” path for Synthetic Ascension will unlock the Virtual Economic Policy from the Virtuality path for Machines. (Though the policy has been rebalanced.)
  • The ...
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