Stellaris

Stellaris Dev Tracker




19 Dec

Post

by MrFreake_PDX

Hello Stellaris Community!

With the devs off on holidays, and a rare four Thursdays in a row free, we decided we would commandeer your regularly scheduled Thursday dev diary slot to gather some feedback that may help inform development at some point in the future. Here on Stellaris, we work on rather long timelines, the content for 2025 has been in-development for some time already, and while we can't wait to share those things with you, our objective here is to inform potential future development based off the topics discussed in ... Read more

12 Dec

Post

by Eladrin

Happy holidays everyone!

As is tradition, in the last dev diary of the year I like to look over what we’ve done and insert sneaky leaks about next year.

I want for nothing. My purpose is to give.​ We began 2024 with a technology open beta that ran over the holidays, which was released as the 3.11 “Eridanus” Custodian update. Since we’re planning on having another Open Beta next year, I want to point out how successful that Open Beta was, finding critical issues related to the breakthrough technologies and giving us a much better release overall. I’m hoping that next year’s Open Beta will be equally effective.

We had some really cool cinematics too.

In March, we saw the light..

... Read more

29 Nov

Comment
    Guraan on Steam Forums - Thread - Direct
Hello!
I see that you already have ironed out the details so i am just gonna link the bug report with a potential workaround:

https://forum.paradoxplaza.com/forum/threads/stellaris-following-latest-patch-the-game-seems-unable-to-see-old-savegame-or-settings-data-or-save-new-games-or-settings-circinus-v3-14-1592-3d7.1718358/post-30037129

Sorry for the inconvenience!

28 Nov

Post

by Eladrin

Hello again, Stellaris Community!

Last week we looked back at where we’ve been, and today we’re going to look at possible themes I think we might explore in the future. Like the past few dev diaries, this is one where we’re actively soliciting your thoughts.

If you haven’t had a chance to add your bit of feedback to The Vision[forum.paradoxplaza.com], you still have a couple of days left - it’s going to stay active until the end of November.

Today is the 3.14.1592 release ... Read more

27 Nov

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
We're in touch with Steam to sort this out and make Rick available for you Cube Fiends.

26 Nov

Post
Hello Stellaris Community!

We hope you’ve been enjoying the content from Stellaris: Season 08! We’re here to let you know that as of today, November 26th, Season 08 will transition from a Steam Package to a Dynamic Bundle.



What does this mean to me?
If you already own Season 08 then these changes won’t affect you or your content, and you can stop reading now and go back to loading pops into your Synaptic Lathe.

If you only purchased one or more DLCs from Stellaris: Season 08, and want to pick up the rest at a discounted price, changing to a Dynamic Bundle now allows you to do that without paying for content that you already own. If you bought them all individually, and are sad that you don’t get the Rick the Cube bonus portrait, you should also be able to claim it as part of the Season 08 Dynamic Bundle after this change.

Early... Read more

21 Nov

Post

by Eladrin

Hello, Stellaris Community!

Today we’ll start with preliminary release notes for 3.14.1592, then look back at the past at all of the changes Stellaris has gone through and summarize the feedback you all gave in the dev diary two weeks ago - The Vision[forum.paradoxplaza.com]. We’re still reading the responses to that one and will continue doing so, so if you haven’t had a chance to add your thoughts, please add them!

Preliminary Release Notes for 3.14.1592​ If all goes according t... Read more

14 Nov

Post

written by Eladrin

Hi everyone!

Today we’re going over the release notes from Tuesday, talking about the further plans for the Circinus cycle, and exploring the reaction to last week’s dev diary, The Vision[forum.paradoxplaza.com].


3.14.159 Release Notes
[expand type=details expanded=false]
We released the 3.14.159 patch on Tuesday, and these were the release notes:
Improvements
  • By popular request, greatly expanded the basement storage of th...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Nov

Post

by Eladrin

Hi everyone!

Now that the Grand Archive Story Pack is out, I want to do something a little different. With 360 Stellaris Dev Diaries complete, I thought it was time to circle right back around to the beginning: what was, will be.

Stellaris Dev Diary #1 was “The Vision[forum.paradoxplaza.com]”, and so is #361.

What is Stellaris?​ The vision serves as a guiding tool to keep the entire development team aligned. As the game evolves, we work hard to update it regula... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Oct

Post

by Eladrin

Hello everyone!

The Grand Archive Story Pack and the Stellaris 3.14.1 ‘Circinus’ update released on Tuesday. Go forth and collect things and capture space creatures!



The Release Thus Far​ The update appears to be a very stable and clean release so far, with few critical issues reported.

A 3.14.15 hotfix is being prepared for today, which includes fixes for two crashes that have occurred a handful of times, and a bug that let you power your economy exclusively through chain-firing Gravity Snares:

3.14.15 ‘Circinus’ Hotfix Release Notes Bugfixes
  • Gravity Snare costs can no longer go negative.
  • Fixed a case w...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Oct

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
If the game is crashing on startup, it's likely the launcher has forgotten your video settings. In the launcher, go to settings, graphics, and choose borderless fullscreen or windowed mode (the opposite from what it currently is) and see if that resolves it.

There also have been several reports of crashing issues that feature mods not deactivating correctly.

To resolve this:
Go to your Steam Profile, Workshop items, and click unsubscribe from all:

We also recommend clearing your downloaded Steam workshop items, you can find the default install locations here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\281990
and here:
C:\Users\USERNAME\Documents\Paradox Interactive\Stellaris\mod

Hope this helps!
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Disable your mods, and start a new save. If this issue persists, you can make a bug report here: https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/

29 Oct

Post
The Grand Archive Story Pack is available now!



Get it today, or with a discount as part of ... Read more

24 Oct

Post


Hi everyone!

The Grand Archive Story Pack and the Stellaris 3.14.1 ‘Circinus’ update will be releasing next Tuesday, October 29th.

Today we have some Preliminary Release Notes for the 3.14.1 release!
Preliminary Release Notes​
Grand Archive Story Pack Features​
  • Space Fauna capture, breeding, and modification systems
  • 151 Specimens to collect and display across events from Grand Archive and the base game
    • Over 240 Specimens total including those distributed across other Stellaris content
  • 15 new Relics
  • Two new Tradition trees
    • Archivism
    • Domestication
  • Two new Origins
    • Primal Calling
    • Treasure Hunters
  • Two new Civics
    ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Oct

Post


Hi everyone!

The Grand Archive Story Pack is lurking in an asteroid field nearby, and will ambush nearby Science Vessels on October 29th.

Today’s dev diary will look at the two new space fauna being added to Stellaris, as well as a peek at the Origins.
Cutholoids​

Cutholoids are cunning ambush predators, lurking within the shadowed hollows of desolate asteroids. There, they bide their time, waiting to ensnare unwary vessels that drift too close.

A typical first encounter with them may look something like this:


If my science ship was cloaked or had encountered them before, things might have turned out... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.