I saw a preview video about this game where they said that the third faction was going to be anime waifus and I legit couldn't tell if the guy was doing a bit or not.
I saw a preview video about this game where they said that the third faction was going to be anime waifus and I legit couldn't tell if the guy was doing a bit or not.
It's a just a running joke.
Anime cat girls will be our fourth faction, not our third.
I think there's a reason RTS have become less popular and game design wise I see no real innovation, so I don't know what the point of this game is. Seems like a quality SC2 mod with new races. Will still definitely try it though and hope to be surprised.
The leap forward coming from our SnowPlay tech may be of interest to you? We're 3x as responsive as SC2 as measured by tick rate/Hz (most RTS games are 8-tick, SC2 is considered best-in-class at 16-tick, Stormgate is 64-tick). For many, what makes an RTS fun to play is how responsive it is, where it feels snappy and satisfying to control your units.
Our tech allows us to also do things like implement Rollback--something that's done wonders for online fighting games.
Check out what we've been up to during Steam Next Fest--we're opening up access to our beta (1v1 and 3P co-op vs. AI) so that people can experience it for themselves.
I think the problem with these games is really I can’t imagine anything ever touching StarCraft 2 quality. It’s like a giant mic drop on the genre
Our team takes it as a huge compliment that the number one game people compare Stormgate to is... the last game many of our core team members worked on, StarCraft 2. We love it too and we hope people continue playing SC2 forever. It's definitely an interesting position to be in when you're competing with your own last project!
That said, we weren't ready to stop making RTS games and we want to continue giving the RTS community new things to play--new units, new heroes, new stories, new game modes, a new editor, etc. Our commitment to RTS and our passion for developing RTS games is why we broke off from Blizzard and formed a new studio. Players have been waiting long enough.
Yes--it'll absolutely take us a long time to match what was achieved with SC2--Wings of Liberty alone was in development for 7 years, let alone what went into HOTS and LOTV. That said, we've built an incredible foundation for the future of RTS with our SnowPlay technology and we're excited about the progress we've made. I hope you check out our beta during Steam Next Fest and that it makes you want to continue following our development journey.