One random thing I hope they put in stormagte is something analogous to SC2 Co-op commander mode. I loved that mode
One random thing I hope they put in stormagte is something analogous to SC2 Co-op commander mode. I loved that mode
We are doing 3-player co-op commanders (name of mode TBD). Co-op commander was added to SC2 after-the-fact, while we’re building Stormgate with co-op vs AI as a priority from the beginning.
It’s the mode I’m most looking forward to, right along with campaign.
Lmao that's a good analogy
Highly competitive, high-APM, high-micro, high-macro, fast paced RTS are not for everyone, and will never be for everyone
You can dress it up to make it seem as accessible as you want, but let's be real, SC2, and SC2-like games are not going to capture mass audiences. It's going to possibly capture the small but devoted audience of people that like this kind of stress inducing high energy game
Most players never touch the ladder. The majority just play story, co-op vs AI, and custom games.
Ok... I've waited over 19 years to mention about a game that is related to SC and RTS genre. This feels like the correct time for me to finally mention it, given the correlation to the mentioned news.
It is indeed Shattered Galaxy. I religiously worshipped and adored this game through out my whole life and haven't came across any other successor that could do the game justice. The game's server is "alive" but does no longer have an active community as of this moment. It really had its shine in the early 2000's and there is still die hard fans waiting for potential successor. Some of you may have heard about the game but I don't blame if you haven't since it was a VERY niche genre game that evolved from SC/RTS genre.
To explain the game briefly: 'Shattered Galaxy' is/was a Massive Community based MMORTS. In this game, within the 3 factions that all the players were divided into, you fight along with your faction players against other opposing factions players on control over the whole Map Territory. The more Nodes within whole map you have, the more power your faction gains. Each battle has a limit to how much total 'Power level' you can have in your team and this is added up from each player's power level that you acquire through the RPG aspect of the game. The game dials up the Micro aspect of the RTS genre, where you are a Commander to JUST CONTROL and ASSEMBLE your own Units of armies. And these units that you can choose from a vast variety of arsenal, can be EXTREMELY customized to your liking and playstyle. No one group of unit can perform every task in the battlefield and you are required to communicate and co-operate with your Faction teammates to successfully win the battle. The Macro aspect of the game is left outside of the battlefield, where you Update/Upgrade your unit and your Commander, to which almost evolves into bit of 'RPG' section of the game. I feel like it is the epitome of what the RTS genre game could dial down bit into, so that it can attract bigger player scene.
In conclusion: I've been a die hard fan of SC from the get-go but I know how hard the game can be to actually play. This can sometimes discourage new players to get into the game and I know I'm not the only first generation RTS fan that just enjoys watching the competitive scenes nowadays. I always felt like the genre could use a new sub-direction it could derive into and I whole heartedly feel a game like 'Shattered Galaxy' could be the answer.
I love you. We probably played against each other. I played the hell out of Shattered Galaxy back in the early 2000s. Loved completely covering the skies with air mines with my fleet of Albatrosses.
FYI, I’ve been singing Shattered Galaxy’s praises to the Frost Giant design team ever since I joined. I was also one of the folks in the article that was in the room helping decide on our name … maybe it’s just a coincidence that our game is also SG?