Like it or not, the criticism seen in this film seems to me to be common.
I think that here we have some valid points about Celestials. From gameplay perspective Celestials feels fresh and creative, but from lore perspective... this isn't the case at all.
What can FG do, what should FG do, how much can be done about it? It cannot be denied that some potential customers perceive SG negatively. I think this is a real problem. You know, these are not a few haters without arguments.
I enjoy playing Stormgate and I really care about this game. That's why I'm concerned about some aspects of SG that many people find disappointing.
Right now, if I were to point out the weakest points of SG, it would be appearance of terrain and first impression (first, the most general layer) made by lore. I feel these two aspects are currently lagging behind the gameplay.
I think this is worth paying attention to from marketing side. Consider how to improve these elements, but also how to present them in future marketing activities.
External link →