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Like it or not, the criticism seen in this film seems to me to be common.

I think that here we have some valid points about Celestials. From gameplay perspective Celestials feels fresh and creative, but from lore perspective... this isn't the case at all.

What can FG do, what should FG do, how much can be done about it? It cannot be denied that some potential customers perceive SG negatively. I think this is a real problem. You know, these are not a few haters without arguments.

I enjoy playing Stormgate and I really care about this game. That's why I'm concerned about some aspects of SG that many people find disappointing.

Right now, if I were to point out the weakest points of SG, it would be appearance of terrain and first impression (first, the most general layer) made by lore. I feel these two aspects are currently lagging behind the gameplay.

I think this is worth paying attention to from marketing side. Consider how to improve these elements, but also how to present them in future marketing activities.

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5 months ago - /u/FGS_Gerald - Direct link

The map critiques are understandable, but the fact is we decided to go with Early Access because it's a better way to make games--getting feedback from the community is going to accelerate development as we continue to 1.0. Spending resources on map terrain now just isn't smart or efficient. We are aggressively testing these maps and any effort we put into hardening the art on the maps will likely be thrown away with each redesign or major change, so we aren't investing resources there.

Making the maps pretty is a final step before we call them finished, but as we're actively designing and testing maps, it's a distant concern compared to so many other dev priorities that are more foundational, and which will help us make a better game overall. We're looking at the big picture and have a vision of the long journey ahead vs. short term wants.

As for lore, we're just getting started. The novella was really positively received and we have plans to tell many more stories in our game (with our campaign missions) as well as outside of the game with more releases like the novella, a webtoon, lore teases, and more.

Anyone who expects a completely fleshed out backstory for our game to already be public when we're still in beta testing doesn't understand where we are in the game development process. Storytelling takes time, and our team is super focused on building the core game experience. You can always come back when we hit 1.0 if you're looking for a more "final" experience.