10 days
ago -
FrostGiant_Jex
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Hotkeys and Automated Control Groups:
- Missing hotkeys on the command card when using ‘By-Command’ style hotkeys have been fixed on several units across 1v1 and Co-op:
- Recallable Vector
- Skull of Shedda
- Ryker’s Biokinetics Lab
- Maloc’s Iron Vault
- Maloc’s Twilight Spire
- Maloc’s Fiend
- Warz’s Shrines
- Warz’s Fiend
- Warz’s Flayed Dragon
- Kastiel’s Collection Array
- Recallable Vector
- The following units should now be available to assign hotkeys and automated control groups:
- Recallable Vector
- Skull of Shedda
- Recallable Vector
- Fixed an issue where certain abilities would not work if you were shift-queuing them AND using “By-Command” style hotkeys.
- Fixed an issue where morphed units that have been manually removed from a control group would be re-added by automated control groups when morphing.
- Fixed an issue where dropping units from a transport would add them to a control group if you had an automated control group setup for them.
- Fixed an issue where users would occasionally get kicked out of a game with no error message.
- Fixed an issue where some regions were incorrectly seeing tombstones, green blood, and removal of bones from deceased units on the map.
- Workers:
- B.O.B.s, Imps, and Prisms no longer have the Light Tag.
Vanguard:
- B.O.B.:
- Health increased from 100 to 110.
- Lancer:
- Health decreased from 240 to 210.
- Damage increased from 10 (+5 vs Light, +5 vs Structure) to 12 (+3 vs Light, + 3 vs Structure).
- Health decreased from 240 to 210.
- Exo:
- Damage increased from 14 (+3 vs Heavy) to 15 (+3 vs Heavy).
- MedTech:
- Offensive Nanoswarm damage decreased from 300 damage to 200 damage over 20 seconds.
- Hornet:
- Fixed an issue where Skymines did not cost Luminite.
- Skymine's intended cost decreased from 25 to 10.
- Anti-ground damage decreased 8 to 7.
- Fixed an issue where Skymines did not cost Luminite.
In addition, because of the new flocking behavior, we’ve seen air units generally get more powerful. This is especially true for Hornets, units that often receive a powerful area-of-effect defensive Nanoswarm bonus. As such, we’d like to slightly decrease the straight-up fighting power of Hornets against ground units.
Infernals
- Fiend:
- Damage decreased from 8 to 7.
- Hexen:
- Fixed a bug where Venom Traps could damage structures.
- Miasma range decreased from 13 to 10.
- Miasma damage multiplier increased from 8x to 10x.
- Damage per second increased from 16 to 20.
- Fixed a bug where Venom Traps could damage structures.
- Magmadon:
- Cost changed from 250/150 to 275/125.
- Hellborne:
- Cost changed from 250/150 to 300/125.
- Hellborne damage changed from 25 (+75 vs Structure) to 30 (+30 vs Heavy, +30 vs Structure).
- Shatter damage decreased from 25% bonus to 20% bonus.
- Actual splash damage changed from 6.25 (+18.75 vs Structure) to 6 (+6 vs Heavy, +6 vs Structure
- Cost changed from 250/150 to 300/125.
Celestials
- Collection Array:
- Build time increased from 90 seconds to 100 seconds.
- Morph Core morph time increased from 60 seconds to 70 seconds.
- Build time increased from 90 seconds to 100 seconds.
- Prism
- Build time increased from 55 seconds to 60 seconds.
- Top-Bar:
- Purify Power Cost increased from 20 to 30.
- Purify Recharge time increased from 120 seconds to 180 seconds.
- Purify Power Cost increased from 20 to 30.
- Arcship:
- Skyward Salvation heal per second decreased from 15 to 10.
- Skyward Salvation duration increased from 20 seconds to 30 seconds.
- Total health restored unchanged.
- Skyward Salvation heal per second decreased from 15 to 10.
- Argent:
- Damage decreased from 10 (+3 vs Heavy) to 9 (+2 vs Heavy).
- High Energy energy cost decreased from 10 to 5.
- Resulting High Energy damage changed from 15(+4.5 vs Heavy) to 13.5 (+3 vs Heavy).
- Damage decreased from 10 (+3 vs Heavy) to 9 (+2 vs Heavy).
- Kri:
- The Radiant Fury trait now increases Blaze of Light damage by +20 (+20 vs Light), down from 40.
- Vector:
- Anti-ground range increased from 3 to 4.
- Anti-ground damage changed from 9 to 8 (+2 vs Light).
- Anti-ground range increased from 3 to 4.
- Animancer:
- Fixed an issue where Dark Prophecy would sometimes not deal the intended amount of damage.
- Dark Prophecy no longer ramps up in damage over time.
- Fixed an issue where Dark Prophecy would sometimes not deal the intended amount of damage.
- Archangel:
- Unit size decreased from 1.2 to 1.