Transcript (by Youtube)


4s here we'll see an improvement to how
5s groups of units navigate
8s [Music]
10s Corners notice how on the left they bog
13s down on the inside of the
17s corner with the improvements to take the
19s corner more smoothly going around a bit
28s wider here we see an improvement to
30s melee unit
34s surrounds before on the left you can see
37s how the units Bunch up and don't
39s maximize the surface area of their
41s attack the improvements let them spread
43s out and encircle the
55s opponent another problem is that small
58s fast units can push larger ones
62s around here these fiends are pushing a
64s magmod on much faster than it should be
66s allowed to
69s move this also means that large melee
71s units like the magedon can't force their
73s way to the front and are often left
75s ineffective at the back of the
83s army to address this problem we now
85s allow designers to control which units
87s can push which
100s this allows the magnetons to push to the
102s front where they can attack