6 months
ago -
Frost Giant Studios
-
Direct link
Transcript (by Youtube)
4s | here we'll see an improvement to how |
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5s | groups of units navigate |
8s | [Music] |
10s | Corners notice how on the left they bog |
13s | down on the inside of the |
17s | corner with the improvements to take the |
19s | corner more smoothly going around a bit |
28s | wider here we see an improvement to |
30s | melee unit |
34s | surrounds before on the left you can see |
37s | how the units Bunch up and don't |
39s | maximize the surface area of their |
41s | attack the improvements let them spread |
43s | out and encircle the |
55s | opponent another problem is that small |
58s | fast units can push larger ones |
62s | around here these fiends are pushing a |
64s | magmod on much faster than it should be |
66s | allowed to |
69s | move this also means that large melee |
71s | units like the magedon can't force their |
73s | way to the front and are often left |
75s | ineffective at the back of the |
83s | army to address this problem we now |
85s | allow designers to control which units |
87s | can push which |
100s | this allows the magnetons to push to the |
102s | front where they can attack |