Transcript (by Youtube)


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936s the year is24 and we are here at the
938s Esports World Cup for the stormgate
940s Invitational Tournament welcome ladies
942s and gentlemen is the new era of RTS upon
945s us as Wars and the infernal host is
947s invading the Mortal Realms we have
949s Vanguard trying to defend their home and
951s we have celestials here ready to make a
953s lot of arents welcome my name is Karis
956s and joining me to get things going to my
958s left hand side I zombie grub as well as
960s Rotterdam my esteemed guests I'm so
963s excited to be here guys how about you zg
965s it's exciting time everyone loves a new
967s RTS right they love the expansions love
969s the new units they love to experiment
971s they love to actually beat a couple of
972s pro Gamers before they actually get good
973s at the game it's a really fun time to be
976s a part of a new RTS definitely Ry
978s yourself I mean it's a super special
979s week for many reasons but obviously
981s Early Access going live for everyone
982s right now free to play we've all been
984s playing the game quite a bit over the
985s last two weeks it's fun you think you've
987s got something you write some things down
989s you're like I've got a solid build order
990s three days later patch and you can throw
992s everything into the bin it's like we
993s start from stretch again we play a
995s completely different game and we're
996s going to build different units but it's
997s really been fun to see how it all
999s evolves so quickly and I'm curious to
1001s see what these guys are going to bring
1002s to the show tonight yeah definitely you
1003s make so many good points I mean
1004s technically if I look at my watch and I
1006s think in about 5 minutes time it goes
1008s free to play for Early Access for
1009s everybody of course there are still
1011s packs that people can buy to be able to
1012s get there's extra little goodies going
1014s on in game for stormgate but you make a
1017s great point zg in the in the formative
1019s moments of an RTS it's really awesome to
1021s be able to get on join everybody and
1023s there's going to be a lot of people
1024s joining today where they get to kind of
1027s experiment themselves with these three
1028s races Vanguard infernals as well as
1030s Celestial and kind of try and figure out
1032s their own meta as time goes on yeah the
1033s beginning of uh any game is kind of like
1036s the uh what what kind of people really
1037s want right which is to be able to think
1039s of anything that they can do and then do
1041s it and it actually works and we know
1042s that as the game develops it kind of
1044s gets to a point really you can get so
1045s far with that but in the beginning of a
1047s game you could be the guy who finds out
1049s a thing and then you just Skyrock it up
1051s on the ladder and you're feel gold you
1053s feel like oh I'm finally good at a game
1055s and then well Pro Gamers come in but for
1057s the while you just you get to actually
1059s think strategically and creatively and
1061s you get to be the first one potentially
1062s to be like this is really good trust me
1064s and you might be right I know Ry you've
1066s been playing a lot of infernal yeah it's
1068s fun because in the beginning it feels
1069s that those windows that zg is referring
1071s to as well they are so large you're like
1072s hey I think I can do this you've got
1074s time but then you play a few more days
1075s and then everybody gets a little bit
1077s tighter with their timings they get a
1078s bit sharper and at one point you're like
1080s man I feel like I used to be able to
1081s come back in these scenarios and now it
1083s gets harder and harder but we just had
1085s that two weeks ago and now it kind of
1086s feels like that starts all over again
1087s tonight with allly everybody being able
1089s to play the game for the first time it
1091s it's a really cool period because you
1093s look at some units and at first you're
1094s like I'm not really feeling this but
1096s then a week later you start building a
1097s few more of them like actually really
1098s awesome and then you start coming up
1100s with these little ridges in your mind if
1102s I just open up like this and I
1104s transition into that I actually believe
1106s this can work and then the first time
1107s you pull it off you really think you're
1108s a genius you try it again and you play
1110s against someone better like well okay
1112s maybe it wasn't all that smart but it
1114s was fun and that's obviously what it's
1115s all about in the end of the day right
1116s when you play RTS not everybody has to
1119s become a ping or a clam you can just
1121s play to have fun and build the units
1123s that you enjoy building it's early days
1124s that's why it's early access and the
1126s game has a long way to go we will be
1127s seeing that as time goes on but let's
1129s talk about the players that we are
1130s getting here for the stormgate
1132s Invitational Tournament today we are
1133s going to have double elimination four
1135s players representing Mana Theory parting
1138s and Max so actually a player from all
1141s over the world in terms of kind of
1143s representation here zg what are you
1145s thinking about the player lineup overall
1146s well we do have three celestials and an
1148s infernal so I'm a Vanguard player you
1150s know and I would like to see some but
1152s the celestial matchups proving to be
1154s kind of interesting we are seeing some
1155s people innovate let's say in that one
1157s and then the lone infernal gets a try
1159s and actually prove that they can
1160s actually make it through which I I
1162s actually believe they do have a solid
1163s chance the matchup right now is in an
1165s interesting state but yeah we're going
1167s to have a lot of celestial vers
1168s celestial we're gonna have a lot of
1170s people vying for victory and doing thing
1172s you know Jesus doing anything they can
1175s to actually get through here and so I
1177s think we also are going to see that they
1178s created some things for this tournament
1181s as well that they've probably kept off
1182s the ladder until then I mean one thing
1183s that is cool as well is that obviously
1185s we've just come off the back of the
1186s tasteless Showdown Rody uh that was
1188s actually played on a slightly different
1189s patch to what we have right now where
1191s some things were tweaked slightly like
1193s morph cars uh so we might see some cool
1195s fun new things here it's going to look
1197s very different especially celestial and
1199s Celestial is going to look very
1200s different I don't think we have to worry
1201s about more of course flying over to each
1203s other's bases and chipping away the
1205s economy immediately two damage two
1206s damage Everything Has Changed because at
1208s that point whenever I reached out to
1210s some of the Pro Gamer friends that I
1211s have I was like Hey guys so what I do
1212s they're like all right expand first and
1214s then you do this a couple days later
1216s it's like ah never mind scrap that you
1217s got to go quick units cuz you need to
1219s creep cam you need to take out these
1220s cams you need to take control of the map
1222s cuz the bonuses are so large and
1224s obviously we're going to see that today
1225s I mean these games are going to be so
1227s different than the experience that most
1228s people on the ladder because you kind of
1230s look at the unit you build whatever unit
1232s you enjoy these guys are going to be
1233s sharp they're looking for the win well
1235s let's take a look at the bracket here
1236s and whil we're doing that we can talk
1237s about some of the overarching themes
1239s that maybe newer players might be
1240s interested in in terms of what is
1242s different here in RTS compared to some
1243s of our other ones so we will be starting
1245s off with parting versus max head and
1247s Theory versus Mana is on the way
1248s afterwards it's best of Threes up until
1250s the grand final which will be best of
1251s fives but Rodan brought up something
1253s very important zg which is relative to
1255s say Starcraft 2 for example where like
1258s creeping isn't a thing creeping
1259s especially in this last patch has become
1261s extremely important for your economy and
1264s preservation yeah it's the most
1265s important thing so R just summed it up
1267s totally perfectly right like you are
1269s supposed to be out there creeping and
1270s trying to even steal your opponents as
1272s well so it's very active it's very map
1275s you know control based and it can be
1278s very fun but it can also be kind of
1279s frustrating to play against and what
1280s theory was able to show at the very
1282s least at that last tournament was that
1284s some type of turtle might still be able
1285s to work in that patch and he might have
1288s figured out a way to get so work in this
1289s one as well because I think that might
1291s be one of the big problems right trying
1293s to get that as the infernal player up
1295s against all these celestials yeah
1296s Celestial has some interesting mechanics
1299s rdam in the fact that they are can be
1302s very Global on the map their buildings
1304s obviously their Arc ship is immovable
1306s you're at collection arrays you're you
1308s can technically fan them out across the
1310s map to be able to gain luminite Etc
1312s absolutely but that's not the only race
1313s right cuz you still see great Inferno
1315s players also building their first meat
1316s farm near creep camps just so they can
1318s get a couple of these early on and then
1320s you can creep it out take it a little
1321s bit earlier so you don't lose too many
1323s units so every race will have some of
1325s that but we're probably going to see
1326s that most of celestials and we talk a
1327s lot about creeping but we haven't talked
1329s really about creep jacking and that's
1330s massive in Warcraft 3 obviously that is
1332s basically what I always did for five
1334s years straight trying to figure out
1335s where my opponent was show up at the
1337s right moment and I've already had some
1338s really funny moments man where I got
1340s Rambo Boozled in a big Way by a guy with
1342s his Scout his dog he saw me creep and he
1344s waited for the last hit and he got it
1346s and I was like okay I'm not even really
1348s mad cuz that's actually kind of of a
1349s cool play I had six units shooting at a
1350s creep he showed up with a single Scout
1352s and I hope that we get to see some of
1354s that today cuz it's not all about I
1355s creep and you creep like no you can show
1357s up right when they start creeping and
1359s show up when they don't want you to be
1361s there maybe they have to disengage you
1363s can finish the job like all of that is
1364s going to be very important obviously all
1365s right well let's talk about our first
1367s match then that is going to be coming up
1368s it will be maxed going up against
1371s parting it will be Celestial versus
1372s Celestial uh and rdam I'll come to you
1375s first here when it comes to Max said you
1376s have known this man for a long long time
1379s yeah if I say I've known him for more
1380s than half my life and I'm pretty old I'm
1382s not lying I think in the summer of 2007
1385s I went to China for like six seven weeks
1388s honestly with the main purpose of
1389s becoming a better gamer and spending
1391s some time with Todd back then who was
1392s living in China I went to three
1394s tournaments and obviously was always
1395s looking for practice and Max said in the
1397s Year 2007 was one of these guys that was
1400s always down to play with me it didn't
1401s matter if it was early afternoon or
1402s night that man was always eager and it's
1404s really cool to see that he's still
1406s around had a good career in Starcraft 2
1408s as well a lot of people think of Max
1409s head and Jim like they were the do they
1411s were the Phoenix Colossus brought us and
1413s it's really awesome to see him here in
1414s stormgate yeah definitely I think maybe
1416s we're expecting some aggression coming
1417s out from him parting of course comes off
1419s the back of actually not winning the
1421s tasteless Showdown zg where I think a
1423s lot of people expected him to because
1424s he's so prolific when it comes to RTS
1427s yeah because he's so talented at it too
1428s like he can pick up any RTS and get into
1430s it and be top of the ladder and he has
1432s been dedicating a lot of his time to
1434s stormgate so he was definitely the
1437s favorite to win but it proved to be a
1439s bit difficult verus think probe and a
1440s laser uh beat him out so I think he's
1443s going to be pretty hungry to prove that
1444s he is one of the best and I think we're
1446s going to have two very aggressive
1447s players in RTS as a whole playing a
1450s right now aggressive mirror matchup yeah
1452s we're expecting a lot of argents we're
1453s expecting maybe some vectors to come
1454s along here or thank you guys as we need
1456s to get to this first game so without
1459s further Ado please make welcome to the
1460s stage our first two players it will be
1462s Max head and parting going head-to-head
1466s [Music]
1478s [Music]
1485s all right they take their seats here as
1486s they look to become the champion here
1488s for the ewc for the stormgate
1490s Invitational Tournament without further
1491s Ado let's head over to our commentators
1493s to bring you the first series it's
1495s tastosis for Celestial versus Celestial
1498s what is up every every body an exciting
1499s moment going into this first match here
1501s at ewc it's going to be Max Head versus
1504s pardan should be a mere matchup and uh I
1506s got to say I think parting the favorite
1508s here but we absolutely could have an
1509s upset yeah yeah uh maxed has been around
1512s forever uh Rody went over his history
1515s very well there very talented pros and
1517s of course we're so early on in fact yeah
1520s right now the game is live right so guys
1524s go and download some stormgate give it a
1525s try and copy some of these builds that
1527s you're going to see because these guys
1529s they've been playing through the alpha
1530s they've been playing through the beta
1531s they've been playing through Early
1533s Access now the game is actually
1534s launching now it's time to show what
1536s they have here at this invitation yeah
1538s so if you're enjoying what you're seeing
1539s here definitely go check the game out it
1541s literally just went live right now uh
1543s it's been interesting trying to unpack
1545s the game obviously we have what 25 years
1548s of RTS experience um behind us but
1551s whenever a new game comes out it's
1553s always uh a little bit special people
1554s trying to figure out okay what works
1556s what's broken how can I win and we see
1558s the meta begin to evolve from there to
1560s expand out um and you know we're going
1563s to get a good idea of what some of the
1565s pros think about this Mir matchup now
1567s but it's going to be a long road ahead
1569s as we continue to unpack each of the
1570s matchups each of the factions on the
1572s different Maps an exciting time as we
1575s can tell you coming from other rtss with
1577s a background of nearing 30 years playing
1579s RTS games they just evolve forever so
1582s you know if you're just looking at
1583s stormgate now for the first time uh
1585s welcome because you are in for a long
1588s and wonderful treat of meta evolvement
1591s strategy evolvement patches all sorts of
1593s new plays and these guys are going to
1595s show their absolute best here today RTS
1598s games can be a little bit daunting there
1600s is a certain amount of information you
1601s have to soak in before you can really
1603s get into the uh meat and bones of it um
1606s but that's also what makes it so
1607s beautiful so compelling it makes for so
1609s many different types of games so many
1611s different stories right now uh we're
1613s gonna have Max set here in the top right
1615s and parting in the bottom left both
1617s players here rushing towards each other
1620s yeah they are moving out towards the
1622s center a little bit right now and we'll
1623s see where they want to end up expanding
1626s to uh looks like those morph cores are
1628s going to go ahead and attach themselves
1630s this is how you expand uh as the
1633s celestials these morph cores come over
1635s and they can make those collection
1636s arrays that are going to gather up
1638s luminite now only the celestials have
1640s this much Mobility right at the start of
1642s the game their starting building is able
1644s to move out on the map uh you can see
1647s here he's going to be trying to use this
1648s now to attack and wipe these creeps out
1650s creeps I think we all identify creeps
1652s from Warcraft 3 but they play a huge
1654s role in stormgate different creeps give
1656s you different abilities depending on the
1657s um totem that they're guarding and of
1659s course they give you resources for each
1660s kill that you get and you can see paring
1663s trying to utilize his early Arc ship
1665s here with some of those top bar
1666s abilities to help clear this creep Camp
1668s a little bit and of course that's a
1670s great move you can see maed doing the
1672s same thing so you can already see that
1674s there's definitely places where these
1675s two agree okay this is a great opening
1677s strategy yeah and it makes a bit of
1680s sense you're going to use those global
1681s abilities to power up and punish those
1683s creeps and push out we had a lot of
1685s rushes at the tasteless TV stormgate
1687s Showdown um but in this matchup right
1690s it's a mere matchup it doesn't seem like
1692s one um side should really be rushing the
1694s other if the other player knows what
1696s he's doing he should be able to defend
1698s yeah yeah and you know the game is still
1699s being tuned all over the place some of
1701s the early aggressive factors have been
1704s changed up a little bit and you can see
1706s right now they're both just really
1707s focusing on clearing out some of these
1710s camps and of course they give you all
1711s sorts of great abilities for instance
1713s this is a vision Camp uh which can be
1715s very very useful so if he does manage to
1718s clear that out he may actually leave
1719s that creep to be damaged for later on
1721s important to note that you can get creep
1723s jacked in this game he's going to have
1724s the Argent come out here now now the the
1725s purple bar is going to be uh a little
1727s bit of a power boost here for the shots
1729s that he fires out there getting the kill
1731s um but he's going to have to wait for
1732s that to regen or get some kind of
1733s battery source to energize that if he
1735s wants to have more power in future
1737s fights and you can see that's EX what
1739s Max set is doing right now he's going
1741s ahead and recharging that energy right
1742s away like you said tesus you know that
1744s gives a big power boost actually doubles
1746s the attack power of those arents but
1749s yeah right now they're both just kind of
1750s working on taking down these camps on
1752s building their economies you can see
1753s more morph cores coming out maybe
1755s wanting to get a few more bases here as
1757s well so we're going to have a push now
1759s now this is important because paring is
1761s now moving into Max Head side of the map
1763s we could have a moment where uh yeah
1765s we're going to have Maxa now coming here
1766s uh it's in between the creep for the
1768s time it does seem like parting has a
1769s little bit more so Max has to be very
1771s careful but a nice shot there on that
1772s morph core yeah he kills the morph core
1774s off and the argents are going to have to
1776s walk back parting has one more but the
1778s creep is still here so they come up and
1780s try to get that steal right there right
1782s now parting trying to take this Vision
1784s camp and in fact Max said does back off
1786s for now but at least he knows parting is
1789s over
1790s there so Vision Camp is his we do have
1793s some buildings in the exterior you know
1795s um the celestial faction it is one that
1797s can really build anywhere the m a l of
1801s fting this we're stting to see set just
1805s outside the second base outside of Max
1807s head's position here he's continuing to
1809s reinforce um and for the time being it's
1811s going to be a little bit tough for maxed
1813s to have any growth there's basically two
1815s ways this game can go either parting can
1816s attack more right now or he can try to
1818s take more of the map well right now
1820s parting just has a few more argents here
1822s and Max Head having a bit of a hard time
1824s comes up for this engagement but he just
1827s has lower numbers this is looking pretty
1829s good for parting parting with a nice
1831s little micro back there but we are very
1832s close here to this creation chamber so
1835s max head is going to have more Argin
1836s joining very
1838s quickly paring seems to have just a
1840s little bit more argents he could
1842s threaten this structure up here
1844s punishing this and taking it out would
1845s be huge in in fact part's going to come
1846s in here for a huge dive about to take
1849s out one more Argent it looks like Max
1850s said can't quite micro the weaker Argent
1852s so we in time yeah and he actually does
1854s some good damage as parting is trying to
1856s back up you know this is one of the
1857s deeper strategy elements here uh when
1860s you have the argents do you attack a
1862s building you're going to be wasting all
1863s that energy and if your opponent lets it
1866s tank some damage they can walk up and
1867s deal their extra damage hits to you so
1870s definitely something that you have to
1871s take into consideration now parting
1873s staying here in fighting Max head is
1876s right on top of him very close you can
1877s see these pullbacks from parting some
1880s beautiful micro right there and saves
1882s some very low Health argents yeah that
1884s is huge the fact that he was able to get
1886s away with what he did having some of
1887s those units go go in between the smaller
1889s trees uh while the other ones mooved
1891s South directly towards the production
1893s structure Hardin continuing to put the
1895s pressure on he's going to loop around
1896s now debating about maybe pushing into
1898s this area right here uh Max's going to
1900s send four argents out and he might end
1903s up just barely missing this o I think he
1905s sees him yeah just at the end there does
1907s get a little shot off and you know Max
1909s said's going to run away and try to get
1911s these units home he doesn't want to just
1912s lose them for free but I like the idea
1914s right send out a few units maybe do some
1916s harassment elsewhere Max said going to
1919s push out a little bit further party
1920s needs to be careful to not overextend
1922s overextending when you have this much
1924s infrastructure outside their base could
1925s backfire in the game well if you have to
1928s do a full Retreat you're going to end up
1929s losing a lot of buildings and that's
1931s going to be expensive to replace so
1933s definitely something you has to watch
1934s out for but and you know so far in this
1936s game parting does have a little bit more
1938s map control but you can see the supply
1939s down on the bottom here Max set is doing
1942s a fantastic job and look at this he
1943s rotates over here catches arents as they
1946s pop out of this creation chamber and
1947s he's taking a nice little concave here
1949s as well yeah he's starting to push up in
1951s here parting trying to micro back we
1952s have a couple arches popping out here
1954s from above but that also is met with the
1956s reinforcements here from Max set really
1958s good control here from parting so far
1959s it's going to come down who can Target
1960s fire what a little bit faster it looks
1962s like party decides he's going to have to
1964s back up as Max set is pursuing yeah Max
1967s set is actually taking a pretty big
1969s Supply Advantage right now 27 Supply to
1971s 44 so max said uh you know he's played
1974s this kind of patiently it felt like
1976s parting had a bit of an advantage there
1978s on Max head's side of the map but now
1980s he's in that full Retreat we were
1982s talking about before and I think Max
1984s maxed excuse me is going to try to press
1986s his Advantage he can move in here he can
1988s actually capture this Vision Tower right
1989s out here Harding decides to fight back a
1991s little bit of an uncomfortable spot kind
1993s of a bottleneck here between the lake
1995s and the trees here but Max Head manages
1996s to push forward regardless and if this
1999s keeps happening I don't know if parting
2001s can actually hang on there's more
2002s structures are going to be powered down
2004s right over here right now yeah but you
2005s see we're near parting base now he's
2007s getting a refill on his energy very very
2010s quickly there and even though Max head
2011s has a big army he has to be wary of that
2014s if he's dealing half as much damage
2016s that's going to be really hard to beat
2018s parting I want to remind everybody that
2020s this little purple bar below the health
2022s bar for each arent is their energy the
2026s energy is depleted each time they fire
2028s if they're firing shots that are using
2030s up energy they're doing more damage so
2032s you can look like you might be winning a
2034s fight for a little bit but if you
2035s overextend and you don't have enough
2037s energy to really sustain that fight it
2038s will backfire and that's a very unique
2040s uh feature for Argent versus Argent that
2042s you want to follow oh for sure whoever's
2044s dealing more damage is just going to
2046s have that advantage and parting getting
2048s his refills from his buildings here is
2050s making a huge difference I don't think
2052s maxed can stay down here and keep this
2054s pressure up because he's just not going
2056s to be dealing consistently as much
2058s damage as parting is we saw a little
2060s scan over there from Max set trying to
2062s identify where exactly is parting at
2064s right now he can confirm that there's
2065s more argents being produced and it looks
2067s like we're going to have a bit of a
2068s fight over the creep Camp here I think
2071s that was that actually taken by parting
2073s I think it was it's hard to catch that
2075s one right there but look at this a
2076s Counterattack from Max said he was
2078s trying to set this up before comes down
2080s does a great job against that collection
2082s array oh he doesn't get it oh it's just
2084s out of range the prism with four Health
2087s gets away parting with the quick
2090s reflexes nicely done more uh units
2092s accumulating over here I think this
2094s might be a bad idea here for Maxa to try
2096s to come in because there's so many
2097s argents here for party's going to try to
2098s chase him up and this means a couple uh
2101s stray argents in the back are going to
2102s be picked off and that can really factor
2105s in in the long run if you look at the
2106s supplies right now that's the number of
2108s units that you currently have in the
2109s game it tops off at 300 Supply it is 78
2112s to 55 so this can look close and it
2115s still is kind of close but it is clear
2117s that Max said has a lead yeah and look
2119s at this parting was chasing with so much
2121s of his army that Max Head comes down
2122s does a little bit of a Counterattack but
2124s parting splits off a piece of his army
2126s to push that away so not going to lose
2128s those crucial buildings right
2130s now Harding continuing to chase up here
2133s Max Head On The Run it's been kind of a
2136s back and forth a bit of sees sign here
2139s in positions parting having even more
2140s units coming out here potentially for a
2142s flank it is spotted there um and here we
2145s go this creep is going to be wiped out
2147s right before Oh actually Harding does
2148s get in here in time in time to contest
2151s yeah he tries to push up but look at
2153s that Argent Army just so large right now
2156s here from Max said he's done a great job
2158s with his macro still remaining about 25
2161s Supply in the advantage and I really
2164s feel like Max said's going to be able to
2165s end up taking this game right like he
2167s did that nice Counterattack well that
2169s being said parting finds his way in for
2171s a Counterattack as well yeah parting
2173s kind of slip through right there
2175s interesting play is this going to be
2176s worth it he does manage to drive off uh
2179s any Gathering of resources there on that
2180s luminite base but now these argant are
2182s trapped in here but just south of this
2185s position over here is another attack
2187s into the natural
2188s oh man they're just diving on each
2190s other's collection arrays right now
2191s trying to lift them off trying to get
2193s away Max head trying to save this but he
2195s can't parting with that snipe but every
2197s time he's doing this Max head is having
2198s great Army movement look at this coming
2200s down trying to body block but paring
2202s Wiggles through there with a few Argin
2204s and won't lose everything as he runs so
2206s parting has kneecapped Max head right
2209s now it's uh almost no income for the
2212s time being but parting sacrificed a lot
2214s of units to do that so the Counterattack
2216s may be the most important moment in this
2219s game can Max Head actually um
2221s Counterattack push through and crush or
2224s can parting barely hold this off yeah
2226s this is going to be a tough one for
2227s parting his Supply is just so low right
2230s now I think he's going to have to really
2231s utilize his building some of these
2233s recharge uh you know some of these
2235s defensive structures to be able to try
2237s to hold on cuz look at that Argent count
2240s from Max said he has just made a massive
2244s Force okay Max said coming down now
2248s Hardin just has to try to hold this off
2250s for a little bit maxit is beginning to
2252s get an income here but it's going to be
2254s a game of catch up he tries to run by
2256s parting spots it parting on the hunt
2258s here those few argents can't really be
2260s used for any kind of harass and look at
2262s that parting leaves just enough units to
2264s make sure he wins that battle brings the
2265s rest of his army back home as he needs
2267s to do cuz Max head is starting to push
2270s he does have to micro forward a little
2272s bit here to get all of his argents to
2273s shoot though you can see paron kind of
2275s kiing backwards here as well but I think
2278s set has almost done it at this point
2279s look at this he is surrounding this Army
2281s of parting and parting just doesn't have
2283s much left yeah I think parting had a
2285s cool idea but at the end of theend of
2287s the day GG parting has been defeated
2290s already an upset here uh in our first
2293s game of the evening now it is a best of
2296s three it is possible for parting to
2297s recover here but um you know for the
2300s time being I got to say crazy game cool
2302s idea from parting Max said though comes
2304s back and wins yeah yeah you know parting
2306s tried to stay very aggessive throughout
2308s but maxed just did steady steady macro
2311s wasn't wasting units had a really great
2314s Counterattack as well when he went down
2315s and killed the collection array I think
2317s that that was a really key moment in the
2319s game yeah um you know I I think it's
2323s unsurprising to see paring have the
2324s aggression that he had back there um but
2327s you know in an RTS game a lot of times
2329s rushes like that especially ones that
2331s involve infrastructure being built right
2333s outside your opponent's position it can
2335s be a double-edged sword yeah yeah and we
2337s saw that there exactly right like he
2340s pushes the Army back max head takes some
2342s control he kills the the creation
2344s chamber just when he's ready to he
2346s doesn't need to do it right away you're
2347s not going to be spawning archant up
2348s there anymore so uh really good control
2351s there from Max head and I think paring
2353s has to back it up some of these very
2354s aggressive plays that have been working
2356s for him during the closed betas during
2358s the closed Alphas don't seem to be
2360s working anymore yeah at the um stormgate
2363s Showdown we just uh hosted in Soul we
2365s had a lot of rushes in this matchup but
2368s a lot of times in RTS games it starts
2369s out with rushes and it slowly moves into
2371s macro games and we saw a little bit of
2373s that a little bit of that excuse me back
2375s there we're going to go to a short break
2376s when we come back we're going to
2377s continue on with game two here with
2379s parting versus Max Head
2386s [Music]
2394s [Music]
2524s [Music]
2563s welcome back everybody we're going to
2564s continue on here with our first best of
2566s three of the evening here it's Max said
2569s on camera right now versus parting
2571s parting was the favorite of the
2573s tournament uh in the tasteless uh TV
2575s Showdown over in Soul and he did not
2577s manage to win is he going to be
2579s eliminated here or at least knocked into
2581s the losers bracket I should say uh
2583s starting off we're going to find out uh
2585s on this map here we've got maxed in the
2587s top right already on the move and so is
2590s parting here in the blue in the bottom
2592s left yeah we'll see if he can do a
2594s little bit of a better job looks like
2596s both sides going to go ahead and expand
2598s immediately with these initial morph
2600s cores very normal play uh and you know I
2604s I I just hope that parting doesn't make
2606s any big mistake early on does he move
2608s too far across the map and you know end
2610s up losing a morph core end up losing uh
2612s chunks of his army forced back and
2614s everything it really puts you in a
2616s deficit especially in a mirror matchup
2618s it's interesting to see this as a a new
2621s common thing in the matchup is basically
2623s creeping with your initial structure to
2625s try to drain out these positions and see
2628s if you can get anything done uh we are
2630s seeing mirrored behaviors here on both
2632s sides now on this map you don't have to
2635s be in Cross spawns you could be
2638s uh sharing let's say the left side of
2639s the map together or the right um but
2642s regardless on this map uh being this far
2645s apart it could be more of a long game it
2647s could be one where we're going to go bit
2648s more into a macro play yeah I would
2651s really like to see that I it you know
2653s the game doesn't have to look like pure
2655s argents fighting each other but when you
2657s have an edge like Max Head had it makes
2659s a lot of sense to keep that up now you
2661s see both sides they're starting to uh
2663s creep a little bit they want to take
2664s down some of these camps and and gain
2667s that value from them some creation
2668s Chambers going up and uh yeah Max said
2672s just getting ready I think to make a
2673s bunch of argents here yeah I said that
2675s we might not have rushes and uh well
2677s guess we are going to have some attacks
2678s here he's going to be gearing up to make
2679s a lot of those argents right now Harding
2682s is going to clear out this healing uh
2684s Camp down here in the bottom and we
2687s should point out that you start out
2688s mining luminite that gives you a lot of
2690s your core structures and core units but
2692s you do want to also uh mine etherium and
2695s that's sort of your second tier resource
2697s um in this matchup with the two
2700s celestials we have they also have to
2701s manage energy and so it's a it's a
2705s faction that functions off of trying to
2707s mitigate power to certain structures or
2710s certain abilities at the right time and
2711s can make for a lot of different types of
2713s games you know I actually think we're
2715s going to have a really interesting game
2716s here this time uh you know both of them
2719s are just focusing on the camps and kind
2721s of expanding a little bit and it does
2723s look like we're going to get some theum
2725s mining going here as well for Max Head
2727s as he comes over to that secondary
2729s resource uh you know it's just they're
2731s very far away and honestly if you're if
2733s you're both making basically the same
2736s units you can't really attack your
2738s opponent because they're just going to
2740s have like a little bit more than you
2741s because of the the travel distance so
2743s what happens is you make a certain
2745s amount where you start feeling very safe
2746s like there's no chance you're going to
2748s die or anything and then the tech starts
2750s to come and once these really fast
2753s moving Tech units come out like maybe
2754s the cre start coming out something like
2756s that uh that's where we're going to have
2758s a lot of dynamic engagements in this
2760s game yeah we've got some creeping
2763s happening down here from Max Head uh
2765s remember if he wins this game it's just
2767s a best of three so he would be uh
2768s winning this and moving on we got party
2770s now intercepting though and there were a
2772s lot of already damaged argents here the
2774s targeting is pretty good but he barely
2776s doesn't kill that last Argent Max Head
2778s pulls away and look in a matchup where
2781s you're both going for the same units
2782s getting oh sorry I actually they were
2785s attacking each other there two different
2786s arent armies uh in a matchup where you
2788s have um argents versus argents you get a
2792s one or two you know kill lead here and
2794s it can start to snowball oh absolutely
2796s you got to be careful at that and you
2797s see that paron does pull back really
2799s quickly after losing that Argent he's
2800s going to go ahead and take out some
2802s camps elsewhere the supply is still
2804s pretty close here a little bit higher
2806s for Max head but we'll see if Ping's
2809s going to actually switch up his Tech a
2810s little bit maybe he'll start making some
2812s other units after he clears these camps
2814s yeah so he's going to go for this Camp
2815s down here at the bottom he is going to
2817s kite that um since it is a melee
2819s attacker clearing that out in these last
2821s two creeps should be pretty easy to kill
2823s um just above this position that was Max
2826s Head who's already going to be on the
2827s Move now he could end up getting trapped
2829s into this position just because he's
2831s actually unintentionally gone around
2833s parting here yeah that could end up
2835s being a problem but he is coming down
2837s with an attack it looks like parting
2838s does finish off that camp and look at
2840s that Max head with another killer snipe
2843s right there fantastic moves taking down
2845s that collection array destroying one of
2847s paring mining
2849s bases okay we've got more of Max Head
2852s just pushing through here now it's uh
2855s well I don't think this is going to be a
2856s very fluid position can he get trapped
2858s down here it looks like party is going
2860s to have a couple of argents he can't
2861s quite plug up that entrance So Max Head
2864s does manage to slip through but he's
2865s going to be eating a lot of damage while
2867s he's still on the run I tell you what I
2869s feel like he's trading these reasonably
2871s well considering he got the collection
2873s array right like that is a good trade
2875s for Max head and even though he lose SE
2878s several of these units running back
2880s their supplies are going to be similar
2881s except Max head's going to be up a
2884s base yeah and it's funny the um scenario
2888s is similar to game one but it's the
2889s rolls reverse here it's actually Max
2891s head going with a little bit of harass
2893s and I think effectively escaping here
2895s and this really puts parting on his back
2897s foot parting is you know right now even
2899s in infrastructure wise but is behind as
2901s far as resource uh resources being
2904s soaked up here on the map so I want to
2906s see how parting handles this you can try
2908s to play a game from behind so to speak
2910s try to basically play catchup long term
2913s it's going to be minutes um many minutes
2915s away before you could even get there or
2917s you could try to do something decisive
2919s something tricky something tactical well
2921s we have both sides teching up a little
2923s bit here so we do have some scythes
2925s coming out here and we have some vectors
2927s coming out so parting going to have
2929s these vectors which are land units and
2931s very very mobile very very fast they do
2933s have a little uh teleportation technique
2936s but look at this move here from Max Head
2938s he's made some flying units in the scy
2941s and he's going to try to harass with
2943s those a little bit but they do get
2944s pushed back pretty quickly from that
2946s Vector okay another little kill here
2949s from parting parting does actually have
2951s a bit more map control in general if you
2953s look at the mini map in the bottom left
2955s and see all the little blue icons these
2957s are creep camps or expansions or
2959s structures that are on the map that are
2961s under the control of parting here so max
2963s said I think had a cool strategy it is
2965s still ahead for the time being but
2966s parting is playing a very different game
2968s one about uh controlling the map getting
2970s resources there and you know we were
2972s talking about him maybe playing behind
2973s in some sense and trying to catch up
2975s later on I think that's exactly what
2977s he's doing yeah I I'm really liking
2979s these two different Tech routes that we
2980s see like what is going to win you know
2983s we have Max Head who is a little bit
2985s ahead going for the flying units which
2986s generally aren't as stable against
2988s ground units but you know obviously can
2990s pass over terrain that the ground units
2992s cannot and then on parting side it's
2994s like okay yeah his economy took a little
2995s bit of a hit early on but he's got these
2998s vectors which are very micr very strong
3000s units oh gets one kill there before it
3002s can be microed away and he's going to be
3004s able to get forward here and he's going
3005s to get a second kill and parting I mean
3007s with those two kills and the Investments
3009s that were already put into these flying
3011s units that's going to be a huge punish
3013s here yeah it doesn't seem like these
3015s sites are paying off for Max head right
3017s now did he go down the wrong Tech route
3019s yeah it seems almost like he got a uh
3021s economic lead and then teched into a
3023s weird Direction and so parting I think
3026s we can say with the kills that he got
3028s there on those scy he's going to be in
3031s the lead now yeah it does start to feel
3034s like that a little bit you know I think
3035s these vectors are going to do a
3036s fantastic job for him in these uh coming
3038s engagements they're so micr and see he
3040s brings them in immediately already some
3043s big defense there from Max head and
3045s parting is going to have to get out of
3047s there okay we've got attack coming in
3049s here now and it looks like we are going
3051s to get the collection rray shot down big
3053s punish here from parting and very little
3055s recourse right now for Max said he is
3057s going to pursue but he's got to be
3058s careful are there enough sights here to
3060s basically win this fight yeah that is a
3062s good question you know we're seeing some
3064s of these battles really for the first
3066s time here in stormgate as it's gone live
3069s today and the sights look at that using
3072s that awesome jumping ability going to
3074s clear this creep Camp immediately as
3076s well with that top bar ability yeah
3078s using that top bar ability you don't
3079s even have to trade out damage to get the
3081s kills on that the argents are trying to
3083s fight these SES but you can see that the
3084s sites are just so much more micro three
3087s more argents are going to go down yeah
3090s those argents being just destroyed by
3092s Max head so Max Head does take a little
3094s bit of a supply lead here after killing
3097s those argents off basically for free but
3100s if you look at the mini map like parting
3102s has taken over a lot of camps on this
3104s map like he's been very very active
3106s compared to maxed which is not what you
3109s want to see as the player who went for
3110s flying units you know parting is
3112s generally um talked about as an aggro
3116s player micro player a tactical player
3118s but he's showing that he can really play
3121s a very very different game he got a
3123s black eye at the start of this uh fight
3125s here but he's basically controlled the
3127s map he's done a great job of expanding
3130s growing getting Intel and basically
3132s getting more ahead and we got to see can
3134s Max had come down here and try to get uh
3136s something pulled off he's coming down
3138s with a scy now it looks like he's going
3140s to be trying to go into the main but
3141s there's really not a lot to get here
3142s other than this collection array well
3144s killing off another base would be very
3146s nice and indeed and in fact he will be
3148s able to get that now the vectors are
3150s trying to catch him and in fact they are
3152s going to go ahead and jump towards them
3154s going after the other collection array
3156s now and you can see that Mobility for
3158s Max head is paying off but parting just
3162s with the stronger over overall Army
3165s being able to kill a lot of those SES
3167s beautifully done there um by parting I
3169s mean really pursuing that and punishing
3172s it is still a very turtled up Max set
3174s here he's trying to take advantage of
3176s the configuration of this map and to be
3178s honest it does seem like it's a map I
3180s know the game's very new but I will say
3181s it's a map that seems like you can
3183s really punish with air yeah basically
3185s hitting somewhere and then running away
3186s and it's a little bit more of a
3188s labyrinth to try to get back uh to that
3190s position but with the vectors of course
3192s you could try to Blink towards them and
3193s and hit them that way um and so it's
3197s going to be parting with this very
3198s different comp continuing to build up
3199s continuing to macro we've got cabals in
3201s this mix as well oh yeah very excited to
3203s see these cabals we haven't really seen
3204s that too much yet from uh from many
3207s Celestial players so great to see
3208s parting thinking that this is a great
3210s move for himself continuing to try to
3212s chase these sces out the SES continue to
3215s rotate around though and you know they
3217s just go over this terrain so quickly but
3220s parting very quick very much on top of
3223s their movement with these
3225s vectors yeah he's not able to really get
3227s in and get that much damage every time
3229s he swoops in it attacks it does get
3231s parting into this position where he has
3233s to organically reinforce and defend that
3236s position and the more defense and setups
3238s that he has the less likely it is that
3239s Max said will be able to come in again
3241s and do that kind of damage right now
3243s supplies it's 102 to 56 parting nearly
3247s doubling Max said in the size and scope
3250s of what he has in this game yeah the
3251s game is looking kind of rough for our
3253s Chinese player he really needs to figure
3256s out what he's going to end up doing with
3257s these sites does he continue to mass
3259s them up and and run around the map
3261s looking for damage or does he maybe
3264s switch maybe go down a different Tech
3266s route
3267s that is the question um we got the sces
3270s continuing to roam around here I feel
3272s like the game is beginning to quiet down
3274s a little bit here for maxed um parting
3278s you know it's funny the way that this
3279s game is gone he doesn't have to do a
3281s whole lot right because he's basically
3283s getting to where he needs to be and Max
3286s head is not really able to stop it we
3288s are finally seeing some cre being made I
3290s saw at least one of them pop out uh in
3292s the top right which means we are going
3293s to see different Tech but this game to
3296s me it really illust Ates how much more
3297s quick vectors are uh than the scythes
3300s they are quick they are quick and with
3302s that little teleportation jump I mean
3304s that really adds to their mobility and
3306s it's being used expertly but cre are
3308s coming out for Max set I like it as
3311s maybe like a last ditch effort in this
3313s game the cre can be very very strong as
3317s you begin to upgrade them a little bit
3318s right when they start rolling around and
3320s dealing all of their Splash damage it's
3323s a very tough unit to deal with
3327s yeah it it is a very tricky unit if he
3329s gets in your face and it starts to hit
3331s you you really tough to get away um but
3334s again the question is going to be is it
3335s too little too late uh meanwhile we have
3338s a battle here with a scythe and a morph
3340s core um looks like it is going to be
3343s just turned into a building you might as
3344s well use it for something right and try
3346s to buy some time you know RTS games are
3348s funny where sometimes it's about
3350s creating so much chaos in the game and
3352s forcing your opponent to juggle so many
3354s tasks that maybe they can't keep up now
3356s look at this this scythes roll out and
3358s attack parting Army as parting comes up
3360s into here and you can see right there
3362s when they have received lethal damage
3364s they can go ahead and explode to deal
3366s some damage so parting smartly backs up
3368s there but I think paring Army is just a
3370s little bit too big here the cre are not
3372s in a large enough number they don't have
3374s the type of surface area they need and I
3376s think parting is just moments from
3378s taking this
3380s game yeah parting really the uh the
3384s walls are closing in here for maxit
3386s let's put it like that I mean he's got
3387s him surrounded so well um at this point
3389s in time parting he's almost halfway to
3391s being maxed out and in RTS terms that
3393s means you can't even make any more units
3394s to game won't let you he's starting to
3396s push in here and this is really him
3397s fishing out these Crees drawing them in
3399s and then exploiting the fact that it's
3401s melee versus ranged and just hitting all
3403s those units getting those kills uh and
3406s it's basically rinse and repeat yeah you
3408s can see he's just picking off so many C
3410s time and oh he does get hit by that AOE
3413s a little bit he's not letting this slow
3414s him down too much since his army is so
3416s large he's got about twice the supply
3418s here of Max Head you see Max head trying
3421s to back up and you know he is getting
3423s some damage here but I think he's just
3426s it's too little too
3428s late yeah I think we're going to see
3430s slowly maxed begin to tap out here it
3433s might be after these few C are wiped out
3435s and really this was a game where Max
3436s Head got a lead he teched in a certain
3438s direction and parting played a very
3439s calculated very patient very calm game
3442s controlling the map taking more
3444s resources and really not losing any
3446s fights after that moment and from here
3448s we're seeing the result of that so this
3449s should be uh the end with this being
3451s tied up one to one so the end of this
3453s game at least which means we're going to
3455s go to that final rubber match yeah yeah
3457s some great adjustments in this game and
3459s I think that this really shows you
3461s there's a lot of ways that you can end
3462s up playing a new RTS game these guys
3465s going down completely different paths
3467s you could definitely see strengths and
3468s weaknesses in each but parting having a
3471s much better game number two funny
3473s parting winning that game but looking a
3475s little bit tense you know he is again
3478s the um favorite you know basically in
3481s stormgate right now everybody's saying
3482s this guy is the strongest he's the best
3484s he did not manage to win The stormgate
3486s Showdown in Soul um but he could manage
3489s at least get through here against Max
3490s head if he could win this next game well
3492s I really feel like it could go either
3494s way it does seem like the very early
3496s game Max head is doing a little bit
3497s better and really it was just him going
3499s into SES and they're already being
3501s vectors there to counter them that was
3503s the problem right the argents will be
3504s much too slow to catch the sights but he
3506s had vectors just in the nick of time he
3508s was more cost efficient and that worked
3511s out very well for parting so maybe if
3513s Max said gets the lead again he goes for
3515s vectors himself yeah it's interesting to
3517s see a very much a macro game here from
3520s Celestial vers Celestial I know we had a
3522s lot of rushes a lot of people were
3524s talking about uh you know a sles being a
3526s faction where you you have to rush
3527s there's no way to do a macro game and
3529s we're seeing that's not really true
3531s every week uh in stormgate the game is
3533s evolving people are are viewing it in
3535s different ways and yeah cool to see
3537s party kind of play that out in a control
3539s play absolutely uh love to see it and I
3542s hope that it continues to evolve like
3543s for instance if they both try to go for
3545s vectors A little bit later what does
3547s that look like and do you need to switch
3549s your Tech at that point does it does it
3551s turn into Mass cre then yeah it's a good
3553s question and if it's Mass cre suddenly
3555s the cre don't shoot up maybe we go back
3557s to the
3558s sites you know when you have a Mir match
3561s up it's funny it's like okay what is the
3562s right unit to go for and is there a
3564s workaround for that maybe uh you focus
3566s on on this one unit but in fact uh if
3568s you can cut a couple corners here you
3570s can get a better unit but then you know
3571s how do they counter that and so we're
3573s still learning that we're still
3574s discovering that we're still you know
3575s mapping that out and it's happening here
3577s in real time um you know with parting
3580s versus max head again neither player uh
3582s who loses here is knocked out they will
3584s go down to the losers uh bracket but
3586s obviously uh you know with Stakes this
3588s High here you want to do everything you
3590s can to try to advance there to the
3592s winner final well absolutely and it does
3594s look like they are getting ready in that
3596s game right now the pressure is on who is
3599s going to go to that winner bracket final
3601s and who drops to the loser bracket we're
3603s going to be on Isles of dread here for
3604s game number three it is Max head here in
3607s the top right and parin here in the
3610s bottom left now I want to remind
3612s everybody who's tuning in the celestials
3614s their starting structure can move and
3616s you do start with a morph core which can
3618s it's kind of like a Swiss army knife
3619s building unit I don't know what you want
3621s to call it it could turn into a lot of
3623s different things um but it can also be
3625s used in some es in some fights and so um
3629s the other factions in the game they're a
3631s little bit more cemented in their
3632s positions they're a little bit more like
3633s a traditional um RTS game like a
3636s blizzard RTS if we could you know refer
3638s to that whereas this is a much more
3640s fluid faction that can kind of uh Glide
3643s across the map and there's probably
3645s going to be more and more creativity
3646s exhibited with this race with all the
3648s best players as we're still trying to
3649s figure out how exactly it can function
3651s and what it can get away with yeah the
3653s celestrial are really like a an RTS fact
3656s that we haven't seen anything quite like
3658s it yet is this super Mobility that they
3661s have going to be the defining factor for
3664s them is it all about flying around with
3666s that Ark ship you know getting rid of
3668s some of these creeps expanding all over
3670s the place and having you know a spread
3673s infrastructure like how is how is that
3675s going to work over the long
3677s term oh my god dude that got low that
3679s got low that AR ship man very low
3684s indeed yeah this is a
3687s this does happen I mean you can lose
3689s games to creeps obviously for uh you the
3691s uninitiated at home a creep is a neutral
3694s unit on the map that if you kill off
3695s you're going to get you know resources
3697s as well as whatever the totem it's
3699s protecting that can give you that kind
3700s of boost but yeah you can have games or
3702s maybe the creep ends up killing you you
3703s get out of position you don't micro
3705s right yeah well though it's funny right
3707s because the game is just being released
3709s now so there's still a lot of mistakes
3711s like that to be had and I guarantee you
3713s guys if you download this game you're
3714s going to have that happen you sometimes
3716s just like tasteless has it happened to
3717s him and I have it happened to me and
3719s it's just part of the learning process
3721s that one day we will all look back and
3722s laugh at yeah well you know even in
3724s Warcraft 3 occasionally a creep ends up
3726s getting a kill on something in a game
3727s where that was never supposed to happen
3730s um so in this game we've got parting
3732s immediately moving out on the map I
3734s assume he wants to try to creep into
3735s that location I think he doesn't want to
3738s attack into into that until he at least
3739s has one more Argent
3741s mhm yeah and you can see the ark ship
3744s still running around a little bit this
3745s map is a a little bit different from
3747s some of the other ones because you have
3748s these double luminite mines so uh
3751s because of this a lot of times the uh
3753s explosion of economy is a lot quicker a
3756s lot larger as well so I want to point
3759s out something very important this map is
3761s unique and that it gives you two
3763s luminite um resource Gathering locations
3766s at each expansion so the fact of the
3769s matter is that partings taken those two
3770s so that means he has three total yeah
3773s their their economy is just going to get
3775s really big really quickly yeah and Max
3778s head's only taken one yeah um so he's
3781s going to continue to try to power up but
3782s I mean he just going to mass
3785s Argent uh I think so I'm a little bit
3787s curious about why he would do that on
3789s this map you know it's a big map yeah I
3793s mean the way I break this game down so
3795s far is that parting if he sits on these
3798s bases for longer he's just going to have
3799s more money yeah in an RTS game the more
3802s resources you have as long as you're
3803s spending it generally speaking the
3805s further ahead are as long as you've
3807s teched to the right Tech and made the
3809s right composition of units well paring
3812s is teching up a little bit here while he
3813s clears out this creep Camp uh over here
3816s on the side of course this is a Health
3818s Camp uh in the middle of the map and
3820s right now we have that little rotation
3822s of Argent so I think this might have
3823s been Max Ed's plan right he's been doing
3825s this a lot where he splits off some
3828s argents he runs around the map he finds
3830s a collection array and he picks it off
3831s you know this is part of the problem
3834s about being so mobile as celester
3836s if you have bases all over the place
3838s it's really hard to keep tabs on where
3840s you're going to be attacked and there's
3842s a decent amount of infrastructure in
3843s here it looks like Max is just going to
3845s come in it seems like six argents is the
3848s number and I think it can actually
3849s within four shots or five yeah take out
3852s that collection array he doesn't really
3854s lose that much either in fact it's just
3856s one Argent over here uh that's going to
3858s try to buy a little bit of time while
3859s the rest of the reinforcements come over
3861s here to the right well he is definitely
3863s going to lose these argents it looks
3864s like he's trying to get them back a
3866s little bit by himself a little bit of
3868s time uh and doesn't really end up
3870s killing off any Argent there as well but
3872s look at this a second attack here from
3873s Max Head coming in and killing off
3875s another base oh my gosh Jus I think he's
3877s going to get all of them oh my oh my God
3879s he's going to actually get all three of
3881s these I think can he get a scan off he
3882s scans is the r up there on the arent I
3885s don't know that it is he's going to run
3886s around to the side oh my gosh I think if
3888s he kills this there's going to be no
3890s income here for parting parting cannot
3892s be happy about this parting is going to
3894s have to make a big move very quickly he
3897s is up in Supply a little bit he is like
3900s look at this he's bringing all his
3901s prisms down he knows he's in a tough
3904s spot now so now it's going to all come
3907s down to this big Counterattack here from
3909s paring paring went to three uh
3911s collection arrays and lost all of them
3913s his income has been completely shut down
3916s meanwhile um max said he pulled the
3918s strategy off but he has to be ready for
3920s that counter punch yeah he's got to back
3922s up he's got to make sure he's macroed
3924s cleanly here maybe a good defensive
3926s setup with some buildings but I feel
3928s like if he just kind of holds on he's
3930s going to be in good shape now look at
3931s this the ark ship getting caught Max
3934s Head oh my gosh losing such an important
3938s structure yeah party now going to try to
3940s clear out these camps we've got Max head
3942s trying to close in onto this spot right
3943s now he's going to trap him so he can't
3945s get out here if party wants to leave
3946s he's going to have to go to the right
3947s but there's another Argent here in the
3948s way to try to block that off here and
3949s there's going to be a lot more of these
3951s argents being shot down as Max said is
3953s continuing to pursue you know Los the
3956s Arc ship is rough but it does feel like
3959s Max head has made a lot of good moves in
3961s this game now we have parting resetting
3963s up a base he has those prisms there
3965s helping out mining as well and it looks
3967s like he wants to re-expand up here to
3970s these double luminite mines the question
3972s is going to be is he too far behind we
3974s do have about a 10 Supply lead here um
3978s from Max Head he's continuing to you
3980s know grow and flourish on the map I
3982s think parting is doing in some ways some
3984s ideas that are similar to what we saw
3986s game two in that he's trying to just
3987s kind of uh creep on the map and expand
3990s and and recover but you know there's no
3992s easy uh direct line to a counter Victory
3996s here for parting it's going to be a lot
3997s of hard work yeah it really is uh you
3999s can see that Supply just kind of peeking
4001s up here for a Max said he's moving a
4003s huge group of argents down obviously
4004s parting cannot engage this right now
4007s he's backing up trying to get into a
4008s more defensive spot he does have a
4010s scanner around this is mostly for
4012s scouting and checking out where your
4014s opponent is at uh we'll see if you
4015s utilize it for anything else in this
4017s game but right now taking a little bit
4019s of Engagement he does have his buildings
4020s here to help out right to refill some of
4022s this energy uh is that going to be
4024s enough though to turn the tides on such
4026s a large Argent force that Max set has
4028s brought
4029s down yeah Max set out here I think he
4032s wanted to see you know could he come in
4033s here and do a little bit more damage uh
4035s I think the bigger Arc would have helped
4037s when he had that but I think the
4039s infrastructure there was maybe enough to
4040s defend well hold on a second it looks
4041s like Max is going to try to come in here
4043s once more and again just more surface
4045s area on the grounder spread for Max is
4048s going to be veryy yeah the overcharge
4050s here on the AR ship really helping out
4051s as well right like he's just utilizing
4053s all of his defensive structures all of
4056s his defensive abilities here uh to try
4058s to hold on now uh unfortunately his
4061s creation chamber is going to be under
4063s attack he did aggro those creeps I think
4065s accidentally there and now Max said
4068s pushing forward he is going to be able
4070s to deal some
4071s damage okay he's going to try to push in
4074s a little bit further now um and this is
4076s kind of an awkward spot here for parting
4078s I mean if parting these buildings being
4080s in the way that kind of helps but
4081s they're also going to eat a lot of
4082s damage and eventually fall over time
4085s yeah maxed is doing a very very good job
4087s but you know what if he uses up all of
4089s his energy on these buildings that might
4092s help parting to end up taking the battle
4094s at the end of the day but will it be
4096s enough damage that Max head has dealt I
4097s guess is the question yeah it looks like
4100s this structure is actually taking damage
4101s here from the the CES part's going to
4104s barely be able to get over here and try
4105s to save this at time but as he comes out
4107s that allows Max to once again try to
4109s push in a little bit further um more
4112s arents are going to come in here into
4113s the mix again it's important to watch
4115s the energy that's on each of the argents
4116s to see who's got the extra damage it's
4118s going to be coming out yeah I think
4120s parting actually has just enough now to
4122s push Max head back max head hasn't had
4124s any way to really gain his energy back
4126s in a quick manner so paring here who has
4129s been recharging over and over starts to
4131s take it but as more rallied argents come
4134s down still in good shape and goes after
4136s the ark ship again I don't know is that
4138s a great move I don't know I mean with
4140s the amount of damage that's coming out
4141s here it might be an
4143s overextension uh we see Max's going to
4145s try to push in here this Arc looks
4146s really nice here for parting Max
4148s beginning to back up a little bit the
4149s overcharge also doing some extra
4152s damage yeah he seems to be mostly out of
4155s Argent energy here uh parting comes up
4158s and starts to push him back once again
4160s has that overcharge going on and you
4162s know more argents are coming down Moment
4165s by moment here from Max Head we should
4166s point out neither uh player is mining
4168s theum right now so max head's basically
4171s trying to close this game out he's
4172s trying to Brute Force this game um
4175s Hardin has mined ethereum but is not
4177s spending it I think he knows once he
4179s holds this off he's going to have the
4180s tech lead and he can take that Avenue
4182s and try to close the game out but really
4184s for now it's all about parting holding
4185s Max head off and maxit actually with a
4187s big Counterattack down here into the
4188s main oh he's going for the same move
4191s once again going after a prism first he
4193s does pick off one of the prisms they do
4194s get a speed boost after a little bit so
4197s looks like the other two should be able
4198s to escape but Max said is very good at
4201s these moving counterattacks he's doing
4202s some moving shots as he goes through
4204s kiing anything that he can trying to
4207s trade these argents as best as is
4209s possible but parting will end up killing
4211s off this Army and I'm starting to wonder
4213s if paring is not about to take this lead
4216s back despite being so far behind earlier
4217s on there's another Counterattack over
4219s here this seems to be a way to play
4221s specifically on this map because there's
4223s two entrances to your main base as well
4225s as two entr to your expansion so um he's
4228s doing it but at the same time I do feel
4229s like Max said is beginning to bleed off
4231s quite a bit um with the Argent being
4234s faster for the time being here for
4236s parting uh it makes it a little bit
4238s harder here for maxed to actually pull
4240s anything off as long as you know parting
4241s is crossing his te's and dotting his
4244s eyes yeah I think parting is like just
4246s playing such a solid defensive game in
4248s this area you know he was at such a
4249s deficit for a while but you can see the
4251s supplies are getting a little bit closer
4253s uh parting still has lots of energy and
4255s everything is well here uh and he will
4257s back up you see backs up gets some of
4259s these heals going on there's more and
4261s more Argent so like this strategy once
4264s Max gets ahead this is all he wants to
4267s do yeah um parting it seems like he's
4271s kind of towed the line here he's done a
4272s really good job of you know kind of
4275s keeping his balance and and keeping um
4278s max set back and Max set sort of
4280s bleeding off argents the more he tries
4282s to attack in if it doesn't actually give
4284s him that swinging momentum
4286s uh it's starting to get him further
4287s behind and the more this game goes on
4289s the more it seems like parting has
4291s stabilized he could be ready to spend
4293s ethereum if it's time I do agree with
4295s the decision to kind of lock the
4297s ethereum in for the time being and not
4299s worry about trying to gather more since
4300s all he has to do is try to hold well
4303s right now paron comes up and tries to
4305s flank Max Ed's Army while he's clearing
4307s that Health Camp uh and it looks like
4309s maxed just might have too many argents
4311s for parting to really do that right now
4313s I like the idea but doesn't seem to be
4315s work off not quite he does go back for a
4318s little bit of heals here from that AR
4319s ship and has to be careful though right
4322s like that is a lot of Argent still we
4324s still have a pretty significant Supply
4326s Advantage for Max
4328s Head yeah um Max Head he's out on the
4331s map again he doesn't have the ability to
4333s move anywhere near his fast which means
4335s if he makes one or two mistakes here
4336s parting can close in and he's going to
4338s try to do that right now he's got the uh
4340s overcharge here um on the AR ship which
4343s is doing just a little bit extra damage
4344s and that's starting to pile up and now
4346s uh Max said with this Army kind of in a
4348s weird spot it's almost maroon down here
4351s in the bottom right if paron does this
4353s correctly he might even be able to cut
4354s this off before he can get back home
4356s yeah looks like we have a few argents
4358s being sent for a little bit of a
4360s Counterattack it's not as many as he was
4361s sending before right he was sending six
4363s a lot here he's sending four and parting
4365s already knew he was going to do this so
4366s he catches them he is going to get at
4368s least one kill here yeah and in fact he
4371s has that movement speed upgrade which is
4373s really going to be helping him out Mass
4375s massively and I think over time this is
4378s going to be the defining feature that is
4380s the win of this game is just that he
4383s basically invested in Tech enough where
4385s he has better argents that means you can
4387s pursue and get kills more easily because
4390s Max said's too slow to run away it also
4392s means you can micro your argents out of
4394s the fights more easily so they don't get
4396s sniped in time you can scout more
4398s quickly you can take out creep camps
4400s more quickly uh in every sense partin's
4403s uh argents are bigger better faster
4405s stronger I tell you that's uh in RTS
4407s games in general anything any speed
4409s upgrade any range upgrade those are
4411s generally the strongest things that you
4413s can find because you know there's so
4415s many different tactics that you want to
4417s pull off can you move around the map
4418s more quickly than your opponent get into
4421s better positions well right now uh Max
4424s head going to go ahead and expand again
4426s he still does have an Argent
4429s Advantage uh but let's see if that's
4431s going to be enough like these are huge
4433s armies that are going to be going at it
4435s yeah the argents are going to try to
4436s come down here and I think party wants
4438s to try to Fan this out again it is still
4441s Max said in a position where he has to
4443s figure out some kind of road to recovery
4445s parting yeah like we said he's going to
4446s get that nice Arc he's going to try to
4448s come in here a little bit further he's
4449s just trying to microw away the weaker
4450s units he's going to stutter step micro
4452s forward here is this enough damage yeah
4455s I don't think so I think but Max head
4457s has enough he just has so many coming
4459s down still now the ark ship comes up and
4461s he does get on this healing Camp so
4463s that's something there for parting you
4465s know he's uh he's still doing a very
4467s good job despite generally having a
4469s slightly smaller
4471s Army yeah um well the fact that he's
4475s able to heal up is honestly pretty huge
4478s uh for now it's going to be Max said
4481s staying out here and you know I it seems
4484s like that ramp could be a really good
4486s bottleneck position to try to control
4487s right you can kind of stay on the low
4489s ground and just have a better uh angle
4491s where you can take fights more easily
4493s but Max said solution to that is to
4495s fraction off some of his army and he's
4497s going to come in here and take out so
4499s much of this infrastructure Max head has
4501s been so good at this throughout the
4503s series killing well he doesn't quite get
4505s that secondary prism very very close to
4507s it uh but once again getting another
4509s collection array down parting having a
4513s very tough time right now retreating
4515s once again he's down 15 Supply right now
4518s and Max head is just attacking
4519s everywhere this is wild maxed who seem
4523s to be behind for most of this game
4525s basically waited it out he was patient
4528s he stayed back it looks like he's going
4529s to get another collection array here and
4532s this could actually put part A in a
4534s position where he might not be able to
4535s win oh amazingly he actually get that
4537s out in time to survive just barely that
4539s Argent anti-air range not quite enough
4542s uh the trees do block them from going
4544s forward but look at this he's trying to
4546s run out of here yeah he'll lose a few
4547s units here and there but he's done so
4550s well on these counterattacks on hurting
4552s that economy still up 10 Supply trying
4554s to take another battle here against
4555s parting and in fact his retreating units
4557s coming to help out against that uh left
4560s Force here from parting this is a crazy
4563s back and forth game here um max head has
4566s done something kind of remarkable in
4568s that this has started to even out and
4570s you know right now in supplies he
4571s actually has a little bit more had that
4574s one collection array been gunned down in
4577s the main I would say that this is 100%
4579s going to be a Max said win but I think
4581s the question is going to be for now can
4582s parting accumulate enough of an income
4584s to create more collection arrays to
4586s expand and mine and at the same time not
4589s die to the push here from Max head right
4592s now uh he does have Max Head kind of
4594s split off right there so parting
4595s controlling these engagements a little
4597s bit running very quickly after some of
4600s Max head's Army The Arc station coming
4602s up once again to help out to give him a
4604s bit of support you saw Max head he was
4607s looking once again to rotate around but
4609s parting catches it and forces him
4611s back little scan over here to see what's
4614s going on he's going to try to shoot down
4616s the ark ship that's over in this
4618s position easily mikro back here it's
4620s going to be a fight over this healing
4622s area and paran's going to push in and
4623s basically try to force a win here on
4625s this fight and you know what I think
4627s he's got enough energy on these argents
4629s that this should snowball he's
4630s definitely going to win this battle I do
4632s think that there is a little group of
4633s argents out in the map here for Max head
4635s but it might not be enough he's coming
4637s down for a little bit of a flank but
4639s that's too little too late at the at
4641s this point I think the argents are now
4643s fleeing here to the South going to try
4646s to do another Counterattack now I don't
4648s know can we check actually are there
4649s illuminite bases over on the natural for
4651s paring here um cuz that's where I think
4655s those argents are going to be going yeah
4657s maybe he was trying to get down there
4658s but it looks like parting heads him off
4660s on the left side of the map forcing him
4662s back and look at this oh man trying to
4665s take over the resource camp and
4666s everything as well parting is taking
4668s huge control of the game now he was down
4670s 10 15 supply for most of this match and
4674s now he's up almost 20
4676s yeah it's kind of crazy uh he's going to
4678s try to take a fight over here there
4680s should be enough especially with a wider
4681s angle here um oh but there's going to be
4684s attack here from behind parting just
4686s going to crush this position and there's
4688s no way for Max said to retreat this
4690s could be Game ending yeah this flank is
4693s maybe the nail in the coffin for Max
4695s said he's going to end up losing all
4697s these argents he's bringing a few more
4699s down to fight but I think he knows that
4700s the writing is on the wall at this point
4702s GG is called and a very very close very
4706s tight series here ends up in our Korean
4709s Pro Gamers favor parting winning against
4712s Max set this was a hell of a final game
4716s here you know Max said with the will to
4719s just hang on and set up for these great
4722s counterattacks you know the main on that
4724s map there's two entrances there your
4726s natural expansion two entrances there as
4728s well so you can kind of do these driveby
4730s shootings with the arent you come
4732s through you take out the key buildings
4733s in this case it's going to be the col C
4735s arrays and he really punished him he
4737s took out I think literally all the
4739s collection arrays at the first run by
4741s and then he in the second run by which
4743s was much later on he actually took out
4745s the uh what two of three collection
4747s arrays the party just sort of held on
4749s hunkered down played defensive tried to
4752s counter the counterattacks and
4754s ultimately he wins yeah it was very well
4756s done from parting uh but that's it for
4758s us right now let's throw it back to the
4759s desk and see what they think about that
4761s series
4766s finally parting getting himself the
4768s Victory and in a Celestial versus
4770s Celestial we're very different too
4772s before we what we saw from the patch
4774s obviously we saw a lot of morph cor
4775s aggression and before the patch this
4777s time around a lot of argents to start
4779s things off zg but so many collection
4780s aray Snipes there are so many of those
4783s but that was actually a very surprising
4784s series overall I mean definitely the the
4787s last we heard just a few days ago maxid
4789s was doing a lot of these Vector rushes
4790s and he actually didn't do any vectors at
4792s all that Series right it was paring who
4794s defended with vectors against the
4796s scythes so it was very interesting
4798s seeing who kind of like was you know
4800s stronger at certain parts of the game
4801s and certain aspects of the matchup and
4805s uh proved to be parting who was best
4807s yeah it felt that parting was a bit
4808s cleaner in the early game when it came
4809s to creeping a little bit quicker getting
4811s out there but obvious in that first game
4812s he lost that morph core on the other
4814s side of the map but the whole idea is to
4816s be aggressive and build units on the
4817s other side of the map if you can build a
4819s creation chamber there it takes so long
4821s for parting his audence to show up so
4823s even if paring had a slightly better
4824s start slightly more efficient you can't
4826s really fight into Superior numbers if
4828s you're working with the exact same unit
4830s and maxat obviously knows how to micro I
4832s really enjoy the series especially that
4833s final game James was all over the place
4835s where it's like I L good for pting oh my
4837s God now the Max has got it no Ping's got
4839s it no Max has got it and perhaps losing
4841s that Arc ship the first time for Max it
4843s was unnecessary right like why was it
4845s there in the center of the map and
4846s because of that he couldn't build any
4847s more prisms he couldn't take any like
4849s economic Advantage anymore he was just
4851s forced to end it but that map is large
4853s and it's hard to end it with just Ain
4856s even if you've got a bit of an economic
4858s lead parting Obviously good enough to
4860s eventually stabilize recover and get
4862s economically ahead because he didn't
4863s have an AR ship anymore I'm maxit of
4865s this yeah for sure well let's take a
4866s look at some of the moments from this
4867s game as well as we had to start things
4871s off this is again as you were mentioning
4872s Rod losing that morph core which could
4874s have become a creation chamber really
4877s did impede the progress of parting for
4879s Max head to take an early lead yep and
4881s of course we had a great run by later on
4883s with in the bottom side of the he sniped
4885s The Collection array but I think at that
4887s point Max had pretty much already had it
4889s once he successfully held once he took
4891s control of the Gams on his side of the
4892s map won a battle or two he was just
4894s ahead in numbers and pting maybe an RTS
4897s got but if it's arent against arent and
4899s Max it's got 10 more you're not going to
4901s win something we were discussing zg is
4903s if this continues to be the case with
4904s collection arrays being so vulnerable it
4907s might become a case of you need to simp
4909s City how do you deal with this yeah
4911s that's uh that's that's what I brought
4912s up to you know CU this is one of the
4914s more frustrating aspects to actually
4915s play as Celestial is that your e economy
4918s is very fragile so a lot of units can
4921s actually come in and snipe it um so I
4923s was thinking maybe Sim City would
4925s actually play more of a part for this
4926s race as the game goes on something just
4928s to block the Argin from all of them
4930s shooting at once or whatever unit you're
4932s using to try and get the collection
4933s array it still gets kind of weird with
4935s those scythes which I think is one of
4936s the more annoying ways to play um but
4938s Max said with those sites in game two
4940s couldn't quite do it which I assume
4941s we'll get to eventually this game yeah
4943s as you said was over with the uh for
4945s yeah so moving into game number two of
4946s course we did see a bit more kind of
4948s tier 2 Tech coming out vectors going up
4950s against scythes vectors as you can see
4952s obviously Rod they've got themselves
4953s blink very available and again
4955s collection arrays are vulnerable SC do
4957s more damage the closer they are to the
4959s Target so that is another danger that
4961s you're seeing here against this but
4962s maybe a misclick here yeah perhaps but I
4964s can't believe we're looking at another
4966s RTS rep pting has his hands on units
4968s with blink man that man has already been
4970s a World Champ okay do we really need to
4972s see it all over yeah ping play as well
4974s because looked promising for Max head
4976s for a little bit and I can absolutely
4978s see Max head has bu work against
4980s inferior players where they are just
4981s chasing after those sides over and over
4983s again but paring so good in applying
4985s pressure at the right moments it's like
4987s hey now you're forced to fight with
4988s these units you can't just fly around
4990s harass and take care of cams know you're
4992s forced to fight and clearly that's not
4993s what maxed wants to do cuz those vectors
4995s did really good in the straight up fight
4997s I also really like that we saw Cals in
4998s that second game we didn't get to see
5000s them an like reverse gravity beam but
5002s their debilitation is very powerful then
5005s we get into game three which is
5006s collection array snipe city right and
5008s there was some good movement but the map
5009s is large as Rody said so trying to
5011s actually end the game and effectively an
5013s all-in because you don't have an arc
5014s ship precisely is so difficult on a long
5016s map with these kind of slow units but
5018s also with the Sim City that you get with
5020s those power Banks and the um the attacks
5022s that I forget what they're called now uh
5024s the nodes is it and so link nodes yeah
5026s link nodes thank you so it just is a
5028s combination that really works well and
5030s then actually getting a perfect concave
5031s with argents is pretty freaking
5033s difficult not only are there very few SP
5034s B on maps where that's possible but then
5037s they do tend cuz they're a little slow
5039s so a lot of them do get lined up and
5040s kind of behind each other so paring just
5043s you know played a defensive style very
5045s well and Max said kind of realized that
5047s it wasn't going to work I guess a little
5048s too late yeah if you went out those low
5049s Eco situations where You' got like one
5051s collection array one prism kind of
5053s mining from it as well in a lot of
5055s situations here the arent numbers
5056s eventually for pting are going to equal
5058s out here and then you have Defenders
5060s Advantage if you have sovereign's watch
5062s available to be able to do damage we saw
5064s that nonstop right I don't know how many
5066s times spting used it throughout that
5067s third game but it really kept him alive
5069s because he was down in numbers but Max
5071s will just be kicking himself because it
5072s was no need to lose that Arc ship there
5074s was no need to lose that Main in the
5076s center of the map like it was just there
5077s I guess to tank a little bit for a camp
5079s use sovereigns watch one time but like
5081s it didn't have to be there and if it
5083s would have been anywhere else I actually
5084s think that game could have gone maxat
5086s way he played a good series but faring
5088s found way yeah it's interesting right
5090s now because of the diversity of the maps
5093s that we have in terms of like the
5094s resource layouts which are very vastly
5097s different on all of these maps to be
5098s able to play against yes of course
5100s collection arrays are being sniped left
5101s right and center but lost hope creates a
5104s completely different kind of dynamic for
5106s these games to be played out on yeah the
5108s large theorum in the middle oh well
5109s nobody's touching that well Celestial no
5113s it's true it's true but it is just a
5114s large map with actually like a big space
5115s to have some really sick like concave or
5117s concave so I know you're a big fan of
5119s the map and I think it is going to be
5120s one of the more interesting ones but
5122s bringing up the maps are a very good
5123s point it's every map is very unique in a
5126s way that uh other rtss don't necessarily
5128s have all the time um but right now
5130s there's actually no set pattern the mine
5133s is pretty much set but ethereum can be a
5135s lot of different options so I think
5138s we're going to see more play with that
5139s the longer that we get more you know
5140s macroecon economical games but yeah it's
5144s uh parting is just like so good right
5146s because I really thought that the build
5149s order was his but then the mid game
5150s wasn't but then it kind of felt like he
5152s like shifted gears and then started
5154s getting more that mid game in game two
5155s and that helped him bring back I'm just
5157s upset we gave him blink again man like
5159s you you're not getting over this those
5160s vectors are terrifying yeah I mean we
5163s see Mana play a lot with them as well
5165s but yeah that is going to be a nightmare
5167s to play against cuz a man like parting
5169s with his speed his ability they're going
5171s to be in your face all the time but yeah
5173s I'm not surprised that he ended up
5174s playing the celestials so the cool thing
5176s about all the units is that they all
5177s have kind of like a path for upgrading
5179s right and the vectors that blink you can
5181s technically upgrade an upgrade for them
5184s that allows them to recall to the blink
5185s location which people aren't really
5187s taking they're just relying on the blink
5188s right now but there is possibilities
5190s there but anyway let's check in with the
5191s brackets and see what's going on so far
5193s as we have ourselves parting finding
5194s himself in the Open Bracket final he's
5196s going to be joined by either Theory or
5198s Mana which will be a different matchup
5200s Theory expected to be playing infernal
5202s here into mana's Celestial so we've got
5205s a new flavor on the way zg I'm pretty
5207s excited uh you know Celestial Celestial
5209s matchup actually ended up being longer
5211s and just more diverse than honestly I
5212s was expecting you know I got some air
5214s units in there for sure and I'm really
5216s curious what the infernal uh play is
5218s going to be from Theory because it did
5220s feel like he came into the tournament uh
5222s T's tournament and kind of prove that
5224s Celestial wasn't um unbeatable right um
5227s and then other people did too and we
5229s expected that but Theory I think he
5230s definitely is a theory
5233s crafter oh I hated that that was
5236s awful so let's talk about our next
5239s matchup coming up as we have ourselves
5241s Mana go that's Max said and parting
5243s let's check in with Mana there we are
5245s hey they're on the toes Mana versus
5247s Theory now what is going to be the big
5249s change here not a mirror matchup roty I
5251s want to come to you to talk infernal
5253s talk to me about infernal talk to me
5255s about kind of even basic mechanics that
5257s people should be looking out for here
5259s well I'm obviously still a ple as well
5260s but basically when it came to infernals
5262s at first like the micro is kind of cool
5264s because you have charges per building so
5266s you don't necessarily need like four
5268s Barracks is immediately you can have one
5270s and there's also top bar ability which
5271s reset the charges you do need 40 energy
5274s for that takes a little while to get
5275s there but it's kind of fun I really
5277s enjoy the buildup and in the beginning
5279s basically this what people told me and I
5281s follow the advice like it's all about
5282s guns guns are amazing they've got two
5284s upgrades with guns you can spawn a lot
5286s of fiends you supply skyrockets and then
5288s you get a speed upgrade that recently
5290s got nerfed and it used to be 60 seconds
5292s and 60 seconds to get both upgrades one
5294s tier one one tier two now it's 90
5297s seconds and 90 seconds and I've really
5299s felt the difference in my games so it
5301s kind of feels like I think it would be
5302s unwise to go straight into gowns because
5304s because Mana is obviously very good he's
5306s going to take care of the map and GS
5308s without their upgrades are a little bit
5309s underwhelming in my opinion so I'm
5311s incredibly curious what kind of a style
5312s theory is going to play they could
5314s potentially just be a couple of roots
5315s early on split them into fiends and then
5318s try to B those camps I don't know I have
5320s no idea what to expect I do really love
5322s it I love the magmod on obviously who
5324s doesn't they are cool but I don't know
5326s if we really get to see a lot of those
5328s so that's my question to you zg what
5329s other units do you think we should be
5331s looking for other than the gauns other
5333s than the gauns yeah pretty much magmod
5335s Don we might see the Weaver um picking
5338s out some of the bigger units if the game
5339s goes on I guess and then uh hellborn
5343s also sometimes make an appearance I'm
5344s not sure so much in this matchup but it
5346s is going to be I think a lot in the
5347s early game how what the maps are and how
5350s easy it is to get Sim City and turret
5352s defense for the infernal um because
5354s again we saw that from theory in the
5355s previous tournament so I think he's
5357s going to be really good about having the
5358s correct placement he might even use the
5360s top bar ability to spread shroud a
5362s little bit to make sure that he can
5363s cover like two base very secely in the
5365s beginning um but that's just that's just
5368s a guess because the meta has shifted a
5369s lot more to one base so I am looking to
5373s him to see if he can prove the meta is
5375s not exactly set where I think that Mana
5377s is going to be bringing out the uh
5379s typical Celestial meta but I could be
5381s wrong you know they had so much time to
5382s prepare for each other and we did see
5384s already a different Celestial vers
5386s Celestial than we were expecting well
5387s Theory really came into his own when it
5389s came to stormgate obviously we've seen
5390s him playing other RTS as well but Mana
5392s is an absolute RTS veteran r yeah but
5395s kind of goes for both of them of course
5396s Mana started off in brood War so long
5398s ago was already yeah was already a
5400s really good Brar player in the early
5402s days with star 2 wings of Liberty Mana
5404s became one of the very best produces in
5406s Europe won International tournaments and
5408s honestly 14 years later Mana is still
5410s one of the best protos players but that
5412s man has just been so excited over
5413s stormgate since the very first day it
5415s was announced he has read every single
5417s article he has watched every single
5418s announcement video Mana was all out but
5421s I think the same can be said for Theory
5422s who was also a good protos player in
5424s Starcraft didn't quite have the same
5426s success as Mana but these were just two
5428s guys that from the very first
5429s announcement the very first screenshot
5431s they saw they're like oh I'm all in so
5433s it's really cool to see these two in
5435s these early days obviously of this
5436s beautiful game already square off
5438s against each other one sler unit that we
5440s did not see in our mirror matchup is the
5442s animancer and that could potentially
5444s play a role here what do you think about
5446s the animancer yeah dark prophecy right
5448s that's the big ticket item basically
5450s storm dark prophecy yeah so it you know
5452s slows it slows it doesn't do as much
5454s damage initially but then it does more
5455s damage after 2 seconds so that slow is
5457s really impactful for that extra reason
5459s it also can mean maybe you get all your
5461s units attacking because they can't
5462s escape as easily that could absolutely
5464s be big I mean we're definitely seeing a
5466s lot more experimentation with
5468s spellcasters you know because I think
5470s logically it's like we just make units
5471s go Burr right we're RTS players that at
5473s the very least gets us you know decent
5475s way I suppose but the spellcasting we
5477s know that it takes a little bit of time
5478s for people to realize that they might
5480s even be abusive you know thinking of
5482s infestors back a wings of Liberty took
5483s some time to realize how good that was
5485s so I think we're going to be seeing a
5486s little more of those spellcasters and uh
5488s definitely uh should be worried about it
5490s that is a good point that you bring up
5492s cuz a lot of our games in our celesio
5494s vers celesio was kind of obvious that we
5495s were going to end up in a lot of tier
5496s one Wars for the most part but it does
5499s feel like in the formative times of of
5501s an RTS people really kind of figure out
5503s the tier one and it takes a while to
5505s really get into the tier 2 and all the
5507s spell casting but I feel it's been
5508s slightly accelerated because of
5509s everybody's experience with RTS as of
5511s recent R yeah it's really hard to say
5513s cuz I don't think we've seemen too many
5514s high level Inferno against Celestial
5516s matches yet on this patch so I'm really
5518s curious how does t res survive till the
5520s mid game once he gets those good tier
5522s two upgrades then his army probably
5523s becomes a lot more competitive mana's
5525s going to make that very hard on him but
5527s obviously you don't want to be stuck on
5528s tier one forever like I don't know Mana
5530s could very well go for vectors very
5532s early on and just be in his space and
5534s they do very good against gowns early on
5536s if the gowns are not in high enough
5537s numbers yet and they don't have upgrades
5539s so yeah it's hard to say what I do know
5541s is that purple Vortex really hurts your
5543s account High numbers so it's not even
5545s that oh once I am tier two as Inferno
5548s once I get a bunch of guns out I'm
5549s always going to be fine cuz you're going
5551s to have a tough time fighting those yeah
5553s no for sure for sure I mean technically
5555s speaking if we really get deep into this
5557s game Celestial has access to other units
5559s like if you think about from the Legion
5561s Hall you've got you've got archangels
5563s you've technically got sarapin which
5564s were doing something weird before the
5566s patch now that's been fixed uh but
5568s archangels are a Potential Threat yeah
5570s archangels actually can be really fun I
5572s think that's definitely one of the units
5573s that you see in you're like cool that's
5575s cool yeah and then they get flames on
5577s the ground too with an upgrade and we've
5579s seen them you know if you get enough of
5581s them they can impact a battle just one
5583s or two might not actually be enough but
5585s one or two can really be good at
5587s harassing Minds just jump on top of all
5590s those workers and let it do its thing
5592s give its like Mountain King ability
5593s where Buffs up and stuff and gets big
5595s yeah exactly and you're good to go I've
5597s been having a lot of fun with that and
5598s we might we might get to see it
5599s depending on how long the game goes yeah
5600s we may we may you look like you want to
5602s say something about no not at all like
5604s I'm like yes that exactly has happened
5605s to me they jumped in and I was then just
5607s thinking about my imps but I was like
5609s What if I get the Imp upgrade and I blow
5611s it up immediately like is that is that
5612s is that worth it no probably not but
5614s that's the first thing I was thinking of
5616s but I haven't seen too many of them they
5617s have jumped into my Army a few times and
5619s looked really cool but if you have like
5620s 30 gowns you're like that looks really
5622s cool now you lost your unit mate like so
5624s that doesn't do much for you but there's
5626s a lot of cool things you I'm like
5627s theorizing how many imps it would take
5628s to blow up an archangel but I don't
5630s think it's worth it probably a decent
5632s amount quite a lot but it would look
5635s very cool quite a lot you've also got
5637s lots of different Flyers that say
5639s infernals have for of course we Pro I
5641s mean oh yeah technically there are a few
5644s yeah I might be in a highlight with some
5645s uh Shadow Flyers apparently um I found
5647s out that they're not only good versus
5649s that air like the Scythe for instance I
5650s was actually facing someone who was
5652s turtling and going mass air Celestial
5654s and I was getting awfully frustrated but
5656s I was like let's try this Shadow flyer
5657s thing and it was great versus the air
5659s and then I was like oh but he has so
5660s much Sim City and static defense and I
5662s look at their upgrade and it's like
5663s literally a dive bomb that blows up
5665s buildings and I'm like they're the
5666s perfect answer let's just make a billion
5668s of these that could be really fun um I
5670s actually don't know how that balance
5672s works out I don't know if I was just you
5674s know generally better or what but again
5676s like these are all very hypothetical
5678s because as Rody said Celestial verse
5680s infernal on this patch not really
5682s fleshed out General agreement is that
5684s infernal gets better the long uh the
5686s longer the game goes but is it going to
5689s get to that point can the prove it can
5691s get to that point yeah definitely if
5692s you're just uh kind of tuning in at the
5694s moment here we are just waiting to get
5695s this game good to go that's why we're
5696s having a nice little chat here about
5698s what the possibilities are cuz there's
5699s probably a lot of people out there that
5701s are aware that now the game has truly
5703s gone free to play here and as I look at
5706s my watch it is so you can get it on
5708s Steam but also there's a lot of
5710s opportunity for you to get involved as
5712s well and start learning a brand new RTS
5714s but thank you very much guys it is time
5715s to get to our next series so without
5718s further Ado let's make welcome to the
5720s stage here Mana is going up against
5722s Theory
5726s [Music]
5736s he
5739s [Music]
5758s the is going to be on the way in just a
5760s moment's time here these two players
5762s going head-to-head and trying to figure
5763s out who is going to be victorious theory
5765s has a lot of hype behind him when it
5767s comes to stormgate as he has been able
5769s to play at the very highest level but
5771s this is mana's opportunity here to put
5773s all of his practice into worth and try
5776s and take out theory on the main stage
5779s that's it for me let's head over to the
5780s commentator team zg and Rotterdam who
5783s will be bringing you this match
5784s all right welcome everyone we are magic
5787s we actually blinked just like vectors
5789s right over to the cast we are great to
5791s go we're good to go all right Rody we
5793s already talked a little bit about the
5794s potentials of this but again kind of
5795s want to emphasize I really feel like
5797s Theory he's taken to this game in a way
5799s that I feel like a North American could
5801s you know like really great at the theory
5803s and really great at the beginning of a
5805s game too and then it's a matter of
5807s keeping it through so I'm definitely
5808s looking at him maybe a little biased for
5810s North America as well but I also love
5812s mana and love him to do well as you said
5815s really really intensely interested in
5816s this game I think he's got a couple of
5818s tricky builds we' be looking out for
5819s yeah that goes definitely for both of
5821s them they've both been so excited
5822s they've been going all out pretty much
5824s since the very first day and I think the
5825s moment that Mana got his hands on the
5827s celestials at first was like I'm just
5828s learning I'm just learning then he kind
5830s of stuck with it he's like yeah this is
5832s the way to go taking a look at the map
5834s Vos we're going to start off on the map
5835s that we just ended that previous series
5837s on it's obviously a very large one I'm
5839s so excited to see how the early game
5841s looks we have successfully loaded into
5843s to our second and best of three of the
5845s upper bracket the top right side we're
5847s looking at a main base of Team liquids
5849s very own
5851s mana and in the bottom left we do have
5856s Theory playing infernal the only non
5859s Celestial here going for an iron Vault
5861s right off the bat we're on a very large
5864s map and so this early game harassment is
5866s going to take a little while this is the
5868s hexen it's got a little skull it flies
5870s around deals a decent amount of damage
5872s but it is your early game Scouts it
5875s Scouts it throws out a couple of skulls
5876s for some damage perhaps and then it
5878s recalls back out still a very very
5880s useful unit for killing camps you
5882s definitely don't want to lose it Mana is
5884s indeed going to go for the star Forge
5886s immediately this is something we've seen
5887s him do in some of his YouTube videos and
5890s obviously on the stream as well the man
5892s has been absolutely loving the vectors
5894s just like faring used them a little bit
5895s in game too even though that was maybe
5897s perhaps more of a response of what maxed
5899s was doing man just loves opening with
5902s them and he's so annoying cuz these guys
5904s are fast right they will get so much
5905s value out of these quick units and this
5908s is going to make life hell for Theory
5909s here in the yig again oh wow very quick
5911s recall actually um I mean I do think
5914s harassing Celestial is is very annoying
5917s as the celestial player you really don't
5919s want to be having to drop any type of
5920s energy in the early game but we're
5922s seeing that proxy Vector coming on out
5925s very good at taking control of the map
5927s and potentially taking control of camps
5929s first Camp attempt here from Fury if uh
5933s that one unit dies with the skull on it
5934s you do get a fend which has already
5936s happened and it looks like this will
5938s happen with a vector coming on in so
5940s it's a little awkward it's going to
5941s snipe a lot of the units actually take
5944s the money away from Theory you see that
5947s mana's prioritizing getting the hex in
5949s here that's the only real range unit
5950s that theory has at the moment now the
5952s fiends are quick and obviously it's not
5953s something that Mana can ignore with his
5955s vector and they are getting some hits up
5957s there is it flower flower flow the F
5960s gets it didn't see it yeah that that's
5963s actually a little interesting I
5964s definitely think it would have been
5964s worth doing it but you know what it kind
5966s of looks like his micro isn't perfect
5969s yet with the vectors he looks like he
5970s wants to shoot and pull back but
5972s sometimes he's missing the shot could be
5974s perhaps a little bit of nerves as well
5975s as the brute splits up we're going to
5977s get a few more fiends blinks away but
5978s fiends are very quick and these quick
5980s fiends are going to get a few more hits
5982s off so Mana loses one of his very
5983s expensive vectors here in the early
5985s moment and obviously it's so important
5986s for Mana to keep them alive make them
5989s snowball cuz one or two that's not going
5991s to be enough to battle multiple fiends
5993s getting on top of these units over and
5994s over again Hanna wants to get up to four
5996s or five and that's where you can really
5998s start applying a lot of pressure to
5999s Theory yeah I mean good use of the
6001s fiends right in the speed boost it's
6004s working out okay but eventually the the
6007s vectors yeah are going to abuse this
6009s exactly like you see the fiends having
6011s more of a promise but more vectors are
6013s on the way a couple more fiends going to
6015s try to help out here but it does seem
6017s like this Camp is going to go to the way
6019s of Mana what else is happening actually
6021s behind all of this little Skirmish
6023s around on the camp we've got a double
6025s iron Vault opening on the side of theory
6027s so he can build multiple brutes it's
6029s very early by the way to already have to
6031s seems like he does have a expand as well
6034s I'm curious to see how many workers do
6035s we have on an expend the theory of
6037s course started creeping got a bit of
6038s bonus money he's already been building a
6040s lot of units can't really imagine that
6042s he's got a big economy Mana is now
6044s starting to get into the main base
6046s potentially a little flank coming in
6047s from the right side with a couple of
6048s these very quick fiends oh Mana could
6051s actually make a little mistake he does
6052s of course have blink but two of those
6054s vectors are very low on HP and I
6055s actually think the theory is going to be
6057s able to get the kill on quite a few of
6058s them even drops the Shroud Stone yeah
6060s very nicely done top bar ability doesn't
6062s cost very much but it's extremely
6064s helpful in these scenarios I mean this
6066s is one of the big questions you know the
6068s vector Rush it's not that it necessarily
6070s ends the game right off the bat it just
6071s takes such solid map control and takes
6073s the camps which have really become
6075s important to the meta but this is not
6077s going I think as smoothly as you would
6079s hope I think Theory definitely has faced
6081s this before he's figured out some way to
6082s early game deal with it
6084s because the fiends are a good choice if
6086s he had gone G I wonder how that would
6087s looked like I I agree with you but on
6089s the other hand it also kind of feels
6090s that theory is a little bit stuck his
6092s Supply is not very high obviously on
6094s this map an expand is always going to be
6096s relatively far away he does not have it
6099s yet nobody really wants to be on double
6101s iron Vault building brutes of a one base
6103s economy it just doesn't really feel like
6105s that's going to go anywhere as he's
6106s trying to get a meat farm up actually
6108s I'm starting to believe that Mana is
6110s exactly getting what he's been looking
6111s for cuz obviously it's impossible for
6113s Theory to get anything done right on the
6115s other side of the map yeah that is
6117s currently the problem there might be
6118s more skirmishes around outside of
6121s Theory's bases but ultimately the vector
6123s plan is kind of still working out now
6125s that farm right there is going to give
6126s you some Fel Hogs to help defend the
6128s camp and that I don't know if it's going
6130s to push it over the edge unfortunately
6132s just the fact that it is ranged versus
6134s melee makes it extremely difficult for
6136s the infernal especially because these
6138s range units are so quick they are about
6140s as quick as these fiends obviously they
6141s have the blink ability so they can blink
6143s away there is another flower that Mana
6145s can pick up hly I'm afraid for theory
6147s that he's running out of steam as the
6148s first two guns do show up they don't
6151s have any of the upgrades and against
6152s four vectors those guns simply don't
6154s stand a chance yeah yeah there is
6156s definitely some promise but
6157s unfortunately couldn't really fully stop
6160s the pressure you know and couldn't take
6161s control over any of the map can't
6163s threaten any counterattacks either it's
6164s so large you need try to send the fiends
6166s over there there's sovereign's watch to
6168s go ahead and defend so very tricky Game
6171s Theory you know I definitely think he
6173s knew is going to be a problem and he
6175s know if maybe he had really collapsed on
6177s all the vectors at once it be different
6179s but one at a time was not enough they've
6180s bulked up to number of five and they're
6182s just speeding around having fun it's so
6185s difficult though right cuz you just feel
6186s as a theory as theal play you don't have
6189s too many units you don't want to be
6190s building a crazy amount of units early
6192s and completely destroy your own economy
6194s you're just fighting with one or two
6196s units at a time not only are manai units
6198s incredibly quick and ranged they've got
6200s blink as well so if they ever go a
6202s little bit too deep and you think you've
6204s got them you don't really have them
6205s because it's going to Blink away and
6207s Mana is having a field day here and that
6209s is going to do it for the first game and
6211s Mana with his proxy star Forge straight
6214s into the vector get the job done yeah
6216s that worked out eventually a little
6219s Tessy in the early game maybe a little
6220s this micro as he kind of gets warmed up
6222s in the competitive Spirit but eventually
6224s it did wi out I'm going to be honest I'm
6226s actually kind of surprised that map made
6228s it into the map Pool for Theory when I
6229s was talking about the maps on the desk I
6231s was imagining some of the maps or your
6233s natural is maybe closer to main first of
6235s all you got a ramp to work with exactly
6237s a ramp to work with and you might even
6238s have a camp very close to Natural for
6240s instance and then he could also get some
6242s static defense to help out and that map
6245s just really makes it difficult to do
6246s that even if he got static defense it
6248s wouldn't cover everything maybe covers
6251s his base but then again he's pinned so
6253s ultimately the game is still very
6254s difficult yeah I'm sure Theory thought
6256s about this being a possibility of Mana
6258s that this was going to be his build and
6260s maybe he thought if I can just get that
6261s Speed camp very quickly then I can kind
6263s of trade out units one by one but if
6265s it's one base against one base I'm going
6267s to get a slightly better economy than
6269s you and eventually things will go well
6271s cuz I do have control of that Speed camp
6274s but unfortunately it did not go that way
6276s I mean perhaps because the map is so
6278s large he thought it would take a little
6280s while before the vectors would show up
6281s in high numbers and he would just barely
6283s have enough time to get enough units out
6284s but yeah I'm with you I think it would
6286s have made more sense to go for one of
6287s the maps where you have a ramp leading
6289s into your natural so at you can try to
6291s get a tower up there and take full ADV V
6293s of the tower I mean this map so wide
6295s open that even if you get a tower I mean
6297s mana's just going to fight literally
6299s anywhere where the tower is not at yeah
6301s exactly oh my goodness okay we're on
6303s Jack and Ma here in the top right we got
6305s Mana uh bottom right we do have Theory
6308s this is a um this this is a difficult
6310s map in general you see it's a u- shape
6312s kind of maybe some scrap station vibes
6314s from the early days of wings of Liberty
6317s and it has been difficult to play versus
6318s Celestial in fact you know some people
6320s just said don't play it at all but uh
6322s Theory allowing these Ms through he did
6324s have some B of his own and I think
6326s you're right he had a plan for the last
6327s map I'm not saying he just didn't think
6329s about it he had a plan didn't work out
6331s let's see what his plan is here yep I've
6333s had a very painful game on this map as
6335s well by just do into so many mostly this
6338s power bank stars and it just felt like I
6340s could not attack as the infernal play
6342s here where eventually was this
6344s everywhere this is actually the play to
6346s stop Vector rushes apparently you have
6347s to block them actually being able to
6349s build the building so that's why that
6351s was happening unfortunately it does come
6353s down and you obviously can't kill a
6354s building and from a morph core it builds
6356s faster as well so yeah this is um
6360s already a little frustrating I think CU
6361s even blocking it for a couple extra
6363s seconds I think means a lot for the
6364s defense M last game OB the theory did
6366s lose his hexen relatively early now he
6369s clearly tried to save it he was microing
6370s with it but in the end he just didn't
6372s have that range damage anymore because
6374s Mana was able to justify the kill on it
6376s even if he lost one of the Fons after to
6378s that point it was basically just pure
6380s melee versus Range which good micro is
6382s always going to go in favor of the range
6384s player this time I already like it a
6386s little bit more when it it comes out of
6388s theory here because not only does he
6389s have that hexon here obviously he's
6391s going to try to keep alive he's going to
6392s have a couple of guns so it's not just
6394s those melee units that Mana has to worry
6396s about mana's going to have to worry
6397s about this range damage as well and yeah
6399s if M wants to go up this ramp over and
6401s over time that's going to be okay for
6403s Theory cuz theory is going to get so
6405s many free shots off and he's got the
6407s healing cam to fall back to yeah you
6409s know before the patch there was a lot
6411s more of the actual Mor core rushes into
6413s the main base this is a vector rush and
6415s I think that the Little Sim City here
6417s and yeah the map difference as far as
6418s how that natural is constructed how
6420s close it is to your main has already
6422s really worked wonders so good pick from
6425s him a jagged mom maybe kind of uh
6427s needing another book from the general
6429s populace maybe it's okay but the vectors
6431s ain't done yet cuz we kind of had some
6433s faith for Theory last game and that
6434s disappeared at some point yeah but now
6436s we do have that Health cem though which
6437s I do think is going to help Theory a
6439s whole lot more theory is actually just
6440s going to go out and get on top of this
6442s star Forge one more VOR SPS it was stuck
6444s for a little bit obviously it does have
6446s blink but all three vectors are very low
6448s in HP and Mana can't really take control
6450s of that Health camps I actually really
6452s like the star for Theory yeah know I'm
6454s with you 100% the vectors are going to
6455s do what they do best actually trying to
6457s still take some of the camps the healing
6459s one that's uh the Y and that is the star
6462s Forge gone so Theory he's in a great
6465s position definitely can play out to the
6467s mid game I feel like at this point Mana
6469s question for him is how is he going to
6470s evolve from this because the Meat Farm
6472s is there as well well this is so
6474s annoying cuz Mana doesn't want to take
6475s any damage from those units can't really
6477s steal the camp away actually think Mana
6480s is in a very problematic spot he is
6481s going to be able to find one G here and
6483s that's going to be a very easy pick off
6484s for these three remaining vectors it's
6486s going to take a long time before Mana is
6488s going to get any additional units and
6490s three low HP vectors that is absolutely
6492s something that theory can deal with yeah
6494s absolutely so we have Mana trying to
6496s expand at this point by the looks of
6498s things we do have the vector starting to
6499s heal up thanks to the flowers on the
6501s field two of them in the middle actually
6503s where there's also some very nice
6505s resource camps little bit of an
6506s engagement Vector nice blink away there
6509s it seems like it really wants to get
6510s that gone ah is going to get it now the
6512s flowers I think are gone so he would
6514s have to take his own healing Camp to get
6515s them healed up again yep he did get two
6518s there for free basically didn't lose any
6519s of the units so well done but I think Z
6522s can survive that he's going to be able
6523s to creep he should be able to take an
6525s expand in the near future I don't really
6527s think that Mana is going to continue
6529s pushing into a meat farm into a shroud
6531s Stone as well I'd love to see the up a
6533s second base yeah actually thought that
6536s was going to be the plan maybe waiting a
6537s little longer for some technology he is
6539s going to take care of the vision Camp
6541s which is a pretty easy tier one kill get
6544s that vision of the middle of the map and
6546s then you also have Lum I believe to the
6548s left and that's a little bit more
6550s difficult to actually take so takes the
6552s vision it's very difficult to get across
6554s the map unless you try and go to the
6555s right you can kind of sneak but can
6558s usually happen and the vectors do want
6560s to start trying to get on this take
6562s whatever they can down before it
6563s approaches her base tiny bit of a creep
6565s Jack here by Mana but fortunately for
6567s Theory the creeps are not very strong
6569s yet Mana really wants to get that final
6571s go gets it again gets a fiend as well
6573s might even be able to find a brute here
6575s in the middle of nowhere apparently does
6577s not want to stick around I think we're
6578s just going to Bell over the camps for a
6579s little bit we made a good point there CU
6581s in the beginning we already spoke about
6582s how different some of these maps are
6584s where it's like all right you always
6585s start off in a mine where you can Min
6587s illuminite and you should always have at
6589s least a secondary Resource as well but
6591s after that it gets weird this is one of
6592s these m where it's weird do have very
6594s easy access to that second luminite but
6597s hard to mine more theum here you can go
6600s for The High Ground but basically means
6601s dedicating a base to only ethereum as a
6603s couple of these Arin are going to get
6605s surrounded first one got picked up
6607s second one gets surrounded by the fiends
6609s great pickups here by Theory yeah
6610s honestly playing with fire right there
6612s he narly avoided being surrounded once I
6614s thought he was going to be you know
6615s thanking God for that one but
6616s unfortunately did come back in is now
6618s losing some of these argents and uh
6621s might even lose another one the heal
6623s could come in but the healing stops from
6625s The Arc ship once it's attacked so don't
6627s really do so much and I guess that was
6629s another op option for healing the
6630s vectors but they're back to being
6631s injured one just went down again it's
6633s going to be enough you know Mana he is
6635s going to have def his advantage that is
6637s absolutely kicking in and so he will be
6639s able to maybe even take his own Camp
6640s again theory he did finally expand by
6643s looks of things don't know how saturated
6645s it is he's continuing to Rally forth he
6646s thinks he's got a shot it's a very large
6649s map and obviously without any of the
6650s tier to upgrades these units are not
6652s particularly fast but the the fiends are
6653s quick and this is the once more trying
6655s to trap a couple of these units
6657s unfortunately for him this time he's not
6658s getting it does get the hexon spell off
6660s on one of the arent kills that arent
6663s turns it into a fiend as well but he's
6665s going in deep yeah seraphim actually was
6667s the choice here that's uh that's
6669s interesting it's going to help out
6670s against camps right now obviously
6671s helping out against the ground Army not
6673s a lot that shoots up here brutes coming
6675s out as a cheap option they do provide
6678s good fod if they actually get in range
6680s to attack they're pretty good too but
6681s they don't shoot up don't any workers
6683s yet on that second base of theory who
6685s does have a lot of camps but eventually
6687s you would like to get a few more workers
6689s on your expent as well so this point I
6691s have the feeling that mana's probably
6692s out mining him already if not that's
6694s going to happen in the near future
6696s surprised that he still wants to push I
6698s mean there are not too many creep cams
6700s you could still do cu the only two that
6702s have not been done yet are the strong
6704s ones you need a slightly bigger Army for
6705s that so we just going to continue
6707s battling over this Health Camp yeah one
6710s stoam did go down second one's very very
6712s low I can see why Theory thinks he can
6714s actually make this work but this is also
6716s Mana pushing away from his natural so
6718s he's not actually getting a full extend
6719s of Advantage so you know maybe this is a
6723s contest around the camp but I'm not sure
6724s it's a contest around mana's base you
6726s know what I mean so Theory does need to
6727s worry about the next phase of this game
6730s yep well apparently we went up to nine
6732s Ins at this point perhaps has been using
6733s some of the overcharge as well on his
6735s buildings to set the charges saturated a
6738s little bit quicker cuz earlier we looked
6739s he had one now he's got nine so that
6741s went incredibly quick Mana is starting
6743s to get a few more Ain out i' say I think
6747s it's time to slow things down a little
6748s bit and let's Stack Up and perhaps even
6750s take another base over here zg yeah that
6753s might just happen so with the seraphim
6755s not just purely defending they will be
6758s very helpful cleaning up some of these
6759s camps obviously they can also fly so
6761s they can go harass the main base in a
6763s really obnoxious way as you could call
6764s these spawn positions close by air
6766s that's exactly what's happening Great
6768s Scout with the skull and uh even flew
6770s back into it so damage and vision we got
6773s those Shadow Flyers out and they are
6775s very similar to Scourge guys they do
6777s suicide bomb into the air units they can
6780s upgrade later on which you might see as
6782s well I surprised that he went straight
6783s Shadow Flyers rather than just a few
6785s more guns that can help out defensively
6788s but then obviously later on in the
6789s straight up fight too I am surprised it
6791s does seem kind of expensive to get all
6792s the way up there
6794s but this is definitely um this is
6797s actually some of the first time I've
6798s seen this exact type of game right so I
6802s can't really read the p the might also
6804s be having some trouble but battle Flyers
6807s definitely going to be great for
6808s stopping any harassment in the main base
6811s and then I guess that's really all he
6812s wanted the has been Supply blocked for a
6814s little bit right now so you could really
6815s use an additional Meat Farm or two now
6817s especially with the creeps coming back
6819s if we are going to creep we're going to
6820s get a couple of extra fiends as we do
6823s find these units Theory gets the kill
6825s and at least one of them the second one
6826s is very low on HP and I think that
6828s should be a kill too well done this uh
6831s control here isn't really working out
6833s you know if you're losing out on the
6834s ground these serams are great for going
6836s around and trying to snipe those camps
6837s but he can't get to a good enough number
6840s and he can't harass with the m the
6841s shadow Flyers running around doesn't
6842s seem really working out as a plan for
6845s Mana yet he does stay ahead on the
6847s supply and obviously got his collection
6849s array over on a not not a hidden base
6852s but one that I find is often
6855s unchecked yeah in the center CU you
6857s don't really get there easily all the
6858s guns are going to go for it going to get
6860s on top of a couple of these prisms first
6861s one goes down second one goes down and
6863s the third one gets popped as well so
6865s it's going to be a little bit harder for
6866s Mana to mine all the ethereum here I
6868s don't know if it's okay to go in this
6870s deep zombie grub the this is where you
6872s need the shadow flyer upgrade honestly
6874s this is actually kind of a comical
6875s number of power PS not that it's a bad
6877s idea it's a good idea just it does look
6879s a little silly the way to break that is
6881s actually the sh Shadow flyer upgrade so
6883s I think we're going to eventually see
6884s that might even see them do their own
6886s kind of harassment into the main through
6888s the middle of the map uh very
6890s interesting stuff the the tides have
6891s certainly turned you know it is now Mana
6893s who does need to worry about kind of
6895s turtling for a little bit longer the
6897s fact that he's got another collection
6898s array where Theory hasn't checked is a
6900s big deal it's interesting that even went
6902s double fire that quickly it's obviously
6904s going to give him access to a lot of
6905s flying units this does seem like it's an
6907s all righty fight for Mana one of the
6909s anman does get surrounded so that is
6911s nice but theory is going to lose the
6913s vast majority of his units here only
6915s gets out there with the hexon a couple
6917s of the fiends that yeah that was
6918s actually not a very good fight at all I
6920s mean put it bluntly that was uh him
6922s getting getting us around and I think he
6924s thought that was going to be more
6926s effective than it was and I think we had
6927s a bit of a panic space bar in storm
6930s Gates which he brought the shadow Flyers
6931s over and they didn't help so uh an
6934s overextension but the size of the map
6935s does help and then you do have that top
6937s bar charge for the infernals in case you
6939s need to ASAP make units we're seeing the
6941s animancer come out I'm doubtful that she
6943s has dark propy at this point but that is
6946s going to be the big spell that we're
6947s going to be looking at in one one of the
6949s bigger fights later on Y no it's going
6951s to get the think as well is is going to
6953s come out get a couple of shots up as a
6955s theory is also creeping relatively
6957s difficult Camp you can see the yellow
6958s bars fill up means that the creeps are a
6960s lot more powerful right now and they are
6962s way more difficult to take out obviously
6964s a lot of money to fight over both
6966s players trying to take control perhaps
6968s over this Vision camp in the center I
6970s like mana's Army a little bit more right
6971s now than Theory's Army who has been
6973s investing a lot in infrastructure at the
6975s bottom and obviously getting an extra
6977s expend up I don't think we can quite
6979s fight the army of Mana at this point no
6982s not quite and this actually is uh it is
6984s going to be interesting as much as this
6987s game has been back and forth and right
6989s now it seems like Mana has control the
6992s general sentiment is that infernal gets
6994s stronger as the game goes but we're not
6997s quite there yet not too many of those
6999s tier two or three units we do have the
7001s Weaver coming in it can yank actually
7004s okay well that one just went down so
7005s that's not going to be helpful the Sim
7007s City is trying to help out here there's
7008s dark prophecy that black hole in the
7011s middle of the fight dealing so much
7013s damage the first two seconds not as much
7015s as the next four but it also slows you
7018s so it's insanely difficult to get away
7020s this is a very powerful army with one
7021s Mana who got on top of the towers
7023s immediately as well manag to destroy
7025s those does not seem that the can now
7027s crank out an army that's capable of
7029s fighting these many Ain with obviously
7031s the Animes in the back still have a
7033s couple of flying units and we even have
7035s the rocket launcher showing up firing a
7037s couple of missiles as these conclaves
7039s and iron vaults are going to get taken
7040s out the is in a lot of trouble Onie gr
7043s he absolutely is unfortunately the
7045s Weavers I'm just going to say it they're
7046s kind of derpy look at them what are they
7048s doing who knows don't even know uh but
7050s unfortunately that means that they don't
7051s get often uh close enough to the
7053s powerful units like the animancer to
7056s actually pull them and that's really
7057s what you need to do and then they can
7059s take him out maybe fairly fast but this
7061s is just Retreat Retreat retreat in
7063s theory did even phases we have a magon
7065s in the mix and if we can get a very big
7067s stomp off perhaps we can deal some great
7069s damage sometimes these fights can start
7071s snowballing as we have the Imp coming in
7073s as well from the bottom and they will
7074s start blowing themselves up that's
7076s actually a fantastic move on the side of
7078s theory but there are still a lot of
7080s orins left over and there is still that
7083s uh dark prophecy being casted that is
7085s just so incredibly powerful against the
7087s guns but the magon is having a bit of an
7089s impact on the fight as well yeah I think
7090s you can see what would have happened if
7092s all of the units of theory worked out in
7094s the first fight but defending that high
7095s level um High Ground base actually kind
7098s of weird uh the Sim City can definitely
7100s work against you which it might have in
7102s this particular battle I do believe this
7105s is mana's game guys so I'm kind of
7106s wrapping up the analysis but the magmod
7109s look how effective they were when they
7111s finally got into it they just are the
7113s only thing here now love the Imp as well
7114s the flanking imp that was awesome
7116s getting a couple of very good
7118s connections and Mana definitely
7119s respecting those IM blowing up does not
7121s want to overstay his welcome but Mana is
7124s probably feeling pretty confident he
7125s knows he has taken out a lot of these
7126s Hightech units these very expensive
7128s units theory is using more more of his
7131s top bar abilities that is the fourth one
7133s that is not a regular shroud Stone it's
7135s actually a shroud stone that deals a lot
7136s more damage temporarily eventually turns
7138s into a regular Tower but it is not
7140s enough to deal with all these a no I
7143s mean the Army has been thinned out so
7145s totally understandable that theory
7146s thinks he might be able to muster up a
7148s defense and and try and recover in some
7150s other way but he has been put down to
7152s his two original bases you do run out of
7154s minerals like most rtss I'm not sure
7156s where anywhere close as of yet but two
7158s bases against a continuously expanding
7161s Mana who
7163s actually collection array die maybe the
7164s shadow wait I actually don't know how
7167s that died well the shadow Flyers are
7168s coming in now and that's exactly what it
7170s was okay you got the upgrade got it
7172s that's actually a very cool move and
7173s that's obviously going to slow the
7174s economy of Mana down a little but I
7176s think Mana knows that he's got theory on
7178s the ropes and he's going to try to get
7179s him out of there taking out one more
7181s Tower there is another Weaver here for a
7184s little bit Derpy seems like we were
7185s trying to get an abduct up but that did
7187s not quite work either the last few guns
7190s are just not strong as we've got another
7192s dark prophecy a few more imp can the IM
7194s make the difference well they might in
7197s the actual Army well not not in this one
7199s actually so no but even if they did then
7202s they would have sacrificed all the
7203s economy we do have the energy being
7205s healed up here on the Argent they're
7207s back up to that full damage when that
7208s happens and not that they really need it
7210s but just making sure more Shadow Flyers
7212s trying to change the economic position
7215s of Mana but I think it's too far gone
7216s really fun way to play though with those
7218s Shadow Flyers getting that upgrade and
7220s start blowing up some buildings dealing
7221s economic damage like that it's a shame
7223s it felt that if Theory had like another
7225s minute I think his army would have been
7227s so much better and then he would have
7228s been able to find some of that economic
7230s damage maybe those magmod would have
7232s been there a bit earlier and then you
7233s can fight while you're dropping that
7235s extra strong shroud Stone temporarily
7238s it's just was a perfect timing by Mana
7239s and got to give it to Mana was very
7241s decisive getting up that ramp over here
7243s on the left side it looked a bit scary
7245s there was a big army there ahead of him
7246s there were a couple of towers but Mana
7248s believed in his army he went for it and
7250s he gets the two Z here in the semifinals
7254s of the upper bracket that means that
7256s Mana is going to play a little bit of
7257s celestial versus Celestial and the upper
7259s braet final vers spting pretty fun game
7262s Z gr I felt like we did get to see two
7265s very different games cuz that first game
7266s looked nowhere near like that second one
7269s no the first game was certainly uh I
7271s don't know if cheese is the right word
7273s but it was a very well executed build
7275s order is certainly the case and so that
7277s just worked out as the plan the second
7279s game was certainly more back and forth
7281s and I it is difficult to read the game
7284s because it is so new we're kind of
7285s learning along with you guys but I
7287s really think that you're right if
7288s another minute happened the infernal
7290s Army does get very very good so if it
7293s had better positioning if it had another
7295s minute then I think it actually would
7296s have surprised you and how powerful it
7298s is maybe dark prophecy would have
7299s changed that to be fair but it is
7301s actually pretty powerful so I think we
7303s were reaching a point where he might
7304s have been actually doing well off the
7306s beginning and the middle but the end
7308s just wasn't quite soon enough basically
7310s for him and maybe that M chose of the
7312s first map wasn't quite it right maybe we
7314s should have gone for literally any other
7315s map because Mana is so cheeky with his
7317s proxy star Forge and those very quick
7320s vectors I do believe that the boys at
7322s the desk are ready so I'm very curious
7323s to see what James and tastosis have to
7325s say about that best of
7327s three thank you we have polish power
7329s from the celestial profit as Mana is
7331s taking it two Z unfortunately for Theory
7333s now falling down into the lower bracket
7335s as they mentioned joining me tastosis to
7337s talk about this match and to start
7340s things off Dan man vectors are pretty
7342s useful units dude I love the vector like
7345s we were talking about it off camera
7347s obviously while we were watching but I
7348s think that that is like my favorite unit
7350s design I just I love their mobility and
7353s everything I'm kind of surprised that
7354s they still shoot up I feel like that's
7355s going to be taken away eventually but
7357s they are a lot of fun like to see them
7360s get microed around especially when he
7361s gets the Speed camp it's like you can't
7364s catch those things yeah very difficult I
7365s mean you look at that first game
7367s tasteless and thinking about how do
7369s brutes and gaunts even try and deal with
7371s the proxy like that it's very difficult
7373s it's one of those games that you know
7375s the the snowballing started and it
7377s really got totally out of control and
7379s closed it out you know you take out one
7380s of those brutes um then the fiends right
7383s after that the vector isn't killed off
7385s the damage starts to pile up it's all
7387s about melee units that aren't fast
7389s versus Range units that are uh and so
7391s that was game one very straightforward
7393s and then we move on to game two jaged Mo
7395s of course which is a very different map
7398s when it comes to how things play out
7400s compared to Isle of dread obviously yes
7402s okay there's some kind of aggressive
7403s tendencies interesting things like the
7405s hexon trying to block the creation of
7407s the star Forge of the start of game but
7409s you can tell that man's played against
7411s that before because he moves it back and
7412s forth and he knows eventually he's going
7414s to get ahead of the hex and be able to
7415s land somewhere so well done by him but
7418s it felt like Theory had a very good plan
7420s for the map right like he held on he
7421s actually started to get his Tech up he
7423s was looking pretty good but I tell you
7425s those anime anwers when they come out
7427s that is a hard unit to play against yeah
7429s very brutal as they were mentioning in
7431s the cast here t dark prophecy not only
7434s is it doing damage which slowly ramps up
7436s over time but the fact that it slows as
7438s well you've got to be on your toes yeah
7441s you really have to be in the position
7443s where you're not going to be affected by
7444s it ahead of time cuz once they get in
7445s there and get that damage done I mean
7447s things are going to snowball very
7448s quickly let's take a look back at the
7450s games then and see how they went down
7452s Mana with the two Z Victory to start
7453s things off Dan as we were mentioning
7455s before these vectors so brutal we were
7457s also talking about the fact that we like
7459s how kind of uh the Fel Hogs are used in
7462s the the game obviously you kind of put
7463s them in certain positions to try and
7465s like even help with creep other
7467s scenarios which is kind of cool for the
7468s game yeah know I I like a lot of the
7471s designs of these early game uh
7473s interactions but when you see the
7475s vectors come out and just out micro
7477s absolutely everything in this early game
7480s you have to feel bad for Theory yeah
7482s obviously we moved into game two Mana
7484s whilst not being totally successful with
7486s his vectors to begin things I mean even
7488s just running rings around those armies
7491s here tasteless and just sniping out
7493s gauns which dies so fast of vexas is
7495s strong too I thought this part was kind
7496s of interesting this little push that he
7498s had going on over here eventually it was
7500s driven back here by Mana and I got to
7502s say you know if on JAG M which has been
7504s a very polarizing map obviously because
7506s we had iterations of the game where
7508s there was a lot of rushes immediately
7509s from Air I think in a dramatic macro
7513s game this is a great version of storm
7515s gate right here the back and forth the
7517s expanding and pulling into each side of
7519s the map it was a lot of fun to watch one
7521s of the most powerful things on Dragon
7522s mall for a long time even before this
7523s patch was eventually getting those Siege
7525s camps and using those as a push tool
7526s down we did eventually see that in the
7528s later stages of this game uh once Manor
7530s established some control yeah yeah and
7532s this was a little bit tough here you can
7534s really see the animers with the dark
7536s prophecy ruining everything here for
7538s Theory one thing I really like about
7540s Theory's infernal by the way is his
7541s Weaver usage I you know that's
7543s definitely one of my favorite units in
7545s this game as well and I think he does a
7547s good job there but this like this push
7550s just hit a little bit too hard and with
7552s all the AOE coming in it feels hard to
7556s deal with that as infernals right now
7558s man using that yellow beam that you
7560s could see there as well that's called
7561s Purify one of the top bar abilities from
7563s Celestial which recovers the energy on
7565s any units that are inside it so that's a
7567s very powerful tool in tier 2ess that you
7570s can use alongside the the argents for
7572s example or any units on the celestial
7574s side very different Celestial way to
7576s play I guess we'd say they were playing
7577s right you know if if you're one of those
7580s guys who's like oh Russian you don't
7581s know how play the game well this is an
7583s example of playing Celestial powering up
7585s taking up going for a push uh and
7587s ultimately taking a win very impressive
7589s yeah yeah I mean there was even moments
7591s where obviously we saw Theory get very
7594s aggressive there and it seemed like the
7596s Legion Hall came up pretty quickly here
7598s from Mana it felt like maybe he had to
7599s get the serap out a bit quicker for the
7601s defense which isn't necessarily the most
7603s useful defense unit but it's got its
7605s uses elsewhere of course yeah yeah I
7607s mean I've seen them take decent
7608s engagements against G and stuff in the
7610s past uh you know obvious he's trying to
7612s utilize some of their Mobility there and
7614s everything yes uh it felt like Theory
7616s started to get something going but you
7618s know mano's defense just a little bit
7620s too good and just the timing of the
7622s animancer plus the catapults very hard
7624s to deal with do you think Mana can
7626s extrapolate anything from the celestial
7627s versus Celestial that he just watched
7629s prior uh I mean it does seem like
7632s there's this this thing in Celestial
7633s vers Celestial which is really about are
7635s you able to Tech or is this going to be
7637s just a hardcore uh no theorum Rush um
7641s cuz we've had a lot of those games we
7643s had a lot at the um stormgate Showdown
7645s we had uh at least two of them here uh
7647s today so far and um you know with it
7649s being a very Celestial heavy uh
7652s tournament uh for this small show match
7654s here at ewc yeah um we'll have to see he
7656s either it's going to be one of two
7657s things either he's going to be able to
7659s to play that game where he's going to be
7660s rushing and doing a better job than we
7662s saw party um do as an example or we're
7664s going to have him you know Tech around
7666s it and play a very long and drawn out
7668s macro game like we saw in the last game
7669s where he beat Theory M you bring up a
7671s good point about the kind of the the
7673s eventual having so much theorum in terms
7675s of the games that happened before
7676s because for a lot of those games that
7677s were in your tournament the t a showdown
7680s nobody mind any ethereum but even in
7682s this one technically there was a bank of
7684s like 2,000 ethereum or either partings
7686s or Max side but it's just because they
7688s can't transition in some of these
7689s Celestial versus Celestial matches to
7691s try and get some of those high tech
7692s units well Max Head was not letting that
7694s happen he is Mr Argent so uh I
7698s understand why that was happening to
7699s parting there but I think that Mana is a
7700s very different type of player from Max
7702s said so I think the series between him
7703s and parting is going to be really
7705s Dynamic actually like Mana like really
7708s puts a lot of thought into it like you
7709s can see the way that he played there
7710s against infernals he's like let me get
7712s out some vectors do some harassment Tech
7714s up a bit further and then you know get a
7717s really high quality Army together so
7718s that's I don't think that's indicative
7720s of someone who's just going to make
7721s argents for sure for sure all right
7723s let's check in with the bracket then
7724s here as we have two matches down but
7726s we've got plenty more to come we now
7728s know that parting versus Mana will be
7730s our Open Bracket final to see who goes
7731s through to the Grand Final do bear in
7733s mind that that will be a best of five
7735s everything from here a before that of
7737s course is best of three so max said and
7740s Theory down towards the bottom the my
7742s question I guess to either of you if you
7744s want to take this is can Theory kind of
7747s break this hold cuz infernal is having a
7749s bit of a rough time here versus these
7751s celestials yeah in each of the
7753s iterations that we've had here of
7754s stormgate you know one faction looks
7756s really strong really broken then a
7757s couple adjustments come in and and
7758s things change and um look we've got
7760s three celestials and then just one uh
7763s infernal you kind of got a root for
7764s Theory here I I hope he can he can pull
7766s it off I think he's a very smart player
7768s he's been playing since day one of the
7770s closed beta um but it's going to be
7772s tough for sure your thoughts yeah I
7774s think uh maxed is generally a pretty
7776s aggressive player every game that I've
7778s ever seen him play Warcraft 3 Starcraft
7780s 2 and now here in stormgate he's an
7782s aggressive player and that's something
7783s that I think theory has a lot of
7786s practice against because parting is
7787s generally aggressive they're teammates
7788s they played against each other a lot I
7790s think Theory's going to know what needs
7792s to do and I think we're going to see him
7793s again later on in the bracket makes
7795s sense makes sense I I was just kind of
7797s thinking bigger picture for a second
7799s it's really exciting to talk about a new
7800s RTS just like getting to like nerd out
7803s and about exactly all the
7805s possibilities I mean realistically we
7808s don't know what is the true solution to
7811s a lot of the problems that are being
7812s thrown at us I mean even the players
7814s don't to us an extent here and it's
7815s great to kind of see them also try and
7817s solve these puzzles at the same time
7819s tasteless yeah it's fun to see all these
7821s crazy ideas come out who's got the best
7823s one and then of course you've got the
7824s developers who are trying to figure out
7826s okay is this fair is or do we like this
7828s is this the direction we want the game
7829s to go um and here we are in this very
7832s new version of storm gate obviously it
7833s just came out what like an hour and a
7835s half ago uh and we're we're seeing uh
7838s what they're trying to pull off here but
7839s yeah I always feel like the best time or
7841s maybe the funnest time uh that
7842s ultimately becomes the most nostalgic
7844s time for RTS is right at the start right
7846s when everybody's getting in all right
7847s well we've got plenty more to talk about
7849s but before we do that and before we get
7850s to the next games we're going to do is
7852s go to a short break when we return We
7854s have got more from the stormgate
7855s Invitational Tournament here at the
7857s Esports World
7860s Cup good job
7877s [Music]
7882s get
7890s [Music]
7911s [Music]
7920s [Music]
7934s [Music]
7947s [Music]
7959s [Music]
7966s [Music]
8097s [Music]
8181s o
8257s all right welcome back ladies and
8257s gentlemen to the stormgate Invitational
8259s Tournament we are done with our first
8261s round of matches now we find ourselves
8263s in the upper bracket to figure out who
8265s is going to move through to the Grand
8266s Final joining me once again tast dosis
8268s to talk about our next upcoming match
8270s Mana looked great tasteless and now he's
8273s found himself in this match we've known
8275s man has been a great player for a long
8277s time it's going to be interesting to see
8279s how exactly he plays in this he does
8281s seem to stray away from the way a lot of
8283s the celestials play I do feel like um
8286s you get a situation in any RTS game
8288s where one guy gets one idea that kind of
8290s works and everybody starts to copy it
8292s and maybe it's a carbon copy of it maybe
8294s it's an improvement uh but Mana does
8296s seem to have his own approach so um it
8298s should be a pretty novel mirr matchup
8299s going into this yeah someone sets the
8301s meta Trend and then somebody's then got
8303s to try and solve that that person
8304s becomes the most studied player uh and
8306s in in Celestial versus Celestial osis
8309s getting out of the Argent versus Argent
8312s trap that exists currently is difficult
8314s unless it's like lost hope for example a
8316s huge map where people can be a bit more
8317s flexible yeah well I think if you stay
8319s back pretty defensively and your base
8321s doesn't have two entrances it is doable
8324s you can you can switch up that Tech a
8326s little bit I think that's what we're
8327s going to see from Mana I don't think
8328s he's going to go super aggro I don't
8330s think he's going to be trying to make
8331s pure arent I think he's going to be the
8333s one that leads the tech forward so we're
8336s going to see if paron can actually end
8337s up dealing with that because at the Tess
8339s TV showed down he could not deal with it
8342s yeah it's true um we had a lot of rushes
8345s but I do feel like this matchup may
8347s start to pull more and more away from
8348s that you know I think one of the best
8350s ways to learn an RTS game is to start
8351s out by rushing and then you learn how
8354s much you can get away with because your
8355s opponent teaches you how to stop it hey
8357s some of the best players in previous RTS
8359s has started off extremely cheesy and
8361s then figured out as time went on how to
8363s macro and then that became they became
8365s dangerous because they were able to
8366s macro and be great cheesers as well but
8369s it is Mana versus parting parting of
8371s course comes in with all the hype of
8373s Earth as people expect him to be going
8375s far in tournaments any tournament he
8377s plays in fact artosis uh and I would say
8380s people would see him as the favorite for
8381s this one well I mean he's kind of
8383s dominated most of the stormgate scene
8385s through the alpha the beta you know the
8387s the early regardless of what race he
8389s played yeah and I mean he's a former 2
8391s world champion like what do you want
8392s like he's one of the best Gamers there's
8394s ever been so yeah he's he's definitely
8396s the favorite uh but I'm actually I'm
8398s choosing Mana here I actually think that
8400s he's going to bring something that
8401s parting isn't quite ready for a lot of
8403s partings parting has pushed the meta
8405s forward quite a bit and mana's going to
8408s know what he does all right well let's
8409s figure out it is a best of three here
8411s the winner will move on into that Grand
8414s Final make ready as we get ready for the
8417s stage as we have ourselves Mana versus
8419s parting in a best of three
8422s [Music]
8435s [Music]
8450s regardless of which arti yes it is these
8451s two are very familiar with each other
8453s but now we're here for the stormgate
8454s Invitational Tournament one of them goes
8456s to the Grand finals let's head over to
8458s zg and rdam for all the
8461s action versus Mana that is an exciting
8465s match in any RTS that you would see and
8468s here we are in stormgate Celestial vers
8470s Celestial some bold predictions on the
8473s desk what you think of that Rody I can
8474s absolutely see it cuz I have seen Mana
8476s play a lot of this Argent versus Argent
8478s stuff and obviously Bing is known for
8481s fantastic micro but mana's got very very
8483s good micro as well I think he's got
8485s great understanding of how much he can
8487s get away with economically and he is the
8489s guy that if you give him enough time
8490s that can sneak out a couple of Crees and
8492s his cream movement is really cool
8494s because I've already seen some fantastic
8495s flanks when they come in from the bottom
8497s they start blowing up a bunch of those
8499s Arin so that is going to be very fun in
8501s the top right side I believe we took a
8503s little look at the main base of Team
8505s liquids Mana spotting is of course the
8508s blue Celestial player in the bottom left
8510s ah I feel like this could start off very
8513s very similar to what we saw paring try
8515s to do against maxit yeah and let's see
8517s if this time we can keep that morph cor
8519s life I hope colaris wasn't mind this
8521s anecdote but we were watching this in
8523s the first series and he just literally
8524s watched this and was like why didn't I
8526s think of this usually using the uh
8529s sovereign's watch on the arkship to help
8531s take care of the camp there's always
8533s neat things to find out when you watch
8534s these guys so this is obviously
8536s something that is well practiced amongst
8537s the pros and they are going to take the
8539s camps and then yeah do we we see him
8541s actually try and do that Rush again I
8543s kind of think if you do the exact same
8545s thing both players and right now we are
8547s obviously mirroring each other and
8548s there's a good chance that we continue
8549s to mirror each other for a little while
8551s I would personally much rather be the
8552s defender because it just feels a little
8554s bit more natural maybe you can get some
8556s Superior concaves going for yourself as
8558s well it is obviously difficult because
8560s you can't give up all the the camps in
8562s the center you can't give up the vision
8563s Towers you are going to have to fight a
8565s little bit away from your natural but if
8567s Ma has a good read on what Ping is doing
8570s and I think that he's expecting ping to
8572s do something very similar to what he was
8573s doing in the very first game kind of
8576s fancy manai chances
8578s here well we don't have an attempt to
8580s actually fully proxy any of these
8582s creation Chambers taking care of the
8584s camps thus far very much mirrored and
8587s then I expect to see the same thing with
8588s Argent versus Argent it is a difficult
8591s map to I think actually secure well I'm
8593s not going to say this is the most
8594s difficult map there our maps are kind of
8596s large right now in stormgate so to
8597s secure your advantage with the slower
8600s units can be a bit more difficult if you
8601s do have roly pulley C which we might get
8603s to eventually they're a little better at
8605s getting across the map doing some
8606s counterattacks but it seems like arents
8608s are the way to go and then just actually
8610s getting them Behind Enemy Lines without
8611s noticing got a star Forge already on the
8614s way for Mana wow that's quick that is
8617s very very quick so he really does
8619s believe in the vectors that if he can
8621s just get a couple of them out he can
8623s start microing he can obviously take a
8625s adventures with the blink as well but
8626s first he will be forced to build some
8628s archin as he finds one of the healing
8630s flowers to make sure that his arent
8631s stays full on HP he knows that he cannot
8634s give up these camps The Creeks give a
8636s lot more gold right now than they did
8637s before you can not let a man like Mar
8640s parting take control of the center and
8641s obviously take away all that gold that
8643s technically belongs to you cuz it's on
8645s your side of the map yeah it's supposed
8647s to belong to you but that's kind of the
8648s game right now is arguing over that and
8650s we do see Mana actually just uh letting
8652s it go realizing that he couldn't do it
8654s or perhaps waiting for a better moment
8655s later on and then question is is it
8658s vectors or scythe and there you have it
8660s it is going to be the sight so we saw
8662s Max side kind of use this but maybe not
8665s in the best situation or perhaps it to
8667s make full use of it as far as the
8668s economy behind the harassment I'm just
8671s kind of guessing here and I'm saying
8672s he's worse than Mana but I think we're
8674s going to see U the scythes actually play
8677s a very harass oriented style sure but
8680s then the expansions behind it and then
8682s the development post Scythe is going to
8684s be more interesting right now it is
8685s Argent versus Argent yeah nice Argent
8687s movement there by Mana as he gets a full
8689s volley off from The High Ground against
8691s that low ground arent but faring is
8693s already getting himself into a spot that
8695s is pretty promising perhaps taking a
8697s note out of the Playbook of Max said
8699s where it's like hey walking past the
8700s neor going straight for those collection
8702s arrays in the main base we're going for
8704s a prism that's a pretty good play and
8706s Mana is obviously the one who's been
8707s tacking up mana cannot take the oan
8709s fight right now I'm not actually sure
8710s that parting knows that SC are around so
8712s they are going to appear kind of going
8713s have to but I'm not sure if he didn't
8715s know that they were actually there if he
8716s didn't Scout the star Forge I wonder if
8718s hiding them and just going for your own
8720s snipe on on his collection array would
8721s have been better perhaps they just
8722s weren't numerous enough now they are
8724s trying to help out as it seems like they
8725s need to it is going to be respected here
8727s by parting but actually getting away
8730s from these units is a different question
8732s uh Mana can't really Chase again maybe
8733s until he has a few more she seems to be
8735s going pretty well now so that is going
8737s to punish parting for arguably an
8739s overreach but it did get the collection
8741s array are you surprised that parting did
8742s not eventually turn around and start
8744s fighting because we've been running for
8745s a long time right now and it did feel
8747s that he had far superior numbers great
8749s save there by Mana one of sides
8751s obviously still has the Health Camp
8753s above his natural so ma is taking a
8755s pretty hefty Supply lead here as
8757s spotting I think if he would have just
8758s taken a fight that would have honestly
8760s been relatively close and competitive
8762s but by walking away for as long as he
8764s did he just kept on eating free shots
8766s over and over again maybe he was
8767s actually trying to bait okay there's two
8769s options honestly either he was either
8770s trying to bait into more reinforcements
8772s or he actually respects the SC fight a
8774s lot and I think that is totally
8776s reasonable right now a lot of people
8777s even the guys who have played like a
8779s thousand hours over the entirety of the
8780s betas they don't necessarily know how
8783s the matches are going to go the battles
8784s are going to go like they would in the
8786s game they played for 14 years Starcraft
8788s 2 and sites do have an ability that
8790s activates that makes them not take as
8792s much damage so they are deceiving when
8794s you attack them well Mana is the one
8796s who's now getting on top of one of these
8798s bases of farting these units obviously
8800s stuck maybe part can use an overcharge
8802s there Sovereign watch that is exactly
8803s what he does mana is going to respect
8805s that there's another one that gets
8807s popped at the bottom yeah man still is
8809s going to fight these Arin where they
8810s don't get any prot uh any protection
8812s from those production facilities it
8815s feels to me that faring is in trouble
8816s he's going to have a very hard time be
8818s taking control of the center of the map
8820s yeah honestly it's very frustrating to
8822s deal with sces with only Argin this is
8824s why faring did go for the vectors and I
8826s think he would want to go again but
8827s might be in a weirder situation
8829s basically as these are going to threaten
8831s all of his collection arrays and they're
8832s going to get out almost Scot free
8834s honestly or even pick up a couple more
8835s Argin before they leave absolutely
8838s dominating here taking out one of those
8840s mind and now still getting a couple of
8841s Ain as well saving those sights over and
8844s over again still has that Health Bank
8846s Health Camp rather on his side of the
8848s map he's baiting out a little bit of a
8850s Chase there this is starting to look
8851s incredibly promising for the men from
8853s Poland as he could potentially go for
8855s this collection array as well but
8857s changes his mind and goes for one of the
8859s power B okay all right I grab that and
8862s scattle it's all of control for him
8864s right now parting finally getting his
8865s Vector out and it's a response but you
8868s know now it's one versus five units and
8869s that's just the numbers yeah that is uh
8872s complete opposite of what faring found
8874s himself in in the game against Max set
8875s earlier where he basically had four or
8877s five of those vectors for one or two of
8879s the sides now the roles are reversed as
8882s Mana is doubling the supply and that's
8883s obviously very telling one of those
8885s sides does get picked up same time a
8887s vector is going to get picked off and it
8889s really does feel that Bing is going to
8890s lose everything of his original setup
8893s here this is just very very painful for
8896s our men from Korea yeah I mean if Mana
8898s wanted to we could also take the health
8900s camp but it looks like he's going to go
8901s for the throat he knows he's got the
8903s superior Army Superior position and he
8906s can camp the star Forge which is what he
8908s is getting at eventually you run out of
8910s sovereign's watch you don't have that
8912s defense to help you out you might have a
8914s node helping you out but is that going
8915s to be enough as Mona just takes control
8917s over the map all doing this yeah ping
8919s was forced to drop them relatively early
8921s a couple of times earlier trying to keep
8922s those Argin safe but he was just so
8924s spread out that is something I've
8926s noticed as well that happens often on
8927s this map where it's like the Nal is so
8929s safe but the moment you try to go to a
8931s third expand location it actually
8933s becomes really hard like where do you
8935s take it and then you suddenly have such
8936s a large area of the map cover that's
8939s obviously something that pting found
8941s himself in here he does have a couple of
8942s defectors he's going to try to micro
8944s them to the best of his abilities you
8946s mentioned the Health Camp Mana is having
8948s the time of his life here and this is an
8949s unfair fight for Ping I actually wonder
8951s if Mana will ever bring over his Arc
8953s ship cuz it's also maybe less vulnerable
8955s if it does get on the offensive where
8957s maybe you could be scared of the vectors
8959s trying to go for a snipe I guess I just
8961s speculating out loud maybe he really
8963s doesn't need it maybe it is too valuable
8964s maybe it's just too busy actually being
8966s used to get more ahead back at home
8969s building prism so that's uh certainly is
8971s the option he is doing very well with
8973s the scy but it seems like their time
8974s might be running out the vector count is
8976s growing a little maybe without that
8977s fourth helping that was a little
8979s premature of a blink he almost gets a
8981s scyth in return Mana could pull that
8983s back doesn't do it fast enough well but
8985s he did snipe another collection array so
8988s like even losing one or two of them is
8989s really not that but Mana has a couple of
8991s Ain walking around as well and it seems
8993s like he's having a hard time making them
8995s participate in the battle but he's got
8997s to be incredibly happy with what these
8999s sides have been able to do it is like
9001s four five vectors at this point
9003s obviously they do have blink but Mana
9004s still has this health cam which honestly
9006s feels like a little bit of a cheat code
9008s at this point it's a little cheeky as
9010s smell as kind of a cheat code but it
9012s obviously makes sense he got the money
9013s now he has the heals and paring cannot
9015s get it back again it seems like maybe
9017s this will eventually tip to parting uh
9020s side from the vector versus Scythe
9021s specifically but what about the rest of
9023s the plan here for man he's still
9025s doubling the overall Supply still looks
9026s to be in a fantastic position but it
9029s does feel like vectors would be one of
9030s the better units to capitalize on a good
9033s fight and Counterattack immediately
9035s right they're fast they have blink got
9037s to be a little careful and got to start
9039s thinking about the next step does have
9040s one of those luminite camps there to
9042s make sure it doesn't fall too far behind
9044s economically I mean ping basically had
9046s all the bases especially after sniping
9048s that collection array in the main base
9049s of Mana
9050s did seem that Mana really put all of his
9052s AXS in one basket but I want to say that
9055s has FID off so ping still battling
9058s trying to trade out the unit for unit
9060s and Once Upon a Time six sides now
9062s become one as we have a couple of Ain
9065s coming in the mix as well pting is
9066s definitely doing a good job in giving
9068s him the idea that if he can just
9070s stabilize and this game will actually go
9072s amazing for farting but I still think
9074s it's going to be incredibly difficult to
9075s stabilize these Argin just keep on dying
9078s one by one and it's so hard to get them
9080s them together honestly I'm going to ask
9082s you where is Mona
9083s Supply how does he have so much more I
9086s guess it is just all this yeah it's
9087s going to be enough too but they it's uh
9090s it does seem like we've uh already
9092s witnessed a couple of overextensions
9095s when you lose your economy trying to end
9097s the game be very difficult it's just
9100s parting is not tapping out us cuz he
9102s wants to have a go at it but because he
9103s really believes if he gets one
9105s overextension his Counterattack might be
9106s able to deal equivalent damage I mean at
9109s this point pting probably feels that
9110s he's got slightly more micro potential
9112s with his units than Mana has with theirs
9115s so at that point you always believe that
9116s if I can just get the fights going my
9118s way can get one pick off at a time
9120s eventually disc could snowball but I
9122s have the feeling for every unit that
9123s Mana is going to lose he going to build
9125s two in return he's still been finding
9127s economic damage as well and you were
9128s wondering well Mana supplies what well
9130s he kept a couple of units at home to
9132s perhaps deal with some of these runbys
9134s to make sure that he wouldn't lose
9135s another collection array or a couple of
9137s those important prisms he's healing up
9139s his side here as well I me Bing is
9141s definitely doing a really good job in
9143s making this frust rating for Mana but in
9145s the end it is not going to be good
9146s enough the man from Poland takes the one
9149s lead as he transitioned into those
9152s sights and I still think the moment that
9154s Bing was there with all his arents where
9156s he sniped that first collection array if
9158s he just stands there and fight of course
9160s Mana can micro units back to the Health
9162s Camp of course Mana is going to get the
9164s immidiate reinforcements don't believe
9166s that faring loses that many units for
9168s free is honestly a question you know
9170s like the only reason I'm even just kind
9172s of thinking here not just being like
9174s yeah Rody that's I think you're
9175s absolutely right is
9176s that that is a a I don't know how to say
9179s this like it seemed like something
9180s parting would know just by being good at
9182s RTS you know what I mean like so I think
9184s either we're underestimating the scythes
9186s or he overestimated them or whatever it
9188s is but it made it very awkward no matter
9191s how you slice it indeed and I think for
9193s me the question is did he actually Scout
9195s that that was happening you do have kind
9197s of a scan as Celestial does cost energy
9199s you can get that natural and see that
9201s there was a star Forge and kind of
9202s predict what was coming out but if he
9204s never did cuz he figured it was Argent
9205s versus Argent then apparently those
9208s Scythe surprises even though I was like
9209s oh maybe he could have hit him a little
9210s longer just two did apparently push it
9213s all back and then started the snowball
9214s for him yeah I believe that mon could
9217s win the fight but I also think that
9218s arent against aent obviously those
9219s battles are kind of funny and it's not
9221s the quickest unit especially not in the
9222s beginning of the game so if Bing would
9224s have clicked his audence on top of
9225s mana's aent maybe Mana wins the fight
9228s but at the bare minimum he trades out
9230s lot of units and yeah of course running
9232s back does mean that he's going to get
9234s closer and closer to his own
9235s reinforcements he lost a bunch of units
9237s for free was not able to get a lot of
9239s shots off brilliant Tech choice in the
9241s end by the man from Poland who was
9243s obviously invested in that tech for a
9245s little while especially after losing the
9246s collection array porting technically had
9248s the better economy could not take
9250s advantage of that as he just was too
9252s spread
9253s out well onto the second map we did
9256s already have that little bit you know
9257s again upset I guess we're talking about
9259s but I think the Des absolutely called it
9260s correctly Mana Coming Out Swinging a
9263s little bit of a surprise partings have
9265s to be very wary of that now we are in a
9266s second map we got parting in the bottom
9268s right Mana in the top right it is a four
9270s player spawn but you actually cannot
9272s spawn horizontal close by ground as we
9275s used to call it but uh this would be
9277s kind of the close by air and then again
9279s you do have some scans if you wanted to
9280s use them uh for Celestial vers Celestial
9283s maybe you can wait a little bit longer
9285s or just decide not to use it early on
9287s but we are seeing those camps being
9288s taken in similar Fashion on both sides
9290s yep in the beginning it is incredibly
9292s easy to take care of these creep camps
9293s you guys can see the yellow circle it
9295s only has a single yellow bar in it
9297s throughout the game the camps respawn
9299s but the creeps do become a lot more
9300s powerful and I've already had a couple
9302s moments on grber I thought Mar was good
9304s enough and then know the 40 army supply
9306s I had turn into four army supply and I
9309s was like well I got a bunch of gold but
9311s those creeps were a whole lot more
9312s powerful than I thought than I thought
9314s they were but in the beginning of the
9316s game especially if it only has one
9317s yellow bar it is incredibly easy to
9319s creep these camp
9320s yeah the typical way that it goes so no
9324s one going to try and do anything cheeky
9325s and actually try and steal it we even
9327s have very similar placement of buildings
9331s again I think what's really going to be
9332s important as faring is going have to
9333s keep track of any potential Tech swaps
9335s cuz he knows the answer and he even had
9337s a couple of moments where was like oh
9338s maybe the vectors were enough just it
9340s was too late and with it being kind of
9342s again that close by air this is nearly
9343s as abusive as jaged mobs but still we
9346s might actually see
9347s SC at one of the Ain getting a bit of
9350s extra energy they can do bonus damage
9352s and creep out things even quicker Mana
9354s was definitely mining a lot more etherum
9357s early on than ping which obviously
9358s allowed him to pull off the attack
9360s switch get some of those High attack
9362s units this will be important for part to
9364s keep an eye on cuz we can already see in
9365s the bottom side of our screen Mana right
9367s now earning some of ethereum I don't
9369s think Bing is earning
9371s anything so yeah oh we did see was a Max
9376s said it was very good about only getting
9378s enough to get the upgrade for the Argent
9381s and then he just stopped yeah he
9382s literally stopped so parting had a
9384s couple of uh you know bigas in the bank
9386s and it wasn't really that helpful
9387s ethereum and then yeah um they I'm still
9390s winning overall anyway but additional
9392s technology coming out from Mana he had
9394s success in the first game will try and
9395s mimic that success that is a different
9398s map and a different approach different
9400s camps too more fors do break trees guys
9402s you're opening up the back entrance to
9405s man's base Cur that's actually very cute
9408s I love this spting already thinking him
9410s that is going to surprise Mana cuz at
9412s this point if you're Mana this early in
9413s a Celestial versus Celestial the the
9416s last thing all that you would be worried
9418s about is an army showing up in your main
9420s base and porting is even dropping a
9422s power bank and a creation chamber
9424s basically in what is supposed to be a
9426s very safe pocket expend later on for
9428s Mana that most people take as their
9429s fourth base because you don't have any
9431s ethereum there in your third this is
9433s really going to completely surprise Mana
9435s yeah no doubt about it it actually might
9437s be too late to have a good response
9439s collection array
9440s going to get sniped here as well as the
9442s prism the ark ship could also be in
9445s trouble mon is having zero idea that was
9448s happening having a big weakness and is
9451s uh going to have a very frustrating loss
9453s potentially Yep this is not not one of
9455s these moments where you ever expect to
9457s lose the game already but this is now
9459s already been a successful attack Mana
9460s does have one of the sights out once
9462s more early on but this time ping is not
9464s overly respecting it he's actually kind
9466s of just clicking in deeper and he is
9467s trying to get on top of those Orin of
9469s Mana yep now this actually think is a
9471s numbers game there we have the
9472s activation for the sight to save it for
9474s a little while but that collection array
9476s does not have the same ability that is
9478s going down arip did come along with
9480s Harding as well so he's got a little bit
9481s of healing he could also place his own
9483s offensive static defense and batteries
9486s the uh Power Banks and it could get
9488s uglier as time goes on but again we have
9490s seen overextension so you do want to be
9492s careful especially as a scythe continue
9494s to grow in numbers if they continue
9495s being retained mhm now it is important
9497s to mention that Mana can still get some
9500s income he could still mine even without
9501s a collection ARR just going to mine a
9503s whole lot less the problem is that he
9505s didn't just lose one he lost both of
9507s them and parting his here with so many
9509s aent and this time I feel like he's just
9510s playing with a lot more urgency a lot
9512s more believe in the power of the aent
9514s yeah mana's going to be able to get some
9516s micro potential out of these SES but as
9518s you said zombie grub this is a numbers
9520s game and it feels like pting is all over
9522s Mana what a cute little play to break
9523s down those trees and attack Mana from
9526s his own pocket expand very very
9528s frustrating too cuz I I think there
9530s might be a lot of games where you think
9532s oh this could happen you know but then
9534s it doesn't happen for so long you forget
9536s about it and you forget about it in the
9538s the biggest moment right so it's uh it's
9541s one of those like hand on the forehead
9542s just slap your head and be like okay I
9544s should have maybe been checking that a
9545s little bit more let's not have that
9546s happen again in potentially game three
9549s Mana however as you notice not tapping
9551s on he's not going to give up quite yet
9552s he has his own possibility of sniping
9554s collection race with the vector Scythe
9557s Duo that's just going to try and run
9559s around but
9560s very weak already technically none of
9562s these units are stuck as obviously the
9564s vector could go to the left side and
9566s could maybe blink away but the side does
9568s get picked off the vector does get
9570s picked off and that is going to do it
9572s boing with a brilliant move going
9574s through the trees building a creation
9576s chamber there inside of the main base
9578s technically of Mana even though it's not
9580s the direct main base but that is still a
9582s part of the main base well done
9584s completely called man of yep yep yep and
9586s workers can kill trees uh the morph core
9589s kind of working as a worker basically I
9591s guess kind of you can kill trees in the
9593s early game it just is not something I
9595s think that is actually too pervasive on
9597s ladder that strategy that parting pulled
9599s out and like I said it's just I feel
9600s like it is one of those cheeses you know
9602s you depend on being surprised and Mana
9605s was certainly surprised um that you just
9607s actually don't find that often or at Le
9609s I haven't anyways but then it comes out
9611s in that one big game and you did forget
9613s to check that one game and it's just so
9615s frustrating yeah and it just happened
9616s very early it's not even that the two
9618s interacted with each other yet most of
9620s the time this is something that could
9621s happen if you already had a little
9623s Skirmish in the center and then both
9624s players disengage suddenly they go
9626s through the threes they surprise you but
9628s this was the first time that Mana really
9629s saw the army of farting and it showed up
9632s in his main lost that very expensive
9634s collection array immediately even lost a
9636s couple of the prisms too so it's not
9637s just the collection way he lost I think
9639s at that point especially since he was
9641s the one who was stacking up and ping was
9643s obviously one just pumping out a lot of
9644s Orin that's not something you can
9646s recover from yeah and that's not a base
9648s you're going to take as your natural um
9651s any in any games that I've seen actually
9653s so it's far away and there is no theorum
9655s there yeah exactly there's no theum in
9657s the other natural but it's still closer
9658s to the third and it just it just makes
9660s more sense right so and in those
9662s positions I guess you would never really
9663s trust that as a fourth but we didn't get
9665s nearly that far here we are actually in
9668s the third map one to one parting in the
9670s bottom left Mana in the top right the
9673s Isle of dread the name is yep yeah and
9676s it's a it's a big in it's got a it's a
9678s huge map and it is where you have
9680s multiple entrances into bases it also
9682s just I think gets really difficult to
9684s track everything the longer the game
9685s goes as Celestial so we're going to see
9687s I think more of those mistakes as well
9689s and yeah 100% more collection race
9691s Snipes yep it can be a bit hard to
9694s eventually get your hands on more theum
9696s if this is where you decide to expand
9698s first where the double gold looks so
9699s appe feeling for all the races
9701s especially I think for Vanguard players
9703s as well where you bring over the Buffs
9704s and your power build you're like oh my
9705s goodness I can build bubs for days does
9708s mean that it's a bit harder to get theum
9709s later but yeah if we're just going to
9710s spam Ain for a little while obviously
9712s that does not matter a lot of creep
9714s camps as well especially in the center
9716s that are very useful yeah I think this
9718s has potential for a very fun final map
9721s it is fun cuz when I came into this day
9723s and I looked at the maps and obviously
9724s have played a bunch of games on these
9725s Maps I actually thought this was almost
9727s going to be like an insta veto for all
9729s the players for all the races it's like
9731s a it's so large it's so different I
9733s figured that it would like play on the
9735s smaller green Maps a little bit more but
9737s we've actually seen it in every single
9738s Series so far yeah I think there was
9741s definitely some frustration particularly
9743s with Vanguard versus cre in a war patch
9746s where you couldn't really uh wall at all
9748s not that Sim City is I think as advanced
9751s as it is in this game as of yet I think
9753s it's going to get way more interesting
9755s so there was definitely frustrations on
9756s the map but overall it does seem to have
9758s come into its own just an interesting
9760s different map where that natural is a
9761s little more contentious and the overall
9763s map is just huge and a big fight around
9765s the middle that's where you see a lot of
9767s camps in the middle Vision to the side
9769s also where the flowers are uh could see
9771s a lot of skirmishes around that both
9774s players doing pretty much the same thing
9775s so far as the aent numbers are going to
9777s go up creep jacking could become big
9779s later on but in the beginning of the
9781s stage obviously the creeps are
9782s relatively weak that even if you send a
9784s single aent out to creep ja your
9786s opponent they'll look at it be like well
9787s I can actually fight you and the creeps
9789s at the same time because the creeps are
9791s not very powerful yet it makes a lot
9793s more sense to clean up as many creeps on
9795s your side of the map as possible first
9797s then you start looking for creep JS
9798s later on maybe when the creeps are a bit
9800s more so Mano was trying to get the
9802s Scythe last game technically he got
9804s there but not for very long so there is
9806s a trend do have two scyth maps from Mana
9809s will he do it again in the third yes he
9811s will star forward is on the way and I
9813s think it is great I you know I think it
9814s was just that he was so surprised so
9817s early on getting Argent in his face with
9819s only his first Scythe out that's just
9821s not going to happen on a map like this
9822s no matter how hard you would try to do
9823s that so MAA going to have a little more
9825s flexibility there but parting should be
9827s very much anticipating that and prepar
9829s to add on vectors yes P can also just
9832s make a few more ains and try to clean up
9835s as much of this map as possible as
9836s obviously creeps give so much illuminite
9839s at this point I mean he's mining a
9841s little bit of theorum at this point it's
9842s going to be fun though because they both
9844s took that base with the double gold
9846s where you know all the luminite in the
9847s world but it is really going to be hard
9849s to get a lot of ethereum later on if you
9851s do want to build a lot of those tier two
9853s units I'm very curious to see how this
9855s one is going to play out trying to keep
9857s track of the army movement mon currently
9859s creeping all the way in the top side of
9861s the map that could have potentially been
9862s a little bit risky cuz there would have
9864s been no way home for these Arin if
9866s faring would have shown up here yeah he
9868s did make sure both of them made sure to
9870s take the vision camps on either side of
9872s the map and that does I think it like
9875s actually does cover the entrance through
9876s the middle but obviously paron could
9878s have come in from the left and Mano
9879s wouldn't have known and honestly that's
9881s a pretty common uh Camp progression I
9885s said that weird progression so there
9887s actually could have maybe been a play
9888s there but that in this particular I game
9890s Harding actually uh not getting vectors
9894s yet I'm not sure but sites are
9895s definitely on the way for mana and
9897s they're going to have a field day
9898s running around this large map where your
9899s bases are very disconnected once more I
9902s guess we're going to hunt for some
9903s collectional race maybe snipe a prism if
9905s we can this is a good scout by parting
9908s even if he's going to end up losing the
9909s arent it is nice to get that
9911s confirmation of hey the first side is
9913s out this is now something I need to
9915s officially worry about yeah absolutely
9917s and I I said I think he should be
9919s predicting a lot more here we do have
9921s the uh top bar ability taken out the
9923s camp for parting it just that's exactly
9926s what it did it just took it out it also
9928s replaces it if you use it on your
9929s opponent's Camp which is interesting not
9930s sure we've seen that in too many
9931s high-profile games yeah the control is
9934s currently going to man's taking more of
9935s the camps he's going to be threatening
9936s runbys all the collection arrays which
9938s are right near that High Ground which
9939s the SC do love and you see parting
9942s trying to compensate for that static
9944s defense back there by far and way the
9945s riches that both players have been
9947s throughout this entire best of three if
9949s feel like they're going to have so much
9950s income to work with we could get a
9952s couple of pretty crazy battles is the
9954s first vectors are out Mana sees them
9956s he's got his Ares in the mix as well
9958s seems like Ping is going to bring his
9960s audence back they're going to come in
9961s through the top right side this is
9963s something that Mana needs to keep uh in
9965s the back of his mind he's going to have
9967s a hard time getting these units out
9968s right CU if ping just wants to take this
9970s fight I'm afraid that mana's going to
9972s have to leave these Argin eventually
9974s again uh well now it's five sight in the
9976s air and six of the argents on the ground
9979s round that is a little scary with the
9981s help of some stattic defense this might
9983s be hold I mean more than holdable
9984s actually he even coming in here with a
9986s bit of a surround parting with some
9988s confidence actually taking the fight to
9989s Mana still has a little bit of a stag
9991s defense helping out too good pullback
9993s there from Mana he's continuing to Rally
9995s in the scy he does need to do some
9997s damage but unfortunately he is not
9999s winning this battle losing the scy as he
10001s tries to retreat the blink forward that
10003s actually capitalize on it Mana with the
10005s overextension yeah Bing did a really
10007s good job in kind of guiding Mana all the
10008s way back to get a little bit of help
10010s from one of those overcharges as well
10012s getting just a tiny bit of damage on cuz
10014s the fight was close but it is such a
10016s large map so every unit that Mana builds
10018s especially an aent would take forever
10020s but even with sights it takes a long
10022s time before they make it to the bottom
10023s left side meanwhile every unit that
10025s pting builds is there immediately
10027s participates in the battle and then
10029s obviously using sovereign's watch to get
10030s a little bit of extra chip damage in
10032s could have potentially made a difference
10034s there if I was poting I'd be feeling
10035s very good about it especially since it
10037s does feel that his unit should scale a
10039s little bit better even if these sights
10041s are always scary and always dangerous
10043s sping with a bunch of vectors seems like
10045s it's very difficult to deal with if you
10047s don't have your own blink units yourself
10049s yeah I do feel like the
10051s sites okay so obviously mahun knows way
10054s better than I do but he's using them in
10056s in a in a fight on fight which sometimes
10058s is the better idea but the vector number
10059s has grown he's not winning fights
10061s anymore he's even getting caught in the
10063s rally these Scythe units are just
10065s obnoxious guys if you run around killing
10067s all the collection arrays and prisms
10069s that's where it feels tilting that's
10070s where it feels good taking direct fights
10073s yeah could have worked if he had judged
10074s it correctly but frankly he didn't and
10076s now he's really feeling the
10077s repercussions why does it feel like this
10078s is pting hunting down a couple meta with
10080s blink stalk as as these vectors are
10082s roaming the center of the map trying to
10084s pick off these low HP sights Mana did
10087s save a couple of them but now his own
10089s main base is so exposed these prisms are
10091s going to get popped immediately The
10093s Collection array is going to get picked
10094s off as well this is going to be very
10096s difficult Mana may eventually push this
10098s back but it feel that whatever ping does
10100s here it is always going to be good yeah
10103s actually he has a lot more SCE than I
10104s thought he did it's like suddenly he has
10105s a bunch so maybe he can come in here too
10107s very weak doesn't want to put them in
10108s until they're a little more healed up
10110s hopefully the rest can do the trick it
10111s does seem like that is the case vectors
10113s going to get out of here they did do
10115s some economic damage and uh definitely
10117s took down some scythes but I did not
10119s give Mana enough credit that's a lot
10121s more than I thought he had mhm obiously
10123s they are both pretty damn Rich since
10125s they have that double luminite mind to
10128s work from from the very beginning and
10129s they didn't spend crazy amounts of
10131s ethereum early on he never took the
10132s second one though did that's correct
10136s also only has a single prism I me he did
10137s just lose a lot of prisms in his main
10140s he's got units here but having units at
10142s home or bringing all those units to the
10143s other side of the map and then
10145s potentially fighting in range of a
10147s sovereign's watch or two right we've
10148s already seen that as well still seem
10150s like that is going to be incredibly
10152s difficult one of these games where the
10153s supplies look even but you feel like
10155s parting is just going to explode in the
10157s next 90 seconds and mana's going to have
10158s a hard time
10159s throwing yeah yeah he still has a very
10163s scary Army not maybe in the direct
10165s battles cuz the vector Army is currently
10167s dealing with it but again if he gets
10169s some to go for backstabs then that's
10172s where it can get frustrating parting
10173s really has to worry about just ring
10175s forward and it gets a little more
10177s complicated so still definitely giving
10178s Mana a chance here defensively he can
10181s work out with the static defense for a
10183s while and it looks like he is going to
10185s think he can do this so he's going to go
10186s for the Run by it's seen Harding those
10189s they're not Vision camps but you do have
10191s a little vision on any Camp you have yep
10193s the Ping knows exactly what it's up
10195s don't know if he finish off that camp on
10196s Mon side of the map but that obviously
10198s always feels great once you're taking
10199s those creeps away from your opponent
10201s especially since mana's already hurting
10203s a little bit economically seems like
10205s Ping didn't finish them quite off but
10206s then the creeps do get one of the aent
10209s Mana is here as he's going to try to
10210s find some economic damage finds the
10212s first collection ra very quickly
10214s probably going to get the second one but
10215s I can't imagine that he's not going to
10217s lose a bunch of sides here as spting is
10218s coming coming in from the right these
10220s units can blink they do use one of the
10222s blinks this definitely was not for free
10224s on man no it was not not able to escape
10227s with a ton of s some five literally
10230s getting away there so once again the
10232s worry is him being able to defend if he
10235s had been able to snipe two collection
10236s arrays and get out with every single
10238s Scythe that would have been freaking
10240s amazing but parting the mobility of the
10242s vectors and parting being parting with
10244s blink right was definitely um caught up
10248s you know he knew that he could chase him
10249s down he knew he'd get the ultimate
10250s better battle and now he just has so
10252s many vectors farting having two
10254s different groups of vectors is really
10255s awesome there too right cuz he shows the
10257s first group like hey I'm here I'm
10259s putting out damage man's like well kind
10261s of get those collection rays and then
10262s hopefully I can still get out and that's
10264s when that second group shows up and hits
10266s him with the devastating blink right
10268s underneath all those sides far and
10270s getting so many additional hits up that
10271s Mana obviously was not looking forward
10273s to feels that Mana is in a lot of
10276s trouble I think Mana knows that he's in
10277s a lot of trouble maybe hoping that pting
10279s overextends takes a bad fight in a
10281s sovereign watch but really does feel
10283s that pting has got this game by the
10284s horns has a really good read on the
10286s situation and just this is his game at
10289s this point the world is his oyster it is
10292s it is mana's whole plan here not really
10294s again working out quite as well as it
10296s could definitely not the same exact game
10298s as Max has won but it's kind of the same
10301s Vibe or the same Pace right where it's
10302s like the Scythe kind of look good in a
10304s direct battle once or twice they look
10306s really frustrating when they go for the
10307s Snipes and then those vectors are
10309s actually the answer as soon as they get
10311s into a number they are more mobile and
10313s uh well arguably more mobile they're
10315s Mobile in different ways but they're
10316s able to punish is what I'm trying to say
10318s and that is what's happened once again
10319s parting taking control of this game over
10321s double the supply SC going to go for a
10323s little run by and that's great but Mana
10326s is still only on one collection array
10328s maybe he did get a second one but he
10329s lost that main one ages ago he's dealing
10332s good economic damage but it just feels
10333s like it's a day late and a dollar short
10335s cuz he's bleeding out some very
10337s expensive units here too Bing is is
10339s going to chase them down mana's going to
10340s try to turn around but perhaps sping
10342s caught a glimpse of that not totally
10344s certain it just feels that it's going to
10346s be so damn difficult for Mana to ever
10348s get another base up and running as these
10351s units have turned around so they will
10353s get a blink up and the first sight goes
10355s down the second one goes down as well
10357s Bing is all over mana and is just
10359s reading him like a book yeah yeah he is
10362s um you know Mana he was he was quite
10364s dedicated actually his economy was not
10365s very strong he went for the the double
10367s luminite but didn't actually take it so
10370s this was more committed it did have to
10371s do some damage and you know what
10373s actually seems to be the case here is
10375s that this map just calls for people to
10377s overextend in this position now this is
10379s clearly too many numbers I'm not worried
10380s about parting doing that but it did kind
10382s of happen with Mana the choke there is
10384s so powerful for the defense that Harding
10386s was able to hold against the initial
10388s scary sces and then just uh worked out
10390s with these vectors which I guess they
10392s take a while to kill the entire base but
10394s they don't have to they just kill the
10395s collection array yeah with the sights
10397s obviously the sights are pretty quick
10398s they could temporarily disengage but
10400s Mana was there with his Ain as well and
10402s once the Ain are there you're just kind
10403s of committed to the fight you're stuck
10405s because those units can never make it
10407s home especially not if ping is roaming
10409s the map with a couple of these very
10410s quick vectors and he may not have that
10412s many yet at that point but even if it's
10414s only three or four Vector five Ain too
10416s much to just leave all by themselves and
10418s let them die for nothing but running
10420s them home is also not really a play as
10422s Mana realizes he is just too far behind
10425s GG well played get skull and it is Bing
10428s who wins the opp for a bracket final two
10430s to one couple of very fun games on WE gr
10432s up I felt like we saw a little bit of
10433s everything we saw different routes of
10436s getting to where players wanted to be
10438s but I think in especially in that final
10439s game poring show that he's not just a
10441s good stormgate player that me is just a
10443s great RTS player and his Spidey senses
10446s of what to do in the right moment at the
10448s right time are always tingling yeah yeah
10450s it did seem like he was a little
10451s surprised in the first game but then he
10453s immediately went to his own surprise his
10456s own cheeky cheese kind of reset the
10458s momentum there and I think he was just
10459s so much more forwarned about the plan of
10461s Mana that he had a very good plan
10463s vectors do deal with them very well as
10465s long as they're in any type of position
10467s if they're totally out of position okay
10469s fair enough you're going to lose lot of
10470s economy but once they're in position
10472s once you can even start playing around
10473s with some surrounds which Harding was
10474s going to do they are better it was a
10478s very close fight for a little bit but
10479s perhaps that one sovereigns watch a
10481s little bit of that overcharge damage
10483s made the difference and at that point
10484s Bing was in control let's hear what
10486s clores and pis have to say about our
10488s oper record
10490s final well guys I'm a fan of those
10491s cheeky cheeky plays as we've got
10493s ourselves paring advancing on into the
10495s grand final he finds himself in a best
10497s of five now at the very end of this
10499s tournament joining me osis and tasteless
10501s to talk about this one vectors pretty
10505s good uh Dan yeah yeah and uh I think
10507s that they're pretty good mostly because
10509s they counter the sces pretty good yeah
10511s yeah the scythes did a really good job
10513s you know that game one you could see the
10514s look in parting eyes where he's like
10516s this tournament's a lot harder than I
10517s thought it would be uh and the Scythe
10519s play really seemed pretty cool and
10521s everything but um you know coming back
10523s with the vectors to counter them
10524s obviously those things are good we're in
10527s this phase of the game where we're
10528s seeing um players experiment with like
10531s what is the right unit to go for right
10533s not that that's the end game but it's
10534s going to bring you somewhere where you
10535s should have an advantage um it's clear
10538s as far as we've seen in the few games
10539s we've had so far that the vectors seem
10541s to be able to chase the SES down in open
10544s territory um despite the fact that sites
10546s are very mobile because obviously they
10548s can fly
10549s the vectors are faster and just able to
10550s get around to more places and therefore
10552s do more damage scary scary a lot of
10555s damage I mean that last game as well I
10557s don't think I've ever seen that many
10558s vectors coming out uh but I mean let's
10560s talk about game two briefly as well here
10562s because lost Hope's an interesting map
10563s osis generally I would say in a lot of
10566s celestial versus Celestial you're
10568s expecting it on Lost hope to go a little
10570s bit longer in a position like that
10571s however opening up that back path and
10573s then being able to get in VIA that tree
10575s line really caused some problems for
10576s Mana yeah this is something that maybe
10578s he should have paid attention to the
10580s tasteless TV Showdown right because this
10583s is something that parting did back over
10584s there as well this was this was a
10586s strategy for the map so uh I think that
10588s that was a good counterplay to get those
10590s those argents out there so quickly for
10592s the Counterattack while man is trying to
10594s Tech up so uh very good choice there
10597s from parting let's take a look at the
10598s replays from this game here is game
10600s number one where the SES really did
10601s reign supreme Tess you know it almost
10604s looks like you know it's the game
10605s started out with argents and that uh
10608s resulted in a response of scythes
10610s because you can play the game you have a
10612s very direct hard counter and that they
10614s kill argents on the ground and then you
10616s could take the game into your own hands
10617s and go from there and then the uh result
10620s of that is the vectors and this might
10621s sound silly but it does seem like we've
10623s seen this tiny Tech evolution of this
10625s beats this so you go to that and I don't
10627s know if it's going to ever loop back
10629s around into Argent again if there's
10630s something ahead of vector that you want
10632s to try to go for and maybe that creates
10633s an opening there but there is this sort
10635s of Ora borus of counters that we see
10637s going on here where this goes to this
10639s goes to that um and so yeah we saw a lot
10642s of Scythe versus Argent early on in in
10644s the first part of this game yeah but uh
10647s you know I think that as as we're seeing
10650s the scythes become strong that's where
10652s you see the vectors become very very
10654s strong cuz the vectors can kind of be
10656s microed against anything and as we all
10658s know uh triangle is the strongest shape
10661s well
10662s yes oddly yes and look they're like two
10664s triangles isn't that crazy it's like
10666s twice the strongest shape is that why
10668s all the keys are triangle shaped here
10670s they're connected with a tuning fork
10671s it's it's you're not going to be able to
10673s stop these things they make a really
10675s nice noise as they fly around by the way
10678s a lot of targeting on the uh collection
10680s array am I saying that right yeah just
10682s just getting in there um it feels like
10684s it's a tanky building at least when I
10686s was playing a couple games but when you
10687s get the really good players against each
10689s other even though it can fly even though
10692s it could uh you know in theory get away
10693s if you had enough information ahead of
10695s time uh the Argent Target it down really
10697s quickly the SC take it
10699s um I guess that also is a byproduct of
10701s not really having that many workers to
10702s try to kill um in a faction that
10705s functions the way this one does but um a
10708s uh surprisingly brittle building All
10710s Things Considered we've had games just a
10712s couple minutes in uh and already that
10714s structure is targeted and taken out and
10716s then you don't have anywhere near as
10717s much of an income I do wonder if as time
10719s goes on it might get a little bit of a
10720s health buff 500 health against what is
10722s normally arents that are kind of
10724s sneaking on in and just getting there
10726s that therefore they probably have a lot
10728s of to be able to expend on it very
10729s quickly autosis means it goes away like
10732s that it's scary yeah yeah they have been
10733s dying quickly honestly like I think that
10736s they need to be able to be killed pretty
10738s quickly because you can spread around
10739s the map and like have them hidden and
10741s stuff so they do need yeah I think it's
10743s more like I I kind of predict that soon
10746s we'll have maps that are like more
10748s linear in how you get to places maybe
10750s trees don't get into the back of your
10751s base right maybe maybe there's not two
10753s entrances into your bases so it's more
10755s easy to defend and they're also
10757s unbelievably important your main and
10759s natural currently because if you do not
10761s have them available to you within 15
10763s range you can't cast sovereigns watch in
10765s that area right so if you're thinking
10766s about lost hope and the map that
10767s actually played out he takes out the
10769s collection rat very quickly no
10771s sovereigns watch to defend there for
10772s Mana so that's another problem yeah
10774s you're right it it's not just that it is
10776s a resource Gathering structure it's also
10779s kind of a launching pad to do all sorts
10780s of things from building things to
10781s defending over there and um even though
10784s in some of these games you see the
10785s argent's kind of slow running in there
10787s right it's not a lot of time to deal
10788s with it once you actually get the damage
10790s dealt we was we were saying like maybe
10792s it's actually just worth leaving it
10794s landed and not trying to run away the
10795s extra 10 Lum I nor which is ridiculous
10798s but anyway that's how it goes let's take
10799s a look at the bracket here and see
10801s what's up as we've got ourselves parting
10803s in the Grand Final finds his way through
10805s there whilst that match was going on we
10807s did play out Max Head versus Theory and
10809s Theory keeps the hopes of infernal alive
10812s here artosis so a rematch is on the
10814s cards yeah yeah and I actually I I like
10817s this because you know I did think Theory
10819s would fare well against an aggressive
10821s Celestial player and he did clearly and
10823s the thing is his games against mono were
10824s not that bad well the game one was a
10826s little bit rough but uh you know maybe
10828s we'll see the vetos a little bit
10829s different this time correct uh if he can
10831s play a similar game to his second game
10833s against Mana I could see Theory
10835s squeezing his way to the finals we
10837s haven't gotten to see too much of Max
10838s unfortunately but he is now out that
10840s being said on the ladder tast list this
10842s guy is grinding so he is no pushover so
10845s for the to take him two Z that's a
10847s that's a big scal to take really
10849s impressive stuff here to see Theory take
10850s him I think it's hard to to um not root
10853s for Theory right now I mean the one
10855s infernal guy that we got going into this
10857s uh it would be very cool to have a
10858s non-mr match up here in the finals we'll
10860s see if we get that if we're going to get
10862s it it's going to be because Theory
10863s managed to get that far yeah and again
10865s the revenge on Mana from the previous
10867s series which is all important as you say
10869s in terms of kind of learnings Isle of
10871s dread probably not going to be a thing
10873s maybe we try and push it to a lost hope
10876s and uh the maps I'm trying to think what
10878s you you could go to but I mean all the
10879s other ones are a little bit smaller than
10881s lost hope so you got to be careful osis
10883s yeah yeah look I I mean Theory did very
10885s well in the Jag m game and that that was
10887s M that more recently infernals wanted to
10889s ban so uh I think theory has a new
10891s toolbox here to work with and we're
10893s going to see I I do think it will be
10895s slightly different vetos and we're going
10897s to have some clean games from him I
10898s think he can do it yeah I I think 100%
10901s it's very possible um I don't know it's
10904s been fun it's been cool seeing this last
10905s Shield breakdown here you know we're
10907s watching this matchup WRA ly get sorted
10909s out get solved but uh I don't know could
10911s we have possibly Theory come through and
10913s take this in a kind of an underdog
10915s matchup the only guy not playing that
10917s faction that would be exciting before we
10918s end up going to a break I mean obviously
10920s we've not really got any chance to see
10921s Vanguard unfortunately in the tournament
10923s we just don't have any Vanguard players
10925s uh but obviously if you are joining the
10926s game now which is officially free to
10928s play as of today the campaign is
10931s currently focused on Vanguard and some
10933s of kind of their mission through the
10935s campaign Against The Infernal host but
10937s in general uh you're a Vanguard player
10939s what do you think of Vanguard as a whole
10941s so far uh so Vanguard is the race that
10943s you want to play if uh you really want
10946s to think that you're playing something
10947s very hard and uh you're playing the most
10950s skilled race but uh the other races are
10952s overpowered and it's uh yeah so this
10955s fits to me very well no really it's it's
10958s very fun it's very micro intensive uh
10960s it's kind of more standard than the
10961s other two races in terms of just RTS
10963s play in general nothing's like really
10965s making instantly or teleporting around
10967s the map it's more like my things build
10969s out of the buildings I make them right
10971s there and then they walk to where they
10973s have to go so kind of a more standard
10975s RTS race and for an old man like me
10978s that's what I want to play I think it's
10980s a really good race to start out with I
10982s think it's um AG it's a little bit more
10983s straightforward especially if you're new
10985s to RTS and you're watching uh Celestial
10987s vers Celestial right now it might be a
10989s little bit overwhelming it might look a
10990s little bit abstract uh and it is but if
10993s you're going to start out uh with this
10995s game stormgate I would say go to
10996s Vanguard immediately I think it's going
10998s to very very a good way to pick up the
11000s game and since the patch it's been given
11002s quite a boost before the patch it was
11003s having a little bit of a time this patch
11004s has given it a nice bit of um against
11006s some of the races thank you very much
11008s gentlemen it is time for a break when we
11010s return we have two more series left one
11012s best of three it's going to be a rematch
11013s between Manner and theory and the winner
11015s will go on to parting in the finals see
11017s you soon
11209s [Music]
11407s [Music]
11428s [Music]
11444s [Music]
11470s [Music]
11489s [Music]
11509s [Music]
11537s e
11539s [Music]
11553s [Music]
11569s [Music]
11583s [Music]
11602s [Music]
11619s [Music]
11645s [Music]
11695s [Music]
11721s all right welcome back ladies and
11722s gentlemen we have got two more series on
11723s the way here for the stormgate
11724s Invitational Tournament at the Esports
11726s World Cup joining me of course once
11728s again we have osis and tasteless to talk
11730s about our next matchup infernal has
11732s survived somehow someway and now Theory
11735s goes up against Mana in a rematch once
11737s again I think one thing we probably
11739s expect from this at least a little bit
11740s Dan is the fact that it shouldn't go
11742s exactly how we had our previous one with
11745s vector proxies and causing some problems
11747s on like I of for example yeah yeah so
11750s theory is going to remember what Mana
11753s just did he got some more practice games
11754s there against mied so he's going to have
11756s a revised plan and Mana doesn't know
11758s what that is yes so you know that gives
11760s Theory a little bit of an edge coming
11761s into this because Mana is you know he's
11763s going to be like well I won you know
11765s pretty convincingly so I'm going to try
11766s to do that again and Theory's going to
11768s have that in his mind and try to play
11769s against that yeah you know a lot of
11771s times the builds that are going to
11773s really work you get those out of the way
11774s early on right you're going to use your
11775s very bu best stuff out of the the gates
11777s now when you get a rematch that's the
11779s moment that your opponent can do a
11780s little bit of finding tuning of their
11782s own uh and maybe have a little bit of
11783s counterplay and one thing about theory
11785s is he's very good at thinking on his
11786s feet he's very adaptive and um Mana will
11790s have to watch out for that and here here
11791s they are Mana going up against the once
11794s again as we do previously mention if
11796s you're just tuning in right now this
11797s match already happened in the first
11799s round of the upper bracket and Mana was
11801s Victorious after bit of a cheeky star
11804s Forge proxy with the vectors to start
11806s things off and then a long long game on
11808s Jagged Mo but we were talking about
11810s Jagged Mo Dan and how it kind of plays
11811s out is one of those maps that if you do
11813s survive some of that early aggression if
11815s it's not like just constant Air versus
11817s Air battles in that close s position it
11819s takes a long time to get to your
11820s opponent's bases and try and put some
11822s pressure on so you can survive through a
11824s through a lot I would say for sure for
11826s sure it seems like uh as some of the
11828s rushes get kind of filtered out via
11829s patches or counterplay yeah uh maybe we
11832s can see some longer more interesting
11834s games there obviously that game
11835s certainly was but is that something that
11838s Theory's going to want to change now
11839s right if they play Jag ma is that is it
11841s like oh maybe maybe I gave him too long
11844s to kind of get the anim answers up and
11846s you know it seems like that's a hard
11847s unit to deal with for the infernals all
11849s right well let's see how it's going to
11850s break down here will it be Revenge time
11852s for Theory or will Mana Prevail and make
11854s it a Celestial versus Celestial finals
11856s let's get our players now onto the stage
11858s mana and Theory go head-to-head once
11860s again
11862s [Music]
11874s [Music]
11888s all right here we go for one more shot
11889s to get into that grand finals will it be
11892s liquid's Manor or will the be able to
11895s put infernals in the grand final zg and
11898s Ry take it
11899s away and we are going to find out if
11902s Theory can think on his Feats I think
11904s it's about maybe an hour and a half that
11906s he was able to well not even actually
11908s think that entire time right he was
11909s playing a whole another matchup so he's
11911s had a little bit of time to think he
11913s definitely probably already was like
11915s well I could have done this better I
11915s could have done that maybe I don't play
11917s on that map so we will definitely see
11918s something different but it's still a
11920s question if he can actually beat Mana
11922s who also is going to be prepared for a
11925s uh more I guess robust Theory probably
11928s be a little bit better off against the
11929s early game harassment as we are spawning
11931s on broken crown top right it is mana and
11934s bottom left we got Theory the of course
11936s representing the aftermath Esports and
11939s this is basically what we were already
11940s talking about after that previous series
11942s was like yeah that first map a threat
11944s too many openings into your main and no
11946s High Ground to take advantage of you're
11948s not going to get any free hits off this
11950s is a very different map when you can
11951s safely expand you still have a bit of a
11953s ramp to work with and even if you don't
11955s have as many range units as your
11957s opponent you can get a couple of hits
11958s off for free and maybe your melee units
11960s can get one or two hits off as well like
11962s in theory no pun intended I already like
11964s this map so much better for Theory as we
11967s are going to see the hexon uh well at
11970s least yeah the hexon finding this proxy
11972s star which immediately as he activates
11974s the creep but I feel like the creeps
11975s often ignore the building they do
11977s actually so he's going to have to do
11978s that when a vector pops out but I do
11980s like the idea I think he realized very
11982s quickly like ah all it wasn't really
11983s going to do very much I've tried this as
11985s well because in Walk Street that always
11986s works if you see them building something
11988s you're like oh I can wake up the creeps
11989s and then the creeps will just attack the
11990s building right well not yet in storm
11992s gate maybe one day but that is not yet
11994s the case we do have an iron vault as an
11997s opener but we also have a conclave
11998s already so he can go for a mix of a
12000s couple of roots couple of guns knows
12003s what the deal is but he can take
12004s advantage of that ramp got the meat Farm
12006s Way far out this is obviously not
12008s something you want to give up but I
12009s guess the idea is let's get this Health
12011s Camp and then just kind of similar to Dr
12014s M stabilize with the health Camp yeah I
12017s I mean this is it's a kind of familiar
12019s to that first game but with the map
12020s being so different I think we were going
12021s to see that whoa we needed that link
12024s fortunately got it in time it does mean
12026s that there's not going to be any more
12027s Snipes on the camp and that the camp is
12030s absolutely officially theories but this
12032s is actually the map that I was thinking
12034s of when I was talking a lot about what
12035s he could do defensively this is a map
12037s where there is actually back trees that
12039s you could kill we might see that
12040s eventually but initially that natural
12042s kind of lends itself a defense to the
12044s third as well because of the way you can
12046s position your un on the corner exactly
12048s the the is doing now what he did
12050s actually in previous tournaments that he
12051s participated in he was very good at
12052s making sure he could lock that up and
12054s now with the first Vector uh poke I
12056s suppose kind of dealt with nicely second
12058s one's kind of do some damage but now
12060s it's also in uh I was going to say some
12062s trouble but I guess it could just blink
12063s out nice save one of those imp right
12065s morphing it into a meat farm temporarily
12067s doesn't really need it yet so he doesn't
12069s really want to let it complete but at
12070s least he save the Imp two more guns pop
12073s if we blink we can blink again so this
12075s is actually going to be a little bit
12076s tricky I think for mon get this Vector
12078s safely out of here taking a lot of
12080s damage all the way down to 27 HP but it
12083s go live for now yeah third one's going
12085s to join up and he is taking the camp
12086s here not much that theory can do about
12089s that with the army that he has it's a
12091s little bit sketchy but this is just a
12093s solid setup and this is very familiar to
12095s their draged mall game in my opinion
12097s where again I I actually really hope
12099s that we get to see a very similar mid to
12101s late game and then see if the can get
12103s his army in position get it to the state
12105s that he wanted it to be which you think
12107s he was like 30 seconds away from and
12109s take that win there but little bit
12110s sketchy here the Imp having to be pulled
12112s as the vectors find some nice harassment
12114s opportunities H this is painful because
12116s the units were way out of position for
12117s Theory as he was trying to get another
12119s creep can going near that star Forge
12121s instead we're just going to work on the
12123s star Forge that's nice and all but this
12124s is a crazy amount of economic damage
12126s against one base a theory he got that
12128s Shrout Stone up right at the edge
12130s thinking that that could keep him safe
12132s but the factors are so quick they can
12133s blink cross it as well they can blink
12135s onto The High Ground too is actually
12137s very painful I don't think this is what
12138s theory was expecting at all he probably
12140s thought all right my main base is safe
12142s for a little while because I've got that
12143s setup with the ramp got my shroud Stone
12146s there too un is just blinking into the
12148s natural with vision of course from that
12150s speed Tower that's very painful yeah I'm
12152s not sure how many imp died there
12153s honestly but it it obviously was a lot
12155s of lost mining time so it's definitely
12158s the damage that Mano wanted to do um at
12161s the very least you know obviously
12163s winning the game would be preferable but
12164s there's that damage so Y is going to
12167s have to recover but his setup is decent
12171s so I I believe in his chances to but it
12173s just it really is unfortunate cuz I
12174s think you're absolutely right he figured
12176s yeah he's not going to try and go for it
12177s anymore I'm safe to go and push out in
12179s the map and that just wasn't really true
12181s and now he's afraid to move out because
12182s he's paranoid he's like last time I
12184s moved out a couple of vectors showed up
12186s in my main and if you have a two or
12188s three base setup and You' got 35 or 40
12190s IM walking around you're like yeah okay
12192s it's painful if one or two of them fall
12193s and you have a bit of lost mining time
12195s because they have to battle but also
12197s survive but on a one base economy that
12198s is something that you're really going to
12200s feel you feel that in every RTS and
12202s stormgate is no different in that regard
12204s I think that was an incredibly painful
12206s moment for Theory who actually didn't
12207s even get the creep cam by the way he did
12209s get the star Forge but didn't even get
12211s the bonus gold of clearing out the creep
12213s camp that means that those Crips are
12214s still there and man could potentially
12216s finish those camps off as well and take
12218s a control of that watchtower in the
12219s bottom right I guess the is getting
12221s there at this point so in the end he
12223s will get it and a still that he really
12225s used earlier toow the grow a little bit
12228s quicker into the mid game they 100%
12230s right he was afraid of the Run by again
12232s so he even left the skull to scout the
12233s kind of camp but also the jump in point
12236s and there kind of generally the movement
12237s of the vectors so it uh it was wise it
12241s is unfortunate because he actually is
12243s kind of a position perhaps where he
12244s needs to take a bit of a risk because he
12246s did take that damage so just that little
12247s bit of a delay on getting his own camps
12249s and uh well they just blink right in
12251s over they very cool as well he used the
12253s scan there to get some Vision blinks
12255s into the main base immediately and it is
12257s round two for Mana as he gets deep into
12259s the main base of theory Theory obviously
12261s does not want to lose any of these here
12263s but I think it's going to be inevitable
12264s that a few of them will fall two gowns
12267s is not going to be enough we have a
12268s couple of fiends showing up but one or
12269s two fiends also not enough Mana is just
12272s having a field day here in the main base
12274s of theory with these very quick and very
12278s awesome vectors that just seem to be
12280s able to get the job done they do seem to
12282s be doing that uh at the end of the day
12284s there's also just so much chaos you keep
12287s in mind it really messes with your build
12288s order it messes with your flow so
12290s further mistakes are more and more
12292s likely honestly that's the uh kind of
12294s the additional factor of being good at a
12296s tournament is keeping your cool and it
12298s can be difficult when you're losing like
12299s this Mana does end up losing a couple of
12301s these vectors as blink was temporarily
12303s on cool down but we look at the banks
12305s Mana sitting on 1200 luminite if he
12308s starts spending that he's going to have
12309s triple the supply of theory right now
12311s he's done a really good job in spending
12312s his money the only problem is zomie Gro
12315s is that he doesn't have a lot of it yeah
12316s know that's a big problem mon going to
12318s be slapping down a lot of production
12319s facilities some buildings uh some nodes
12323s powy panks I mean he still hasn't spin
12325s all of his money actually which is it's
12328s getting kind of weird now actually I
12330s don't know what he's waiting for but
12331s perhaps just having too much fun with
12332s the vectors right now or maybe he has
12334s enough no there's no way that he has
12335s enough camps about 10 argents at once so
12338s I don't know why he's saving money I
12340s think we'll take care of it eventually
12342s eventually yes I do believe that we can
12343s search some of these cre in James to to
12345s build them a little bit quicker
12347s feels like Mana is once more absolutely
12349s in the driver seat here as the is is
12351s having a hard time getting an army at
12353s this point the manace is not capable of
12354s getting an army every unit he builds is
12356s kind of getting picked up one by one
12358s even the hexon is going to get picked up
12360s what does a theory really have right now
12362s I think those two counts that's
12363s literally it oh that might that no
12366s that's not a good sign that is not a
12368s good sign at all unfortunately
12370s maybe I don't know maybe he did actually
12372s consider this back when he chose the
12374s other Maps he knew that that could be a
12375s blink in thought that he had a good
12377s enough start and then just kind of
12379s underestimated the potential um I can
12383s see it's very frustrating here Theory
12385s not going to give up quite yet but Mana
12387s finally getting all his production up
12388s now actually can spend that money he got
12390s a third base as well he took that kind
12391s of behind one as the natural anyway he
12393s does lose that uh Meat Farm thank you
12396s meat farm and not that that was helping
12398s out too much but at least it was
12399s something yeah well now we are Supply
12401s block so we do kind of need that need
12403s for at this point the man does not have
12405s one he basically has his main he's got
12407s his natural like the idea with the
12408s Shroud Stone I thought it was cute
12410s unfortunately Mano just found a very
12412s clever way to completely avoid it going
12414s to use one of his top bar abilities to
12416s completely make that camp disappear Mana
12418s is having a field day the only thing
12420s that he needs to do is start spending
12422s his money on M because the average
12423s unspent resources a little bit too high
12426s for a player of mana's caliber in
12428s literally any RTS we can think of oh I'm
12430s sorry if ever watch this pmana but it it
12432s is a little interesting you know um
12434s perhaps maybe a little too stuck in the
12436s ways of like well no on three bases I
12437s need three and then five creation
12439s Chambers and it's like actually if
12440s you're bad at RTS like I am you just
12443s realize better spend the money as you
12444s know 50 command centers come down but I
12447s think he also knows that he's just in
12448s such a winning position you know he's
12449s not really urgently doing much back at
12451s home perhaps he feels that keeping the
12453s tempo and momentum that he has created
12455s for himself is a little more important
12456s than keeping those resources low even
12458s though we are closing in at 2K at this
12460s point and that really is not where it
12462s should be looking but mana's going to
12463s get a few more power Banks couple of
12465s additional cre a Chambers I'm sure as
12468s we're just expending perhaps another
12469s collection array and he's just doing a
12471s really good job in resetting Theory into
12474s the Stone Age over and over again my
12476s four theory is still working with the
12478s most basic Roots the most basic guns
12480s can't really get much going but he does
12482s have at least is in expense we are
12484s getting a lot of imp so Theory does have
12486s something to be hopeful of this is not
12488s as disastrous as I have a one base
12490s economy with 11 imps on luminite and
12493s that is it like now we've got two bases
12495s we have our first magmod on relatively
12497s early as well but obviously Mana is
12499s still in complete control of this game
12501s just scanned ahead saw that there wasn't
12503s much to defend magmod is going to cause
12505s some issues but it's only one and it
12507s will get shot down this also only is a
12510s little bit closer as another magon Pops
12512s at a very appropriate time to really
12514s help out there but again while this does
12517s look good and this did just reduce the
12518s supply Gap it's also those 2,000
12519s minerals or 2,000 luminite that Mana has
12522s that should be more like a 75 or 80
12524s Supply to 50 that's actually really cool
12526s to see that a lot of the things that we
12527s know about traditional RTS is hold up
12529s here as well attacking upper ramp into
12532s static defenses is difficult even if you
12534s got a few more units do not
12536s underestimate the power of a tower like
12538s that early on or a couple of these
12540s fiends helping out obviously the guns
12542s are able to get a few more extra hits
12543s off uh that was a really good fight for
12545s Theory does not really change the state
12547s of this game Mana should still be in
12549s control but Mana is going to have to
12550s clean it up a little bit and he trly I'm
12553s sorry that we started St like a broken
12554s record over here we starts spending his
12557s money because it is becoming a little
12558s bit ridiculous to see a player of the
12560s caliber of Mana sitting at 2.8k luminite
12564s okay finally spent about 800 of that but
12566s it it's it's not just like okay man is
12568s really good at the game trust this guys
12569s it's actually one of those macro
12572s mistakes that might be lending itself to
12574s a comeback for Theory because he's not
12576s only making a huge macro mistake for
12578s minutes at this point guys he also did
12580s over dedicate the magmod Don did their
12582s job the second one timed out perfectly
12584s in theory I think he's got a little bit
12586s of optimism now there's there's that
12588s hope that is finally there I would love
12590s to see if the has like a hell Forge
12592s already if he's getting the magma done
12593s upgrade or have he got the upgrades on
12596s oh we got Shadow Flyers again well he
12597s really likes these units yeah that's
12598s early especially for a game where it
12600s feels like he hasn't been that rich it
12602s feels to me like investment it's his
12605s only way of counterattacking because
12607s they will be able just to Suicide bomb
12609s into the prisms so uh and if he gets the
12613s upgrade they also take the collection
12614s array like we did see in their first
12615s series too so I I do get it but I also
12618s agree that it's kind of expensive to get
12619s there and then uh oh I guess he was all
12621s thinking at the sights I kind of forgot
12622s that was there that doesn't really
12624s committed to by Mana he went back into
12626s vectors I mean honestly the Gs are
12628s obviously becoming better I assume that
12630s we've got the upgrades both of them they
12632s look faster as well the is really
12634s starting to get into a position where
12635s he's probably a little bit hopeful he's
12637s like man I've been doing surprisingly
12638s good as Mana is going to get on top of
12640s the third base here though and that is
12642s one that I'm afraid the is going to have
12643s to cancel he's going to try to fight
12645s he's going to drop a R zone he's going
12647s to go for it with the magedon as he's
12649s also using one of his top bar abilities
12650s no he's just building a tower by the
12653s well this is still going to be maybe too
12654s bad of a fight but the Observer just
12656s pointed out the argents don't actually
12657s even have their upgrade like MAA I think
12659s got I'm going to say I think he kind of
12661s lazy it doesn't matter it's kind of like
12662s he deserved to because he did so well in
12664s the early game but these are the reasons
12666s that theory has hope at all there's our
12669s emergency Tower it's a very powerful as
12671s it I think for 30 seconds it shoots
12673s twice as quick so it's really powerful
12675s regular sh already pretty good when the
12677s armies are not massive but using your
12679s top bar ability to summon one of those
12681s shr stones immediately makes them real
12683s powerful and is going to push Mana back
12685s temporarily after 30 seconds you still
12687s have your Tower so it's not like it
12688s disappears but OB the theory is still
12691s just a little low on units I think I
12693s maybe I missed I I missed it but I'm
12695s pretty sure that wasn't there now it is
12696s there um we could probably continue on
12699s the you know secondary and tertiary
12700s tiers in fact CU absolutely Mana is
12703s winning he has been winning and it would
12705s have required a lot more mistakes I
12707s think to actually lose this game yep all
12709s the Ain are here they are doing their
12711s thing we've got a couple of defectors
12713s still in the mix as well and him they
12714s can push out a little bit of damage but
12716s not enough to stop such a big army as
12718s this kills once more it is Mana who's
12721s going to take the one o lead well the
12724s theory had a cool game plan I like a
12726s couple of the things but the one move he
12728s just did not expect by those three
12730s vectors blinking onto The High Ground
12732s guess man used they SC for that the very
12734s first time as well blinked in the Army
12736s was way out of position and if you're
12738s only working with one base that just
12740s deals a devastating amount of damage to
12742s your work yeah it does uh completely
12745s threw his flow off I think you can
12747s really see his plans you know get to a
12750s solid foundation get the gauns get the
12752s magnons and then have Shadow flyers for
12753s harassment which are great for going
12755s around the map while you defend at home
12757s it's a great plan and then he can
12759s capitalize on that potential to go into
12761s the additional units more magmod Don
12764s maybe those Weavers that he likes right
12766s but he keeps on getting stopped just
12767s short so in that game he was stopped
12769s short very very early on but the last
12771s time we saw kind of a similar start he
12773s got stopped short later in the game but
12775s nonetheless he just got stopped before
12777s he could really get going y Mana
12779s obviously just kind of keeping up the
12781s pressure want to make sure that he did
12782s not let go of the grasp that he had on
12784s that game that's perhaps why marro was
12787s slacking a little bit or he was just too
12788s rich man he's like I've got so much
12790s income I'm not used to this they kept on
12792s building power backs kept on building
12794s creation Chambers but he couldn't quite
12796s spend it but it was all good cuz at
12797s pretty much any given moment Mana had
12799s that 20 30 Supply elad and that plus the
12802s piggy bank obviously made him feel very
12804s com it just still like very I actually
12807s want to ask him about it honestly you
12808s know did you just actually kind of get
12811s so sure of yourself you focus more on
12812s the micro than the macro or did you uh
12814s have something we didn't notice as far
12816s as a block they don't they don't get
12817s supply block the celestial Supply is
12819s actually very interesting and definitely
12821s different than most other rtss but
12823s perhaps we'll get into it after the
12824s introduction of the players the force
12826s map bottom right we got Fury top left is
12829s Mana so we got a diagonal spawn here yep
12832s a lost hope cross map it is a very fun
12834s map where obviously you've got a
12835s relatively safe expand to take that
12837s gives you a bit of high ground to work
12839s with as well you've got a health camp
12841s nearby that help you out defensively if
12844s you're forced to defend against some
12845s early aggression of your opponents you
12847s can see Theory opening up with the CH
12849s playay for that he builds on the ramp
12851s with main to the Natural and then gets
12853s an iron Vault and a farm on the low
12855s Ground start creeping and then
12857s eventually once we have enough resources
12859s probably drop a second base I really
12861s love the idea of just going for a mix of
12862s a couple of guns and magm modons and
12865s then eventually getting the Flyers with
12867s out of the Spire that's not something I
12869s feel like you should really Rush
12870s especially not if you've been hurting
12872s economically because it does cost a
12874s worker it cost a lot of resources to R
12876s those buildings and you need an army to
12878s fight with whatever Mana throwing at you
12880s because Mana does really seem to be a
12882s pretty damn aggressive player not in the
12884s sense of he's all in all the time but
12886s he's absolutely going to be in that's
12889s for sure somebody is like actually in uh
12891s Starcraft as well need a couple more
12893s allins there but a very aggressive
12895s player indeed so we have him going for
12897s an expansion the natural is up perhaps
12899s even quickly into a third expansion uh I
12902s think that is actually the plan yeah so
12905s he's going to be a little greedy here on
12906s one of the larger Maps it also is an
12908s uncertain spawn going up the top left I
12910s think he did actually Scout it with the
12911s hex eventually but point is that was
12913s actually the longest that it can be Rush
12914s distance wise kind of funny cuz I don't
12916s think Mana necessarily knows yet right
12918s the theories in the bottom right I
12920s thought his hexen oh mana mana yeah no I
12922s don't think that happened could have
12924s technically taken a base here that is in
12926s the main base of
12927s theory cuz it's vertical or cross you're
12931s actually right that's that yeah unless
12933s we miss the scan which I was also it
12935s can't be hard to catch when it actually
12937s happens you know kind like a spiral and
12938s then it's it's you know kind of gone but
12940s that's also what I wondered in The
12941s Parting versus Mana game if uh man
12943s didn't even realize that he was actually
12945s in those particular positions but anyway
12948s uh we have Mana getting a lot of economy
12951s and is going to be playing naturally
12953s into more of a mid game giving Theory
12955s perhaps his chance to really show his
12956s play style off finally yeah and that's
12958s going to be awesome cuz I felt that we
12959s were so close on Jager Mo of theory
12962s working with the units that he was
12964s dreaming of getting all the upgrades and
12966s then showing us some cool moves with
12967s maybe nice G movement great stumps
12970s Weavers doing that thing and abducting
12972s an nimman perhaps unfortunately none of
12974s that really came into play but perhaps
12976s here cross map lost hope if it's ever
12978s going to happen it should happen it
12981s seems that Mana or did throw down a scan
12984s in the bottom left main spawn and after
12986s he realized that the was not there he
12989s went for I think that's what uh coming
12993s in the third
12995s commentator I mean it's a funny expend
12998s to take because the ultimate hdden
13000s expend yeah but that is always a
13002s frustration of celestials you know we've
13003s been seeing a lot of how they play out
13005s just like a one or two base but this is
13007s one of the rare times I guess we see
13009s just instantly into three and then uh
13012s going into the mid game but
13014s uh I don't uh I I'm looking forward to
13018s the mid game but Mana is going to be
13020s very rich and Theory does not know about
13022s that yeah but theory is creeping like a
13024s madman though he already took out four
13025s camps at this point meanwhile Mana only
13027s took out a single one I kind of feel
13029s like we live in the era where creeping
13031s is supposed to be a bit more powerful
13033s than taking expenses m is taking a lot
13035s of damage so much one of his vectors
13036s here against these creeps that are
13037s really not very powerful yet but I guess
13040s if we're not paying attention they will
13041s start dealing some damage finally Mana
13043s gets his second camp but this has got to
13045s feel good for T cuz finally he can play
13048s a normal game where his entire game plan
13050s did not get disrupted by a couple of
13052s vectors right in his face from the very
13054s getg go yeah no it's very true I I think
13056s we're going to see possibly I know it's
13058s calling it very very soon but it's
13059s definitely the best chance for Theory to
13061s get a map versus mana and uh the
13063s creeping has been excellent as you
13065s pointed out that's one of the big
13066s reasons why you don't want to expand not
13068s just that maybe you can't because
13070s they're going to snowball against you
13071s Army wise but you also can't CU you're
13074s not the one getting the camp so they're
13075s going to snowball against you camping
13077s MoneyWise which might have already
13079s happened we have a lot of units out here
13081s and man is going to be forced to retreat
13083s unfortunately those argents not nearly
13085s as fast almost get surrounded not quite
13087s but it looks like those two are gone no
13089s matter what this is the power of the
13090s chemp as well Theory having both of the
13092s speed cams at the moment look how quick
13094s his army is even though he doesn't even
13096s have some of those mid game upgrades
13097s that we expect players to normally uh
13099s get perhaps around this time not quite
13102s yet but they're going to come online
13103s soon but because he's got both CS his
13105s army is so freaking quick and he can
13106s actually finally start battling those
13108s vectors without feeling like his army is
13110s slow and the army of Mana so quick yeah
13113s Mana forc to pull everything back to
13116s help defend now fortunately that high
13117s ground with the ramp with all those
13119s power Banks is going to be helpful in
13121s defending we've got another base
13124s actually uh that's four bases from
13126s then right and that was scouted but I
13128s don't believe the one on the other base
13130s uh the other spawn position has been
13132s scouted yet but it's actually very smart
13133s for Mana to take this base because if he
13135s didn't then Theory might be wondering
13137s like okay what on Earth have you been
13139s doing cuz you're not creeping no near as
13141s much you haven't been annoying with
13142s vectors in my face you somehow suddenly
13145s let me creep the entire map and you're
13146s only on two bases question mark like
13149s that doesn't make any sense so I think
13150s it's very important for Mana to take the
13152s third base to at least give at least
13154s give Theory the ideas like oh just
13156s investing in my economy that's all there
13157s is nothing else to it of course he does
13160s not want to see Theory find that hidden
13161s base that's actually a really big
13163s problem that is an excellent point I
13164s mean is it is it worth sacrificing it
13166s will I say it for the first time maybe
13167s not now I mean weirdly kind of but he's
13170s so far managing to not have to straight
13172s up sacrificing it air unit's not getting
13175s back there or uh not air yeah well air
13177s unit is not getting back there so the
13178s collection rate when it is microed away
13180s um yeah can take advantage of that yeah
13182s that's the third base on this map I
13184s think is in general very hard to attack
13186s because you have to go past that High
13187s Ground of the natural of mana and that's
13189s where the towers are that's where the
13191s units are standing too so that's it's
13193s not really feasible to attack the third
13195s without being able to attack the natural
13197s and attacking the natural up that tiny
13199s ramp into all that static D is just
13201s incredibly difficult so I think Mana
13203s knew that okay this might get awkward
13205s but I should never lose it and he did
13207s not end up losing it now that doesn't
13209s mean that it's all bad news for Theory
13211s still not aware yet of that hidden base
13213s man will just continue creeping and I do
13215s think think his Supply is going to be
13216s higher this game than it's ever been
13218s throughout any of the games he's played
13219s against mana and I'm so excited to see
13222s him uh create his dream composition the
13224s right amount of guns the right amount of
13226s magnons maybe even a couple of hellfires
13228s in the mix we'll see I think it's going
13230s to be fun I think so uh you know I've
13232s been talking about how there's a
13234s sentiment or we've certainly seen some
13235s games where the infernal in the late
13238s game looks stronger and one of those
13240s definitely highlight in The Taste uh
13241s tasteless TV tournament where it looked
13244s like the celestial had built up
13245s literally Max at arm I believe with a
13247s bunch of static defense and then they're
13248s like understandably everyone was like
13250s well I guess that's it right and the
13251s infernals actually broke it so seriously
13254s do not underestimate the late game just
13255s because we haven't seen Theory able to
13257s use it correctly yet mhm we already see
13260s that the first upgrades for the magmod
13262s are being researched in the hell Forge
13264s so that's nice to see that that they're
13265s going to be able to uh stun units while
13267s they use their stomp ability of course
13269s there's a tier three upgrade as well
13271s that's going to make them a lot quicker
13273s it's a massive upgrade but it takes a
13275s little while to get three as B is
13277s thinking about his first driveby of the
13278s game with five vectors the magmod was
13281s right there zombie v did not fight
13283s apparently because theory has found the
13285s hidden base so that is pretty big but
13287s it's going to be less big if we end up
13289s losing a whole bunch of imps at home
13290s against these three vectors well so far
13292s not losing a a lot now we finally might
13295s have some go down Theory does have three
13298s bases to actually crank out these imp
13300s especially with the top bar ability so
13303s some can be sacrificed but obviously if
13305s this killed like 20 that would be a
13306s different issue I don't think got
13308s anywhere close I mean this was
13310s bothersome this you know distracted him
13311s a little bit but as he found killed the
13313s base so the distraction really wasn't
13315s that important PR one has now already
13317s killed four out of five I think your
13319s spot on this definitely worked out a lot
13320s better for Theory I might start kicking
13323s himself a little bit right for
13324s completely changing up the game plan and
13326s letting Theory play the kind of game
13328s that I'm sure theory is very comfortable
13330s with and also incredibly good at cuz
13332s that man Creed fast took full control of
13334s the map got the speed too and then even
13337s without those tier two upgrades on the
13338s grounds his army was so quick so fast
13341s was able to put up a very good fight
13343s early on right off the get go yeah it uh
13346s it's not not the plan mono wanted but it
13349s is still chugging along right like is uh
13351s as much as he's been under pressure he's
13353s lost the base he's had to temporarily
13355s give up the fourth base now the third
13358s like he's actually still in the game
13359s obviously but it is a question of how
13361s you're going to deal with that late game
13363s Army especially on a map that you can
13364s actually get this human humous wide
13366s battle you know it's not a bunch of
13367s chokes where the dark prophecy is going
13369s to capitalize the most it ever can in
13372s fact the dark Prophecy in the middle of
13373s this map might not even be that
13375s aggressive no but it's still I think
13377s always good especially yeah especially
13379s against all these guns that are out
13381s there what is very tricky when you play
13383s infernal is that it's so easy to get
13384s supply block over and over again once
13386s you've got the guns and you get the
13388s upgrade plate AES then you get a fiend
13390s for every single creep you kill and you
13392s start killing four or five creeps you
13393s get plus five Supply and this is why we
13395s going to see Theory be Supply block
13397s every now and then it's absolutely worth
13399s it to just drop like two or three meat
13401s farms in advance even if that's not like
13403s the cleanest macro you're really going
13405s to need it otherwise you're Supply block
13407s over and over again and there are
13408s moments where you do want to start
13410s building some in where you do need a
13411s next magon or you know something among
13413s those lines and we kind of speaking of
13416s that Supply block as we see all these
13418s upgrades coming online they're really
13419s actually already on the way the tier
13421s three with the magnons tier three on the
13423s animancer just a reminder the way that
13425s Celestial work is they don't actually
13426s have a supply block they have like a
13428s like a soft cap I guess you could call
13430s it where if they run out of energy then
13432s their units are bad and their
13433s production's kind of bad too hasn't
13434s happened I think in any of these games
13435s as of yet but just wanted to note that
13437s we do have a potential fight coming in
13438s the middle of the map yep seems like
13440s Mana is pretty confident in his army
13442s he's got a lot of Arin we've got a cabal
13444s or two in the mixes oh mag from the top
13446s right that could have been so massive
13448s but I think theory is waiting for his
13449s upgrade to finish up so they can get a
13451s little bit quicker and it's going to be
13452s easier to get those big stumps going
13454s does the cabal have the lift that is my
13458s question because they can lift the
13459s magmod Don right out of the engagement
13461s and it's just literally floating in the
13462s air so that might be the plan um the
13465s abilitate is also kind of powerful so
13467s it's useful to have um I guess we can't
13470s actually see if they have the upgrade or
13471s not but we will I guess if it ever if if
13472s if a magmod Don lifts guys that's what
13474s that is oh I love it theory is indeed
13476s setting up a very very very wide concave
13479s just to make sure that he can nullify
13480s the effect of the dark prophecy a little
13482s bit and those Animan won't be able to
13484s trap his entire Army this really does
13486s feel like a crazy amount of infernals
13488s that's a lot of animancer but they
13490s channel that dark prophecy guys so if
13492s the magmod on push the argents out of
13493s the way then the animancer either have
13496s to die or just give up on the channel
13498s and run away so that's what theory is
13500s trying to go over he's just running past
13502s the dark prophecy jumping on top of the
13503s animancer even has a hellborn coming out
13506s here to help out and it does look like
13507s theory is finally going to get a map
13509s against Mana yep that was a great fight
13511s he just had enough right and he still
13513s has so many high HP units left over and
13516s Mana is forced to run back home maybe
13518s with setic defenses and another an we
13520s can actually start stabilizing as that
13521s is a pretty good dark prophecy a couple
13523s of those gowns do get stuck and
13525s obviously like those fights on the
13527s center of the map are fantastic cuz
13528s those gowns they create so many fiends
13531s and it makes it almost impossible for
13532s the Ain to stand there and fight but
13534s eventually if you run out of f you do
13536s need to be a tiny bit more careful as's
13538s going to try to these magmod and he's
13541s doing pretty good the Animan is really
13543s are amazing but they do run out of
13545s energy thank the Lord eventually they do
13549s yes they do and unfortunately some of
13551s these units are not really great at
13552s walking away the Argin do get a tiny
13554s speed boost actually with the upgrade so
13555s they're a little bit faster they able to
13557s chase those magmod and the hellborn the
13559s hellborn is just generally very slow and
13561s so oh now we have the shadow Flyers
13563s finally coming in you can see they just
13564s instantly took that out they could have
13565s gone out the prism I guess if they
13567s wanted but they're looking for the
13568s collection arrays are more expensive
13570s they take longer to actually get set up
13572s and it's just frankly more obnoxious to
13574s have to actually replace those compared
13575s to the prism so I do love the idea of
13577s the Shadow fire harass I absolutely love
13579s it he just couldn't get to a place where
13581s it was actually viable with how far
13583s behind he was a lot of the Creeps have
13585s respawned though so Mana is still going
13586s to be able to get some income if he just
13588s takes out a few of those camps on his
13589s side of the map and of course he didn't
13591s all of his collection arrays at once I
13593s mean it's still a close game it's still
13595s very competitive I I want to say that I
13597s like it for Theory but if the an's
13599s account goes up and Mana can force a
13602s fight in a slightly more chokey area
13604s rather than like the most open place on
13606s any map in the current map Pool there is
13608s a chance that it's going to be a lot
13609s more difficult for theor to take a fight
13611s as good as he previously did yeah it's a
13613s very good point but Theory hasn't added
13615s on all of the units that he possibly can
13617s there is one big bad unit that we might
13619s actually see in a game like this that is
13621s the dragon yeah used to be a top bar
13623s ability now it's built from the tier
13625s three Shrine and uh does still cost
13627s energy but also resources another battle
13629s in the middle of the map Dark prophecy
13630s coming down here a little awkward on the
13632s top side almost a surround not quite
13634s unfortunately when argents move away the
13636s Animan are then targeted and there's the
13639s dragon it is quite powerful guys it does
13641s get upgrades as well very difficult to
13644s take down Theory now once again on the
13646s hunt through the middle of the map and a
13648s lot of Fes in the mix and those FES
13650s really make it complicated for those Ain
13652s to just stand there and fight or even to
13654s just kite successfully and Mana is H
13656s kind of running out of space he's going
13658s to try to get up the ramp here and
13660s eventually make it to a save area but
13662s the supply theory is not dropping if
13664s anything it's only going going up
13665s because of the plague xes on the guns
13667s can we get the surround with all the FI
13669s it's the semi surround zombie gr but it
13671s does look damn good one more anim shows
13673s up from the left side it's going to make
13675s it a bit more difficult for Theory to
13676s chase but theory is absolutely crushing
13678s this fight up to this point perhaps one
13680s big stum from the magedon look at that
13682s magedon go yeah yeah it's uh actually
13685s get a little closer in Supply eventually
13687s dark broy help to take out the fiend
13689s overwhelming that's usually what happens
13691s when an infernal really wins and fend
13693s pop everywhere it gets so many units but
13696s dark prophecy definitely good at taking
13697s those out so there wasn't as much of a
13700s snowball effect but as you see Theory
13702s get back to macro boom jumps up 40 more
13704s Supply 70 Supply difference overall
13706s still has the dragon in play which could
13708s also go harass if you ever wanted to
13709s back away from the fight yep obviously
13711s the does not need to stick around here
13713s forever he does not need to kill Mana
13715s but he seems to believe that he still
13716s has the better Army and he can still get
13718s a couple of good trades off with the
13720s dragon supporting his gos and his boots
13722s and his be at the back I really don't
13724s think should be stacking up that ramp
13726s even if we've got a 40/50 supply late
13728s zombie grub why don't we just creep a
13730s little get another base play it safe and
13732s let's get that first point on the board
13734s against the man who's been a bit of a
13735s menace to him today yeah absolutely was
13738s able to prove that he absolutely knows
13740s what he's doing verus Celestial against
13741s Max head but Mana did prove a little bit
13743s different now he's getting his chance to
13745s shine but you could absolutely argue
13746s Mana kind of gave him a chance to shine
13748s maybe the map spawns did actually maybe
13751s that's why Mana changed his plans but
13753s yeah this is uh maybe not something that
13755s man is going to allow happen again in
13757s such a fashion but you know it's been
13758s kind of Theory's goal survive until he
13760s gets to this very very powerful Army he
13762s did check for hidden bases didn't find
13764s any he knows that Mana is on his last
13765s breath kind of funny how Claris was just
13768s joking that nobody would ever take the
13769s center and now they're both taking the
13771s center at the same time over here on
13773s lost help but the obviously has a 100
13776s army supply lead look has a lot of imps
13778s perhaps he has the ability on the Imp as
13780s well so he can start blowing couple of
13782s them up if he wants to but now I guess
13784s we're just going to mind some theorum is
13787s going to try to do the same thing but
13788s Theory should take control of that
13790s watchtower in the center I think the
13792s moment he does that he's going to see
13793s like wait a minute you're here too it's
13795s not just me it's both of us well I think
13797s my Army is a whole lot better than yours
13800s and he's not wrong no he's not Mana is
13803s still in the game but what does his army
13805s look like two animancer argents and one
13808s cabal which um I don't know if it's
13810s helped all that much and well an anim oh
13812s both animancer are actually out of the
13814s equation now what Weir they running cast
13815s him okay well they're they're coming in
13817s from the back side with dark Chan dark
13819s prophecy but it's just Theory knows he's
13821s overwhelming he doesn't care y there is
13823s a lot of Inferno here with a lot of very
13825s high spe unit especially the magn are
13827s very difficult to take out GG gets C and
13831s we are going to game three for the first
13833s time between these two Gamers Mana
13835s decided to switch it up and play a very
13838s ma heavy star with a hidden base on a m
13841s right yeah it makes sense to take a
13842s hidden base cuz it is really hard to
13844s find all the these bases especially the
13846s pocket base over a location where
13848s somebody did not spawn that would be the
13850s last base I ever checked it was one of
13852s the last bases that I think the checked
13854s for as well but I'm sure that it just
13855s felt a little bit off it's like you
13857s found so much success being so
13859s aggressive in my face making life hell
13862s and all of a sudden you've got the
13863s slowest two and a half threee base setup
13865s ever and I can just creep the entire map
13867s something probably just not feel right
13869s with Theory yeah that's uh definitely
13872s the case I would argue so good on Theory
13875s you know he didn't get caught up he
13876s didn't get kind of paralyzed just by his
13878s streak against Mana which again like you
13880s know we talk about the pros and their
13882s good mechanics but then we also talk
13884s about how good they are in a best of and
13886s that's something that theory is proving
13888s at least a little bit here so he didn't
13890s get intimidated just because he had lost
13892s the previous three games against him he
13893s was like oh no that is what's happening
13895s I will take the camps and I will
13896s snowball so that confidence is really
13898s important as he goes into game three yep
13900s and his army was so quick already even
13902s without any of those tier two upgrades
13904s he was flying after took both the speed
13906s camps that really does have a big impact
13908s on how your Army moves around the map
13910s especially a large map like lost hope
13912s Mana probably regretting that decision a
13914s tiny bit feeling a little bit silly
13917s obviously had his little Factor run by a
13919s given point I was five of them I got a
13921s few imp here and there but also not
13923s really what he was looking for but Mana
13925s did so incredibly well in a all of those
13927s previous games is got in and he got out
13930s but this time he got in and he never got
13931s out he actually ended up losing all five
13933s of them and that was obviously a painful
13934s moment moment all right we're back on
13936s jaged Maul another map that theory did
13938s get close but not quite in the top side
13940s it is Mana once again bottom side Theory
13943s this was a frustrating map because of
13945s how you could rush through the middle
13946s but when it comes to the base setup that
13948s I think theory is going for the natural
13950s is kind of able to be blocking the main
13952s obviously and then the third also has a
13954s very tight choke so you think
13955s defensively that might be well too but
13957s that did kind of bite him in the butt a
13959s little in that game because he could not
13961s get a great concave he couldn't get his
13963s Weavers close enough it was lot of the
13966s way Mana played last game but I think he
13967s also just had better chances to take
13969s good fights on a map like that well I
13971s think the hexen has found it immediately
13973s now the star Forge does go down but it's
13975s still nice to get that confirmation out
13977s yeah the was looking for it he finds it
13980s I'm a tiny bit surprised that we're
13981s playing on this map once more ma really
13983s did not get a lot of momentum going now
13985s sure he ended up winning the game and
13987s you might just think well if I won on it
13989s why would I just not play it again but I
13991s I felt that was Omega close and I think
13993s with one or two different late game
13995s Decisions by Theory if he would have his
13997s resources at bit different have earlier
13999s focus on the magma and getting all those
14001s flying unit TR later if he hold one kind
14005s of feel like we could have been looking
14006s at a similar game what with just lost
14008s hope obviously Mana perhaps did not know
14010s that before the series started but it
14012s feels scary cuz the start felt really
14015s strong for Theory and I don't see any
14016s reason why it should be different this
14018s time does end up moving ground
14020s immediately is also the case uh remember
14022s that he kind of fought over the Mona
14024s heal camp for a long time or maybe he
14026s could have capitalized on his map
14027s control to get more economy just ways
14029s that he could improve that game of which
14031s he was already in a good foundation but
14033s then just kind of missed that that power
14035s play towards the end he wasn't quite
14036s ready to go and especially being
14039s defensive on this map you get into those
14041s chokes there are some Open Spaces over
14044s to the left which is where he would want
14045s to actually use his army oh that's big
14047s that is very very big Mana a little bit
14050s greedy there really wanted to get that
14051s second count and he got it but at the
14054s cost of a and that was the healthy
14055s Factor as well well zombie gr everything
14058s that we were touching upon the first
14059s minute of this game is kind of happening
14061s last time theory had a good start this
14063s time it's even better you got to be
14065s really unhappy with his your mana and we
14067s clearly know how powerful this build is
14069s with Mana cuz we saw that in the very
14071s first game that these guys played but on
14073s this map with that Health Camp with the
14075s support of the meat farm with those
14077s fiends early on just feels like it's an
14079s amazing map for the to play the kind of
14081s game that he wants to play is not a good
14084s one for thisf spefic opener of Mana yeah
14086s it's a very good chance for him
14088s especially if he improves on some of the
14089s notes of the first time around now Mana
14092s can also improve on some things
14093s obviously not not so far but I mean as
14096s far as his mid game maybe he doesn't go
14098s into the air units maybe he doesn't
14100s actually try and play with that and um
14102s maybe that improves it a little bit for
14103s him too or maybe he actually gets to his
14105s own air harassment which is clearly his
14107s plan and then it just they all kind of
14108s died very
14110s impressive I was wondering if Mana was
14112s going to try to wake up the big bat
14114s creep there while theory was working on
14116s his star Forge feel like that could have
14118s maybe saved his star Forge for a couple
14119s of seconds as the first Vector Drive By
14122s is a effect once more there is a shroud
14124s there helping out a little bit Mana is
14126s being a little bit Reckless as he's
14127s going to lose the first Vector very
14129s quickly does save the second one gets
14131s two gs does not really feel like these
14133s traits are worth it as Mana loses the
14136s second Vector too oh my goodness zombie
14138s grub the man who was in total control
14140s won three maps in a row over the
14142s American infernal player of aftermath
14144s Sports having a bit of a nightmare here
14147s yeah absolutely a nightmare 100% now
14149s theory is not trying to push the
14151s advantage as much as last okay there we
14153s go we are going to get in the middle of
14154s the map we're going to take the vision
14156s camp that is the easier one to take and
14157s then perhaps actually challenge that
14159s Health Camp and I wonder if Mana is
14161s going to have a worse defense cuz it was
14162s close in the very beginning it kind of
14164s became evident he had enough defense at
14166s his base to hold but he couldn't hold
14167s the health camp for very long and that
14169s might actually go even better for theory
14171s in this game here really cool build by
14173s theor just a strong open on this map
14175s specifically I mean Mana may get his
14177s health camp but here he can just safely
14179s go for the camp in the top left that's
14180s once more going to Skyrocket his Supply
14182s should be able to get another theme
14184s going to going to give him some bonus
14185s money that he can spend at home
14187s successfully I am incredibly curious to
14190s see what Mana can do here to start
14191s turning this around cuz it really does
14193s feel that almost everything that could
14195s have gone wrong for the man who won the
14197s first three games when these two played
14199s against each other has gone wrong one
14200s more thing goes wrong he still doesn't
14202s even have control of the Health Camp wow
14204s oh my goodness it much worse it is much
14206s worse that's just it is what it is that
14208s is much much worse now Theory who again
14210s maybe over you know invested a little
14212s bit in that first jacked mul game didn't
14214s successfully break the natural here now
14216s we got power Banks of Plenty um had
14218s maybe a chance there to continue on
14220s obviously had a back away from the
14221s overcharge but there you go it's now
14223s gone comes back in only two argents to
14226s help out AR ship trying to help out too
14228s but if the's got more units on the way
14230s this is going to get very difficult and
14232s we know how Ain can be very powerful but
14234s just kind of feels like this is going to
14235s be one of these moments where they spawn
14237s one by one and die one by one now we do
14239s have overcharge being used there that's
14241s going to push these units away from the
14242s infernal play for a little bit small Mis
14244s r on the guns there tiny bit sloppy but
14247s I feel the Theory start has been more
14249s than good enough to get away with a tiny
14250s micro error second obviously can't keep
14254s on doing this but I still really like it
14256s for the American Inferno player even
14258s though overcharge get dropped to this
14260s time in return he at least gets an a
14263s yeah yeah I was worried I mean if you
14264s didn't didn't have an overcharge and
14266s that Ray is actually in trouble now that
14269s is going to successfully defend Mana is
14272s going to get his two bases by the looks
14274s of it but it was very very costly Theory
14277s should have had time to actually build
14279s up his natural and probably thinking
14280s about a third as well he did just spend
14282s his money so third is coming down oh he
14284s just spent his money on all the imps to
14285s saturate there you go we can obviously
14288s once we have be trading out some units
14289s you gather up energy and your top bar a
14291s lot quicker and then you can reset the
14293s charges of your main base you build
14294s three workers you're down to zero use
14297s that ability get three more charges
14298s build three more imp immediately it's a
14300s great way to spend your money and make
14301s sure you're going to get richer in the
14303s future yep y there's in a powerful
14306s position definitely feeling more like
14307s the last game and Mana is the one that's
14309s got to figure out how to deal with it
14311s this is a choke your map right so I I
14313s mentioned how the battles will still be
14315s different just because of the map if
14317s Mana can get dark Prophecy in the same
14319s type of Choke On Theory's Third Base it
14322s will be very powerful there's no doubt
14324s about that but that should be on the top
14325s of Theory's mind I'm in a good position
14327s what can he do to come back anim ancers
14329s in a choke avoid that at all cost and
14332s theory is units are still so quick look
14333s at these fiends they're flying one more
14335s Ain gets picked off I actually think if
14337s Theory just continues doing what he's
14339s currently doing and he takes care of all
14341s the creep camps the moment they respawn
14343s he keeps on expanding I think you can
14345s spam those Shadow flies that you love
14346s zombie grub for days and even if you
14348s don't get the most efficient traits ever
14350s if you're two and a half or three times
14352s as rich as your opponent who really
14353s cares right spam Shadow Flyers all day
14356s every day and don't show up with 40 guns
14358s and then fight into dark property times
14361s and lose all of them just Spam some
14362s Shadow flies that actually seems like a
14364s very fun way to play out this specific
14367s map I think so and he's a wonderful
14368s position to do it as well I I really
14370s believe that is his next choice and then
14373s uh again perhaps a third base at some
14375s point Mana definitely going to try his
14378s best to recover what risks can he take
14381s to do so he could once again try and
14383s sneak a couple of prisms to the right
14386s side middle where it's you can pass
14388s through that guys it just is one of the
14389s unnatural ways to get across the map so
14392s we do have less scouting less Vision on
14394s that side often get next for a conclave
14397s or two so Theory can bump out more units
14400s if the time comes you can really see
14401s that the supply is telling the tail of
14403s the early game here Theory with a 33
14406s Supply lead as he's getting the max G
14408s upgrades still but man is also Mis
14410s macroing again pretty hard saving for
14413s something a for something I I have no
14416s idea zie I mean it's just been a
14418s frustrating game because especially I
14419s think on this map it's really hard if
14421s you feel like your opponent has total
14423s map control he kind of stuck in your
14425s little corner on the top right side of
14426s the map the moment you move out those
14429s very quick fiends jump on top of your
14430s slow audence what can Mana really do at
14433s this point like it's it's very
14434s frustrating to play if you're Mana yeah
14436s you know people sometimes say speed is
14438s speed right you're just like you're a
14440s trigger happy you're fast like good for
14442s you right APM matters what really makes
14444s people fast a lot of the time is that
14445s they just know exactly what they want to
14447s do next they know where they want to go
14449s to in an RTS and so a lot of pro Gamers
14451s will be able to do that even in chaotic
14453s games but even they sometimes get such a
14455s chaotic game such a bad start to a game
14457s that you start to see those little mini
14459s calculations that they have to do that
14461s in a pleasant game they wouldn't have to
14463s so they do end up making more macro
14465s mistakes I guess mana's only real plan
14468s is indeed trying to take control of
14470s those lumite mines in the center lot of
14473s static defenses that's it's really his
14474s only game plan right cuz he can't really
14477s move out anymore to the top left you're
14478s just going to get swarmed we've got an
14481s archangel okay so he's going to go for
14484s the the slam is what I'm going to call
14486s it through the middle of the map I think
14487s he successfully hit it from that fiend
14489s that was kind of doing a scout the fiend
14491s did see of course the prisms there and
14493s it just you know I said it's a risky
14495s could take and it's it's really very
14497s risky because there is no way that
14499s theory wouldn't guess something is over
14501s there and there's no way he wouldn't
14503s make Shadow Flyers to kill all those
14504s bases off the right side so he can this
14507s is fun uh so he can Mana can get some
14510s mining off the right side for a little
14512s while but then he really has to think
14514s about how much of the Shadow flyer is
14516s going to appear probably not even
14517s planning on having that for very long
14520s yep the is obviously just consuming the
14522s bottom left side of the map really still
14524s taking out important and Powerful creeps
14527s as well clever ways to get some belly
14529s out of what on these towers this really
14531s does remind me of those work for three
14532s days where people more and more
14535s efficient ways of creeping without
14536s really taking any damage as the tank
14539s does get taken out but the Army is here
14541s these guns are quick and going to get on
14542s top of a couple of these arents
14544s immediately the archangels are going to
14546s be forced to fight they fly in but I
14549s don't know if they can really get out
14550s save yeah they do take a little bit to
14552s get back up in the air which I think is
14554s fair but that means that they can in
14556s larger fights get sniped when they do
14559s that so yeah they might hit but then
14560s they immediately die after so you do
14562s have to be careful but we're already at
14563s two our Gam Angels again they could go
14565s harassed and hopefully live and come
14566s back and if you get to like six that is
14569s a lot of explosions they will be kind of
14570s intimidating to the gaun army that
14573s theory has it'd be very cool if Theory
14575s could maybe go for some drop Ling
14576s because we already have the shadow
14577s Flyers but it could maybe go for I
14579s believe it's called hard Brer but I'm
14580s not totally certain and load up a bunch
14582s of guns drop those into the main base of
14584s Mana cuz mana's probably going to have a
14586s lot of Defense over here in the center
14588s of the map near those bases that he
14590s really wants to
14591s get I think some drop play would be very
14594s on the side of theory you're absolutely
14596s right that is a very good point and kind
14597s of funny that we forgot that that was a
14598s thing because that was dominating some
14600s of the metas previously The Harbinger
14603s grops were um kind of crazy but yeah we
14604s could see that because he might also
14606s control the skies I don't know how that
14608s shadow flyer fight would have gone was
14610s going to tell you I meide archangels do
14612s they they don't shoot near right so
14613s they'd have to land I guess that would
14615s be very odd and then if they land I
14617s guess they would be free to go um so
14619s that's that's fair enough it just it I
14620s think they both looked at it and were
14622s like no thank you and just ran away
14624s theory is sitting on a lot of etherum by
14626s the way I'm wondering what he could
14628s potentially spend it on or if that is
14631s going to be something that he's going to
14632s have a lot of period and it's going to
14634s be a lot easier for him to spend his
14639s luminite I actually really love that I'm
14641s I'm not going to lie only four Shadow
14643s Flyers yeah well collection arrays have
14645s proven to be very fragile if you didn't
14647s know that now I think this tournament
14649s has showed you it and Shadow Flyers
14651s they're not just good for sniping
14652s collection arrays if mon plan was to
14654s Turtle behind static defense Shadow fers
14657s easy yeah you can't have Towers
14659s everywhere you can have a lot of towers
14660s in the center that are going to help you
14662s out against fiends and bruts and guns
14664s and maybe even a magm medon or two but
14666s you're not going to have enough Towers
14668s to protect yourself from every single
14669s angle that these shadow Flyers can fly
14671s in from now see the supplies are getting
14674s a little bit closer as I do kind of
14676s wonder what is like the ultimate game
14678s plan for theory in the end was just
14680s blowing up a collection array over and
14682s over again without really getting
14684s anything else done I don't know if
14685s that's really viable in the Long Haul
14688s maybe it is like maybe he will just keep
14689s doing this for the upcoming 20 minutes
14691s and then like yeah eventually Mana can
14694s no longer take a base cuz he keeps on
14696s losing all of his collection rays and
14697s the man is just broke I do feel that
14699s Mana is starting to create a terrifying
14702s Army that is going to be damn difficult
14703s for the to deal
14705s with I am not sure I'm just going to be
14709s real with you guys five archangels with
14712s the Avatar activated it looks strong
14714s they do look strong but that's like not
14716s an army those are two magmod so far here
14718s comes the rest of the army and I guess
14720s he was hoping that they could stay
14721s around even longer and get kind of
14723s baited here gon are going to be able to
14724s attack them but you can see the damage
14726s is not particularly impressive G are
14728s quick though yeah yeah yeah so they get
14730s many attacks and then I don't know if
14731s these archangels can heal up before
14732s they're forced back into the action and
14734s they're not good unless they're just
14735s right there in the middle of the pack so
14737s you can't be going in there with half
14739s dead archangels but I think as long as
14741s this kind of stuff is happening where
14742s we're not even really trading up is like
14744s all right I attack you you defend if
14747s Mana can just start getting something
14748s going for himself on his side of the map
14750s and get his hands on these two luminite
14752s mines Hana is OB going to feel a little
14754s bit better about it as he does lose one
14756s of the morph course there more Shadow
14757s Flyers coming in and this is obviously
14759s the game plan right now of theory that's
14761s working out pretty well but Mana will
14763s probably just look for time because we
14764s can't forget how poor the early game was
14766s for Mana like this game felt pretty much
14768s over and at this point it still feels
14770s very annoying and very uncomfortable for
14772s Mana but he's probably starting to dream
14774s again a little bit maybe yeah I think
14777s you're right you know you could deserve
14778s you uh you deserve a dream guys go ahead
14781s but uh
14782s Mana he's actually also coming into a
14785s place where I think a lot of celestials
14786s are having trouble now I'm not I'm going
14788s to say it I'm not an expert on that
14789s department but it does seem to be the
14791s trend a lot of celestials they get to
14793s the Supreme late game or theory is more
14795s there but you know what I mean they get
14796s to this stage and they struggle even
14798s with a better start even with a bigger
14800s Army so that's why I'm like I understand
14803s that there's hope but what would this
14805s actually look like when they two when
14807s the two Collide so far we've been kind
14808s of dodging a real battle yep and there
14811s really is not a lot of luminite income
14812s at this point for Mana so maybe that
14814s hope is starting to fade very quickly I
14816s mean I feel like Mana is nowhere near
14818s his dream situation his dream Army he's
14820s got a couple of Archangels that's very
14823s cool but that's the equ having like five
14825s carriers and nothing else in a game of
14827s St like yeah they're really cool but you
14830s do need some support for them and Mana
14832s would obviously love es on the ground
14834s maybe a couple of frees rolling around
14836s and then a bunch of the enimes with dark
14838s prophecy later on but at this point it
14841s really does seem like theory is never
14842s ever ever going to let Mana get there
14844s for a split second it looked like he was
14846s giving Mana too much time then he
14848s started blowing up every single
14849s collection array yeah am Manas is kind
14851s of stuck where like this was a letter
14854s game he'd probably be out of here
14855s immediately but the man came all the way
14857s here to Riot in Saudi Arabia he does not
14859s want to leave early he's obviously
14860s hoping that maybe the takes a bad fight
14863s in range of static defenses but at this
14865s point theory is doing a perfect job in
14868s not letting Mana grow any bigger and he
14870s also grew himself a little bit you know
14872s that third base was not as fast as I was
14873s anticipating but he eventually got that
14875s saturated and now he has a fourth we
14877s have ourselves a battle here the Arcane
14878s was going to slam on down but that's not
14879s the entire Army the Army was waiting
14881s over to the right side we also got
14883s static defense helping out and Theory I
14886s think is going to be happy with this
14887s fight the archangels are not doing
14889s enough magmod on the top side taking out
14891s the Argin so we got the creep involved
14893s this well two archangels will escape no
14896s one Archangel will escape and maybe make
14898s that zero as he Taps out that was it
14902s Mana actually not able to do it again
14905s the second time around versus Theory
14907s Theory adapted got his preferred game on
14910s jogged mul and was able to advance
14912s forward our only infernal player of the
14914s tournament makes it to the final against
14917s all the celestial players that we had
14919s showing up over here no could have
14921s thought that after the first three games
14923s especially with the way that this best
14924s of three started off it just felt once
14926s more like such a disaster where okay
14928s we've got a plan with the meat farm out
14930s there and a shroud Stone on top of the
14931s ramp this is cool right and Mana just
14933s blinks on top of the ramp after throws
14935s on his skin we're like oh no like this
14937s is the end and that kind of was the end
14939s but yeah Theory really turning it around
14942s Mana probably kicking himself a little
14944s bit for the way that he played it out
14946s but let's see what clar is and the boys
14947s of the desk have to say about that lower
14949s record
14950s final a great series an aftermath
14953s dominant
14954s here in Riad as now both of their
14956s players will make it through into that
14957s Grand Final we do get Inferno versus
14960s Celestial in that final and of course
14963s with Theory being Victorious over Mana
14964s that's a great comeback for him joining
14966s me tastosis to talk about this one uh
14968s down to start with you I mean those last
14971s two games fantastic stuff to be able to
14973s see these big long macro games coming
14975s out from infernal to get to that late
14977s game dude I love to see it if you're not
14979s completely destroying him early on with
14981s those vectors he's going to take you
14983s down that was beautifully played I love
14985s like I was standing here with you guys
14986s and watching was like so you can just
14988s turtle and use all your
14991s etherum to kill their buildings Shadow
14994s flers are good I might have to leave
14995s Vanguard like I think that the next hero
14999s for infernals should be Theory there you
15002s go all right okay let's get him in Co-op
15004s I I got to say uh really cool to see
15006s there is sort of a solution there you
15008s got to lean into the turtling play lean
15010s into defending it's not about trying to
15012s get into a fight in the middle of the
15014s map it's not about trying to rush them
15015s and stop them before they start but
15017s instead going into late game going into
15019s macro play and if you can defend I mean
15021s you were joking about it but it's true
15024s you stay back and then suddenly the late
15026s game is yours you have a solution you
15027s can punish um their array collectors you
15030s can get in there and deny Tech uh you
15032s can hit the morph cores when they try to
15033s reclaim um the luminite so it's a really
15036s punishing way to play the lake game well
15038s especially on Dragon mul the only way to
15040s your opponent via any path is a very TI
15044s choke area and if your opponent already
15045s has a concave in a certain area set up
15047s how are you going to get to the other
15048s side I saw obviously you see at the very
15050s end that his solution to it was maybe
15053s archangels but even those weren't able
15055s to pack enough punch here to take down
15056s all of this Army osis I I like the idea
15059s the archangels because you can fly
15061s around and it's jaged ma but at the end
15063s of the day like animancer is pretty cool
15065s like know I see these groups of gun
15067s there I'm like you know what would beat
15069s that anim answers uh but yeah I mean
15073s there's still so much to be discovered
15075s we're in literally day one of storm Mana
15077s didn't do himself any favors though I
15079s would say in the opening of dragon Mall
15080s here Nick when you look at kind of the
15082s vectors did not pack the same punch and
15085s I think there was a lot of
15086s overextensions from Mana in some of
15088s those moments where he loses those
15089s vectors and then all of his pressure is
15090s gone yeah he he overextended by quite a
15093s bit got punished and and once you uh
15095s lose a couple of those units when you're
15097s being aggro the game completely frees up
15099s for the defender let's take a look at
15101s the replays then coming in from this
15102s series we start think things off
15104s technically with Mana going one up
15106s playing what was kind of what we
15108s expected from him but on a map where
15110s kind of this is more able here Dan it's
15114s not too much of a surprise then going
15115s into the next two there was a bit more
15117s wiggle room for uh theory on Lost hope
15120s and the well the early game it's like
15123s your gauns aren't that strong and brutes
15126s are like comically slow so you just
15128s can't really connect with the vectors
15130s but you give them a big map and suddenly
15132s theories like creeping everything
15134s getting some great control expanding all
15136s over the place getting his upgrades and
15138s it just looks fantastic like I'm really
15141s liking theories play on these bigger
15142s Maps boom and we're seeing the shadow
15144s flares this is an upgrade that you can
15146s get for them of course which is that
15147s dive bomb which allows them to be able
15149s to do so much damage to those buildings
15151s what's interesting is is that in theory
15153s no pun intended one of the better
15155s solutions would go away one of the
15158s better solutions would technically be to
15159s lift off your collection array cuz they
15161s do less damage to it when it's flying so
15163s weird dynamic this was I think a really
15165s good point by you actually yeah in the
15168s concept of just lifting it off to tank
15170s damage because it's stronger there and
15171s then land again kind of makes a funny
15173s micro mechanic here yeah I actually kind
15175s of abandoned this V5 rocket launcher but
15178s it didn't really matter theory was fully
15180s in control of this game by this time I
15181s want to say because again it felt like M
15183s had any no breathing room here Dan yeah
15187s yeah like there was just so much
15188s pressure on him in theory once he took
15189s control of everything like he took just
15191s about every single camp on the map
15194s yeah even later got one of thees and
15196s then he's just inol at that point and
15200s flying those Shadow fers around and just
15202s destroying his economy in the late game
15204s if Theory can make it to the late game
15206s against parting I don't know what paring
15207s is going to do yeah best of five on the
15209s way and if I'm passing I'm looking at
15211s this and saying to myself well okay my
15213s vetos should be something like lost hope
15215s Jagged Mo because it it gives infernals
15218s some breathing room here tasteless to
15221s just be able to play a bit of a longer
15222s game where Celestial should surely be
15224s wanting to like bring the fight fast it
15226s seems like it it seems like Celestial
15228s wants to try to get in there and rush
15229s and do whatever damage they can ideally
15231s and the game and maybe the infernals
15232s hang on uh and hang back and and Tack
15235s into something stronger later on but
15236s let's keep in mind these guys are
15237s teammates they know each other really
15239s well so there's going to be a lot of
15240s Mind Games here uh we don't even know
15242s about yeah this is slowly between these
15244s two becoming L Classico for stormgate
15246s even though we're in day one effectively
15249s Early Access for free to play Let's Take
15251s a look at that bracket here as now we
15253s have two aftermath players making it
15255s into the Grand Final they are going to
15257s be very happy as an organization parting
15259s playing celestials and the playing the
15261s infernals towards the end I know that
15263s you guys are going to be commentating
15264s this last one you excited for an
15266s infernal versus Celestial Dan this is
15268s what I was hoping for the entire time
15270s and you know I think parting tends more
15272s towards aggression than mana and Max
15274s said probably a little bit more
15276s aggression than that so he's kind of in
15277s between the two and Theory's beaten both
15279s of them so can he kind of zoom in on the
15282s way parting is going to play here and
15284s counter that and be an infernal champion
15286s on day one yeah precisely I mean to be
15288s honest through past phases of the game's
15291s history throughout the development
15292s stages Etc where we got to play like
15294s Clos beta phases tasteless parting
15297s seemed like this Untouchable God in the
15299s game regardless of what race he played
15302s but now here and there there are chinks
15304s in the armor there is little
15305s opportunities for people to be able to
15306s wound this man yeah right he was 100%
15309s ahead of everybody else he seemed to be
15311s kind of leading the front on how the
15312s game was under stood which is kind of a
15314s an odd position to be in cuz it wasn't
15316s just with one race it was with all of
15318s them right he was pretty much mapping
15321s everything out and people are kind of
15322s copying him and emulating him and I'm
15324s I'm sure that will change now that the
15325s game is out and everybody can play and
15327s we're going to have more um you know
15329s more brains bashing into each other
15331s trying to figure out what are the best
15332s strategies but if anybody knows him it's
15334s going to be Theory so again I think you
15337s know even though he will probably
15338s probably be rushing a lot probably be uh
15341s being really aggressive um Theory has
15343s proven to have some great defense and
15345s again he knows this guy really really
15346s well that is the toughest thing though
15348s for them as much as yes they know each
15349s other very well parting has had an
15351s opportunity to watch effectively all of
15354s the's infernal versus Celestial so he's
15357s a smart man he could potentially figure
15359s this out of course of course I mean you
15361s can't ever doubt parting in what he's up
15363s to like this guy has countless
15364s tournament wins in countless different
15366s games uh you know obviously he's still
15368s the favorite here but theory is that
15371s Underdog Story that that we're kind of
15372s rooting for yeah definitely definitely
15374s any potential predictions before you go
15376s on him um I think my my heart says
15379s Theory my my mind says my head says
15382s partying here but uh yeah I would love
15384s to have Theory win this that's that
15386s would be so cool considering it was a
15387s entirely Celestial uh tournament with
15389s the exception of him yeah it does feel
15391s like he kind of came in as the undog
15393s even though we know that theory is
15395s extremely good when it comes to the game
15396s as a whole infernal as a whole just
15398s everyone kind of expected maybe a
15400s Celestial win but for an infernal to win
15402s it down that would be that that would be
15404s nice I think if the games go long then
15406s theur starts to gain maybe a little bit
15408s of an edge with his shadow flyer
15409s strategy right like he's flying around
15411s and destroying all of parting economy
15412s there's not a lot parting can do there
15414s so I'm hoping that on some of these
15416s bigger Maps parting doesn't get a big
15418s leg up early and we can see like some
15420s really big macro games I'm trying to
15421s even theorize how you deal with the
15423s shadfly strategy into the mid and light
15425s game and I'm thinking okay well what if
15427s you went sides or something like that
15428s but the shadow fliers just crash into
15430s those what what do you kind of get shot
15433s down very quickly either no like they
15435s kind of just get in there and get the
15438s job done so I I don't know I mean maybe
15439s we'll see in this game I I think I know
15441s the counter uh you go vectors early and
15443s get them into their base okay well so
15446s you don't let them get there nice nice I
15448s like that I like that a lot we're just
15450s waiting a few more moments before we
15451s actually go to a break and then of
15452s course get into that final here but I'm
15453s just getting word that we are ready for
15455s it so guys thank you very much for
15456s joining me stay tuned we are ready for
15458s our grand finals in just a moment a best
15460s of five aftermath versus aftermath
15462s parting going up against Theory
15481s [Music]
15494s [Music]
15613s e
15627s [Music]
15649s [Music]
15665s [Music]
15678s all right let's get to it the Grand
15680s Final here as uh I'm maybe a little bit
15682s too excited cuz it is like day one we
15684s get to finally cover uh the new RTS in
15686s stormgate and we have got ourselves
15688s infernal versus Celestial for this Grand
15690s Final best of five do bear in mind
15693s joining me zg as well as Ry have been
15694s able to cast all of the games that have
15696s been going on so far and we don't have a
15698s Celestial versus Celestial mirror that's
15700s kind of a win in itself but hey the's
15702s been making him will look great CG he
15704s does make it look good when he gets to
15705s the prime position but the problem is
15708s that he has the same struggles as a lot
15710s of people when it comes to being
15711s harassed early on some struggles on
15714s particular Maps as well which now we're
15716s going to have more maps maybe more maps
15718s without the proper setup um yeah he's
15720s still in for a very uh problematic
15723s finals but it's going to be interesting
15724s they do practice with each other quite a
15725s bit apparently so I'm sure that they
15727s know each other's quirks and there's
15729s going to be some mind games and meta
15731s games going on yeah I was the ING with
15733s the boys R like which map as parting you
15735s would ban and I was saying like maybe
15737s you do take away lost hope or jaged more
15739s considering their big maps that gives
15740s the infernal an opportunity to
15742s potentially get further in what what do
15743s you think yeah I don't think it's just
15745s that the fact that the map is Big cuz
15746s maybe that could help the infernal
15748s player but I think the First Health Camp
15749s is incredibly useful cuz those vectors
15752s obviously they don't regen if they don't
15753s have a health camp but if you do have a
15754s couple of guns there and you one hexon
15756s you just get a couple shots off walk
15758s your units back I think the Health Camp
15760s really is the Ultimate key of just being
15762s completely fake
15763s uh safe against that stuff and
15764s completely fine I don't know I share the
15766s excitement it's so fun cuz you watch a
15768s couple of games and you do that thing
15769s that you really shouldn't do but like I
15771s think these Pro Gamers make mistakes
15773s like like I see some and obiously it's
15776s not that simple right because these guys
15777s have played so much already and they
15779s know what they're doing but it is really
15780s fun to just see these games evolve and
15783s see what they're coming up with and I'm
15784s incredibly excited for this best of
15785s fight yeah definitely definitely so uh
15787s before we actually do get to this Grand
15788s Final as well I do want to mention we
15790s actually have more tournaments on the
15792s way which is very important we'll talk
15794s about after the Grand Final but I'll
15795s also mention it now we have the take TV
15797s stormgate battle time which is happening
15799s on August the 24th and that's happening
15801s in the Experian Arena over in cologne as
15804s well so there are more tournaments on
15806s the way Mark that on your calendar if
15807s you're been enjoying these games so far
15810s but also there's other great Grassroots
15812s tournaments that are going on throughout
15813s the weeks as time goes on right okay it
15815s is time it's Grand finals time let's
15817s head over to the stage and Welcome to
15819s our two aftermath players it's parting
15822s going up against their
15824s [Music]
15836s [Music]
15848s the two aftermath players two names
15850s absolutely synonymous with RTS excellent
15852s when it comes to this fledgling RTS
15854s scene one of them will walk away as the
15856s champion time to head over to tastosis
15858s for the best of five I could not be more
15861s excited for this final artosis it is
15863s Theory versus parting throughout the uh
15866s history of stormgate starting with the
15867s closed beta up until now I've got
15869s obviously the game has just been
15870s released today um these were regarded as
15873s the two best players one from the East
15875s the other from the West now they are
15877s here in the first ever finals where they
15879s will fight against each other I know
15882s this is a perfect story and for Theory
15883s to have already gone through a couple
15886s Celestial players he's shown he knows
15888s how to play this matchup but can he do
15890s it against the best the question is
15892s going to be you know in a tournament
15894s like this where it has just been
15896s celestials that he's had to fight like
15898s you were saying maybe that's all that
15899s the only matchup he really has to have
15901s and he's already again like you said
15903s proven that we've got Theory down here
15905s in the bottom left in the top right is
15906s going to be parting all right uh excited
15910s to see what parting is going to do in
15912s many ways ways right like we've we just
15914s got done watching a bunch of theory
15915s games there against mana and we have
15917s some ideas about the types of ways he
15919s wants to play but is paring going to
15922s bring something special out is he going
15924s to say you know what I want to I want to
15925s go super aggressive here or is he going
15928s to try to maybe really build his economy
15930s so that he can take out theory in that
15932s later game that it seemed like Mana had
15934s so much trouble with on this map we have
15937s unsurprisingly parting going for a fast
15940s expand here we got the hexen roaming
15942s right now there is a lot of Labyrinthian
15944s paths on this map in the upper left uh
15946s and then as well as in the bottom right
15948s but the middle is generally pretty open
15951s um infernal seems to lend itself to a
15954s kind of macro development style
15956s especially against Celestial it doesn't
15957s really seem like there are um many or if
15961s even any uh kind of technical attacks
15964s where you can really kill the celestial
15965s so instead it's really kind of about
15967s balancing developing growing where I do
15970s think the celestial at least for now at
15972s least for this iteration of the game
15974s does have maybe a wider uh range of
15976s choices yeah I would definitely agree
15979s with you there now uh taking a look at
15981s the way that Fury is wanting to open
15983s this up I really do love to see it he's
15985s already got some gauns already got some
15986s brutes clearing that Health Camp very
15989s very quickly uh and you know this is
15991s something that we saw from him a little
15993s bit before as well right like if he can
15995s go around and start clearing these camps
15997s feels like Theory really gets into a
15999s position that he's comfortable in I do
16002s like this set set up over at the creep
16004s camp where they basically build right
16005s outside of that and even use the farm to
16008s and the Fel hog that comes out as
16009s something to tank a little bit of damage
16011s it's kind of a cool opening here uh and
16013s over here we see you know your starting
16015s structure uh the ark ship is going to be
16017s part of your creeping pattern as well
16019s here coming from the celestials yeah and
16021s you can see just how much these guys
16023s already have it mathed out you know
16025s everything is changing all the time
16027s right now as the game just came out but
16028s you can see it's like okay yes if I
16030s attack here with you know three argents
16032s in the morph core I'm just barely going
16034s to kill it off without losing the morph
16035s core and then I make my uh collection
16037s array right and it's just the exactitude
16040s that we're seeing on day one is very
16042s impressive yeah it's kind of crazy um
16045s you know Pros now are so good at you
16047s know developing openings that are so
16049s Technical and so perfected and we
16051s definitely are seeing that on both sides
16053s so in this game we have red um slowly
16056s moving from the top all the way down to
16058s the right side and expanding and taking
16060s out creep camps and getting control of
16062s the map happen the same is true for
16063s Theory only in the opposite direction we
16065s do have a little bit of skirmishes over
16067s here in the middle as we're going to
16068s have some guns come up here as well as
16069s some brutes and this is a pretty narrow
16071s area if he's got enough he can certainly
16072s trap these units over here now Theory
16075s coming up in battling right now I guess
16077s the argents are a little bit low on
16078s energy he brings some more gonon from
16080s the side with that hex and brings the
16082s skull out as well the brut's actually
16083s doing a pretty good job and I mean he's
16086s also kind of interfering while that camp
16088s was being cleared really decisive play
16091s here from Theory it seems almost like
16093s theory is rushing the position that
16096s parting was hoping to set up his own
16097s Rush there now the argents look strong
16099s but their energy slowly going down which
16102s means if they can just get a little bit
16104s more damage in over here I think Theory
16106s could probably flatten this position
16108s yeah it looks like he does have to back
16110s up a little bit at the moment turns
16111s around and starts to re-engage paring
16114s continuing to build over in this
16116s location does not want to lose it and
16119s Theory will have to back up at the
16121s beginning of that I felt like it was
16123s going pretty well for Theory but by the
16124s end it really I I question whether that
16128s was valuable for him it doesn't feel
16131s like that actually put any Dent into the
16134s play of parting it's funny because it
16135s was such a narrow boxy area but it seems
16138s like parting was able to basically run
16139s around the circular area with the trees
16141s and stay alive and now the counter push
16142s is going to come in here and parting has
16144s a lot of momentum no static defense up
16147s here right now the gauns being targeted
16149s and then taken down as the arit are
16151s going to try to dive in oh man just too
16153s much damage from this Mass Argent right
16155s now and parting doing a fantastic job
16158s punishing Theory GG is called already
16161s yeah that was that was a pretty fast one
16163s right there you know I think that theory
16166s it it did look like he was doing a good
16168s job but he lost a few too many units
16170s didn't really break the argents there in
16172s that more forward position and parting
16174s just hits with an instant Counterattack
16177s unable to stop it there yeah you can see
16179s they definitely uh had it a very good
16183s idea of what each other were doing and
16184s it came down to um Harding setting up
16187s down at the bottom center and getting
16189s ready to try to um launch an attack from
16192s that position and Theory basically
16193s trying to kill that strategy in its crib
16196s so to speak yeah well you can't blame
16198s him for going over there and and trying
16200s to take the initiative away from parting
16202s but did not end up working out maybe he
16204s should have either you know thought of a
16205s Counterattack or maybe started to get
16208s some defenses up at home but he'll take
16210s that all into consideration for our next
16212s map and you know I'm I'm still kind of
16215s holding out hope here I think that
16216s theory has potential to get onto one of
16219s these bigger Maps get his game plan
16221s really rolling and and be able to take
16223s games off parting yeah you know if he
16226s could rewind that game back I would
16229s imagine he would have just not tried to
16231s apply pressure into that area maybe
16233s expand further into the north set up
16236s some more static defense to absorb the
16238s damage that would have been coming from
16240s parting but there are really two ways to
16242s to play that position and Theory went
16244s for a very aggressive one where he could
16246s pounce on that you got to remember that
16247s the celestials uh they can attack from a
16250s lot of different positions on the map
16251s but that means their infrastructure is
16253s also kind of hanging out there so if
16255s you're able to punish any advances
16257s they're making on the map like that
16258s that's a great way to kind of scoop up a
16260s lead and carry the game out from there
16263s yeah well we'll see how uh Theory tries
16265s to change his game plan here going
16267s forward is parting going to continue for
16269s these quick kind of like timing attacks
16271s very urgent focused uh it seems to be
16274s that he's just very good at that type of
16276s play but I think you're going to need a
16278s little bit more uh than just that here
16281s against
16282s Theory okay we're going to go into game
16285s two now it's Theory down here in the
16287s bottom left and in the top right and the
16289s red is going to be parting uh this map
16291s is made for some interesting games there
16294s are two entrances into your main and
16297s they're on opposite sides of your base
16299s there's also two entrances to your
16301s natural expansion so it it's just sort
16303s of a map where you're never really
16305s feeling that safe you can't really seal
16307s yourself off like you would on a lot of
16309s other Maps or in a lot of other RTS
16311s games um which tends to reward
16314s aggression at the same time they have
16316s this double luminite expansion at the
16318s natural yeah uh or I I guess we should
16320s say second base for beginners of RTS um
16323s and so there's a real incentive to go
16325s out and try to expand but also a high
16327s risk that you're not able to manage
16329s defending that location as well as your
16330s main it's a very good point we're going
16332s to see uh if he's trying to expand now
16335s or are we going to just have some
16336s pressure across the map right so already
16339s a power bank going down at that double
16341s luminite mine here for parting and yeah
16344s Meat Farm going up looks like Theory
16347s wants to take over this Speed camp
16348s pretty quickly now I think the reason
16350s why they put a Speed camp here is to
16352s incentivize people to try to come out
16353s and attack on the map seems to be a kind
16355s of experimental feature here it also you
16358s know you take out your opponent's Speed
16360s camp and suddenly you can launch an
16361s attack onto them very quickly speed
16363s probably one of the best Buffs or boosts
16365s or upgrades you can get in an RTS game
16368s oh yeah yeah well it it gets almost
16370s comical sometimes with just how uh how
16372s quick some of the units get put some
16374s vectors in that oh man now brings up a
16376s couple gauns the meat farm finishes up
16378s so the fhog is actually taking a ton of
16380s damage here for Theory does take a
16382s little bit of damage from these shadow
16384s Mastiffs uh but of course theory knows
16386s exactly how to clean these camps up very
16389s efficiently so he's going to get that
16391s speed buff out here
16392s this position over here um is one that
16396s looks like it's going to be set up for
16398s an aggressive play here yeah it does you
16400s could basically kind of make a pipeline
16403s there of units that can then push out on
16405s the map um so I think we're going to see
16407s parting set up to be aggressive he could
16409s just be putting that out there to try to
16411s I guess have a um a position to control
16414s the center of the map but I'm guessing
16415s it's a rush you know it whether it's a
16418s rush or it's some sort of pressure type
16420s of play I I just like position in
16422s general right the argents having their
16424s range having their high damage uh I feel
16427s like they are very smart to go out there
16429s and put some pressure on you know the
16432s early brutes and everything it's hard
16434s for Theory to actually do a full engage
16436s until a little bit later
16439s on so that third base third resource
16443s Gathering location I should say is up
16445s and running for now neither player is
16447s really engaging with the other instead
16449s it's going to be more about creeping
16451s more about grow more about attacking and
16454s um I don't know when exactly we're going
16456s to see that attack on either side yeah
16458s yeah I am hoping that we see Theory
16460s start to uh really get some additional
16462s bases down here pretty quickly because
16464s it feels like parting is getting his
16465s economy into a very healthy location and
16468s theory is definitely doing a great job
16469s clearing camps but the thing is parting
16471s is going to catch up even in that regard
16473s pretty soon it seems like so Theory
16476s basically creeping and doing all this
16477s damage he's going to try to get as many
16479s resources from the creep camps again
16481s that's another way to up on the map um
16484s but I think he's going to have to try to
16486s make something happen because with
16487s parting both rushing and having such a
16489s rich um set of bases he's going to be
16491s very very
16493s healthy right now uh Theory once again
16495s going after another Camp here and will
16497s be able to clear that very quickly of
16498s course but paring is coming in for
16500s pressure now right like he's gone ahead
16503s and taken three luminite mines okay he
16505s actually oh unlucky here for the he gets
16508s found out exactly where he's trying to
16510s expand to does cancel and bring the Imp
16511s off to the side at least he knows this
16513s arm's down here and we might actually
16515s see a very strong flank from
16517s Theory now Theory uh you know a lot of
16520s his units are a little bit sluggish so
16521s he has to make sure that he this works
16523s he plants down some shroud here to get a
16525s little bit of an extra Health buff yeah
16528s and look at this just very well microed
16530s there from parting he just has way too
16531s much it really does feel like Theory's
16534s already on his back foot here parting is
16537s keeping that pressure on Theory having a
16539s hard time getting a base down well
16542s parting I mean three luminite mines he
16544s has to be feeling very good about his
16546s position he's not mining any ethereum
16548s and that's by Design this is going to be
16550s a very powerful push he's coming out
16552s here with but some of these fiends are
16553s going to be able to get in front of
16555s these um units here I can he actually
16557s block this off from running your way
16559s just barely not yeah and look at this
16561s brings them back to get charged up as
16564s well so he can have those additional
16566s damaged
16567s attacks just a lot of forward pressure
16570s coming out of parting right now you know
16572s we're seeing this this play from Theory
16574s where he's really focusing on creeping
16576s which does seem really strong right now
16578s but paring is taking advantage of that
16580s by mass expanding then taking all the
16583s creeps on his side of the map yeah this
16585s meat farm is going to be taken out that
16587s will actually Supply block um Theory
16590s here if he does lose that and partin's
16592s not finished he's setting up more
16593s infrastructure to try to give him more
16595s momentum as he continues on here with
16596s this push we've got a brute and a couple
16598s gauns coming down here from the bottom
16599s that's going to force paring to back up
16601s a little bit
16603s yeah it looks like this is going pretty
16605s poorly right now but you know what he
16606s does throw down the Shroud he's going to
16608s go ahead and start picking off some of
16609s these okay we have fiends multiplying a
16612s little bit I do think that parting still
16614s has too many to fully break through but
16617s the is going for it he's diving on these
16620s argents yeah Theory's going to try to
16623s push up a little bit further here you
16624s know these fiends if they can get to the
16626s other side of these units trying to run
16628s away they're great for blocking the
16630s gauns as well continuing to do more more
16632s and more damage here but it seems like
16634s parting is probably backed up far enough
16636s and that means theory is going to be on
16637s the run now remember some of the
16639s infernal units early on are not that
16641s fast they're not great at retreating
16643s it's very true uh you know the argents
16645s at the beginning not too fast themselves
16648s but uh Theory does turn to fight there
16650s for a moment that brute going to be
16651s cleaned up very quickly Theory still
16653s trying to get a little bit of damage
16654s done but his gaun force is so small
16657s compared to this Argent
16659s Army so he continues to run back you can
16662s see parin is doubling down on the
16664s pressure he's continuing to warp in more
16666s over here um we got the push getting
16669s closer and closer here to a position
16672s where you know Theory's not going to
16674s have that much more control of the map
16676s if parting can push down a little bit
16677s further is he going to attack the me
16679s Farm it looks like he is I thought he
16680s might try to wrap around here and maybe
16682s hit the main mhm well it looks like he
16684s just wants to engage the Army itself why
16686s not right like if you have the bigger
16688s Army and you can kill your opponent's
16689s Army there's really not going to be any
16691s coming back from that that's it g g yeah
16694s very quick 20 so far it's not every game
16697s in stormgate where you just see the two
16699s armies hit each other over and over and
16701s over again until one is no more but in
16704s that game that's what it boiled down to
16706s it was parting setting up I think
16707s frankly a better early game opening um
16710s prepping for a push and trying to come
16713s in there and close the game out Theory
16714s went for a creeping route trying to
16717s develop and take control of the map and
16719s Harding just had a little bit more
16720s muscle and all paring had to do is keep
16723s fighting Theory's uh main composition
16725s over and over and against eventually it
16727s sort of melted down it whittel down to
16729s nothing yeah th this heavy creep opening
16733s I don't think that theory can continue
16735s that I think we're going to have to see
16736s him switch it up we're going to have to
16738s see maybe a faster Shrine maybe build
16740s his economy a little bit and and play it
16742s out in that type of way because the way
16745s that parting is just like okay instantly
16747s expand okay get a few argents Out start
16749s doing some camps expand again and now a
16752s lot of argents it's just Theory doesn't
16754s have the economy to make enough units to
16756s counter that that's right I think some
16758s of that comes down to that map and the
16760s strange geography of it the fact that I
16763s think infernal is a race that needs to
16765s expand it has to have a certain amount
16767s of um you know development and has to
16769s have enough money that it's soaking in
16772s and um I think Theory didn't have a lot
16774s of options other than to try a creeping
16777s path but we all know that right now
16778s celestials are just they're just very
16780s strong with these rushes that look
16782s exactly like that where they hit you
16784s they get more energy they run back away
16786s when the fight's uncomfortable and it's
16788s kind of this tug of war you see in the
16789s middle of the map where eventually the
16791s celestial wins let's see what happens
16793s now as we go into game three right now
16795s parting up two to zero in this best of
16798s five for the grand finals here it is
16800s Theory down here in the bottom left in
16802s the blue and in the upper right in the
16804s red it is parting we're going to have an
16807s iron Vault for Theory right away
16809s previously we saw like a very very fast
16812s conclave so a little bit different
16813s bringing up an imp and that hexon across
16816s the map towards the center I I think we
16819s might see some very very fast pressure
16822s on parting
16825s expansion okay so where's the it might
16830s be like the meat farm Rush do you think
16832s yeah that yeah I was thinking that the
16833s meat farm rush we did have shroud Stone
16836s player but shroud Stone in like the main
16839s the main collection array like the main
16840s starting base that can be I've seen that
16843s a lot of times it seems pretty good so
16844s this game's still new guys we're trying
16846s to figure out a lot of these strategies
16848s ourselves um yeah it's going to be both
16850s I think I think it's going to be a meat
16852s farm over here maybe and a shroud stone
16854s at the other one yeah look at that
16856s position so a very cheesy aggressive
16858s play here from Theory theory is going to
16861s try to all in against parting and get a
16864s ton of damage early on so the celestials
16866s they do have these Global abilities that
16868s they can use based off their energy but
16870s then if you're hitting two different
16871s spots at the same time uh where do you
16874s want to have that energy applied to and
16876s during this time probably brutes are
16878s being made and being split into fiends
16880s to get across the map very very quickly
16882s yeah there it is already so Theory going
16885s to continue to lean on him now the first
16887s Argent is out it's coming up to help out
16889s here a little bit and you can see the
16891s fiends already getting on top of that so
16893s the Argent does not want to fight those
16894s fiends right now look at this theory is
16896s actually getting some good damage that
16898s prism's getting pretty low yeah
16900s meanwhile back here the fhog are
16902s spawning out and they're starting to
16903s chip away at the collection array the
16905s prism's being chased out the argent's
16908s going to come back in it's really going
16909s to come down to some very very specific
16911s control uh one misstep on either side
16913s could cost the game we've now got shroud
16915s now remember that's going to give the
16917s white hell over here to the rush which
16919s gives you a lot more momentum The
16921s Collection array is going to leave it's
16922s at about 40%
16923s HP and it's not mining for quite some
16926s time now right so that's a lot of lost
16928s income in the meantime still down here
16930s fighting a little bit kind of waiting
16932s for the next spell hog to come out to to
16934s help out but he is going to clear that
16937s uh Camp right there and so far this Rush
16941s is doing reasonably well but no like
16944s really permanent damage yet right one of
16946s the issues is that yeah he denies the
16948s base but you could see that only just
16950s now is Theory expanding right so if you
16952s look at it only from the celestials
16954s perspective it looks devastating but the
16956s truth is is that theory also has a
16958s fairly dysfunctional economy compared to
16960s what he would want to have if it was a
16961s normal game for sure for sure but you
16964s know what taking control of that early
16966s game this is like a key Concept in
16968s real-time strategy games where you kind
16970s of dictate what your opponent is having
16972s to do so even if parting position is not
16975s that bad he's going to be a little bit
16977s less Comfort comfortable in this
16979s position than he would be with his
16980s regular opener yeah I'm curious how
16983s uncomfortable parting is right now I'm
16984s more interested in the followup really
16986s from Theory and what kind of game he
16988s wants to make here by the way it seems
16990s like the rush is going to come out
16991s regardless here from
16993s party yeah going to start sending those
16995s Argin across the map why not this is
16998s what's worked for him so far five
16999s argents already two more going up to
17002s seven argents being sent across now will
17005s Theory actually have enough to do
17007s anything here has to pop a brute almost
17009s immediately he does have a fair amount
17011s of fiends he cannot be losing this base
17015s though he's going to move in here but
17017s when these argents come in they're going
17018s to have a harder time getting out
17020s especially with fiend's Pres over here
17022s uh the brutes they're much more sluggish
17024s they're a little bit uh slower and
17025s harder to get over here he does have um
17027s a couple more they're going to break
17029s in yeah it looks like that does not work
17032s out so well the shroud cover uh only
17034s half of it going up I think cuz of that
17036s ramp right there so the argents are
17038s actually having a pretty reasonable time
17040s here only one brute remains a few fiends
17042s left over with that hexen but this is
17045s looking tough the fhog wants to come out
17047s to help but gets leashed back home the
17050s argents are going to be out here again a
17052s lot of these are very low on HP they're
17056s going to be right outside this uh you
17059s know this battery over here the power
17060s bank is going to be able to um give them
17061s a lot more power and it's another tug of
17064s war here right now the Argent kind of
17066s splitting the position here between the
17068s second base and the
17071s first uh you know what right now oh gosh
17074s yeah trying to get a meat farm up there
17076s to help out a little bit he's having
17078s such a hard time because you it's so
17080s easy to kite these bru right they're so
17082s big and slow they're kind of tanky but
17084s in these early parts of the game range
17086s units just having their way with
17088s them the argents are going to try to
17090s come up here if they can hit the imps
17092s that's going to be huge he wants to try
17094s to claim this um healing totem here if
17096s he gets that I don't know that's going
17097s to be it there it is
17099s GG all right and that means that parting
17103s is going to take down the stormgate
17105s Invitational on the opening day of
17108s stormgate free to play and he is our
17111s champion kind of expected going in had a
17114s little bit of a rough time he's lost a
17116s few games on the way here but now it's
17118s time for him to collect his trophy
17121s Hardin has done it here at the ewc he
17124s has managed to defeat Theory 3 to zero
17127s in an incredibly um pretty fast series
17130s to be honest just to go back for a
17132s second cuz it might have looked like the
17133s game HED abruptly getting control of the
17136s healing totem in between the second base
17139s and the first base basically gives you
17140s total control of that area there's no
17143s way that you can mine from your second
17144s base uh therefore you're going to be
17146s flushed out um of the game economically
17149s and there's no way to attack it and
17150s recover it yeah Theory there having a
17152s little bit of a hard time stopping those
17154s argents from their just continual kiting
17156s hard to keep consistent damage on them
17158s with brute fiend and one hexen uh you
17161s know he tried his best there to kind of
17163s cheese parting out in that third game
17165s unable to pull it off and unfortunately
17167s we weren't able to see his late game
17169s plays against celestials once again
17171s again Harding unable to win in Soul just
17174s a little bit over a week ago has managed
17176s to redeem himself here defeating theory
17178s in what was honestly I think about as
17180s excited as of a final as you could have
17182s possibly asked for these guys have been
17184s incredibly active since day one of the
17186s closed beta um they've been both leading
17189s the uh the Forefront on how we
17191s understand the game whether it's
17193s Vanguard infernal or Celestial and it
17195s was really cool to cast them here uh in
17197s the finals yeah it was especially nice
17199s seeing such a variety of strategies it's
17202s like we just really didn't see the same
17204s strategies over and over we saw all
17206s sorts of different unit comps and I
17208s think the future is bright yeah I think
17211s so we're going to throw it to the uh
17212s front desk here and see what everybody's
17214s thinking now that we have wrapped up
17215s this tournament and parting is our
17218s champion thank you boys yes shades of
17220s what we saw from a laser trying to
17221s figure out infernal versus Celestial
17223s over in the tasteless TV Showdown will
17225s not be successful as parting 30 in the
17229s Grand Final zg and Ry me here to talk
17232s about this Victory from parting Ry I'm
17234s going to start with you because you
17236s brought up a good point all of these
17237s games actually From partings perspective
17240s very different from one another to
17241s become the champion yeah basically
17243s complete opposite game one he shows us
17245s he can be very aggressive and get the
17247s job done yeah no one is surprised CH
17249s game two he's macroing it's all out
17250s Macro for a bit and obvious he does have
17252s a move out he gets a cancel on the
17254s expand which puts theory in a very
17255s uncomfortable position but that's
17257s technically a very macro oriented game
17259s gets the job done in game three he's the
17262s defender he's getting cheesed but he
17264s also slams that one down gets the job
17266s done once more so that's really
17267s impressive you don't just win cuz you're
17269s very good at one specific build no the
17271s man can attack the man can defend the
17273s man can all out macro obviously that's
17275s stuff we already knew but it's still
17276s very cool to see that being displayed in
17278s the grand finals yeah without knowing
17280s the absolutes of how truly they know how
17283s each other's going to play it did feel
17284s like Parton kind of had the's number
17287s knowing what he was going to bring to
17289s each of these Maps as we take a look at
17290s the replays each yeah and you pointed
17292s out even like game three something that
17294s a laser had kind of shown how to do
17296s right and then I think because of that
17298s parting knew how to respond so I think
17300s also there is just a lot of intel on
17302s what theory does not just in their
17304s practice games but also on the broadcast
17306s and what infernal can do and paring was
17308s clearly ready against Theory and he was
17310s particularly ready against this
17312s particular infernal player so yeah he
17314s proved to be the best uh you know kind
17315s of just general RTS player as we might
17317s expect but he just really understands
17319s stormgate as well yeah very terrifying
17321s to go up against these kinds of Argent
17322s numbers and party knows exactly how to
17324s get away with the numbers of Argent he
17326s requires in the early game against these
17328s infernal plays fry yeah the man has very
17330s good micro we know that so he's
17332s obviously going to take some very good
17333s fights early on and it's also perhaps a
17335s little bit by intimidation because
17338s perhaps he saw what theory is capable of
17340s at minute 8 or a minute 10 as we really
17342s want to take a close look at his GG
17344s timing way saw a couple of times there
17346s yeah and perhaps pting saw that
17348s semi-finals or the lower bracket finals
17349s between theor and mon he's like like
17351s well if I let Theory do his thing and he
17353s becomes like 150 Supply Plus Inferno
17356s player with tier three upgrades that
17359s could actually become incredibly scary
17360s so let's just rely on the power of the
17362s audience and make sure that I can either
17364s be aggressive or at least take total map
17366s control and he did an incredibly good
17368s job with that yeah the final moments
17369s coming in here from this as well and by
17371s the time you've defended the the Shroud
17374s Stone Rush the fhog rush and things like
17376s that only having a few brutes and a hex
17379s in here to deal with these arer it's
17380s just not enough c yeah I think you have
17382s to kill the collection array which
17383s didn't happen um it did float away and
17385s then it just you know sits down on
17387s another mine and there's not much else
17388s that theory is able to do with such a
17390s dedicated opener R and I were kind of
17392s discussing we wonder if maybe changing
17394s the fhog and the stone would have been
17396s diff like better but ultimately it might
17398s not have mattered because again
17399s collection array lives and Fel Hogs
17401s would have killed it even slower then uh
17403s yeah I think that might just be kind of
17404s the secret to surviving there yeah very
17406s specific reasons you put the farm there
17409s because sometimes there's been moments
17410s where you put the farm on a slightly
17412s different angle and then the Fel Hogs
17414s can't quite reach the the collection of
17416s it's it's very finicky very weird r at
17418s the moment but sometimes happens yeah
17420s but if you would have the tower in the
17422s natural then maybe if you take care of
17424s that area then you can also take care of
17425s that creep camp and then you have the
17427s Health Camp to work with so then your
17428s hexon can heal up maybe you can get some
17430s value out of the brute or the fiends you
17432s have there who knows I'm sure that
17434s parting would have had an answer for it
17435s cuz sporting just seems to always have
17437s the answer and it doesn't really matter
17439s what game he's playing but these games
17440s are D fun though all right well that's
17442s that final thoughts I'm going to leave
17444s it with you guys zg what you what you
17445s thinking really happy that Celestial
17447s versus Celestial ended up being so
17448s diverse it was I think we saw a couple
17450s of units I'm glad that we saw some late
17452s game infernal versus Celestial you know
17454s it's very clear that no one really has
17456s all of the answers while paron kind of
17457s seemed like it but even he struggled in
17459s some of the early matches so it's
17461s absolutely still developing would love
17462s to see some Vanguard action next time as
17464s well see how that goes but I'm really
17466s happy with how much we got to see the
17467s variety in this series Rony yeah it's
17469s easy to look at it's Grand f be like man
17471s pting really has it all figured out but
17473s we have to think back of that Series
17475s against maxad where maxad took the lead
17477s and looked very very promising on ey of
17479s the dread we actually kind of all
17480s thought it was going to go Max set's way
17482s for a little while when he kept on
17483s sniping those bases and managed to yeah
17486s crack some holes in the defenses of
17487s pting so actually pting really did have
17489s to work for it in the series against
17490s Mana as well so I think it was really
17492s fun we got to see a bit of everything
17494s it's a shame we didn't get to see any
17495s Vanguard but I'm sure there will be
17497s plenty of opportunities in the future to
17499s see some uh XEL see some lances a Vulcan
17503s drop or two who knows we're going to see
17504s it all CL a cheeky Vulcan drop you say
17507s interesting somebody might like that out
17508s there so I'm for sure and who would have
17510s guessed a Chinese player causing some
17512s chaos in an RTS that was an interesting
17514s way to open things up well thank you
17515s very much guys for joining me here thank
17517s you very much everybody around the world
17518s not only joining us here on this show
17520s but also joining us on this journey of
17523s exploration and kind of uncovering the
17526s potential future of RTS here through
17528s stormgate don't forget there is the take
17530s te TV stormgate battle time on the way
17533s on a the 24th another tournament on the
17535s way brought to you by take TV so that
17537s will be on the way mark it in your
17538s calendars that does it from us here and
17540s for Riad congratulations to parting and
17542s we'll see you next time for more
17543s stormgate bye for now
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17561s oh
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