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936s | the year is24 and we are here at the |
938s | Esports World Cup for the stormgate |
940s | Invitational Tournament welcome ladies |
942s | and gentlemen is the new era of RTS upon |
945s | us as Wars and the infernal host is |
947s | invading the Mortal Realms we have |
949s | Vanguard trying to defend their home and |
951s | we have celestials here ready to make a |
953s | lot of arents welcome my name is Karis |
956s | and joining me to get things going to my |
958s | left hand side I zombie grub as well as |
960s | Rotterdam my esteemed guests I'm so |
963s | excited to be here guys how about you zg |
965s | it's exciting time everyone loves a new |
967s | RTS right they love the expansions love |
969s | the new units they love to experiment |
971s | they love to actually beat a couple of |
972s | pro Gamers before they actually get good |
973s | at the game it's a really fun time to be |
976s | a part of a new RTS definitely Ry |
978s | yourself I mean it's a super special |
979s | week for many reasons but obviously |
981s | Early Access going live for everyone |
982s | right now free to play we've all been |
984s | playing the game quite a bit over the |
985s | last two weeks it's fun you think you've |
987s | got something you write some things down |
989s | you're like I've got a solid build order |
990s | three days later patch and you can throw |
992s | everything into the bin it's like we |
993s | start from stretch again we play a |
995s | completely different game and we're |
996s | going to build different units but it's |
997s | really been fun to see how it all |
999s | evolves so quickly and I'm curious to |
1001s | see what these guys are going to bring |
1002s | to the show tonight yeah definitely you |
1003s | make so many good points I mean |
1004s | technically if I look at my watch and I |
1006s | think in about 5 minutes time it goes |
1008s | free to play for Early Access for |
1009s | everybody of course there are still |
1011s | packs that people can buy to be able to |
1012s | get there's extra little goodies going |
1014s | on in game for stormgate but you make a |
1017s | great point zg in the in the formative |
1019s | moments of an RTS it's really awesome to |
1021s | be able to get on join everybody and |
1023s | there's going to be a lot of people |
1024s | joining today where they get to kind of |
1027s | experiment themselves with these three |
1028s | races Vanguard infernals as well as |
1030s | Celestial and kind of try and figure out |
1032s | their own meta as time goes on yeah the |
1033s | beginning of uh any game is kind of like |
1036s | the uh what what kind of people really |
1037s | want right which is to be able to think |
1039s | of anything that they can do and then do |
1041s | it and it actually works and we know |
1042s | that as the game develops it kind of |
1044s | gets to a point really you can get so |
1045s | far with that but in the beginning of a |
1047s | game you could be the guy who finds out |
1049s | a thing and then you just Skyrock it up |
1051s | on the ladder and you're feel gold you |
1053s | feel like oh I'm finally good at a game |
1055s | and then well Pro Gamers come in but for |
1057s | the while you just you get to actually |
1059s | think strategically and creatively and |
1061s | you get to be the first one potentially |
1062s | to be like this is really good trust me |
1064s | and you might be right I know Ry you've |
1066s | been playing a lot of infernal yeah it's |
1068s | fun because in the beginning it feels |
1069s | that those windows that zg is referring |
1071s | to as well they are so large you're like |
1072s | hey I think I can do this you've got |
1074s | time but then you play a few more days |
1075s | and then everybody gets a little bit |
1077s | tighter with their timings they get a |
1078s | bit sharper and at one point you're like |
1080s | man I feel like I used to be able to |
1081s | come back in these scenarios and now it |
1083s | gets harder and harder but we just had |
1085s | that two weeks ago and now it kind of |
1086s | feels like that starts all over again |
1087s | tonight with allly everybody being able |
1089s | to play the game for the first time it |
1091s | it's a really cool period because you |
1093s | look at some units and at first you're |
1094s | like I'm not really feeling this but |
1096s | then a week later you start building a |
1097s | few more of them like actually really |
1098s | awesome and then you start coming up |
1100s | with these little ridges in your mind if |
1102s | I just open up like this and I |
1104s | transition into that I actually believe |
1106s | this can work and then the first time |
1107s | you pull it off you really think you're |
1108s | a genius you try it again and you play |
1110s | against someone better like well okay |
1112s | maybe it wasn't all that smart but it |
1114s | was fun and that's obviously what it's |
1115s | all about in the end of the day right |
1116s | when you play RTS not everybody has to |
1119s | become a ping or a clam you can just |
1121s | play to have fun and build the units |
1123s | that you enjoy building it's early days |
1124s | that's why it's early access and the |
1126s | game has a long way to go we will be |
1127s | seeing that as time goes on but let's |
1129s | talk about the players that we are |
1130s | getting here for the stormgate |
1132s | Invitational Tournament today we are |
1133s | going to have double elimination four |
1135s | players representing Mana Theory parting |
1138s | and Max so actually a player from all |
1141s | over the world in terms of kind of |
1143s | representation here zg what are you |
1145s | thinking about the player lineup overall |
1146s | well we do have three celestials and an |
1148s | infernal so I'm a Vanguard player you |
1150s | know and I would like to see some but |
1152s | the celestial matchups proving to be |
1154s | kind of interesting we are seeing some |
1155s | people innovate let's say in that one |
1157s | and then the lone infernal gets a try |
1159s | and actually prove that they can |
1160s | actually make it through which I I |
1162s | actually believe they do have a solid |
1163s | chance the matchup right now is in an |
1165s | interesting state but yeah we're going |
1167s | to have a lot of celestial vers |
1168s | celestial we're gonna have a lot of |
1170s | people vying for victory and doing thing |
1172s | you know Jesus doing anything they can |
1175s | to actually get through here and so I |
1177s | think we also are going to see that they |
1178s | created some things for this tournament |
1181s | as well that they've probably kept off |
1182s | the ladder until then I mean one thing |
1183s | that is cool as well is that obviously |
1185s | we've just come off the back of the |
1186s | tasteless Showdown Rody uh that was |
1188s | actually played on a slightly different |
1189s | patch to what we have right now where |
1191s | some things were tweaked slightly like |
1193s | morph cars uh so we might see some cool |
1195s | fun new things here it's going to look |
1197s | very different especially celestial and |
1199s | Celestial is going to look very |
1200s | different I don't think we have to worry |
1201s | about more of course flying over to each |
1203s | other's bases and chipping away the |
1205s | economy immediately two damage two |
1206s | damage Everything Has Changed because at |
1208s | that point whenever I reached out to |
1210s | some of the Pro Gamer friends that I |
1211s | have I was like Hey guys so what I do |
1212s | they're like all right expand first and |
1214s | then you do this a couple days later |
1216s | it's like ah never mind scrap that you |
1217s | got to go quick units cuz you need to |
1219s | creep cam you need to take out these |
1220s | cams you need to take control of the map |
1222s | cuz the bonuses are so large and |
1224s | obviously we're going to see that today |
1225s | I mean these games are going to be so |
1227s | different than the experience that most |
1228s | people on the ladder because you kind of |
1230s | look at the unit you build whatever unit |
1232s | you enjoy these guys are going to be |
1233s | sharp they're looking for the win well |
1235s | let's take a look at the bracket here |
1236s | and whil we're doing that we can talk |
1237s | about some of the overarching themes |
1239s | that maybe newer players might be |
1240s | interested in in terms of what is |
1242s | different here in RTS compared to some |
1243s | of our other ones so we will be starting |
1245s | off with parting versus max head and |
1247s | Theory versus Mana is on the way |
1248s | afterwards it's best of Threes up until |
1250s | the grand final which will be best of |
1251s | fives but Rodan brought up something |
1253s | very important zg which is relative to |
1255s | say Starcraft 2 for example where like |
1258s | creeping isn't a thing creeping |
1259s | especially in this last patch has become |
1261s | extremely important for your economy and |
1264s | preservation yeah it's the most |
1265s | important thing so R just summed it up |
1267s | totally perfectly right like you are |
1269s | supposed to be out there creeping and |
1270s | trying to even steal your opponents as |
1272s | well so it's very active it's very map |
1275s | you know control based and it can be |
1278s | very fun but it can also be kind of |
1279s | frustrating to play against and what |
1280s | theory was able to show at the very |
1282s | least at that last tournament was that |
1284s | some type of turtle might still be able |
1285s | to work in that patch and he might have |
1288s | figured out a way to get so work in this |
1289s | one as well because I think that might |
1291s | be one of the big problems right trying |
1293s | to get that as the infernal player up |
1295s | against all these celestials yeah |
1296s | Celestial has some interesting mechanics |
1299s | rdam in the fact that they are can be |
1302s | very Global on the map their buildings |
1304s | obviously their Arc ship is immovable |
1306s | you're at collection arrays you're you |
1308s | can technically fan them out across the |
1310s | map to be able to gain luminite Etc |
1312s | absolutely but that's not the only race |
1313s | right cuz you still see great Inferno |
1315s | players also building their first meat |
1316s | farm near creep camps just so they can |
1318s | get a couple of these early on and then |
1320s | you can creep it out take it a little |
1321s | bit earlier so you don't lose too many |
1323s | units so every race will have some of |
1325s | that but we're probably going to see |
1326s | that most of celestials and we talk a |
1327s | lot about creeping but we haven't talked |
1329s | really about creep jacking and that's |
1330s | massive in Warcraft 3 obviously that is |
1332s | basically what I always did for five |
1334s | years straight trying to figure out |
1335s | where my opponent was show up at the |
1337s | right moment and I've already had some |
1338s | really funny moments man where I got |
1340s | Rambo Boozled in a big Way by a guy with |
1342s | his Scout his dog he saw me creep and he |
1344s | waited for the last hit and he got it |
1346s | and I was like okay I'm not even really |
1348s | mad cuz that's actually kind of of a |
1349s | cool play I had six units shooting at a |
1350s | creep he showed up with a single Scout |
1352s | and I hope that we get to see some of |
1354s | that today cuz it's not all about I |
1355s | creep and you creep like no you can show |
1357s | up right when they start creeping and |
1359s | show up when they don't want you to be |
1361s | there maybe they have to disengage you |
1363s | can finish the job like all of that is |
1364s | going to be very important obviously all |
1365s | right well let's talk about our first |
1367s | match then that is going to be coming up |
1368s | it will be maxed going up against |
1371s | parting it will be Celestial versus |
1372s | Celestial uh and rdam I'll come to you |
1375s | first here when it comes to Max said you |
1376s | have known this man for a long long time |
1379s | yeah if I say I've known him for more |
1380s | than half my life and I'm pretty old I'm |
1382s | not lying I think in the summer of 2007 |
1385s | I went to China for like six seven weeks |
1388s | honestly with the main purpose of |
1389s | becoming a better gamer and spending |
1391s | some time with Todd back then who was |
1392s | living in China I went to three |
1394s | tournaments and obviously was always |
1395s | looking for practice and Max said in the |
1397s | Year 2007 was one of these guys that was |
1400s | always down to play with me it didn't |
1401s | matter if it was early afternoon or |
1402s | night that man was always eager and it's |
1404s | really cool to see that he's still |
1406s | around had a good career in Starcraft 2 |
1408s | as well a lot of people think of Max |
1409s | head and Jim like they were the do they |
1411s | were the Phoenix Colossus brought us and |
1413s | it's really awesome to see him here in |
1414s | stormgate yeah definitely I think maybe |
1416s | we're expecting some aggression coming |
1417s | out from him parting of course comes off |
1419s | the back of actually not winning the |
1421s | tasteless Showdown zg where I think a |
1423s | lot of people expected him to because |
1424s | he's so prolific when it comes to RTS |
1427s | yeah because he's so talented at it too |
1428s | like he can pick up any RTS and get into |
1430s | it and be top of the ladder and he has |
1432s | been dedicating a lot of his time to |
1434s | stormgate so he was definitely the |
1437s | favorite to win but it proved to be a |
1439s | bit difficult verus think probe and a |
1440s | laser uh beat him out so I think he's |
1443s | going to be pretty hungry to prove that |
1444s | he is one of the best and I think we're |
1446s | going to have two very aggressive |
1447s | players in RTS as a whole playing a |
1450s | right now aggressive mirror matchup yeah |
1452s | we're expecting a lot of argents we're |
1453s | expecting maybe some vectors to come |
1454s | along here or thank you guys as we need |
1456s | to get to this first game so without |
1459s | further Ado please make welcome to the |
1460s | stage our first two players it will be |
1462s | Max head and parting going head-to-head |
1466s | [Music] |
1478s | [Music] |
1485s | all right they take their seats here as |
1486s | they look to become the champion here |
1488s | for the ewc for the stormgate |
1490s | Invitational Tournament without further |
1491s | Ado let's head over to our commentators |
1493s | to bring you the first series it's |
1495s | tastosis for Celestial versus Celestial |
1498s | what is up every every body an exciting |
1499s | moment going into this first match here |
1501s | at ewc it's going to be Max Head versus |
1504s | pardan should be a mere matchup and uh I |
1506s | got to say I think parting the favorite |
1508s | here but we absolutely could have an |
1509s | upset yeah yeah uh maxed has been around |
1512s | forever uh Rody went over his history |
1515s | very well there very talented pros and |
1517s | of course we're so early on in fact yeah |
1520s | right now the game is live right so guys |
1524s | go and download some stormgate give it a |
1525s | try and copy some of these builds that |
1527s | you're going to see because these guys |
1529s | they've been playing through the alpha |
1530s | they've been playing through the beta |
1531s | they've been playing through Early |
1533s | Access now the game is actually |
1534s | launching now it's time to show what |
1536s | they have here at this invitation yeah |
1538s | so if you're enjoying what you're seeing |
1539s | here definitely go check the game out it |
1541s | literally just went live right now uh |
1543s | it's been interesting trying to unpack |
1545s | the game obviously we have what 25 years |
1548s | of RTS experience um behind us but |
1551s | whenever a new game comes out it's |
1553s | always uh a little bit special people |
1554s | trying to figure out okay what works |
1556s | what's broken how can I win and we see |
1558s | the meta begin to evolve from there to |
1560s | expand out um and you know we're going |
1563s | to get a good idea of what some of the |
1565s | pros think about this Mir matchup now |
1567s | but it's going to be a long road ahead |
1569s | as we continue to unpack each of the |
1570s | matchups each of the factions on the |
1572s | different Maps an exciting time as we |
1575s | can tell you coming from other rtss with |
1577s | a background of nearing 30 years playing |
1579s | RTS games they just evolve forever so |
1582s | you know if you're just looking at |
1583s | stormgate now for the first time uh |
1585s | welcome because you are in for a long |
1588s | and wonderful treat of meta evolvement |
1591s | strategy evolvement patches all sorts of |
1593s | new plays and these guys are going to |
1595s | show their absolute best here today RTS |
1598s | games can be a little bit daunting there |
1600s | is a certain amount of information you |
1601s | have to soak in before you can really |
1603s | get into the uh meat and bones of it um |
1606s | but that's also what makes it so |
1607s | beautiful so compelling it makes for so |
1609s | many different types of games so many |
1611s | different stories right now uh we're |
1613s | gonna have Max set here in the top right |
1615s | and parting in the bottom left both |
1617s | players here rushing towards each other |
1620s | yeah they are moving out towards the |
1622s | center a little bit right now and we'll |
1623s | see where they want to end up expanding |
1626s | to uh looks like those morph cores are |
1628s | going to go ahead and attach themselves |
1630s | this is how you expand uh as the |
1633s | celestials these morph cores come over |
1635s | and they can make those collection |
1636s | arrays that are going to gather up |
1638s | luminite now only the celestials have |
1640s | this much Mobility right at the start of |
1642s | the game their starting building is able |
1644s | to move out on the map uh you can see |
1647s | here he's going to be trying to use this |
1648s | now to attack and wipe these creeps out |
1650s | creeps I think we all identify creeps |
1652s | from Warcraft 3 but they play a huge |
1654s | role in stormgate different creeps give |
1656s | you different abilities depending on the |
1657s | um totem that they're guarding and of |
1659s | course they give you resources for each |
1660s | kill that you get and you can see paring |
1663s | trying to utilize his early Arc ship |
1665s | here with some of those top bar |
1666s | abilities to help clear this creep Camp |
1668s | a little bit and of course that's a |
1670s | great move you can see maed doing the |
1672s | same thing so you can already see that |
1674s | there's definitely places where these |
1675s | two agree okay this is a great opening |
1677s | strategy yeah and it makes a bit of |
1680s | sense you're going to use those global |
1681s | abilities to power up and punish those |
1683s | creeps and push out we had a lot of |
1685s | rushes at the tasteless TV stormgate |
1687s | Showdown um but in this matchup right |
1690s | it's a mere matchup it doesn't seem like |
1692s | one um side should really be rushing the |
1694s | other if the other player knows what |
1696s | he's doing he should be able to defend |
1698s | yeah yeah and you know the game is still |
1699s | being tuned all over the place some of |
1701s | the early aggressive factors have been |
1704s | changed up a little bit and you can see |
1706s | right now they're both just really |
1707s | focusing on clearing out some of these |
1710s | camps and of course they give you all |
1711s | sorts of great abilities for instance |
1713s | this is a vision Camp uh which can be |
1715s | very very useful so if he does manage to |
1718s | clear that out he may actually leave |
1719s | that creep to be damaged for later on |
1721s | important to note that you can get creep |
1723s | jacked in this game he's going to have |
1724s | the Argent come out here now now the the |
1725s | purple bar is going to be uh a little |
1727s | bit of a power boost here for the shots |
1729s | that he fires out there getting the kill |
1731s | um but he's going to have to wait for |
1732s | that to regen or get some kind of |
1733s | battery source to energize that if he |
1735s | wants to have more power in future |
1737s | fights and you can see that's EX what |
1739s | Max set is doing right now he's going |
1741s | ahead and recharging that energy right |
1742s | away like you said tesus you know that |
1744s | gives a big power boost actually doubles |
1746s | the attack power of those arents but |
1749s | yeah right now they're both just kind of |
1750s | working on taking down these camps on |
1752s | building their economies you can see |
1753s | more morph cores coming out maybe |
1755s | wanting to get a few more bases here as |
1757s | well so we're going to have a push now |
1759s | now this is important because paring is |
1761s | now moving into Max Head side of the map |
1763s | we could have a moment where uh yeah |
1765s | we're going to have Maxa now coming here |
1766s | uh it's in between the creep for the |
1768s | time it does seem like parting has a |
1769s | little bit more so Max has to be very |
1771s | careful but a nice shot there on that |
1772s | morph core yeah he kills the morph core |
1774s | off and the argents are going to have to |
1776s | walk back parting has one more but the |
1778s | creep is still here so they come up and |
1780s | try to get that steal right there right |
1782s | now parting trying to take this Vision |
1784s | camp and in fact Max said does back off |
1786s | for now but at least he knows parting is |
1789s | over |
1790s | there so Vision Camp is his we do have |
1793s | some buildings in the exterior you know |
1795s | um the celestial faction it is one that |
1797s | can really build anywhere the m a l of |
1801s | fting this we're stting to see set just |
1805s | outside the second base outside of Max |
1807s | head's position here he's continuing to |
1809s | reinforce um and for the time being it's |
1811s | going to be a little bit tough for maxed |
1813s | to have any growth there's basically two |
1815s | ways this game can go either parting can |
1816s | attack more right now or he can try to |
1818s | take more of the map well right now |
1820s | parting just has a few more argents here |
1822s | and Max Head having a bit of a hard time |
1824s | comes up for this engagement but he just |
1827s | has lower numbers this is looking pretty |
1829s | good for parting parting with a nice |
1831s | little micro back there but we are very |
1832s | close here to this creation chamber so |
1835s | max head is going to have more Argin |
1836s | joining very |
1838s | quickly paring seems to have just a |
1840s | little bit more argents he could |
1842s | threaten this structure up here |
1844s | punishing this and taking it out would |
1845s | be huge in in fact part's going to come |
1846s | in here for a huge dive about to take |
1849s | out one more Argent it looks like Max |
1850s | said can't quite micro the weaker Argent |
1852s | so we in time yeah and he actually does |
1854s | some good damage as parting is trying to |
1856s | back up you know this is one of the |
1857s | deeper strategy elements here uh when |
1860s | you have the argents do you attack a |
1862s | building you're going to be wasting all |
1863s | that energy and if your opponent lets it |
1866s | tank some damage they can walk up and |
1867s | deal their extra damage hits to you so |
1870s | definitely something that you have to |
1871s | take into consideration now parting |
1873s | staying here in fighting Max head is |
1876s | right on top of him very close you can |
1877s | see these pullbacks from parting some |
1880s | beautiful micro right there and saves |
1882s | some very low Health argents yeah that |
1884s | is huge the fact that he was able to get |
1886s | away with what he did having some of |
1887s | those units go go in between the smaller |
1889s | trees uh while the other ones mooved |
1891s | South directly towards the production |
1893s | structure Hardin continuing to put the |
1895s | pressure on he's going to loop around |
1896s | now debating about maybe pushing into |
1898s | this area right here uh Max's going to |
1900s | send four argents out and he might end |
1903s | up just barely missing this o I think he |
1905s | sees him yeah just at the end there does |
1907s | get a little shot off and you know Max |
1909s | said's going to run away and try to get |
1911s | these units home he doesn't want to just |
1912s | lose them for free but I like the idea |
1914s | right send out a few units maybe do some |
1916s | harassment elsewhere Max said going to |
1919s | push out a little bit further party |
1920s | needs to be careful to not overextend |
1922s | overextending when you have this much |
1924s | infrastructure outside their base could |
1925s | backfire in the game well if you have to |
1928s | do a full Retreat you're going to end up |
1929s | losing a lot of buildings and that's |
1931s | going to be expensive to replace so |
1933s | definitely something you has to watch |
1934s | out for but and you know so far in this |
1936s | game parting does have a little bit more |
1938s | map control but you can see the supply |
1939s | down on the bottom here Max set is doing |
1942s | a fantastic job and look at this he |
1943s | rotates over here catches arents as they |
1946s | pop out of this creation chamber and |
1947s | he's taking a nice little concave here |
1949s | as well yeah he's starting to push up in |
1951s | here parting trying to micro back we |
1952s | have a couple arches popping out here |
1954s | from above but that also is met with the |
1956s | reinforcements here from Max set really |
1958s | good control here from parting so far |
1959s | it's going to come down who can Target |
1960s | fire what a little bit faster it looks |
1962s | like party decides he's going to have to |
1964s | back up as Max set is pursuing yeah Max |
1967s | set is actually taking a pretty big |
1969s | Supply Advantage right now 27 Supply to |
1971s | 44 so max said uh you know he's played |
1974s | this kind of patiently it felt like |
1976s | parting had a bit of an advantage there |
1978s | on Max head's side of the map but now |
1980s | he's in that full Retreat we were |
1982s | talking about before and I think Max |
1984s | maxed excuse me is going to try to press |
1986s | his Advantage he can move in here he can |
1988s | actually capture this Vision Tower right |
1989s | out here Harding decides to fight back a |
1991s | little bit of an uncomfortable spot kind |
1993s | of a bottleneck here between the lake |
1995s | and the trees here but Max Head manages |
1996s | to push forward regardless and if this |
1999s | keeps happening I don't know if parting |
2001s | can actually hang on there's more |
2002s | structures are going to be powered down |
2004s | right over here right now yeah but you |
2005s | see we're near parting base now he's |
2007s | getting a refill on his energy very very |
2010s | quickly there and even though Max head |
2011s | has a big army he has to be wary of that |
2014s | if he's dealing half as much damage |
2016s | that's going to be really hard to beat |
2018s | parting I want to remind everybody that |
2020s | this little purple bar below the health |
2022s | bar for each arent is their energy the |
2026s | energy is depleted each time they fire |
2028s | if they're firing shots that are using |
2030s | up energy they're doing more damage so |
2032s | you can look like you might be winning a |
2034s | fight for a little bit but if you |
2035s | overextend and you don't have enough |
2037s | energy to really sustain that fight it |
2038s | will backfire and that's a very unique |
2040s | uh feature for Argent versus Argent that |
2042s | you want to follow oh for sure whoever's |
2044s | dealing more damage is just going to |
2046s | have that advantage and parting getting |
2048s | his refills from his buildings here is |
2050s | making a huge difference I don't think |
2052s | maxed can stay down here and keep this |
2054s | pressure up because he's just not going |
2056s | to be dealing consistently as much |
2058s | damage as parting is we saw a little |
2060s | scan over there from Max set trying to |
2062s | identify where exactly is parting at |
2064s | right now he can confirm that there's |
2065s | more argents being produced and it looks |
2067s | like we're going to have a bit of a |
2068s | fight over the creep Camp here I think |
2071s | that was that actually taken by parting |
2073s | I think it was it's hard to catch that |
2075s | one right there but look at this a |
2076s | Counterattack from Max said he was |
2078s | trying to set this up before comes down |
2080s | does a great job against that collection |
2082s | array oh he doesn't get it oh it's just |
2084s | out of range the prism with four Health |
2087s | gets away parting with the quick |
2090s | reflexes nicely done more uh units |
2092s | accumulating over here I think this |
2094s | might be a bad idea here for Maxa to try |
2096s | to come in because there's so many |
2097s | argents here for party's going to try to |
2098s | chase him up and this means a couple uh |
2101s | stray argents in the back are going to |
2102s | be picked off and that can really factor |
2105s | in in the long run if you look at the |
2106s | supplies right now that's the number of |
2108s | units that you currently have in the |
2109s | game it tops off at 300 Supply it is 78 |
2112s | to 55 so this can look close and it |
2115s | still is kind of close but it is clear |
2117s | that Max said has a lead yeah and look |
2119s | at this parting was chasing with so much |
2121s | of his army that Max Head comes down |
2122s | does a little bit of a Counterattack but |
2124s | parting splits off a piece of his army |
2126s | to push that away so not going to lose |
2128s | those crucial buildings right |
2130s | now Harding continuing to chase up here |
2133s | Max Head On The Run it's been kind of a |
2136s | back and forth a bit of sees sign here |
2139s | in positions parting having even more |
2140s | units coming out here potentially for a |
2142s | flank it is spotted there um and here we |
2145s | go this creep is going to be wiped out |
2147s | right before Oh actually Harding does |
2148s | get in here in time in time to contest |
2151s | yeah he tries to push up but look at |
2153s | that Argent Army just so large right now |
2156s | here from Max said he's done a great job |
2158s | with his macro still remaining about 25 |
2161s | Supply in the advantage and I really |
2164s | feel like Max said's going to be able to |
2165s | end up taking this game right like he |
2167s | did that nice Counterattack well that |
2169s | being said parting finds his way in for |
2171s | a Counterattack as well yeah parting |
2173s | kind of slip through right there |
2175s | interesting play is this going to be |
2176s | worth it he does manage to drive off uh |
2179s | any Gathering of resources there on that |
2180s | luminite base but now these argant are |
2182s | trapped in here but just south of this |
2185s | position over here is another attack |
2187s | into the natural |
2188s | oh man they're just diving on each |
2190s | other's collection arrays right now |
2191s | trying to lift them off trying to get |
2193s | away Max head trying to save this but he |
2195s | can't parting with that snipe but every |
2197s | time he's doing this Max head is having |
2198s | great Army movement look at this coming |
2200s | down trying to body block but paring |
2202s | Wiggles through there with a few Argin |
2204s | and won't lose everything as he runs so |
2206s | parting has kneecapped Max head right |
2209s | now it's uh almost no income for the |
2212s | time being but parting sacrificed a lot |
2214s | of units to do that so the Counterattack |
2216s | may be the most important moment in this |
2219s | game can Max Head actually um |
2221s | Counterattack push through and crush or |
2224s | can parting barely hold this off yeah |
2226s | this is going to be a tough one for |
2227s | parting his Supply is just so low right |
2230s | now I think he's going to have to really |
2231s | utilize his building some of these |
2233s | recharge uh you know some of these |
2235s | defensive structures to be able to try |
2237s | to hold on cuz look at that Argent count |
2240s | from Max said he has just made a massive |
2244s | Force okay Max said coming down now |
2248s | Hardin just has to try to hold this off |
2250s | for a little bit maxit is beginning to |
2252s | get an income here but it's going to be |
2254s | a game of catch up he tries to run by |
2256s | parting spots it parting on the hunt |
2258s | here those few argents can't really be |
2260s | used for any kind of harass and look at |
2262s | that parting leaves just enough units to |
2264s | make sure he wins that battle brings the |
2265s | rest of his army back home as he needs |
2267s | to do cuz Max head is starting to push |
2270s | he does have to micro forward a little |
2272s | bit here to get all of his argents to |
2273s | shoot though you can see paron kind of |
2275s | kiing backwards here as well but I think |
2278s | set has almost done it at this point |
2279s | look at this he is surrounding this Army |
2281s | of parting and parting just doesn't have |
2283s | much left yeah I think parting had a |
2285s | cool idea but at the end of theend of |
2287s | the day GG parting has been defeated |
2290s | already an upset here uh in our first |
2293s | game of the evening now it is a best of |
2296s | three it is possible for parting to |
2297s | recover here but um you know for the |
2300s | time being I got to say crazy game cool |
2302s | idea from parting Max said though comes |
2304s | back and wins yeah yeah you know parting |
2306s | tried to stay very aggessive throughout |
2308s | but maxed just did steady steady macro |
2311s | wasn't wasting units had a really great |
2314s | Counterattack as well when he went down |
2315s | and killed the collection array I think |
2317s | that that was a really key moment in the |
2319s | game yeah um you know I I think it's |
2323s | unsurprising to see paring have the |
2324s | aggression that he had back there um but |
2327s | you know in an RTS game a lot of times |
2329s | rushes like that especially ones that |
2331s | involve infrastructure being built right |
2333s | outside your opponent's position it can |
2335s | be a double-edged sword yeah yeah and we |
2337s | saw that there exactly right like he |
2340s | pushes the Army back max head takes some |
2342s | control he kills the the creation |
2344s | chamber just when he's ready to he |
2346s | doesn't need to do it right away you're |
2347s | not going to be spawning archant up |
2348s | there anymore so uh really good control |
2351s | there from Max head and I think paring |
2353s | has to back it up some of these very |
2354s | aggressive plays that have been working |
2356s | for him during the closed betas during |
2358s | the closed Alphas don't seem to be |
2360s | working anymore yeah at the um stormgate |
2363s | Showdown we just uh hosted in Soul we |
2365s | had a lot of rushes in this matchup but |
2368s | a lot of times in RTS games it starts |
2369s | out with rushes and it slowly moves into |
2371s | macro games and we saw a little bit of |
2373s | that a little bit of that excuse me back |
2375s | there we're going to go to a short break |
2376s | when we come back we're going to |
2377s | continue on with game two here with |
2379s | parting versus Max Head |
2386s | [Music] |
2394s | [Music] |
2524s | [Music] |
2563s | welcome back everybody we're going to |
2564s | continue on here with our first best of |
2566s | three of the evening here it's Max said |
2569s | on camera right now versus parting |
2571s | parting was the favorite of the |
2573s | tournament uh in the tasteless uh TV |
2575s | Showdown over in Soul and he did not |
2577s | manage to win is he going to be |
2579s | eliminated here or at least knocked into |
2581s | the losers bracket I should say uh |
2583s | starting off we're going to find out uh |
2585s | on this map here we've got maxed in the |
2587s | top right already on the move and so is |
2590s | parting here in the blue in the bottom |
2592s | left yeah we'll see if he can do a |
2594s | little bit of a better job looks like |
2596s | both sides going to go ahead and expand |
2598s | immediately with these initial morph |
2600s | cores very normal play uh and you know I |
2604s | I I just hope that parting doesn't make |
2606s | any big mistake early on does he move |
2608s | too far across the map and you know end |
2610s | up losing a morph core end up losing uh |
2612s | chunks of his army forced back and |
2614s | everything it really puts you in a |
2616s | deficit especially in a mirror matchup |
2618s | it's interesting to see this as a a new |
2621s | common thing in the matchup is basically |
2623s | creeping with your initial structure to |
2625s | try to drain out these positions and see |
2628s | if you can get anything done uh we are |
2630s | seeing mirrored behaviors here on both |
2632s | sides now on this map you don't have to |
2635s | be in Cross spawns you could be |
2638s | uh sharing let's say the left side of |
2639s | the map together or the right um but |
2642s | regardless on this map uh being this far |
2645s | apart it could be more of a long game it |
2647s | could be one where we're going to go bit |
2648s | more into a macro play yeah I would |
2651s | really like to see that I it you know |
2653s | the game doesn't have to look like pure |
2655s | argents fighting each other but when you |
2657s | have an edge like Max Head had it makes |
2659s | a lot of sense to keep that up now you |
2661s | see both sides they're starting to uh |
2663s | creep a little bit they want to take |
2664s | down some of these camps and and gain |
2667s | that value from them some creation |
2668s | Chambers going up and uh yeah Max said |
2672s | just getting ready I think to make a |
2673s | bunch of argents here yeah I said that |
2675s | we might not have rushes and uh well |
2677s | guess we are going to have some attacks |
2678s | here he's going to be gearing up to make |
2679s | a lot of those argents right now Harding |
2682s | is going to clear out this healing uh |
2684s | Camp down here in the bottom and we |
2687s | should point out that you start out |
2688s | mining luminite that gives you a lot of |
2690s | your core structures and core units but |
2692s | you do want to also uh mine etherium and |
2695s | that's sort of your second tier resource |
2697s | um in this matchup with the two |
2700s | celestials we have they also have to |
2701s | manage energy and so it's a it's a |
2705s | faction that functions off of trying to |
2707s | mitigate power to certain structures or |
2710s | certain abilities at the right time and |
2711s | can make for a lot of different types of |
2713s | games you know I actually think we're |
2715s | going to have a really interesting game |
2716s | here this time uh you know both of them |
2719s | are just focusing on the camps and kind |
2721s | of expanding a little bit and it does |
2723s | look like we're going to get some theum |
2725s | mining going here as well for Max Head |
2727s | as he comes over to that secondary |
2729s | resource uh you know it's just they're |
2731s | very far away and honestly if you're if |
2733s | you're both making basically the same |
2736s | units you can't really attack your |
2738s | opponent because they're just going to |
2740s | have like a little bit more than you |
2741s | because of the the travel distance so |
2743s | what happens is you make a certain |
2745s | amount where you start feeling very safe |
2746s | like there's no chance you're going to |
2748s | die or anything and then the tech starts |
2750s | to come and once these really fast |
2753s | moving Tech units come out like maybe |
2754s | the cre start coming out something like |
2756s | that uh that's where we're going to have |
2758s | a lot of dynamic engagements in this |
2760s | game yeah we've got some creeping |
2763s | happening down here from Max Head uh |
2765s | remember if he wins this game it's just |
2767s | a best of three so he would be uh |
2768s | winning this and moving on we got party |
2770s | now intercepting though and there were a |
2772s | lot of already damaged argents here the |
2774s | targeting is pretty good but he barely |
2776s | doesn't kill that last Argent Max Head |
2778s | pulls away and look in a matchup where |
2781s | you're both going for the same units |
2782s | getting oh sorry I actually they were |
2785s | attacking each other there two different |
2786s | arent armies uh in a matchup where you |
2788s | have um argents versus argents you get a |
2792s | one or two you know kill lead here and |
2794s | it can start to snowball oh absolutely |
2796s | you got to be careful at that and you |
2797s | see that paron does pull back really |
2799s | quickly after losing that Argent he's |
2800s | going to go ahead and take out some |
2802s | camps elsewhere the supply is still |
2804s | pretty close here a little bit higher |
2806s | for Max head but we'll see if Ping's |
2809s | going to actually switch up his Tech a |
2810s | little bit maybe he'll start making some |
2812s | other units after he clears these camps |
2814s | yeah so he's going to go for this Camp |
2815s | down here at the bottom he is going to |
2817s | kite that um since it is a melee |
2819s | attacker clearing that out in these last |
2821s | two creeps should be pretty easy to kill |
2823s | um just above this position that was Max |
2826s | Head who's already going to be on the |
2827s | Move now he could end up getting trapped |
2829s | into this position just because he's |
2831s | actually unintentionally gone around |
2833s | parting here yeah that could end up |
2835s | being a problem but he is coming down |
2837s | with an attack it looks like parting |
2838s | does finish off that camp and look at |
2840s | that Max head with another killer snipe |
2843s | right there fantastic moves taking down |
2845s | that collection array destroying one of |
2847s | paring mining |
2849s | bases okay we've got more of Max Head |
2852s | just pushing through here now it's uh |
2855s | well I don't think this is going to be a |
2856s | very fluid position can he get trapped |
2858s | down here it looks like party is going |
2860s | to have a couple of argents he can't |
2861s | quite plug up that entrance So Max Head |
2864s | does manage to slip through but he's |
2865s | going to be eating a lot of damage while |
2867s | he's still on the run I tell you what I |
2869s | feel like he's trading these reasonably |
2871s | well considering he got the collection |
2873s | array right like that is a good trade |
2875s | for Max head and even though he lose SE |
2878s | several of these units running back |
2880s | their supplies are going to be similar |
2881s | except Max head's going to be up a |
2884s | base yeah and it's funny the um scenario |
2888s | is similar to game one but it's the |
2889s | rolls reverse here it's actually Max |
2891s | head going with a little bit of harass |
2893s | and I think effectively escaping here |
2895s | and this really puts parting on his back |
2897s | foot parting is you know right now even |
2899s | in infrastructure wise but is behind as |
2901s | far as resource uh resources being |
2904s | soaked up here on the map so I want to |
2906s | see how parting handles this you can try |
2908s | to play a game from behind so to speak |
2910s | try to basically play catchup long term |
2913s | it's going to be minutes um many minutes |
2915s | away before you could even get there or |
2917s | you could try to do something decisive |
2919s | something tricky something tactical well |
2921s | we have both sides teching up a little |
2923s | bit here so we do have some scythes |
2925s | coming out here and we have some vectors |
2927s | coming out so parting going to have |
2929s | these vectors which are land units and |
2931s | very very mobile very very fast they do |
2933s | have a little uh teleportation technique |
2936s | but look at this move here from Max Head |
2938s | he's made some flying units in the scy |
2941s | and he's going to try to harass with |
2943s | those a little bit but they do get |
2944s | pushed back pretty quickly from that |
2946s | Vector okay another little kill here |
2949s | from parting parting does actually have |
2951s | a bit more map control in general if you |
2953s | look at the mini map in the bottom left |
2955s | and see all the little blue icons these |
2957s | are creep camps or expansions or |
2959s | structures that are on the map that are |
2961s | under the control of parting here so max |
2963s | said I think had a cool strategy it is |
2965s | still ahead for the time being but |
2966s | parting is playing a very different game |
2968s | one about uh controlling the map getting |
2970s | resources there and you know we were |
2972s | talking about him maybe playing behind |
2973s | in some sense and trying to catch up |
2975s | later on I think that's exactly what |
2977s | he's doing yeah I I'm really liking |
2979s | these two different Tech routes that we |
2980s | see like what is going to win you know |
2983s | we have Max Head who is a little bit |
2985s | ahead going for the flying units which |
2986s | generally aren't as stable against |
2988s | ground units but you know obviously can |
2990s | pass over terrain that the ground units |
2992s | cannot and then on parting side it's |
2994s | like okay yeah his economy took a little |
2995s | bit of a hit early on but he's got these |
2998s | vectors which are very micr very strong |
3000s | units oh gets one kill there before it |
3002s | can be microed away and he's going to be |
3004s | able to get forward here and he's going |
3005s | to get a second kill and parting I mean |
3007s | with those two kills and the Investments |
3009s | that were already put into these flying |
3011s | units that's going to be a huge punish |
3013s | here yeah it doesn't seem like these |
3015s | sites are paying off for Max head right |
3017s | now did he go down the wrong Tech route |
3019s | yeah it seems almost like he got a uh |
3021s | economic lead and then teched into a |
3023s | weird Direction and so parting I think |
3026s | we can say with the kills that he got |
3028s | there on those scy he's going to be in |
3031s | the lead now yeah it does start to feel |
3034s | like that a little bit you know I think |
3035s | these vectors are going to do a |
3036s | fantastic job for him in these uh coming |
3038s | engagements they're so micr and see he |
3040s | brings them in immediately already some |
3043s | big defense there from Max head and |
3045s | parting is going to have to get out of |
3047s | there okay we've got attack coming in |
3049s | here now and it looks like we are going |
3051s | to get the collection rray shot down big |
3053s | punish here from parting and very little |
3055s | recourse right now for Max said he is |
3057s | going to pursue but he's got to be |
3058s | careful are there enough sights here to |
3060s | basically win this fight yeah that is a |
3062s | good question you know we're seeing some |
3064s | of these battles really for the first |
3066s | time here in stormgate as it's gone live |
3069s | today and the sights look at that using |
3072s | that awesome jumping ability going to |
3074s | clear this creep Camp immediately as |
3076s | well with that top bar ability yeah |
3078s | using that top bar ability you don't |
3079s | even have to trade out damage to get the |
3081s | kills on that the argents are trying to |
3083s | fight these SES but you can see that the |
3084s | sites are just so much more micro three |
3087s | more argents are going to go down yeah |
3090s | those argents being just destroyed by |
3092s | Max head so Max Head does take a little |
3094s | bit of a supply lead here after killing |
3097s | those argents off basically for free but |
3100s | if you look at the mini map like parting |
3102s | has taken over a lot of camps on this |
3104s | map like he's been very very active |
3106s | compared to maxed which is not what you |
3109s | want to see as the player who went for |
3110s | flying units you know parting is |
3112s | generally um talked about as an aggro |
3116s | player micro player a tactical player |
3118s | but he's showing that he can really play |
3121s | a very very different game he got a |
3123s | black eye at the start of this uh fight |
3125s | here but he's basically controlled the |
3127s | map he's done a great job of expanding |
3130s | growing getting Intel and basically |
3132s | getting more ahead and we got to see can |
3134s | Max had come down here and try to get uh |
3136s | something pulled off he's coming down |
3138s | with a scy now it looks like he's going |
3140s | to be trying to go into the main but |
3141s | there's really not a lot to get here |
3142s | other than this collection array well |
3144s | killing off another base would be very |
3146s | nice and indeed and in fact he will be |
3148s | able to get that now the vectors are |
3150s | trying to catch him and in fact they are |
3152s | going to go ahead and jump towards them |
3154s | going after the other collection array |
3156s | now and you can see that Mobility for |
3158s | Max head is paying off but parting just |
3162s | with the stronger over overall Army |
3165s | being able to kill a lot of those SES |
3167s | beautifully done there um by parting I |
3169s | mean really pursuing that and punishing |
3172s | it is still a very turtled up Max set |
3174s | here he's trying to take advantage of |
3176s | the configuration of this map and to be |
3178s | honest it does seem like it's a map I |
3180s | know the game's very new but I will say |
3181s | it's a map that seems like you can |
3183s | really punish with air yeah basically |
3185s | hitting somewhere and then running away |
3186s | and it's a little bit more of a |
3188s | labyrinth to try to get back uh to that |
3190s | position but with the vectors of course |
3192s | you could try to Blink towards them and |
3193s | and hit them that way um and so it's |
3197s | going to be parting with this very |
3198s | different comp continuing to build up |
3199s | continuing to macro we've got cabals in |
3201s | this mix as well oh yeah very excited to |
3203s | see these cabals we haven't really seen |
3204s | that too much yet from uh from many |
3207s | Celestial players so great to see |
3208s | parting thinking that this is a great |
3210s | move for himself continuing to try to |
3212s | chase these sces out the SES continue to |
3215s | rotate around though and you know they |
3217s | just go over this terrain so quickly but |
3220s | parting very quick very much on top of |
3223s | their movement with these |
3225s | vectors yeah he's not able to really get |
3227s | in and get that much damage every time |
3229s | he swoops in it attacks it does get |
3231s | parting into this position where he has |
3233s | to organically reinforce and defend that |
3236s | position and the more defense and setups |
3238s | that he has the less likely it is that |
3239s | Max said will be able to come in again |
3241s | and do that kind of damage right now |
3243s | supplies it's 102 to 56 parting nearly |
3247s | doubling Max said in the size and scope |
3250s | of what he has in this game yeah the |
3251s | game is looking kind of rough for our |
3253s | Chinese player he really needs to figure |
3256s | out what he's going to end up doing with |
3257s | these sites does he continue to mass |
3259s | them up and and run around the map |
3261s | looking for damage or does he maybe |
3264s | switch maybe go down a different Tech |
3266s | route |
3267s | that is the question um we got the sces |
3270s | continuing to roam around here I feel |
3272s | like the game is beginning to quiet down |
3274s | a little bit here for maxed um parting |
3278s | you know it's funny the way that this |
3279s | game is gone he doesn't have to do a |
3281s | whole lot right because he's basically |
3283s | getting to where he needs to be and Max |
3286s | head is not really able to stop it we |
3288s | are finally seeing some cre being made I |
3290s | saw at least one of them pop out uh in |
3292s | the top right which means we are going |
3293s | to see different Tech but this game to |
3296s | me it really illust Ates how much more |
3297s | quick vectors are uh than the scythes |
3300s | they are quick they are quick and with |
3302s | that little teleportation jump I mean |
3304s | that really adds to their mobility and |
3306s | it's being used expertly but cre are |
3308s | coming out for Max set I like it as |
3311s | maybe like a last ditch effort in this |
3313s | game the cre can be very very strong as |
3317s | you begin to upgrade them a little bit |
3318s | right when they start rolling around and |
3320s | dealing all of their Splash damage it's |
3323s | a very tough unit to deal with |
3327s | yeah it it is a very tricky unit if he |
3329s | gets in your face and it starts to hit |
3331s | you you really tough to get away um but |
3334s | again the question is going to be is it |
3335s | too little too late uh meanwhile we have |
3338s | a battle here with a scythe and a morph |
3340s | core um looks like it is going to be |
3343s | just turned into a building you might as |
3344s | well use it for something right and try |
3346s | to buy some time you know RTS games are |
3348s | funny where sometimes it's about |
3350s | creating so much chaos in the game and |
3352s | forcing your opponent to juggle so many |
3354s | tasks that maybe they can't keep up now |
3356s | look at this this scythes roll out and |
3358s | attack parting Army as parting comes up |
3360s | into here and you can see right there |
3362s | when they have received lethal damage |
3364s | they can go ahead and explode to deal |
3366s | some damage so parting smartly backs up |
3368s | there but I think paring Army is just a |
3370s | little bit too big here the cre are not |
3372s | in a large enough number they don't have |
3374s | the type of surface area they need and I |
3376s | think parting is just moments from |
3378s | taking this |
3380s | game yeah parting really the uh the |
3384s | walls are closing in here for maxit |
3386s | let's put it like that I mean he's got |
3387s | him surrounded so well um at this point |
3389s | in time parting he's almost halfway to |
3391s | being maxed out and in RTS terms that |
3393s | means you can't even make any more units |
3394s | to game won't let you he's starting to |
3396s | push in here and this is really him |
3397s | fishing out these Crees drawing them in |
3399s | and then exploiting the fact that it's |
3401s | melee versus ranged and just hitting all |
3403s | those units getting those kills uh and |
3406s | it's basically rinse and repeat yeah you |
3408s | can see he's just picking off so many C |
3410s | time and oh he does get hit by that AOE |
3413s | a little bit he's not letting this slow |
3414s | him down too much since his army is so |
3416s | large he's got about twice the supply |
3418s | here of Max Head you see Max head trying |
3421s | to back up and you know he is getting |
3423s | some damage here but I think he's just |
3426s | it's too little too |
3428s | late yeah I think we're going to see |
3430s | slowly maxed begin to tap out here it |
3433s | might be after these few C are wiped out |
3435s | and really this was a game where Max |
3436s | Head got a lead he teched in a certain |
3438s | direction and parting played a very |
3439s | calculated very patient very calm game |
3442s | controlling the map taking more |
3444s | resources and really not losing any |
3446s | fights after that moment and from here |
3448s | we're seeing the result of that so this |
3449s | should be uh the end with this being |
3451s | tied up one to one so the end of this |
3453s | game at least which means we're going to |
3455s | go to that final rubber match yeah yeah |
3457s | some great adjustments in this game and |
3459s | I think that this really shows you |
3461s | there's a lot of ways that you can end |
3462s | up playing a new RTS game these guys |
3465s | going down completely different paths |
3467s | you could definitely see strengths and |
3468s | weaknesses in each but parting having a |
3471s | much better game number two funny |
3473s | parting winning that game but looking a |
3475s | little bit tense you know he is again |
3478s | the um favorite you know basically in |
3481s | stormgate right now everybody's saying |
3482s | this guy is the strongest he's the best |
3484s | he did not manage to win The stormgate |
3486s | Showdown in Soul um but he could manage |
3489s | at least get through here against Max |
3490s | head if he could win this next game well |
3492s | I really feel like it could go either |
3494s | way it does seem like the very early |
3496s | game Max head is doing a little bit |
3497s | better and really it was just him going |
3499s | into SES and they're already being |
3501s | vectors there to counter them that was |
3503s | the problem right the argents will be |
3504s | much too slow to catch the sights but he |
3506s | had vectors just in the nick of time he |
3508s | was more cost efficient and that worked |
3511s | out very well for parting so maybe if |
3513s | Max said gets the lead again he goes for |
3515s | vectors himself yeah it's interesting to |
3517s | see a very much a macro game here from |
3520s | Celestial vers Celestial I know we had a |
3522s | lot of rushes a lot of people were |
3524s | talking about uh you know a sles being a |
3526s | faction where you you have to rush |
3527s | there's no way to do a macro game and |
3529s | we're seeing that's not really true |
3531s | every week uh in stormgate the game is |
3533s | evolving people are are viewing it in |
3535s | different ways and yeah cool to see |
3537s | party kind of play that out in a control |
3539s | play absolutely uh love to see it and I |
3542s | hope that it continues to evolve like |
3543s | for instance if they both try to go for |
3545s | vectors A little bit later what does |
3547s | that look like and do you need to switch |
3549s | your Tech at that point does it does it |
3551s | turn into Mass cre then yeah it's a good |
3553s | question and if it's Mass cre suddenly |
3555s | the cre don't shoot up maybe we go back |
3557s | to the |
3558s | sites you know when you have a Mir match |
3561s | up it's funny it's like okay what is the |
3562s | right unit to go for and is there a |
3564s | workaround for that maybe uh you focus |
3566s | on on this one unit but in fact uh if |
3568s | you can cut a couple corners here you |
3570s | can get a better unit but then you know |
3571s | how do they counter that and so we're |
3573s | still learning that we're still |
3574s | discovering that we're still you know |
3575s | mapping that out and it's happening here |
3577s | in real time um you know with parting |
3580s | versus max head again neither player uh |
3582s | who loses here is knocked out they will |
3584s | go down to the losers uh bracket but |
3586s | obviously uh you know with Stakes this |
3588s | High here you want to do everything you |
3590s | can to try to advance there to the |
3592s | winner final well absolutely and it does |
3594s | look like they are getting ready in that |
3596s | game right now the pressure is on who is |
3599s | going to go to that winner bracket final |
3601s | and who drops to the loser bracket we're |
3603s | going to be on Isles of dread here for |
3604s | game number three it is Max head here in |
3607s | the top right and parin here in the |
3610s | bottom left now I want to remind |
3612s | everybody who's tuning in the celestials |
3614s | their starting structure can move and |
3616s | you do start with a morph core which can |
3618s | it's kind of like a Swiss army knife |
3619s | building unit I don't know what you want |
3621s | to call it it could turn into a lot of |
3623s | different things um but it can also be |
3625s | used in some es in some fights and so um |
3629s | the other factions in the game they're a |
3631s | little bit more cemented in their |
3632s | positions they're a little bit more like |
3633s | a traditional um RTS game like a |
3636s | blizzard RTS if we could you know refer |
3638s | to that whereas this is a much more |
3640s | fluid faction that can kind of uh Glide |
3643s | across the map and there's probably |
3645s | going to be more and more creativity |
3646s | exhibited with this race with all the |
3648s | best players as we're still trying to |
3649s | figure out how exactly it can function |
3651s | and what it can get away with yeah the |
3653s | celestrial are really like a an RTS fact |
3656s | that we haven't seen anything quite like |
3658s | it yet is this super Mobility that they |
3661s | have going to be the defining factor for |
3664s | them is it all about flying around with |
3666s | that Ark ship you know getting rid of |
3668s | some of these creeps expanding all over |
3670s | the place and having you know a spread |
3673s | infrastructure like how is how is that |
3675s | going to work over the long |
3677s | term oh my god dude that got low that |
3679s | got low that AR ship man very low |
3684s | indeed yeah this is a |
3687s | this does happen I mean you can lose |
3689s | games to creeps obviously for uh you the |
3691s | uninitiated at home a creep is a neutral |
3694s | unit on the map that if you kill off |
3695s | you're going to get you know resources |
3697s | as well as whatever the totem it's |
3699s | protecting that can give you that kind |
3700s | of boost but yeah you can have games or |
3702s | maybe the creep ends up killing you you |
3703s | get out of position you don't micro |
3705s | right yeah well though it's funny right |
3707s | because the game is just being released |
3709s | now so there's still a lot of mistakes |
3711s | like that to be had and I guarantee you |
3713s | guys if you download this game you're |
3714s | going to have that happen you sometimes |
3716s | just like tasteless has it happened to |
3717s | him and I have it happened to me and |
3719s | it's just part of the learning process |
3721s | that one day we will all look back and |
3722s | laugh at yeah well you know even in |
3724s | Warcraft 3 occasionally a creep ends up |
3726s | getting a kill on something in a game |
3727s | where that was never supposed to happen |
3730s | um so in this game we've got parting |
3732s | immediately moving out on the map I |
3734s | assume he wants to try to creep into |
3735s | that location I think he doesn't want to |
3738s | attack into into that until he at least |
3739s | has one more Argent |
3741s | mhm yeah and you can see the ark ship |
3744s | still running around a little bit this |
3745s | map is a a little bit different from |
3747s | some of the other ones because you have |
3748s | these double luminite mines so uh |
3751s | because of this a lot of times the uh |
3753s | explosion of economy is a lot quicker a |
3756s | lot larger as well so I want to point |
3759s | out something very important this map is |
3761s | unique and that it gives you two |
3763s | luminite um resource Gathering locations |
3766s | at each expansion so the fact of the |
3769s | matter is that partings taken those two |
3770s | so that means he has three total yeah |
3773s | their their economy is just going to get |
3775s | really big really quickly yeah and Max |
3778s | head's only taken one yeah um so he's |
3781s | going to continue to try to power up but |
3782s | I mean he just going to mass |
3785s | Argent uh I think so I'm a little bit |
3787s | curious about why he would do that on |
3789s | this map you know it's a big map yeah I |
3793s | mean the way I break this game down so |
3795s | far is that parting if he sits on these |
3798s | bases for longer he's just going to have |
3799s | more money yeah in an RTS game the more |
3802s | resources you have as long as you're |
3803s | spending it generally speaking the |
3805s | further ahead are as long as you've |
3807s | teched to the right Tech and made the |
3809s | right composition of units well paring |
3812s | is teching up a little bit here while he |
3813s | clears out this creep Camp uh over here |
3816s | on the side of course this is a Health |
3818s | Camp uh in the middle of the map and |
3820s | right now we have that little rotation |
3822s | of Argent so I think this might have |
3823s | been Max Ed's plan right he's been doing |
3825s | this a lot where he splits off some |
3828s | argents he runs around the map he finds |
3830s | a collection array and he picks it off |
3831s | you know this is part of the problem |
3834s | about being so mobile as celester |
3836s | if you have bases all over the place |
3838s | it's really hard to keep tabs on where |
3840s | you're going to be attacked and there's |
3842s | a decent amount of infrastructure in |
3843s | here it looks like Max is just going to |
3845s | come in it seems like six argents is the |
3848s | number and I think it can actually |
3849s | within four shots or five yeah take out |
3852s | that collection array he doesn't really |
3854s | lose that much either in fact it's just |
3856s | one Argent over here uh that's going to |
3858s | try to buy a little bit of time while |
3859s | the rest of the reinforcements come over |
3861s | here to the right well he is definitely |
3863s | going to lose these argents it looks |
3864s | like he's trying to get them back a |
3866s | little bit by himself a little bit of |
3868s | time uh and doesn't really end up |
3870s | killing off any Argent there as well but |
3872s | look at this a second attack here from |
3873s | Max Head coming in and killing off |
3875s | another base oh my gosh Jus I think he's |
3877s | going to get all of them oh my oh my God |
3879s | he's going to actually get all three of |
3881s | these I think can he get a scan off he |
3882s | scans is the r up there on the arent I |
3885s | don't know that it is he's going to run |
3886s | around to the side oh my gosh I think if |
3888s | he kills this there's going to be no |
3890s | income here for parting parting cannot |
3892s | be happy about this parting is going to |
3894s | have to make a big move very quickly he |
3897s | is up in Supply a little bit he is like |
3900s | look at this he's bringing all his |
3901s | prisms down he knows he's in a tough |
3904s | spot now so now it's going to all come |
3907s | down to this big Counterattack here from |
3909s | paring paring went to three uh |
3911s | collection arrays and lost all of them |
3913s | his income has been completely shut down |
3916s | meanwhile um max said he pulled the |
3918s | strategy off but he has to be ready for |
3920s | that counter punch yeah he's got to back |
3922s | up he's got to make sure he's macroed |
3924s | cleanly here maybe a good defensive |
3926s | setup with some buildings but I feel |
3928s | like if he just kind of holds on he's |
3930s | going to be in good shape now look at |
3931s | this the ark ship getting caught Max |
3934s | Head oh my gosh losing such an important |
3938s | structure yeah party now going to try to |
3940s | clear out these camps we've got Max head |
3942s | trying to close in onto this spot right |
3943s | now he's going to trap him so he can't |
3945s | get out here if party wants to leave |
3946s | he's going to have to go to the right |
3947s | but there's another Argent here in the |
3948s | way to try to block that off here and |
3949s | there's going to be a lot more of these |
3951s | argents being shot down as Max said is |
3953s | continuing to pursue you know Los the |
3956s | Arc ship is rough but it does feel like |
3959s | Max head has made a lot of good moves in |
3961s | this game now we have parting resetting |
3963s | up a base he has those prisms there |
3965s | helping out mining as well and it looks |
3967s | like he wants to re-expand up here to |
3970s | these double luminite mines the question |
3972s | is going to be is he too far behind we |
3974s | do have about a 10 Supply lead here um |
3978s | from Max Head he's continuing to you |
3980s | know grow and flourish on the map I |
3982s | think parting is doing in some ways some |
3984s | ideas that are similar to what we saw |
3986s | game two in that he's trying to just |
3987s | kind of uh creep on the map and expand |
3990s | and and recover but you know there's no |
3992s | easy uh direct line to a counter Victory |
3996s | here for parting it's going to be a lot |
3997s | of hard work yeah it really is uh you |
3999s | can see that Supply just kind of peeking |
4001s | up here for a Max said he's moving a |
4003s | huge group of argents down obviously |
4004s | parting cannot engage this right now |
4007s | he's backing up trying to get into a |
4008s | more defensive spot he does have a |
4010s | scanner around this is mostly for |
4012s | scouting and checking out where your |
4014s | opponent is at uh we'll see if you |
4015s | utilize it for anything else in this |
4017s | game but right now taking a little bit |
4019s | of Engagement he does have his buildings |
4020s | here to help out right to refill some of |
4022s | this energy uh is that going to be |
4024s | enough though to turn the tides on such |
4026s | a large Argent force that Max set has |
4028s | brought |
4029s | down yeah Max set out here I think he |
4032s | wanted to see you know could he come in |
4033s | here and do a little bit more damage uh |
4035s | I think the bigger Arc would have helped |
4037s | when he had that but I think the |
4039s | infrastructure there was maybe enough to |
4040s | defend well hold on a second it looks |
4041s | like Max is going to try to come in here |
4043s | once more and again just more surface |
4045s | area on the grounder spread for Max is |
4048s | going to be veryy yeah the overcharge |
4050s | here on the AR ship really helping out |
4051s | as well right like he's just utilizing |
4053s | all of his defensive structures all of |
4056s | his defensive abilities here uh to try |
4058s | to hold on now uh unfortunately his |
4061s | creation chamber is going to be under |
4063s | attack he did aggro those creeps I think |
4065s | accidentally there and now Max said |
4068s | pushing forward he is going to be able |
4070s | to deal some |
4071s | damage okay he's going to try to push in |
4074s | a little bit further now um and this is |
4076s | kind of an awkward spot here for parting |
4078s | I mean if parting these buildings being |
4080s | in the way that kind of helps but |
4081s | they're also going to eat a lot of |
4082s | damage and eventually fall over time |
4085s | yeah maxed is doing a very very good job |
4087s | but you know what if he uses up all of |
4089s | his energy on these buildings that might |
4092s | help parting to end up taking the battle |
4094s | at the end of the day but will it be |
4096s | enough damage that Max head has dealt I |
4097s | guess is the question yeah it looks like |
4100s | this structure is actually taking damage |
4101s | here from the the CES part's going to |
4104s | barely be able to get over here and try |
4105s | to save this at time but as he comes out |
4107s | that allows Max to once again try to |
4109s | push in a little bit further um more |
4112s | arents are going to come in here into |
4113s | the mix again it's important to watch |
4115s | the energy that's on each of the argents |
4116s | to see who's got the extra damage it's |
4118s | going to be coming out yeah I think |
4120s | parting actually has just enough now to |
4122s | push Max head back max head hasn't had |
4124s | any way to really gain his energy back |
4126s | in a quick manner so paring here who has |
4129s | been recharging over and over starts to |
4131s | take it but as more rallied argents come |
4134s | down still in good shape and goes after |
4136s | the ark ship again I don't know is that |
4138s | a great move I don't know I mean with |
4140s | the amount of damage that's coming out |
4141s | here it might be an |
4143s | overextension uh we see Max's going to |
4145s | try to push in here this Arc looks |
4146s | really nice here for parting Max |
4148s | beginning to back up a little bit the |
4149s | overcharge also doing some extra |
4152s | damage yeah he seems to be mostly out of |
4155s | Argent energy here uh parting comes up |
4158s | and starts to push him back once again |
4160s | has that overcharge going on and you |
4162s | know more argents are coming down Moment |
4165s | by moment here from Max Head we should |
4166s | point out neither uh player is mining |
4168s | theum right now so max head's basically |
4171s | trying to close this game out he's |
4172s | trying to Brute Force this game um |
4175s | Hardin has mined ethereum but is not |
4177s | spending it I think he knows once he |
4179s | holds this off he's going to have the |
4180s | tech lead and he can take that Avenue |
4182s | and try to close the game out but really |
4184s | for now it's all about parting holding |
4185s | Max head off and maxit actually with a |
4187s | big Counterattack down here into the |
4188s | main oh he's going for the same move |
4191s | once again going after a prism first he |
4193s | does pick off one of the prisms they do |
4194s | get a speed boost after a little bit so |
4197s | looks like the other two should be able |
4198s | to escape but Max said is very good at |
4201s | these moving counterattacks he's doing |
4202s | some moving shots as he goes through |
4204s | kiing anything that he can trying to |
4207s | trade these argents as best as is |
4209s | possible but parting will end up killing |
4211s | off this Army and I'm starting to wonder |
4213s | if paring is not about to take this lead |
4216s | back despite being so far behind earlier |
4217s | on there's another Counterattack over |
4219s | here this seems to be a way to play |
4221s | specifically on this map because there's |
4223s | two entrances to your main base as well |
4225s | as two entr to your expansion so um he's |
4228s | doing it but at the same time I do feel |
4229s | like Max said is beginning to bleed off |
4231s | quite a bit um with the Argent being |
4234s | faster for the time being here for |
4236s | parting uh it makes it a little bit |
4238s | harder here for maxed to actually pull |
4240s | anything off as long as you know parting |
4241s | is crossing his te's and dotting his |
4244s | eyes yeah I think parting is like just |
4246s | playing such a solid defensive game in |
4248s | this area you know he was at such a |
4249s | deficit for a while but you can see the |
4251s | supplies are getting a little bit closer |
4253s | uh parting still has lots of energy and |
4255s | everything is well here uh and he will |
4257s | back up you see backs up gets some of |
4259s | these heals going on there's more and |
4261s | more Argent so like this strategy once |
4264s | Max gets ahead this is all he wants to |
4267s | do yeah um parting it seems like he's |
4271s | kind of towed the line here he's done a |
4272s | really good job of you know kind of |
4275s | keeping his balance and and keeping um |
4278s | max set back and Max set sort of |
4280s | bleeding off argents the more he tries |
4282s | to attack in if it doesn't actually give |
4284s | him that swinging momentum |
4286s | uh it's starting to get him further |
4287s | behind and the more this game goes on |
4289s | the more it seems like parting has |
4291s | stabilized he could be ready to spend |
4293s | ethereum if it's time I do agree with |
4295s | the decision to kind of lock the |
4297s | ethereum in for the time being and not |
4299s | worry about trying to gather more since |
4300s | all he has to do is try to hold well |
4303s | right now paron comes up and tries to |
4305s | flank Max Ed's Army while he's clearing |
4307s | that Health Camp uh and it looks like |
4309s | maxed just might have too many argents |
4311s | for parting to really do that right now |
4313s | I like the idea but doesn't seem to be |
4315s | work off not quite he does go back for a |
4318s | little bit of heals here from that AR |
4319s | ship and has to be careful though right |
4322s | like that is a lot of Argent still we |
4324s | still have a pretty significant Supply |
4326s | Advantage for Max |
4328s | Head yeah um Max Head he's out on the |
4331s | map again he doesn't have the ability to |
4333s | move anywhere near his fast which means |
4335s | if he makes one or two mistakes here |
4336s | parting can close in and he's going to |
4338s | try to do that right now he's got the uh |
4340s | overcharge here um on the AR ship which |
4343s | is doing just a little bit extra damage |
4344s | and that's starting to pile up and now |
4346s | uh Max said with this Army kind of in a |
4348s | weird spot it's almost maroon down here |
4351s | in the bottom right if paron does this |
4353s | correctly he might even be able to cut |
4354s | this off before he can get back home |
4356s | yeah looks like we have a few argents |
4358s | being sent for a little bit of a |
4360s | Counterattack it's not as many as he was |
4361s | sending before right he was sending six |
4363s | a lot here he's sending four and parting |
4365s | already knew he was going to do this so |
4366s | he catches them he is going to get at |
4368s | least one kill here yeah and in fact he |
4371s | has that movement speed upgrade which is |
4373s | really going to be helping him out Mass |
4375s | massively and I think over time this is |
4378s | going to be the defining feature that is |
4380s | the win of this game is just that he |
4383s | basically invested in Tech enough where |
4385s | he has better argents that means you can |
4387s | pursue and get kills more easily because |
4390s | Max said's too slow to run away it also |
4392s | means you can micro your argents out of |
4394s | the fights more easily so they don't get |
4396s | sniped in time you can scout more |
4398s | quickly you can take out creep camps |
4400s | more quickly uh in every sense partin's |
4403s | uh argents are bigger better faster |
4405s | stronger I tell you that's uh in RTS |
4407s | games in general anything any speed |
4409s | upgrade any range upgrade those are |
4411s | generally the strongest things that you |
4413s | can find because you know there's so |
4415s | many different tactics that you want to |
4417s | pull off can you move around the map |
4418s | more quickly than your opponent get into |
4421s | better positions well right now uh Max |
4424s | head going to go ahead and expand again |
4426s | he still does have an Argent |
4429s | Advantage uh but let's see if that's |
4431s | going to be enough like these are huge |
4433s | armies that are going to be going at it |
4435s | yeah the argents are going to try to |
4436s | come down here and I think party wants |
4438s | to try to Fan this out again it is still |
4441s | Max said in a position where he has to |
4443s | figure out some kind of road to recovery |
4445s | parting yeah like we said he's going to |
4446s | get that nice Arc he's going to try to |
4448s | come in here a little bit further he's |
4449s | just trying to microw away the weaker |
4450s | units he's going to stutter step micro |
4452s | forward here is this enough damage yeah |
4455s | I don't think so I think but Max head |
4457s | has enough he just has so many coming |
4459s | down still now the ark ship comes up and |
4461s | he does get on this healing Camp so |
4463s | that's something there for parting you |
4465s | know he's uh he's still doing a very |
4467s | good job despite generally having a |
4469s | slightly smaller |
4471s | Army yeah um well the fact that he's |
4475s | able to heal up is honestly pretty huge |
4478s | uh for now it's going to be Max said |
4481s | staying out here and you know I it seems |
4484s | like that ramp could be a really good |
4486s | bottleneck position to try to control |
4487s | right you can kind of stay on the low |
4489s | ground and just have a better uh angle |
4491s | where you can take fights more easily |
4493s | but Max said solution to that is to |
4495s | fraction off some of his army and he's |
4497s | going to come in here and take out so |
4499s | much of this infrastructure Max head has |
4501s | been so good at this throughout the |
4503s | series killing well he doesn't quite get |
4505s | that secondary prism very very close to |
4507s | it uh but once again getting another |
4509s | collection array down parting having a |
4513s | very tough time right now retreating |
4515s | once again he's down 15 Supply right now |
4518s | and Max head is just attacking |
4519s | everywhere this is wild maxed who seem |
4523s | to be behind for most of this game |
4525s | basically waited it out he was patient |
4528s | he stayed back it looks like he's going |
4529s | to get another collection array here and |
4532s | this could actually put part A in a |
4534s | position where he might not be able to |
4535s | win oh amazingly he actually get that |
4537s | out in time to survive just barely that |
4539s | Argent anti-air range not quite enough |
4542s | uh the trees do block them from going |
4544s | forward but look at this he's trying to |
4546s | run out of here yeah he'll lose a few |
4547s | units here and there but he's done so |
4550s | well on these counterattacks on hurting |
4552s | that economy still up 10 Supply trying |
4554s | to take another battle here against |
4555s | parting and in fact his retreating units |
4557s | coming to help out against that uh left |
4560s | Force here from parting this is a crazy |
4563s | back and forth game here um max head has |
4566s | done something kind of remarkable in |
4568s | that this has started to even out and |
4570s | you know right now in supplies he |
4571s | actually has a little bit more had that |
4574s | one collection array been gunned down in |
4577s | the main I would say that this is 100% |
4579s | going to be a Max said win but I think |
4581s | the question is going to be for now can |
4582s | parting accumulate enough of an income |
4584s | to create more collection arrays to |
4586s | expand and mine and at the same time not |
4589s | die to the push here from Max head right |
4592s | now uh he does have Max Head kind of |
4594s | split off right there so parting |
4595s | controlling these engagements a little |
4597s | bit running very quickly after some of |
4600s | Max head's Army The Arc station coming |
4602s | up once again to help out to give him a |
4604s | bit of support you saw Max head he was |
4607s | looking once again to rotate around but |
4609s | parting catches it and forces him |
4611s | back little scan over here to see what's |
4614s | going on he's going to try to shoot down |
4616s | the ark ship that's over in this |
4618s | position easily mikro back here it's |
4620s | going to be a fight over this healing |
4622s | area and paran's going to push in and |
4623s | basically try to force a win here on |
4625s | this fight and you know what I think |
4627s | he's got enough energy on these argents |
4629s | that this should snowball he's |
4630s | definitely going to win this battle I do |
4632s | think that there is a little group of |
4633s | argents out in the map here for Max head |
4635s | but it might not be enough he's coming |
4637s | down for a little bit of a flank but |
4639s | that's too little too late at the at |
4641s | this point I think the argents are now |
4643s | fleeing here to the South going to try |
4646s | to do another Counterattack now I don't |
4648s | know can we check actually are there |
4649s | illuminite bases over on the natural for |
4651s | paring here um cuz that's where I think |
4655s | those argents are going to be going yeah |
4657s | maybe he was trying to get down there |
4658s | but it looks like parting heads him off |
4660s | on the left side of the map forcing him |
4662s | back and look at this oh man trying to |
4665s | take over the resource camp and |
4666s | everything as well parting is taking |
4668s | huge control of the game now he was down |
4670s | 10 15 supply for most of this match and |
4674s | now he's up almost 20 |
4676s | yeah it's kind of crazy uh he's going to |
4678s | try to take a fight over here there |
4680s | should be enough especially with a wider |
4681s | angle here um oh but there's going to be |
4684s | attack here from behind parting just |
4686s | going to crush this position and there's |
4688s | no way for Max said to retreat this |
4690s | could be Game ending yeah this flank is |
4693s | maybe the nail in the coffin for Max |
4695s | said he's going to end up losing all |
4697s | these argents he's bringing a few more |
4699s | down to fight but I think he knows that |
4700s | the writing is on the wall at this point |
4702s | GG is called and a very very close very |
4706s | tight series here ends up in our Korean |
4709s | Pro Gamers favor parting winning against |
4712s | Max set this was a hell of a final game |
4716s | here you know Max said with the will to |
4719s | just hang on and set up for these great |
4722s | counterattacks you know the main on that |
4724s | map there's two entrances there your |
4726s | natural expansion two entrances there as |
4728s | well so you can kind of do these driveby |
4730s | shootings with the arent you come |
4732s | through you take out the key buildings |
4733s | in this case it's going to be the col C |
4735s | arrays and he really punished him he |
4737s | took out I think literally all the |
4739s | collection arrays at the first run by |
4741s | and then he in the second run by which |
4743s | was much later on he actually took out |
4745s | the uh what two of three collection |
4747s | arrays the party just sort of held on |
4749s | hunkered down played defensive tried to |
4752s | counter the counterattacks and |
4754s | ultimately he wins yeah it was very well |
4756s | done from parting uh but that's it for |
4758s | us right now let's throw it back to the |
4759s | desk and see what they think about that |
4761s | series |
4766s | finally parting getting himself the |
4768s | Victory and in a Celestial versus |
4770s | Celestial we're very different too |
4772s | before we what we saw from the patch |
4774s | obviously we saw a lot of morph cor |
4775s | aggression and before the patch this |
4777s | time around a lot of argents to start |
4779s | things off zg but so many collection |
4780s | aray Snipes there are so many of those |
4783s | but that was actually a very surprising |
4784s | series overall I mean definitely the the |
4787s | last we heard just a few days ago maxid |
4789s | was doing a lot of these Vector rushes |
4790s | and he actually didn't do any vectors at |
4792s | all that Series right it was paring who |
4794s | defended with vectors against the |
4796s | scythes so it was very interesting |
4798s | seeing who kind of like was you know |
4800s | stronger at certain parts of the game |
4801s | and certain aspects of the matchup and |
4805s | uh proved to be parting who was best |
4807s | yeah it felt that parting was a bit |
4808s | cleaner in the early game when it came |
4809s | to creeping a little bit quicker getting |
4811s | out there but obvious in that first game |
4812s | he lost that morph core on the other |
4814s | side of the map but the whole idea is to |
4816s | be aggressive and build units on the |
4817s | other side of the map if you can build a |
4819s | creation chamber there it takes so long |
4821s | for parting his audence to show up so |
4823s | even if paring had a slightly better |
4824s | start slightly more efficient you can't |
4826s | really fight into Superior numbers if |
4828s | you're working with the exact same unit |
4830s | and maxat obviously knows how to micro I |
4832s | really enjoy the series especially that |
4833s | final game James was all over the place |
4835s | where it's like I L good for pting oh my |
4837s | God now the Max has got it no Ping's got |
4839s | it no Max has got it and perhaps losing |
4841s | that Arc ship the first time for Max it |
4843s | was unnecessary right like why was it |
4845s | there in the center of the map and |
4846s | because of that he couldn't build any |
4847s | more prisms he couldn't take any like |
4849s | economic Advantage anymore he was just |
4851s | forced to end it but that map is large |
4853s | and it's hard to end it with just Ain |
4856s | even if you've got a bit of an economic |
4858s | lead parting Obviously good enough to |
4860s | eventually stabilize recover and get |
4862s | economically ahead because he didn't |
4863s | have an AR ship anymore I'm maxit of |
4865s | this yeah for sure well let's take a |
4866s | look at some of the moments from this |
4867s | game as well as we had to start things |
4871s | off this is again as you were mentioning |
4872s | Rod losing that morph core which could |
4874s | have become a creation chamber really |
4877s | did impede the progress of parting for |
4879s | Max head to take an early lead yep and |
4881s | of course we had a great run by later on |
4883s | with in the bottom side of the he sniped |
4885s | The Collection array but I think at that |
4887s | point Max had pretty much already had it |
4889s | once he successfully held once he took |
4891s | control of the Gams on his side of the |
4892s | map won a battle or two he was just |
4894s | ahead in numbers and pting maybe an RTS |
4897s | got but if it's arent against arent and |
4899s | Max it's got 10 more you're not going to |
4901s | win something we were discussing zg is |
4903s | if this continues to be the case with |
4904s | collection arrays being so vulnerable it |
4907s | might become a case of you need to simp |
4909s | City how do you deal with this yeah |
4911s | that's uh that's that's what I brought |
4912s | up to you know CU this is one of the |
4914s | more frustrating aspects to actually |
4915s | play as Celestial is that your e economy |
4918s | is very fragile so a lot of units can |
4921s | actually come in and snipe it um so I |
4923s | was thinking maybe Sim City would |
4925s | actually play more of a part for this |
4926s | race as the game goes on something just |
4928s | to block the Argin from all of them |
4930s | shooting at once or whatever unit you're |
4932s | using to try and get the collection |
4933s | array it still gets kind of weird with |
4935s | those scythes which I think is one of |
4936s | the more annoying ways to play um but |
4938s | Max said with those sites in game two |
4940s | couldn't quite do it which I assume |
4941s | we'll get to eventually this game yeah |
4943s | as you said was over with the uh for |
4945s | yeah so moving into game number two of |
4946s | course we did see a bit more kind of |
4948s | tier 2 Tech coming out vectors going up |
4950s | against scythes vectors as you can see |
4952s | obviously Rod they've got themselves |
4953s | blink very available and again |
4955s | collection arrays are vulnerable SC do |
4957s | more damage the closer they are to the |
4959s | Target so that is another danger that |
4961s | you're seeing here against this but |
4962s | maybe a misclick here yeah perhaps but I |
4964s | can't believe we're looking at another |
4966s | RTS rep pting has his hands on units |
4968s | with blink man that man has already been |
4970s | a World Champ okay do we really need to |
4972s | see it all over yeah ping play as well |
4974s | because looked promising for Max head |
4976s | for a little bit and I can absolutely |
4978s | see Max head has bu work against |
4980s | inferior players where they are just |
4981s | chasing after those sides over and over |
4983s | again but paring so good in applying |
4985s | pressure at the right moments it's like |
4987s | hey now you're forced to fight with |
4988s | these units you can't just fly around |
4990s | harass and take care of cams know you're |
4992s | forced to fight and clearly that's not |
4993s | what maxed wants to do cuz those vectors |
4995s | did really good in the straight up fight |
4997s | I also really like that we saw Cals in |
4998s | that second game we didn't get to see |
5000s | them an like reverse gravity beam but |
5002s | their debilitation is very powerful then |
5005s | we get into game three which is |
5006s | collection array snipe city right and |
5008s | there was some good movement but the map |
5009s | is large as Rody said so trying to |
5011s | actually end the game and effectively an |
5013s | all-in because you don't have an arc |
5014s | ship precisely is so difficult on a long |
5016s | map with these kind of slow units but |
5018s | also with the Sim City that you get with |
5020s | those power Banks and the um the attacks |
5022s | that I forget what they're called now uh |
5024s | the nodes is it and so link nodes yeah |
5026s | link nodes thank you so it just is a |
5028s | combination that really works well and |
5030s | then actually getting a perfect concave |
5031s | with argents is pretty freaking |
5033s | difficult not only are there very few SP |
5034s | B on maps where that's possible but then |
5037s | they do tend cuz they're a little slow |
5039s | so a lot of them do get lined up and |
5040s | kind of behind each other so paring just |
5043s | you know played a defensive style very |
5045s | well and Max said kind of realized that |
5047s | it wasn't going to work I guess a little |
5048s | too late yeah if you went out those low |
5049s | Eco situations where You' got like one |
5051s | collection array one prism kind of |
5053s | mining from it as well in a lot of |
5055s | situations here the arent numbers |
5056s | eventually for pting are going to equal |
5058s | out here and then you have Defenders |
5060s | Advantage if you have sovereign's watch |
5062s | available to be able to do damage we saw |
5064s | that nonstop right I don't know how many |
5066s | times spting used it throughout that |
5067s | third game but it really kept him alive |
5069s | because he was down in numbers but Max |
5071s | will just be kicking himself because it |
5072s | was no need to lose that Arc ship there |
5074s | was no need to lose that Main in the |
5076s | center of the map like it was just there |
5077s | I guess to tank a little bit for a camp |
5079s | use sovereigns watch one time but like |
5081s | it didn't have to be there and if it |
5083s | would have been anywhere else I actually |
5084s | think that game could have gone maxat |
5086s | way he played a good series but faring |
5088s | found way yeah it's interesting right |
5090s | now because of the diversity of the maps |
5093s | that we have in terms of like the |
5094s | resource layouts which are very vastly |
5097s | different on all of these maps to be |
5098s | able to play against yes of course |
5100s | collection arrays are being sniped left |
5101s | right and center but lost hope creates a |
5104s | completely different kind of dynamic for |
5106s | these games to be played out on yeah the |
5108s | large theorum in the middle oh well |
5109s | nobody's touching that well Celestial no |
5113s | it's true it's true but it is just a |
5114s | large map with actually like a big space |
5115s | to have some really sick like concave or |
5117s | concave so I know you're a big fan of |
5119s | the map and I think it is going to be |
5120s | one of the more interesting ones but |
5122s | bringing up the maps are a very good |
5123s | point it's every map is very unique in a |
5126s | way that uh other rtss don't necessarily |
5128s | have all the time um but right now |
5130s | there's actually no set pattern the mine |
5133s | is pretty much set but ethereum can be a |
5135s | lot of different options so I think |
5138s | we're going to see more play with that |
5139s | the longer that we get more you know |
5140s | macroecon economical games but yeah it's |
5144s | uh parting is just like so good right |
5146s | because I really thought that the build |
5149s | order was his but then the mid game |
5150s | wasn't but then it kind of felt like he |
5152s | like shifted gears and then started |
5154s | getting more that mid game in game two |
5155s | and that helped him bring back I'm just |
5157s | upset we gave him blink again man like |
5159s | you you're not getting over this those |
5160s | vectors are terrifying yeah I mean we |
5163s | see Mana play a lot with them as well |
5165s | but yeah that is going to be a nightmare |
5167s | to play against cuz a man like parting |
5169s | with his speed his ability they're going |
5171s | to be in your face all the time but yeah |
5173s | I'm not surprised that he ended up |
5174s | playing the celestials so the cool thing |
5176s | about all the units is that they all |
5177s | have kind of like a path for upgrading |
5179s | right and the vectors that blink you can |
5181s | technically upgrade an upgrade for them |
5184s | that allows them to recall to the blink |
5185s | location which people aren't really |
5187s | taking they're just relying on the blink |
5188s | right now but there is possibilities |
5190s | there but anyway let's check in with the |
5191s | brackets and see what's going on so far |
5193s | as we have ourselves parting finding |
5194s | himself in the Open Bracket final he's |
5196s | going to be joined by either Theory or |
5198s | Mana which will be a different matchup |
5200s | Theory expected to be playing infernal |
5202s | here into mana's Celestial so we've got |
5205s | a new flavor on the way zg I'm pretty |
5207s | excited uh you know Celestial Celestial |
5209s | matchup actually ended up being longer |
5211s | and just more diverse than honestly I |
5212s | was expecting you know I got some air |
5214s | units in there for sure and I'm really |
5216s | curious what the infernal uh play is |
5218s | going to be from Theory because it did |
5220s | feel like he came into the tournament uh |
5222s | T's tournament and kind of prove that |
5224s | Celestial wasn't um unbeatable right um |
5227s | and then other people did too and we |
5229s | expected that but Theory I think he |
5230s | definitely is a theory |
5233s | crafter oh I hated that that was |
5236s | awful so let's talk about our next |
5239s | matchup coming up as we have ourselves |
5241s | Mana go that's Max said and parting |
5243s | let's check in with Mana there we are |
5245s | hey they're on the toes Mana versus |
5247s | Theory now what is going to be the big |
5249s | change here not a mirror matchup roty I |
5251s | want to come to you to talk infernal |
5253s | talk to me about infernal talk to me |
5255s | about kind of even basic mechanics that |
5257s | people should be looking out for here |
5259s | well I'm obviously still a ple as well |
5260s | but basically when it came to infernals |
5262s | at first like the micro is kind of cool |
5264s | because you have charges per building so |
5266s | you don't necessarily need like four |
5268s | Barracks is immediately you can have one |
5270s | and there's also top bar ability which |
5271s | reset the charges you do need 40 energy |
5274s | for that takes a little while to get |
5275s | there but it's kind of fun I really |
5277s | enjoy the buildup and in the beginning |
5279s | basically this what people told me and I |
5281s | follow the advice like it's all about |
5282s | guns guns are amazing they've got two |
5284s | upgrades with guns you can spawn a lot |
5286s | of fiends you supply skyrockets and then |
5288s | you get a speed upgrade that recently |
5290s | got nerfed and it used to be 60 seconds |
5292s | and 60 seconds to get both upgrades one |
5294s | tier one one tier two now it's 90 |
5297s | seconds and 90 seconds and I've really |
5299s | felt the difference in my games so it |
5301s | kind of feels like I think it would be |
5302s | unwise to go straight into gowns because |
5304s | because Mana is obviously very good he's |
5306s | going to take care of the map and GS |
5308s | without their upgrades are a little bit |
5309s | underwhelming in my opinion so I'm |
5311s | incredibly curious what kind of a style |
5312s | theory is going to play they could |
5314s | potentially just be a couple of roots |
5315s | early on split them into fiends and then |
5318s | try to B those camps I don't know I have |
5320s | no idea what to expect I do really love |
5322s | it I love the magmod on obviously who |
5324s | doesn't they are cool but I don't know |
5326s | if we really get to see a lot of those |
5328s | so that's my question to you zg what |
5329s | other units do you think we should be |
5331s | looking for other than the gauns other |
5333s | than the gauns yeah pretty much magmod |
5335s | Don we might see the Weaver um picking |
5338s | out some of the bigger units if the game |
5339s | goes on I guess and then uh hellborn |
5343s | also sometimes make an appearance I'm |
5344s | not sure so much in this matchup but it |
5346s | is going to be I think a lot in the |
5347s | early game how what the maps are and how |
5350s | easy it is to get Sim City and turret |
5352s | defense for the infernal um because |
5354s | again we saw that from theory in the |
5355s | previous tournament so I think he's |
5357s | going to be really good about having the |
5358s | correct placement he might even use the |
5360s | top bar ability to spread shroud a |
5362s | little bit to make sure that he can |
5363s | cover like two base very secely in the |
5365s | beginning um but that's just that's just |
5368s | a guess because the meta has shifted a |
5369s | lot more to one base so I am looking to |
5373s | him to see if he can prove the meta is |
5375s | not exactly set where I think that Mana |
5377s | is going to be bringing out the uh |
5379s | typical Celestial meta but I could be |
5381s | wrong you know they had so much time to |
5382s | prepare for each other and we did see |
5384s | already a different Celestial vers |
5386s | Celestial than we were expecting well |
5387s | Theory really came into his own when it |
5389s | came to stormgate obviously we've seen |
5390s | him playing other RTS as well but Mana |
5392s | is an absolute RTS veteran r yeah but |
5395s | kind of goes for both of them of course |
5396s | Mana started off in brood War so long |
5398s | ago was already yeah was already a |
5400s | really good Brar player in the early |
5402s | days with star 2 wings of Liberty Mana |
5404s | became one of the very best produces in |
5406s | Europe won International tournaments and |
5408s | honestly 14 years later Mana is still |
5410s | one of the best protos players but that |
5412s | man has just been so excited over |
5413s | stormgate since the very first day it |
5415s | was announced he has read every single |
5417s | article he has watched every single |
5418s | announcement video Mana was all out but |
5421s | I think the same can be said for Theory |
5422s | who was also a good protos player in |
5424s | Starcraft didn't quite have the same |
5426s | success as Mana but these were just two |
5428s | guys that from the very first |
5429s | announcement the very first screenshot |
5431s | they saw they're like oh I'm all in so |
5433s | it's really cool to see these two in |
5435s | these early days obviously of this |
5436s | beautiful game already square off |
5438s | against each other one sler unit that we |
5440s | did not see in our mirror matchup is the |
5442s | animancer and that could potentially |
5444s | play a role here what do you think about |
5446s | the animancer yeah dark prophecy right |
5448s | that's the big ticket item basically |
5450s | storm dark prophecy yeah so it you know |
5452s | slows it slows it doesn't do as much |
5454s | damage initially but then it does more |
5455s | damage after 2 seconds so that slow is |
5457s | really impactful for that extra reason |
5459s | it also can mean maybe you get all your |
5461s | units attacking because they can't |
5462s | escape as easily that could absolutely |
5464s | be big I mean we're definitely seeing a |
5466s | lot more experimentation with |
5468s | spellcasters you know because I think |
5470s | logically it's like we just make units |
5471s | go Burr right we're RTS players that at |
5473s | the very least gets us you know decent |
5475s | way I suppose but the spellcasting we |
5477s | know that it takes a little bit of time |
5478s | for people to realize that they might |
5480s | even be abusive you know thinking of |
5482s | infestors back a wings of Liberty took |
5483s | some time to realize how good that was |
5485s | so I think we're going to be seeing a |
5486s | little more of those spellcasters and uh |
5488s | definitely uh should be worried about it |
5490s | that is a good point that you bring up |
5492s | cuz a lot of our games in our celesio |
5494s | vers celesio was kind of obvious that we |
5495s | were going to end up in a lot of tier |
5496s | one Wars for the most part but it does |
5499s | feel like in the formative times of of |
5501s | an RTS people really kind of figure out |
5503s | the tier one and it takes a while to |
5505s | really get into the tier 2 and all the |
5507s | spell casting but I feel it's been |
5508s | slightly accelerated because of |
5509s | everybody's experience with RTS as of |
5511s | recent R yeah it's really hard to say |
5513s | cuz I don't think we've seemen too many |
5514s | high level Inferno against Celestial |
5516s | matches yet on this patch so I'm really |
5518s | curious how does t res survive till the |
5520s | mid game once he gets those good tier |
5522s | two upgrades then his army probably |
5523s | becomes a lot more competitive mana's |
5525s | going to make that very hard on him but |
5527s | obviously you don't want to be stuck on |
5528s | tier one forever like I don't know Mana |
5530s | could very well go for vectors very |
5532s | early on and just be in his space and |
5534s | they do very good against gowns early on |
5536s | if the gowns are not in high enough |
5537s | numbers yet and they don't have upgrades |
5539s | so yeah it's hard to say what I do know |
5541s | is that purple Vortex really hurts your |
5543s | account High numbers so it's not even |
5545s | that oh once I am tier two as Inferno |
5548s | once I get a bunch of guns out I'm |
5549s | always going to be fine cuz you're going |
5551s | to have a tough time fighting those yeah |
5553s | no for sure for sure I mean technically |
5555s | speaking if we really get deep into this |
5557s | game Celestial has access to other units |
5559s | like if you think about from the Legion |
5561s | Hall you've got you've got archangels |
5563s | you've technically got sarapin which |
5564s | were doing something weird before the |
5566s | patch now that's been fixed uh but |
5568s | archangels are a Potential Threat yeah |
5570s | archangels actually can be really fun I |
5572s | think that's definitely one of the units |
5573s | that you see in you're like cool that's |
5575s | cool yeah and then they get flames on |
5577s | the ground too with an upgrade and we've |
5579s | seen them you know if you get enough of |
5581s | them they can impact a battle just one |
5583s | or two might not actually be enough but |
5585s | one or two can really be good at |
5587s | harassing Minds just jump on top of all |
5590s | those workers and let it do its thing |
5592s | give its like Mountain King ability |
5593s | where Buffs up and stuff and gets big |
5595s | yeah exactly and you're good to go I've |
5597s | been having a lot of fun with that and |
5598s | we might we might get to see it |
5599s | depending on how long the game goes yeah |
5600s | we may we may you look like you want to |
5602s | say something about no not at all like |
5604s | I'm like yes that exactly has happened |
5605s | to me they jumped in and I was then just |
5607s | thinking about my imps but I was like |
5609s | What if I get the Imp upgrade and I blow |
5611s | it up immediately like is that is that |
5612s | is that worth it no probably not but |
5614s | that's the first thing I was thinking of |
5616s | but I haven't seen too many of them they |
5617s | have jumped into my Army a few times and |
5619s | looked really cool but if you have like |
5620s | 30 gowns you're like that looks really |
5622s | cool now you lost your unit mate like so |
5624s | that doesn't do much for you but there's |
5626s | a lot of cool things you I'm like |
5627s | theorizing how many imps it would take |
5628s | to blow up an archangel but I don't |
5630s | think it's worth it probably a decent |
5632s | amount quite a lot but it would look |
5635s | very cool quite a lot you've also got |
5637s | lots of different Flyers that say |
5639s | infernals have for of course we Pro I |
5641s | mean oh yeah technically there are a few |
5644s | yeah I might be in a highlight with some |
5645s | uh Shadow Flyers apparently um I found |
5647s | out that they're not only good versus |
5649s | that air like the Scythe for instance I |
5650s | was actually facing someone who was |
5652s | turtling and going mass air Celestial |
5654s | and I was getting awfully frustrated but |
5656s | I was like let's try this Shadow flyer |
5657s | thing and it was great versus the air |
5659s | and then I was like oh but he has so |
5660s | much Sim City and static defense and I |
5662s | look at their upgrade and it's like |
5663s | literally a dive bomb that blows up |
5665s | buildings and I'm like they're the |
5666s | perfect answer let's just make a billion |
5668s | of these that could be really fun um I |
5670s | actually don't know how that balance |
5672s | works out I don't know if I was just you |
5674s | know generally better or what but again |
5676s | like these are all very hypothetical |
5678s | because as Rody said Celestial verse |
5680s | infernal on this patch not really |
5682s | fleshed out General agreement is that |
5684s | infernal gets better the long uh the |
5686s | longer the game goes but is it going to |
5689s | get to that point can the prove it can |
5691s | get to that point yeah definitely if |
5692s | you're just uh kind of tuning in at the |
5694s | moment here we are just waiting to get |
5695s | this game good to go that's why we're |
5696s | having a nice little chat here about |
5698s | what the possibilities are cuz there's |
5699s | probably a lot of people out there that |
5701s | are aware that now the game has truly |
5703s | gone free to play here and as I look at |
5706s | my watch it is so you can get it on |
5708s | Steam but also there's a lot of |
5710s | opportunity for you to get involved as |
5712s | well and start learning a brand new RTS |
5714s | but thank you very much guys it is time |
5715s | to get to our next series so without |
5718s | further Ado let's make welcome to the |
5720s | stage here Mana is going up against |
5722s | Theory |
5726s | [Music] |
5736s | he |
5739s | [Music] |
5758s | the is going to be on the way in just a |
5760s | moment's time here these two players |
5762s | going head-to-head and trying to figure |
5763s | out who is going to be victorious theory |
5765s | has a lot of hype behind him when it |
5767s | comes to stormgate as he has been able |
5769s | to play at the very highest level but |
5771s | this is mana's opportunity here to put |
5773s | all of his practice into worth and try |
5776s | and take out theory on the main stage |
5779s | that's it for me let's head over to the |
5780s | commentator team zg and Rotterdam who |
5783s | will be bringing you this match |
5784s | all right welcome everyone we are magic |
5787s | we actually blinked just like vectors |
5789s | right over to the cast we are great to |
5791s | go we're good to go all right Rody we |
5793s | already talked a little bit about the |
5794s | potentials of this but again kind of |
5795s | want to emphasize I really feel like |
5797s | Theory he's taken to this game in a way |
5799s | that I feel like a North American could |
5801s | you know like really great at the theory |
5803s | and really great at the beginning of a |
5805s | game too and then it's a matter of |
5807s | keeping it through so I'm definitely |
5808s | looking at him maybe a little biased for |
5810s | North America as well but I also love |
5812s | mana and love him to do well as you said |
5815s | really really intensely interested in |
5816s | this game I think he's got a couple of |
5818s | tricky builds we' be looking out for |
5819s | yeah that goes definitely for both of |
5821s | them they've both been so excited |
5822s | they've been going all out pretty much |
5824s | since the very first day and I think the |
5825s | moment that Mana got his hands on the |
5827s | celestials at first was like I'm just |
5828s | learning I'm just learning then he kind |
5830s | of stuck with it he's like yeah this is |
5832s | the way to go taking a look at the map |
5834s | Vos we're going to start off on the map |
5835s | that we just ended that previous series |
5837s | on it's obviously a very large one I'm |
5839s | so excited to see how the early game |
5841s | looks we have successfully loaded into |
5843s | to our second and best of three of the |
5845s | upper bracket the top right side we're |
5847s | looking at a main base of Team liquids |
5849s | very own |
5851s | mana and in the bottom left we do have |
5856s | Theory playing infernal the only non |
5859s | Celestial here going for an iron Vault |
5861s | right off the bat we're on a very large |
5864s | map and so this early game harassment is |
5866s | going to take a little while this is the |
5868s | hexen it's got a little skull it flies |
5870s | around deals a decent amount of damage |
5872s | but it is your early game Scouts it |
5875s | Scouts it throws out a couple of skulls |
5876s | for some damage perhaps and then it |
5878s | recalls back out still a very very |
5880s | useful unit for killing camps you |
5882s | definitely don't want to lose it Mana is |
5884s | indeed going to go for the star Forge |
5886s | immediately this is something we've seen |
5887s | him do in some of his YouTube videos and |
5890s | obviously on the stream as well the man |
5892s | has been absolutely loving the vectors |
5894s | just like faring used them a little bit |
5895s | in game too even though that was maybe |
5897s | perhaps more of a response of what maxed |
5899s | was doing man just loves opening with |
5902s | them and he's so annoying cuz these guys |
5904s | are fast right they will get so much |
5905s | value out of these quick units and this |
5908s | is going to make life hell for Theory |
5909s | here in the yig again oh wow very quick |
5911s | recall actually um I mean I do think |
5914s | harassing Celestial is is very annoying |
5917s | as the celestial player you really don't |
5919s | want to be having to drop any type of |
5920s | energy in the early game but we're |
5922s | seeing that proxy Vector coming on out |
5925s | very good at taking control of the map |
5927s | and potentially taking control of camps |
5929s | first Camp attempt here from Fury if uh |
5933s | that one unit dies with the skull on it |
5934s | you do get a fend which has already |
5936s | happened and it looks like this will |
5938s | happen with a vector coming on in so |
5940s | it's a little awkward it's going to |
5941s | snipe a lot of the units actually take |
5944s | the money away from Theory you see that |
5947s | mana's prioritizing getting the hex in |
5949s | here that's the only real range unit |
5950s | that theory has at the moment now the |
5952s | fiends are quick and obviously it's not |
5953s | something that Mana can ignore with his |
5955s | vector and they are getting some hits up |
5957s | there is it flower flower flow the F |
5960s | gets it didn't see it yeah that that's |
5963s | actually a little interesting I |
5964s | definitely think it would have been |
5964s | worth doing it but you know what it kind |
5966s | of looks like his micro isn't perfect |
5969s | yet with the vectors he looks like he |
5970s | wants to shoot and pull back but |
5972s | sometimes he's missing the shot could be |
5974s | perhaps a little bit of nerves as well |
5975s | as the brute splits up we're going to |
5977s | get a few more fiends blinks away but |
5978s | fiends are very quick and these quick |
5980s | fiends are going to get a few more hits |
5982s | off so Mana loses one of his very |
5983s | expensive vectors here in the early |
5985s | moment and obviously it's so important |
5986s | for Mana to keep them alive make them |
5989s | snowball cuz one or two that's not going |
5991s | to be enough to battle multiple fiends |
5993s | getting on top of these units over and |
5994s | over again Hanna wants to get up to four |
5996s | or five and that's where you can really |
5998s | start applying a lot of pressure to |
5999s | Theory yeah I mean good use of the |
6001s | fiends right in the speed boost it's |
6004s | working out okay but eventually the the |
6007s | vectors yeah are going to abuse this |
6009s | exactly like you see the fiends having |
6011s | more of a promise but more vectors are |
6013s | on the way a couple more fiends going to |
6015s | try to help out here but it does seem |
6017s | like this Camp is going to go to the way |
6019s | of Mana what else is happening actually |
6021s | behind all of this little Skirmish |
6023s | around on the camp we've got a double |
6025s | iron Vault opening on the side of theory |
6027s | so he can build multiple brutes it's |
6029s | very early by the way to already have to |
6031s | seems like he does have a expand as well |
6034s | I'm curious to see how many workers do |
6035s | we have on an expend the theory of |
6037s | course started creeping got a bit of |
6038s | bonus money he's already been building a |
6040s | lot of units can't really imagine that |
6042s | he's got a big economy Mana is now |
6044s | starting to get into the main base |
6046s | potentially a little flank coming in |
6047s | from the right side with a couple of |
6048s | these very quick fiends oh Mana could |
6051s | actually make a little mistake he does |
6052s | of course have blink but two of those |
6054s | vectors are very low on HP and I |
6055s | actually think the theory is going to be |
6057s | able to get the kill on quite a few of |
6058s | them even drops the Shroud Stone yeah |
6060s | very nicely done top bar ability doesn't |
6062s | cost very much but it's extremely |
6064s | helpful in these scenarios I mean this |
6066s | is one of the big questions you know the |
6068s | vector Rush it's not that it necessarily |
6070s | ends the game right off the bat it just |
6071s | takes such solid map control and takes |
6073s | the camps which have really become |
6075s | important to the meta but this is not |
6077s | going I think as smoothly as you would |
6079s | hope I think Theory definitely has faced |
6081s | this before he's figured out some way to |
6082s | early game deal with it |
6084s | because the fiends are a good choice if |
6086s | he had gone G I wonder how that would |
6087s | looked like I I agree with you but on |
6089s | the other hand it also kind of feels |
6090s | that theory is a little bit stuck his |
6092s | Supply is not very high obviously on |
6094s | this map an expand is always going to be |
6096s | relatively far away he does not have it |
6099s | yet nobody really wants to be on double |
6101s | iron Vault building brutes of a one base |
6103s | economy it just doesn't really feel like |
6105s | that's going to go anywhere as he's |
6106s | trying to get a meat farm up actually |
6108s | I'm starting to believe that Mana is |
6110s | exactly getting what he's been looking |
6111s | for cuz obviously it's impossible for |
6113s | Theory to get anything done right on the |
6115s | other side of the map yeah that is |
6117s | currently the problem there might be |
6118s | more skirmishes around outside of |
6121s | Theory's bases but ultimately the vector |
6123s | plan is kind of still working out now |
6125s | that farm right there is going to give |
6126s | you some Fel Hogs to help defend the |
6128s | camp and that I don't know if it's going |
6130s | to push it over the edge unfortunately |
6132s | just the fact that it is ranged versus |
6134s | melee makes it extremely difficult for |
6136s | the infernal especially because these |
6138s | range units are so quick they are about |
6140s | as quick as these fiends obviously they |
6141s | have the blink ability so they can blink |
6143s | away there is another flower that Mana |
6145s | can pick up hly I'm afraid for theory |
6147s | that he's running out of steam as the |
6148s | first two guns do show up they don't |
6151s | have any of the upgrades and against |
6152s | four vectors those guns simply don't |
6154s | stand a chance yeah yeah there is |
6156s | definitely some promise but |
6157s | unfortunately couldn't really fully stop |
6160s | the pressure you know and couldn't take |
6161s | control over any of the map can't |
6163s | threaten any counterattacks either it's |
6164s | so large you need try to send the fiends |
6166s | over there there's sovereign's watch to |
6168s | go ahead and defend so very tricky Game |
6171s | Theory you know I definitely think he |
6173s | knew is going to be a problem and he |
6175s | know if maybe he had really collapsed on |
6177s | all the vectors at once it be different |
6179s | but one at a time was not enough they've |
6180s | bulked up to number of five and they're |
6182s | just speeding around having fun it's so |
6185s | difficult though right cuz you just feel |
6186s | as a theory as theal play you don't have |
6189s | too many units you don't want to be |
6190s | building a crazy amount of units early |
6192s | and completely destroy your own economy |
6194s | you're just fighting with one or two |
6196s | units at a time not only are manai units |
6198s | incredibly quick and ranged they've got |
6200s | blink as well so if they ever go a |
6202s | little bit too deep and you think you've |
6204s | got them you don't really have them |
6205s | because it's going to Blink away and |
6207s | Mana is having a field day here and that |
6209s | is going to do it for the first game and |
6211s | Mana with his proxy star Forge straight |
6214s | into the vector get the job done yeah |
6216s | that worked out eventually a little |
6219s | Tessy in the early game maybe a little |
6220s | this micro as he kind of gets warmed up |
6222s | in the competitive Spirit but eventually |
6224s | it did wi out I'm going to be honest I'm |
6226s | actually kind of surprised that map made |
6228s | it into the map Pool for Theory when I |
6229s | was talking about the maps on the desk I |
6231s | was imagining some of the maps or your |
6233s | natural is maybe closer to main first of |
6235s | all you got a ramp to work with exactly |
6237s | a ramp to work with and you might even |
6238s | have a camp very close to Natural for |
6240s | instance and then he could also get some |
6242s | static defense to help out and that map |
6245s | just really makes it difficult to do |
6246s | that even if he got static defense it |
6248s | wouldn't cover everything maybe covers |
6251s | his base but then again he's pinned so |
6253s | ultimately the game is still very |
6254s | difficult yeah I'm sure Theory thought |
6256s | about this being a possibility of Mana |
6258s | that this was going to be his build and |
6260s | maybe he thought if I can just get that |
6261s | Speed camp very quickly then I can kind |
6263s | of trade out units one by one but if |
6265s | it's one base against one base I'm going |
6267s | to get a slightly better economy than |
6269s | you and eventually things will go well |
6271s | cuz I do have control of that Speed camp |
6274s | but unfortunately it did not go that way |
6276s | I mean perhaps because the map is so |
6278s | large he thought it would take a little |
6280s | while before the vectors would show up |
6281s | in high numbers and he would just barely |
6283s | have enough time to get enough units out |
6284s | but yeah I'm with you I think it would |
6286s | have made more sense to go for one of |
6287s | the maps where you have a ramp leading |
6289s | into your natural so at you can try to |
6291s | get a tower up there and take full ADV V |
6293s | of the tower I mean this map so wide |
6295s | open that even if you get a tower I mean |
6297s | mana's just going to fight literally |
6299s | anywhere where the tower is not at yeah |
6301s | exactly oh my goodness okay we're on |
6303s | Jack and Ma here in the top right we got |
6305s | Mana uh bottom right we do have Theory |
6308s | this is a um this this is a difficult |
6310s | map in general you see it's a u- shape |
6312s | kind of maybe some scrap station vibes |
6314s | from the early days of wings of Liberty |
6317s | and it has been difficult to play versus |
6318s | Celestial in fact you know some people |
6320s | just said don't play it at all but uh |
6322s | Theory allowing these Ms through he did |
6324s | have some B of his own and I think |
6326s | you're right he had a plan for the last |
6327s | map I'm not saying he just didn't think |
6329s | about it he had a plan didn't work out |
6331s | let's see what his plan is here yep I've |
6333s | had a very painful game on this map as |
6335s | well by just do into so many mostly this |
6338s | power bank stars and it just felt like I |
6340s | could not attack as the infernal play |
6342s | here where eventually was this |
6344s | everywhere this is actually the play to |
6346s | stop Vector rushes apparently you have |
6347s | to block them actually being able to |
6349s | build the building so that's why that |
6351s | was happening unfortunately it does come |
6353s | down and you obviously can't kill a |
6354s | building and from a morph core it builds |
6356s | faster as well so yeah this is um |
6360s | already a little frustrating I think CU |
6361s | even blocking it for a couple extra |
6363s | seconds I think means a lot for the |
6364s | defense M last game OB the theory did |
6366s | lose his hexen relatively early now he |
6369s | clearly tried to save it he was microing |
6370s | with it but in the end he just didn't |
6372s | have that range damage anymore because |
6374s | Mana was able to justify the kill on it |
6376s | even if he lost one of the Fons after to |
6378s | that point it was basically just pure |
6380s | melee versus Range which good micro is |
6382s | always going to go in favor of the range |
6384s | player this time I already like it a |
6386s | little bit more when it it comes out of |
6388s | theory here because not only does he |
6389s | have that hexon here obviously he's |
6391s | going to try to keep alive he's going to |
6392s | have a couple of guns so it's not just |
6394s | those melee units that Mana has to worry |
6396s | about mana's going to have to worry |
6397s | about this range damage as well and yeah |
6399s | if M wants to go up this ramp over and |
6401s | over time that's going to be okay for |
6403s | Theory cuz theory is going to get so |
6405s | many free shots off and he's got the |
6407s | healing cam to fall back to yeah you |
6409s | know before the patch there was a lot |
6411s | more of the actual Mor core rushes into |
6413s | the main base this is a vector rush and |
6415s | I think that the Little Sim City here |
6417s | and yeah the map difference as far as |
6418s | how that natural is constructed how |
6420s | close it is to your main has already |
6422s | really worked wonders so good pick from |
6425s | him a jagged mom maybe kind of uh |
6427s | needing another book from the general |
6429s | populace maybe it's okay but the vectors |
6431s | ain't done yet cuz we kind of had some |
6433s | faith for Theory last game and that |
6434s | disappeared at some point yeah but now |
6436s | we do have that Health cem though which |
6437s | I do think is going to help Theory a |
6439s | whole lot more theory is actually just |
6440s | going to go out and get on top of this |
6442s | star Forge one more VOR SPS it was stuck |
6444s | for a little bit obviously it does have |
6446s | blink but all three vectors are very low |
6448s | in HP and Mana can't really take control |
6450s | of that Health camps I actually really |
6452s | like the star for Theory yeah know I'm |
6454s | with you 100% the vectors are going to |
6455s | do what they do best actually trying to |
6457s | still take some of the camps the healing |
6459s | one that's uh the Y and that is the star |
6462s | Forge gone so Theory he's in a great |
6465s | position definitely can play out to the |
6467s | mid game I feel like at this point Mana |
6469s | question for him is how is he going to |
6470s | evolve from this because the Meat Farm |
6472s | is there as well well this is so |
6474s | annoying cuz Mana doesn't want to take |
6475s | any damage from those units can't really |
6477s | steal the camp away actually think Mana |
6480s | is in a very problematic spot he is |
6481s | going to be able to find one G here and |
6483s | that's going to be a very easy pick off |
6484s | for these three remaining vectors it's |
6486s | going to take a long time before Mana is |
6488s | going to get any additional units and |
6490s | three low HP vectors that is absolutely |
6492s | something that theory can deal with yeah |
6494s | absolutely so we have Mana trying to |
6496s | expand at this point by the looks of |
6498s | things we do have the vector starting to |
6499s | heal up thanks to the flowers on the |
6501s | field two of them in the middle actually |
6503s | where there's also some very nice |
6505s | resource camps little bit of an |
6506s | engagement Vector nice blink away there |
6509s | it seems like it really wants to get |
6510s | that gone ah is going to get it now the |
6512s | flowers I think are gone so he would |
6514s | have to take his own healing Camp to get |
6515s | them healed up again yep he did get two |
6518s | there for free basically didn't lose any |
6519s | of the units so well done but I think Z |
6522s | can survive that he's going to be able |
6523s | to creep he should be able to take an |
6525s | expand in the near future I don't really |
6527s | think that Mana is going to continue |
6529s | pushing into a meat farm into a shroud |
6531s | Stone as well I'd love to see the up a |
6533s | second base yeah actually thought that |
6536s | was going to be the plan maybe waiting a |
6537s | little longer for some technology he is |
6539s | going to take care of the vision Camp |
6541s | which is a pretty easy tier one kill get |
6544s | that vision of the middle of the map and |
6546s | then you also have Lum I believe to the |
6548s | left and that's a little bit more |
6550s | difficult to actually take so takes the |
6552s | vision it's very difficult to get across |
6554s | the map unless you try and go to the |
6555s | right you can kind of sneak but can |
6558s | usually happen and the vectors do want |
6560s | to start trying to get on this take |
6562s | whatever they can down before it |
6563s | approaches her base tiny bit of a creep |
6565s | Jack here by Mana but fortunately for |
6567s | Theory the creeps are not very strong |
6569s | yet Mana really wants to get that final |
6571s | go gets it again gets a fiend as well |
6573s | might even be able to find a brute here |
6575s | in the middle of nowhere apparently does |
6577s | not want to stick around I think we're |
6578s | just going to Bell over the camps for a |
6579s | little bit we made a good point there CU |
6581s | in the beginning we already spoke about |
6582s | how different some of these maps are |
6584s | where it's like all right you always |
6585s | start off in a mine where you can Min |
6587s | illuminite and you should always have at |
6589s | least a secondary Resource as well but |
6591s | after that it gets weird this is one of |
6592s | these m where it's weird do have very |
6594s | easy access to that second luminite but |
6597s | hard to mine more theum here you can go |
6600s | for The High Ground but basically means |
6601s | dedicating a base to only ethereum as a |
6603s | couple of these Arin are going to get |
6605s | surrounded first one got picked up |
6607s | second one gets surrounded by the fiends |
6609s | great pickups here by Theory yeah |
6610s | honestly playing with fire right there |
6612s | he narly avoided being surrounded once I |
6614s | thought he was going to be you know |
6615s | thanking God for that one but |
6616s | unfortunately did come back in is now |
6618s | losing some of these argents and uh |
6621s | might even lose another one the heal |
6623s | could come in but the healing stops from |
6625s | The Arc ship once it's attacked so don't |
6627s | really do so much and I guess that was |
6629s | another op option for healing the |
6630s | vectors but they're back to being |
6631s | injured one just went down again it's |
6633s | going to be enough you know Mana he is |
6635s | going to have def his advantage that is |
6637s | absolutely kicking in and so he will be |
6639s | able to maybe even take his own Camp |
6640s | again theory he did finally expand by |
6643s | looks of things don't know how saturated |
6645s | it is he's continuing to Rally forth he |
6646s | thinks he's got a shot it's a very large |
6649s | map and obviously without any of the |
6650s | tier to upgrades these units are not |
6652s | particularly fast but the the fiends are |
6653s | quick and this is the once more trying |
6655s | to trap a couple of these units |
6657s | unfortunately for him this time he's not |
6658s | getting it does get the hexon spell off |
6660s | on one of the arent kills that arent |
6663s | turns it into a fiend as well but he's |
6665s | going in deep yeah seraphim actually was |
6667s | the choice here that's uh that's |
6669s | interesting it's going to help out |
6670s | against camps right now obviously |
6671s | helping out against the ground Army not |
6673s | a lot that shoots up here brutes coming |
6675s | out as a cheap option they do provide |
6678s | good fod if they actually get in range |
6680s | to attack they're pretty good too but |
6681s | they don't shoot up don't any workers |
6683s | yet on that second base of theory who |
6685s | does have a lot of camps but eventually |
6687s | you would like to get a few more workers |
6689s | on your expent as well so this point I |
6691s | have the feeling that mana's probably |
6692s | out mining him already if not that's |
6694s | going to happen in the near future |
6696s | surprised that he still wants to push I |
6698s | mean there are not too many creep cams |
6700s | you could still do cu the only two that |
6702s | have not been done yet are the strong |
6704s | ones you need a slightly bigger Army for |
6705s | that so we just going to continue |
6707s | battling over this Health Camp yeah one |
6710s | stoam did go down second one's very very |
6712s | low I can see why Theory thinks he can |
6714s | actually make this work but this is also |
6716s | Mana pushing away from his natural so |
6718s | he's not actually getting a full extend |
6719s | of Advantage so you know maybe this is a |
6723s | contest around the camp but I'm not sure |
6724s | it's a contest around mana's base you |
6726s | know what I mean so Theory does need to |
6727s | worry about the next phase of this game |
6730s | yep well apparently we went up to nine |
6732s | Ins at this point perhaps has been using |
6733s | some of the overcharge as well on his |
6735s | buildings to set the charges saturated a |
6738s | little bit quicker cuz earlier we looked |
6739s | he had one now he's got nine so that |
6741s | went incredibly quick Mana is starting |
6743s | to get a few more Ain out i' say I think |
6747s | it's time to slow things down a little |
6748s | bit and let's Stack Up and perhaps even |
6750s | take another base over here zg yeah that |
6753s | might just happen so with the seraphim |
6755s | not just purely defending they will be |
6758s | very helpful cleaning up some of these |
6759s | camps obviously they can also fly so |
6761s | they can go harass the main base in a |
6763s | really obnoxious way as you could call |
6764s | these spawn positions close by air |
6766s | that's exactly what's happening Great |
6768s | Scout with the skull and uh even flew |
6770s | back into it so damage and vision we got |
6773s | those Shadow Flyers out and they are |
6775s | very similar to Scourge guys they do |
6777s | suicide bomb into the air units they can |
6780s | upgrade later on which you might see as |
6782s | well I surprised that he went straight |
6783s | Shadow Flyers rather than just a few |
6785s | more guns that can help out defensively |
6788s | but then obviously later on in the |
6789s | straight up fight too I am surprised it |
6791s | does seem kind of expensive to get all |
6792s | the way up there |
6794s | but this is definitely um this is |
6797s | actually some of the first time I've |
6798s | seen this exact type of game right so I |
6802s | can't really read the p the might also |
6804s | be having some trouble but battle Flyers |
6807s | definitely going to be great for |
6808s | stopping any harassment in the main base |
6811s | and then I guess that's really all he |
6812s | wanted the has been Supply blocked for a |
6814s | little bit right now so you could really |
6815s | use an additional Meat Farm or two now |
6817s | especially with the creeps coming back |
6819s | if we are going to creep we're going to |
6820s | get a couple of extra fiends as we do |
6823s | find these units Theory gets the kill |
6825s | and at least one of them the second one |
6826s | is very low on HP and I think that |
6828s | should be a kill too well done this uh |
6831s | control here isn't really working out |
6833s | you know if you're losing out on the |
6834s | ground these serams are great for going |
6836s | around and trying to snipe those camps |
6837s | but he can't get to a good enough number |
6840s | and he can't harass with the m the |
6841s | shadow Flyers running around doesn't |
6842s | seem really working out as a plan for |
6845s | Mana yet he does stay ahead on the |
6847s | supply and obviously got his collection |
6849s | array over on a not not a hidden base |
6852s | but one that I find is often |
6855s | unchecked yeah in the center CU you |
6857s | don't really get there easily all the |
6858s | guns are going to go for it going to get |
6860s | on top of a couple of these prisms first |
6861s | one goes down second one goes down and |
6863s | the third one gets popped as well so |
6865s | it's going to be a little bit harder for |
6866s | Mana to mine all the ethereum here I |
6868s | don't know if it's okay to go in this |
6870s | deep zombie grub the this is where you |
6872s | need the shadow flyer upgrade honestly |
6874s | this is actually kind of a comical |
6875s | number of power PS not that it's a bad |
6877s | idea it's a good idea just it does look |
6879s | a little silly the way to break that is |
6881s | actually the sh Shadow flyer upgrade so |
6883s | I think we're going to eventually see |
6884s | that might even see them do their own |
6886s | kind of harassment into the main through |
6888s | the middle of the map uh very |
6890s | interesting stuff the the tides have |
6891s | certainly turned you know it is now Mana |
6893s | who does need to worry about kind of |
6895s | turtling for a little bit longer the |
6897s | fact that he's got another collection |
6898s | array where Theory hasn't checked is a |
6900s | big deal it's interesting that even went |
6902s | double fire that quickly it's obviously |
6904s | going to give him access to a lot of |
6905s | flying units this does seem like it's an |
6907s | all righty fight for Mana one of the |
6909s | anman does get surrounded so that is |
6911s | nice but theory is going to lose the |
6913s | vast majority of his units here only |
6915s | gets out there with the hexon a couple |
6917s | of the fiends that yeah that was |
6918s | actually not a very good fight at all I |
6920s | mean put it bluntly that was uh him |
6922s | getting getting us around and I think he |
6924s | thought that was going to be more |
6926s | effective than it was and I think we had |
6927s | a bit of a panic space bar in storm |
6930s | Gates which he brought the shadow Flyers |
6931s | over and they didn't help so uh an |
6934s | overextension but the size of the map |
6935s | does help and then you do have that top |
6937s | bar charge for the infernals in case you |
6939s | need to ASAP make units we're seeing the |
6941s | animancer come out I'm doubtful that she |
6943s | has dark propy at this point but that is |
6946s | going to be the big spell that we're |
6947s | going to be looking at in one one of the |
6949s | bigger fights later on Y no it's going |
6951s | to get the think as well is is going to |
6953s | come out get a couple of shots up as a |
6955s | theory is also creeping relatively |
6957s | difficult Camp you can see the yellow |
6958s | bars fill up means that the creeps are a |
6960s | lot more powerful right now and they are |
6962s | way more difficult to take out obviously |
6964s | a lot of money to fight over both |
6966s | players trying to take control perhaps |
6968s | over this Vision camp in the center I |
6970s | like mana's Army a little bit more right |
6971s | now than Theory's Army who has been |
6973s | investing a lot in infrastructure at the |
6975s | bottom and obviously getting an extra |
6977s | expend up I don't think we can quite |
6979s | fight the army of Mana at this point no |
6982s | not quite and this actually is uh it is |
6984s | going to be interesting as much as this |
6987s | game has been back and forth and right |
6989s | now it seems like Mana has control the |
6992s | general sentiment is that infernal gets |
6994s | stronger as the game goes but we're not |
6997s | quite there yet not too many of those |
6999s | tier two or three units we do have the |
7001s | Weaver coming in it can yank actually |
7004s | okay well that one just went down so |
7005s | that's not going to be helpful the Sim |
7007s | City is trying to help out here there's |
7008s | dark prophecy that black hole in the |
7011s | middle of the fight dealing so much |
7013s | damage the first two seconds not as much |
7015s | as the next four but it also slows you |
7018s | so it's insanely difficult to get away |
7020s | this is a very powerful army with one |
7021s | Mana who got on top of the towers |
7023s | immediately as well manag to destroy |
7025s | those does not seem that the can now |
7027s | crank out an army that's capable of |
7029s | fighting these many Ain with obviously |
7031s | the Animes in the back still have a |
7033s | couple of flying units and we even have |
7035s | the rocket launcher showing up firing a |
7037s | couple of missiles as these conclaves |
7039s | and iron vaults are going to get taken |
7040s | out the is in a lot of trouble Onie gr |
7043s | he absolutely is unfortunately the |
7045s | Weavers I'm just going to say it they're |
7046s | kind of derpy look at them what are they |
7048s | doing who knows don't even know uh but |
7050s | unfortunately that means that they don't |
7051s | get often uh close enough to the |
7053s | powerful units like the animancer to |
7056s | actually pull them and that's really |
7057s | what you need to do and then they can |
7059s | take him out maybe fairly fast but this |
7061s | is just Retreat Retreat retreat in |
7063s | theory did even phases we have a magon |
7065s | in the mix and if we can get a very big |
7067s | stomp off perhaps we can deal some great |
7069s | damage sometimes these fights can start |
7071s | snowballing as we have the Imp coming in |
7073s | as well from the bottom and they will |
7074s | start blowing themselves up that's |
7076s | actually a fantastic move on the side of |
7078s | theory but there are still a lot of |
7080s | orins left over and there is still that |
7083s | uh dark prophecy being casted that is |
7085s | just so incredibly powerful against the |
7087s | guns but the magon is having a bit of an |
7089s | impact on the fight as well yeah I think |
7090s | you can see what would have happened if |
7092s | all of the units of theory worked out in |
7094s | the first fight but defending that high |
7095s | level um High Ground base actually kind |
7098s | of weird uh the Sim City can definitely |
7100s | work against you which it might have in |
7102s | this particular battle I do believe this |
7105s | is mana's game guys so I'm kind of |
7106s | wrapping up the analysis but the magmod |
7109s | look how effective they were when they |
7111s | finally got into it they just are the |
7113s | only thing here now love the Imp as well |
7114s | the flanking imp that was awesome |
7116s | getting a couple of very good |
7118s | connections and Mana definitely |
7119s | respecting those IM blowing up does not |
7121s | want to overstay his welcome but Mana is |
7124s | probably feeling pretty confident he |
7125s | knows he has taken out a lot of these |
7126s | Hightech units these very expensive |
7128s | units theory is using more more of his |
7131s | top bar abilities that is the fourth one |
7133s | that is not a regular shroud Stone it's |
7135s | actually a shroud stone that deals a lot |
7136s | more damage temporarily eventually turns |
7138s | into a regular Tower but it is not |
7140s | enough to deal with all these a no I |
7143s | mean the Army has been thinned out so |
7145s | totally understandable that theory |
7146s | thinks he might be able to muster up a |
7148s | defense and and try and recover in some |
7150s | other way but he has been put down to |
7152s | his two original bases you do run out of |
7154s | minerals like most rtss I'm not sure |
7156s | where anywhere close as of yet but two |
7158s | bases against a continuously expanding |
7161s | Mana who |
7163s | actually collection array die maybe the |
7164s | shadow wait I actually don't know how |
7167s | that died well the shadow Flyers are |
7168s | coming in now and that's exactly what it |
7170s | was okay you got the upgrade got it |
7172s | that's actually a very cool move and |
7173s | that's obviously going to slow the |
7174s | economy of Mana down a little but I |
7176s | think Mana knows that he's got theory on |
7178s | the ropes and he's going to try to get |
7179s | him out of there taking out one more |
7181s | Tower there is another Weaver here for a |
7184s | little bit Derpy seems like we were |
7185s | trying to get an abduct up but that did |
7187s | not quite work either the last few guns |
7190s | are just not strong as we've got another |
7192s | dark prophecy a few more imp can the IM |
7194s | make the difference well they might in |
7197s | the actual Army well not not in this one |
7199s | actually so no but even if they did then |
7202s | they would have sacrificed all the |
7203s | economy we do have the energy being |
7205s | healed up here on the Argent they're |
7207s | back up to that full damage when that |
7208s | happens and not that they really need it |
7210s | but just making sure more Shadow Flyers |
7212s | trying to change the economic position |
7215s | of Mana but I think it's too far gone |
7216s | really fun way to play though with those |
7218s | Shadow Flyers getting that upgrade and |
7220s | start blowing up some buildings dealing |
7221s | economic damage like that it's a shame |
7223s | it felt that if Theory had like another |
7225s | minute I think his army would have been |
7227s | so much better and then he would have |
7228s | been able to find some of that economic |
7230s | damage maybe those magmod would have |
7232s | been there a bit earlier and then you |
7233s | can fight while you're dropping that |
7235s | extra strong shroud Stone temporarily |
7238s | it's just was a perfect timing by Mana |
7239s | and got to give it to Mana was very |
7241s | decisive getting up that ramp over here |
7243s | on the left side it looked a bit scary |
7245s | there was a big army there ahead of him |
7246s | there were a couple of towers but Mana |
7248s | believed in his army he went for it and |
7250s | he gets the two Z here in the semifinals |
7254s | of the upper bracket that means that |
7256s | Mana is going to play a little bit of |
7257s | celestial versus Celestial and the upper |
7259s | braet final vers spting pretty fun game |
7262s | Z gr I felt like we did get to see two |
7265s | very different games cuz that first game |
7266s | looked nowhere near like that second one |
7269s | no the first game was certainly uh I |
7271s | don't know if cheese is the right word |
7273s | but it was a very well executed build |
7275s | order is certainly the case and so that |
7277s | just worked out as the plan the second |
7279s | game was certainly more back and forth |
7281s | and I it is difficult to read the game |
7284s | because it is so new we're kind of |
7285s | learning along with you guys but I |
7287s | really think that you're right if |
7288s | another minute happened the infernal |
7290s | Army does get very very good so if it |
7293s | had better positioning if it had another |
7295s | minute then I think it actually would |
7296s | have surprised you and how powerful it |
7298s | is maybe dark prophecy would have |
7299s | changed that to be fair but it is |
7301s | actually pretty powerful so I think we |
7303s | were reaching a point where he might |
7304s | have been actually doing well off the |
7306s | beginning and the middle but the end |
7308s | just wasn't quite soon enough basically |
7310s | for him and maybe that M chose of the |
7312s | first map wasn't quite it right maybe we |
7314s | should have gone for literally any other |
7315s | map because Mana is so cheeky with his |
7317s | proxy star Forge and those very quick |
7320s | vectors I do believe that the boys at |
7322s | the desk are ready so I'm very curious |
7323s | to see what James and tastosis have to |
7325s | say about that best of |
7327s | three thank you we have polish power |
7329s | from the celestial profit as Mana is |
7331s | taking it two Z unfortunately for Theory |
7333s | now falling down into the lower bracket |
7335s | as they mentioned joining me tastosis to |
7337s | talk about this match and to start |
7340s | things off Dan man vectors are pretty |
7342s | useful units dude I love the vector like |
7345s | we were talking about it off camera |
7347s | obviously while we were watching but I |
7348s | think that that is like my favorite unit |
7350s | design I just I love their mobility and |
7353s | everything I'm kind of surprised that |
7354s | they still shoot up I feel like that's |
7355s | going to be taken away eventually but |
7357s | they are a lot of fun like to see them |
7360s | get microed around especially when he |
7361s | gets the Speed camp it's like you can't |
7364s | catch those things yeah very difficult I |
7365s | mean you look at that first game |
7367s | tasteless and thinking about how do |
7369s | brutes and gaunts even try and deal with |
7371s | the proxy like that it's very difficult |
7373s | it's one of those games that you know |
7375s | the the snowballing started and it |
7377s | really got totally out of control and |
7379s | closed it out you know you take out one |
7380s | of those brutes um then the fiends right |
7383s | after that the vector isn't killed off |
7385s | the damage starts to pile up it's all |
7387s | about melee units that aren't fast |
7389s | versus Range units that are uh and so |
7391s | that was game one very straightforward |
7393s | and then we move on to game two jaged Mo |
7395s | of course which is a very different map |
7398s | when it comes to how things play out |
7400s | compared to Isle of dread obviously yes |
7402s | okay there's some kind of aggressive |
7403s | tendencies interesting things like the |
7405s | hexon trying to block the creation of |
7407s | the star Forge of the start of game but |
7409s | you can tell that man's played against |
7411s | that before because he moves it back and |
7412s | forth and he knows eventually he's going |
7414s | to get ahead of the hex and be able to |
7415s | land somewhere so well done by him but |
7418s | it felt like Theory had a very good plan |
7420s | for the map right like he held on he |
7421s | actually started to get his Tech up he |
7423s | was looking pretty good but I tell you |
7425s | those anime anwers when they come out |
7427s | that is a hard unit to play against yeah |
7429s | very brutal as they were mentioning in |
7431s | the cast here t dark prophecy not only |
7434s | is it doing damage which slowly ramps up |
7436s | over time but the fact that it slows as |
7438s | well you've got to be on your toes yeah |
7441s | you really have to be in the position |
7443s | where you're not going to be affected by |
7444s | it ahead of time cuz once they get in |
7445s | there and get that damage done I mean |
7447s | things are going to snowball very |
7448s | quickly let's take a look back at the |
7450s | games then and see how they went down |
7452s | Mana with the two Z Victory to start |
7453s | things off Dan as we were mentioning |
7455s | before these vectors so brutal we were |
7457s | also talking about the fact that we like |
7459s | how kind of uh the Fel Hogs are used in |
7462s | the the game obviously you kind of put |
7463s | them in certain positions to try and |
7465s | like even help with creep other |
7467s | scenarios which is kind of cool for the |
7468s | game yeah know I I like a lot of the |
7471s | designs of these early game uh |
7473s | interactions but when you see the |
7475s | vectors come out and just out micro |
7477s | absolutely everything in this early game |
7480s | you have to feel bad for Theory yeah |
7482s | obviously we moved into game two Mana |
7484s | whilst not being totally successful with |
7486s | his vectors to begin things I mean even |
7488s | just running rings around those armies |
7491s | here tasteless and just sniping out |
7493s | gauns which dies so fast of vexas is |
7495s | strong too I thought this part was kind |
7496s | of interesting this little push that he |
7498s | had going on over here eventually it was |
7500s | driven back here by Mana and I got to |
7502s | say you know if on JAG M which has been |
7504s | a very polarizing map obviously because |
7506s | we had iterations of the game where |
7508s | there was a lot of rushes immediately |
7509s | from Air I think in a dramatic macro |
7513s | game this is a great version of storm |
7515s | gate right here the back and forth the |
7517s | expanding and pulling into each side of |
7519s | the map it was a lot of fun to watch one |
7521s | of the most powerful things on Dragon |
7522s | mall for a long time even before this |
7523s | patch was eventually getting those Siege |
7525s | camps and using those as a push tool |
7526s | down we did eventually see that in the |
7528s | later stages of this game uh once Manor |
7530s | established some control yeah yeah and |
7532s | this was a little bit tough here you can |
7534s | really see the animers with the dark |
7536s | prophecy ruining everything here for |
7538s | Theory one thing I really like about |
7540s | Theory's infernal by the way is his |
7541s | Weaver usage I you know that's |
7543s | definitely one of my favorite units in |
7545s | this game as well and I think he does a |
7547s | good job there but this like this push |
7550s | just hit a little bit too hard and with |
7552s | all the AOE coming in it feels hard to |
7556s | deal with that as infernals right now |
7558s | man using that yellow beam that you |
7560s | could see there as well that's called |
7561s | Purify one of the top bar abilities from |
7563s | Celestial which recovers the energy on |
7565s | any units that are inside it so that's a |
7567s | very powerful tool in tier 2ess that you |
7570s | can use alongside the the argents for |
7572s | example or any units on the celestial |
7574s | side very different Celestial way to |
7576s | play I guess we'd say they were playing |
7577s | right you know if if you're one of those |
7580s | guys who's like oh Russian you don't |
7581s | know how play the game well this is an |
7583s | example of playing Celestial powering up |
7585s | taking up going for a push uh and |
7587s | ultimately taking a win very impressive |
7589s | yeah yeah I mean there was even moments |
7591s | where obviously we saw Theory get very |
7594s | aggressive there and it seemed like the |
7596s | Legion Hall came up pretty quickly here |
7598s | from Mana it felt like maybe he had to |
7599s | get the serap out a bit quicker for the |
7601s | defense which isn't necessarily the most |
7603s | useful defense unit but it's got its |
7605s | uses elsewhere of course yeah yeah I |
7607s | mean I've seen them take decent |
7608s | engagements against G and stuff in the |
7610s | past uh you know obvious he's trying to |
7612s | utilize some of their Mobility there and |
7614s | everything yes uh it felt like Theory |
7616s | started to get something going but you |
7618s | know mano's defense just a little bit |
7620s | too good and just the timing of the |
7622s | animancer plus the catapults very hard |
7624s | to deal with do you think Mana can |
7626s | extrapolate anything from the celestial |
7627s | versus Celestial that he just watched |
7629s | prior uh I mean it does seem like |
7632s | there's this this thing in Celestial |
7633s | vers Celestial which is really about are |
7635s | you able to Tech or is this going to be |
7637s | just a hardcore uh no theorum Rush um |
7641s | cuz we've had a lot of those games we |
7643s | had a lot at the um stormgate Showdown |
7645s | we had uh at least two of them here uh |
7647s | today so far and um you know with it |
7649s | being a very Celestial heavy uh |
7652s | tournament uh for this small show match |
7654s | here at ewc yeah um we'll have to see he |
7656s | either it's going to be one of two |
7657s | things either he's going to be able to |
7659s | to play that game where he's going to be |
7660s | rushing and doing a better job than we |
7662s | saw party um do as an example or we're |
7664s | going to have him you know Tech around |
7666s | it and play a very long and drawn out |
7668s | macro game like we saw in the last game |
7669s | where he beat Theory M you bring up a |
7671s | good point about the kind of the the |
7673s | eventual having so much theorum in terms |
7675s | of the games that happened before |
7676s | because for a lot of those games that |
7677s | were in your tournament the t a showdown |
7680s | nobody mind any ethereum but even in |
7682s | this one technically there was a bank of |
7684s | like 2,000 ethereum or either partings |
7686s | or Max side but it's just because they |
7688s | can't transition in some of these |
7689s | Celestial versus Celestial matches to |
7691s | try and get some of those high tech |
7692s | units well Max Head was not letting that |
7694s | happen he is Mr Argent so uh I |
7698s | understand why that was happening to |
7699s | parting there but I think that Mana is a |
7700s | very different type of player from Max |
7702s | said so I think the series between him |
7703s | and parting is going to be really |
7705s | Dynamic actually like Mana like really |
7708s | puts a lot of thought into it like you |
7709s | can see the way that he played there |
7710s | against infernals he's like let me get |
7712s | out some vectors do some harassment Tech |
7714s | up a bit further and then you know get a |
7717s | really high quality Army together so |
7718s | that's I don't think that's indicative |
7720s | of someone who's just going to make |
7721s | argents for sure for sure all right |
7723s | let's check in with the bracket then |
7724s | here as we have two matches down but |
7726s | we've got plenty more to come we now |
7728s | know that parting versus Mana will be |
7730s | our Open Bracket final to see who goes |
7731s | through to the Grand Final do bear in |
7733s | mind that that will be a best of five |
7735s | everything from here a before that of |
7737s | course is best of three so max said and |
7740s | Theory down towards the bottom the my |
7742s | question I guess to either of you if you |
7744s | want to take this is can Theory kind of |
7747s | break this hold cuz infernal is having a |
7749s | bit of a rough time here versus these |
7751s | celestials yeah in each of the |
7753s | iterations that we've had here of |
7754s | stormgate you know one faction looks |
7756s | really strong really broken then a |
7757s | couple adjustments come in and and |
7758s | things change and um look we've got |
7760s | three celestials and then just one uh |
7763s | infernal you kind of got a root for |
7764s | Theory here I I hope he can he can pull |
7766s | it off I think he's a very smart player |
7768s | he's been playing since day one of the |
7770s | closed beta um but it's going to be |
7772s | tough for sure your thoughts yeah I |
7774s | think uh maxed is generally a pretty |
7776s | aggressive player every game that I've |
7778s | ever seen him play Warcraft 3 Starcraft |
7780s | 2 and now here in stormgate he's an |
7782s | aggressive player and that's something |
7783s | that I think theory has a lot of |
7786s | practice against because parting is |
7787s | generally aggressive they're teammates |
7788s | they played against each other a lot I |
7790s | think Theory's going to know what needs |
7792s | to do and I think we're going to see him |
7793s | again later on in the bracket makes |
7795s | sense makes sense I I was just kind of |
7797s | thinking bigger picture for a second |
7799s | it's really exciting to talk about a new |
7800s | RTS just like getting to like nerd out |
7803s | and about exactly all the |
7805s | possibilities I mean realistically we |
7808s | don't know what is the true solution to |
7811s | a lot of the problems that are being |
7812s | thrown at us I mean even the players |
7814s | don't to us an extent here and it's |
7815s | great to kind of see them also try and |
7817s | solve these puzzles at the same time |
7819s | tasteless yeah it's fun to see all these |
7821s | crazy ideas come out who's got the best |
7823s | one and then of course you've got the |
7824s | developers who are trying to figure out |
7826s | okay is this fair is or do we like this |
7828s | is this the direction we want the game |
7829s | to go um and here we are in this very |
7832s | new version of storm gate obviously it |
7833s | just came out what like an hour and a |
7835s | half ago uh and we're we're seeing uh |
7838s | what they're trying to pull off here but |
7839s | yeah I always feel like the best time or |
7841s | maybe the funnest time uh that |
7842s | ultimately becomes the most nostalgic |
7844s | time for RTS is right at the start right |
7846s | when everybody's getting in all right |
7847s | well we've got plenty more to talk about |
7849s | but before we do that and before we get |
7850s | to the next games we're going to do is |
7852s | go to a short break when we return We |
7854s | have got more from the stormgate |
7855s | Invitational Tournament here at the |
7857s | Esports World |
7860s | Cup good job |
7877s | [Music] |
7882s | get |
7890s | [Music] |
7911s | [Music] |
7920s | [Music] |
7934s | [Music] |
7947s | [Music] |
7959s | [Music] |
7966s | [Music] |
8097s | [Music] |
8181s | o |
8257s | all right welcome back ladies and |
8257s | gentlemen to the stormgate Invitational |
8259s | Tournament we are done with our first |
8261s | round of matches now we find ourselves |
8263s | in the upper bracket to figure out who |
8265s | is going to move through to the Grand |
8266s | Final joining me once again tast dosis |
8268s | to talk about our next upcoming match |
8270s | Mana looked great tasteless and now he's |
8273s | found himself in this match we've known |
8275s | man has been a great player for a long |
8277s | time it's going to be interesting to see |
8279s | how exactly he plays in this he does |
8281s | seem to stray away from the way a lot of |
8283s | the celestials play I do feel like um |
8286s | you get a situation in any RTS game |
8288s | where one guy gets one idea that kind of |
8290s | works and everybody starts to copy it |
8292s | and maybe it's a carbon copy of it maybe |
8294s | it's an improvement uh but Mana does |
8296s | seem to have his own approach so um it |
8298s | should be a pretty novel mirr matchup |
8299s | going into this yeah someone sets the |
8301s | meta Trend and then somebody's then got |
8303s | to try and solve that that person |
8304s | becomes the most studied player uh and |
8306s | in in Celestial versus Celestial osis |
8309s | getting out of the Argent versus Argent |
8312s | trap that exists currently is difficult |
8314s | unless it's like lost hope for example a |
8316s | huge map where people can be a bit more |
8317s | flexible yeah well I think if you stay |
8319s | back pretty defensively and your base |
8321s | doesn't have two entrances it is doable |
8324s | you can you can switch up that Tech a |
8326s | little bit I think that's what we're |
8327s | going to see from Mana I don't think |
8328s | he's going to go super aggro I don't |
8330s | think he's going to be trying to make |
8331s | pure arent I think he's going to be the |
8333s | one that leads the tech forward so we're |
8336s | going to see if paron can actually end |
8337s | up dealing with that because at the Tess |
8339s | TV showed down he could not deal with it |
8342s | yeah it's true um we had a lot of rushes |
8345s | but I do feel like this matchup may |
8347s | start to pull more and more away from |
8348s | that you know I think one of the best |
8350s | ways to learn an RTS game is to start |
8351s | out by rushing and then you learn how |
8354s | much you can get away with because your |
8355s | opponent teaches you how to stop it hey |
8357s | some of the best players in previous RTS |
8359s | has started off extremely cheesy and |
8361s | then figured out as time went on how to |
8363s | macro and then that became they became |
8365s | dangerous because they were able to |
8366s | macro and be great cheesers as well but |
8369s | it is Mana versus parting parting of |
8371s | course comes in with all the hype of |
8373s | Earth as people expect him to be going |
8375s | far in tournaments any tournament he |
8377s | plays in fact artosis uh and I would say |
8380s | people would see him as the favorite for |
8381s | this one well I mean he's kind of |
8383s | dominated most of the stormgate scene |
8385s | through the alpha the beta you know the |
8387s | the early regardless of what race he |
8389s | played yeah and I mean he's a former 2 |
8391s | world champion like what do you want |
8392s | like he's one of the best Gamers there's |
8394s | ever been so yeah he's he's definitely |
8396s | the favorite uh but I'm actually I'm |
8398s | choosing Mana here I actually think that |
8400s | he's going to bring something that |
8401s | parting isn't quite ready for a lot of |
8403s | partings parting has pushed the meta |
8405s | forward quite a bit and mana's going to |
8408s | know what he does all right well let's |
8409s | figure out it is a best of three here |
8411s | the winner will move on into that Grand |
8414s | Final make ready as we get ready for the |
8417s | stage as we have ourselves Mana versus |
8419s | parting in a best of three |
8422s | [Music] |
8435s | [Music] |
8450s | regardless of which arti yes it is these |
8451s | two are very familiar with each other |
8453s | but now we're here for the stormgate |
8454s | Invitational Tournament one of them goes |
8456s | to the Grand finals let's head over to |
8458s | zg and rdam for all the |
8461s | action versus Mana that is an exciting |
8465s | match in any RTS that you would see and |
8468s | here we are in stormgate Celestial vers |
8470s | Celestial some bold predictions on the |
8473s | desk what you think of that Rody I can |
8474s | absolutely see it cuz I have seen Mana |
8476s | play a lot of this Argent versus Argent |
8478s | stuff and obviously Bing is known for |
8481s | fantastic micro but mana's got very very |
8483s | good micro as well I think he's got |
8485s | great understanding of how much he can |
8487s | get away with economically and he is the |
8489s | guy that if you give him enough time |
8490s | that can sneak out a couple of Crees and |
8492s | his cream movement is really cool |
8494s | because I've already seen some fantastic |
8495s | flanks when they come in from the bottom |
8497s | they start blowing up a bunch of those |
8499s | Arin so that is going to be very fun in |
8501s | the top right side I believe we took a |
8503s | little look at the main base of Team |
8505s | liquids Mana spotting is of course the |
8508s | blue Celestial player in the bottom left |
8510s | ah I feel like this could start off very |
8513s | very similar to what we saw paring try |
8515s | to do against maxit yeah and let's see |
8517s | if this time we can keep that morph cor |
8519s | life I hope colaris wasn't mind this |
8521s | anecdote but we were watching this in |
8523s | the first series and he just literally |
8524s | watched this and was like why didn't I |
8526s | think of this usually using the uh |
8529s | sovereign's watch on the arkship to help |
8531s | take care of the camp there's always |
8533s | neat things to find out when you watch |
8534s | these guys so this is obviously |
8536s | something that is well practiced amongst |
8537s | the pros and they are going to take the |
8539s | camps and then yeah do we we see him |
8541s | actually try and do that Rush again I |
8543s | kind of think if you do the exact same |
8545s | thing both players and right now we are |
8547s | obviously mirroring each other and |
8548s | there's a good chance that we continue |
8549s | to mirror each other for a little while |
8551s | I would personally much rather be the |
8552s | defender because it just feels a little |
8554s | bit more natural maybe you can get some |
8556s | Superior concaves going for yourself as |
8558s | well it is obviously difficult because |
8560s | you can't give up all the the camps in |
8562s | the center you can't give up the vision |
8563s | Towers you are going to have to fight a |
8565s | little bit away from your natural but if |
8567s | Ma has a good read on what Ping is doing |
8570s | and I think that he's expecting ping to |
8572s | do something very similar to what he was |
8573s | doing in the very first game kind of |
8576s | fancy manai chances |
8578s | here well we don't have an attempt to |
8580s | actually fully proxy any of these |
8582s | creation Chambers taking care of the |
8584s | camps thus far very much mirrored and |
8587s | then I expect to see the same thing with |
8588s | Argent versus Argent it is a difficult |
8591s | map to I think actually secure well I'm |
8593s | not going to say this is the most |
8594s | difficult map there our maps are kind of |
8596s | large right now in stormgate so to |
8597s | secure your advantage with the slower |
8600s | units can be a bit more difficult if you |
8601s | do have roly pulley C which we might get |
8603s | to eventually they're a little better at |
8605s | getting across the map doing some |
8606s | counterattacks but it seems like arents |
8608s | are the way to go and then just actually |
8610s | getting them Behind Enemy Lines without |
8611s | noticing got a star Forge already on the |
8614s | way for Mana wow that's quick that is |
8617s | very very quick so he really does |
8619s | believe in the vectors that if he can |
8621s | just get a couple of them out he can |
8623s | start microing he can obviously take a |
8625s | adventures with the blink as well but |
8626s | first he will be forced to build some |
8628s | archin as he finds one of the healing |
8630s | flowers to make sure that his arent |
8631s | stays full on HP he knows that he cannot |
8634s | give up these camps The Creeks give a |
8636s | lot more gold right now than they did |
8637s | before you can not let a man like Mar |
8640s | parting take control of the center and |
8641s | obviously take away all that gold that |
8643s | technically belongs to you cuz it's on |
8645s | your side of the map yeah it's supposed |
8647s | to belong to you but that's kind of the |
8648s | game right now is arguing over that and |
8650s | we do see Mana actually just uh letting |
8652s | it go realizing that he couldn't do it |
8654s | or perhaps waiting for a better moment |
8655s | later on and then question is is it |
8658s | vectors or scythe and there you have it |
8660s | it is going to be the sight so we saw |
8662s | Max side kind of use this but maybe not |
8665s | in the best situation or perhaps it to |
8667s | make full use of it as far as the |
8668s | economy behind the harassment I'm just |
8671s | kind of guessing here and I'm saying |
8672s | he's worse than Mana but I think we're |
8674s | going to see U the scythes actually play |
8677s | a very harass oriented style sure but |
8680s | then the expansions behind it and then |
8682s | the development post Scythe is going to |
8684s | be more interesting right now it is |
8685s | Argent versus Argent yeah nice Argent |
8687s | movement there by Mana as he gets a full |
8689s | volley off from The High Ground against |
8691s | that low ground arent but faring is |
8693s | already getting himself into a spot that |
8695s | is pretty promising perhaps taking a |
8697s | note out of the Playbook of Max said |
8699s | where it's like hey walking past the |
8700s | neor going straight for those collection |
8702s | arrays in the main base we're going for |
8704s | a prism that's a pretty good play and |
8706s | Mana is obviously the one who's been |
8707s | tacking up mana cannot take the oan |
8709s | fight right now I'm not actually sure |
8710s | that parting knows that SC are around so |
8712s | they are going to appear kind of going |
8713s | have to but I'm not sure if he didn't |
8715s | know that they were actually there if he |
8716s | didn't Scout the star Forge I wonder if |
8718s | hiding them and just going for your own |
8720s | snipe on on his collection array would |
8721s | have been better perhaps they just |
8722s | weren't numerous enough now they are |
8724s | trying to help out as it seems like they |
8725s | need to it is going to be respected here |
8727s | by parting but actually getting away |
8730s | from these units is a different question |
8732s | uh Mana can't really Chase again maybe |
8733s | until he has a few more she seems to be |
8735s | going pretty well now so that is going |
8737s | to punish parting for arguably an |
8739s | overreach but it did get the collection |
8741s | array are you surprised that parting did |
8742s | not eventually turn around and start |
8744s | fighting because we've been running for |
8745s | a long time right now and it did feel |
8747s | that he had far superior numbers great |
8749s | save there by Mana one of sides |
8751s | obviously still has the Health Camp |
8753s | above his natural so ma is taking a |
8755s | pretty hefty Supply lead here as |
8757s | spotting I think if he would have just |
8758s | taken a fight that would have honestly |
8760s | been relatively close and competitive |
8762s | but by walking away for as long as he |
8764s | did he just kept on eating free shots |
8766s | over and over again maybe he was |
8767s | actually trying to bait okay there's two |
8769s | options honestly either he was either |
8770s | trying to bait into more reinforcements |
8772s | or he actually respects the SC fight a |
8774s | lot and I think that is totally |
8776s | reasonable right now a lot of people |
8777s | even the guys who have played like a |
8779s | thousand hours over the entirety of the |
8780s | betas they don't necessarily know how |
8783s | the matches are going to go the battles |
8784s | are going to go like they would in the |
8786s | game they played for 14 years Starcraft |
8788s | 2 and sites do have an ability that |
8790s | activates that makes them not take as |
8792s | much damage so they are deceiving when |
8794s | you attack them well Mana is the one |
8796s | who's now getting on top of one of these |
8798s | bases of farting these units obviously |
8800s | stuck maybe part can use an overcharge |
8802s | there Sovereign watch that is exactly |
8803s | what he does mana is going to respect |
8805s | that there's another one that gets |
8807s | popped at the bottom yeah man still is |
8809s | going to fight these Arin where they |
8810s | don't get any prot uh any protection |
8812s | from those production facilities it |
8815s | feels to me that faring is in trouble |
8816s | he's going to have a very hard time be |
8818s | taking control of the center of the map |
8820s | yeah honestly it's very frustrating to |
8822s | deal with sces with only Argin this is |
8824s | why faring did go for the vectors and I |
8826s | think he would want to go again but |
8827s | might be in a weirder situation |
8829s | basically as these are going to threaten |
8831s | all of his collection arrays and they're |
8832s | going to get out almost Scot free |
8834s | honestly or even pick up a couple more |
8835s | Argin before they leave absolutely |
8838s | dominating here taking out one of those |
8840s | mind and now still getting a couple of |
8841s | Ain as well saving those sights over and |
8844s | over again still has that Health Bank |
8846s | Health Camp rather on his side of the |
8848s | map he's baiting out a little bit of a |
8850s | Chase there this is starting to look |
8851s | incredibly promising for the men from |
8853s | Poland as he could potentially go for |
8855s | this collection array as well but |
8857s | changes his mind and goes for one of the |
8859s | power B okay all right I grab that and |
8862s | scattle it's all of control for him |
8864s | right now parting finally getting his |
8865s | Vector out and it's a response but you |
8868s | know now it's one versus five units and |
8869s | that's just the numbers yeah that is uh |
8872s | complete opposite of what faring found |
8874s | himself in in the game against Max set |
8875s | earlier where he basically had four or |
8877s | five of those vectors for one or two of |
8879s | the sides now the roles are reversed as |
8882s | Mana is doubling the supply and that's |
8883s | obviously very telling one of those |
8885s | sides does get picked up same time a |
8887s | vector is going to get picked off and it |
8889s | really does feel that Bing is going to |
8890s | lose everything of his original setup |
8893s | here this is just very very painful for |
8896s | our men from Korea yeah I mean if Mana |
8898s | wanted to we could also take the health |
8900s | camp but it looks like he's going to go |
8901s | for the throat he knows he's got the |
8903s | superior Army Superior position and he |
8906s | can camp the star Forge which is what he |
8908s | is getting at eventually you run out of |
8910s | sovereign's watch you don't have that |
8912s | defense to help you out you might have a |
8914s | node helping you out but is that going |
8915s | to be enough as Mona just takes control |
8917s | over the map all doing this yeah ping |
8919s | was forced to drop them relatively early |
8921s | a couple of times earlier trying to keep |
8922s | those Argin safe but he was just so |
8924s | spread out that is something I've |
8926s | noticed as well that happens often on |
8927s | this map where it's like the Nal is so |
8929s | safe but the moment you try to go to a |
8931s | third expand location it actually |
8933s | becomes really hard like where do you |
8935s | take it and then you suddenly have such |
8936s | a large area of the map cover that's |
8939s | obviously something that pting found |
8941s | himself in here he does have a couple of |
8942s | defectors he's going to try to micro |
8944s | them to the best of his abilities you |
8946s | mentioned the Health Camp Mana is having |
8948s | the time of his life here and this is an |
8949s | unfair fight for Ping I actually wonder |
8951s | if Mana will ever bring over his Arc |
8953s | ship cuz it's also maybe less vulnerable |
8955s | if it does get on the offensive where |
8957s | maybe you could be scared of the vectors |
8959s | trying to go for a snipe I guess I just |
8961s | speculating out loud maybe he really |
8963s | doesn't need it maybe it is too valuable |
8964s | maybe it's just too busy actually being |
8966s | used to get more ahead back at home |
8969s | building prism so that's uh certainly is |
8971s | the option he is doing very well with |
8973s | the scy but it seems like their time |
8974s | might be running out the vector count is |
8976s | growing a little maybe without that |
8977s | fourth helping that was a little |
8979s | premature of a blink he almost gets a |
8981s | scyth in return Mana could pull that |
8983s | back doesn't do it fast enough well but |
8985s | he did snipe another collection array so |
8988s | like even losing one or two of them is |
8989s | really not that but Mana has a couple of |
8991s | Ain walking around as well and it seems |
8993s | like he's having a hard time making them |
8995s | participate in the battle but he's got |
8997s | to be incredibly happy with what these |
8999s | sides have been able to do it is like |
9001s | four five vectors at this point |
9003s | obviously they do have blink but Mana |
9004s | still has this health cam which honestly |
9006s | feels like a little bit of a cheat code |
9008s | at this point it's a little cheeky as |
9010s | smell as kind of a cheat code but it |
9012s | obviously makes sense he got the money |
9013s | now he has the heals and paring cannot |
9015s | get it back again it seems like maybe |
9017s | this will eventually tip to parting uh |
9020s | side from the vector versus Scythe |
9021s | specifically but what about the rest of |
9023s | the plan here for man he's still |
9025s | doubling the overall Supply still looks |
9026s | to be in a fantastic position but it |
9029s | does feel like vectors would be one of |
9030s | the better units to capitalize on a good |
9033s | fight and Counterattack immediately |
9035s | right they're fast they have blink got |
9037s | to be a little careful and got to start |
9039s | thinking about the next step does have |
9040s | one of those luminite camps there to |
9042s | make sure it doesn't fall too far behind |
9044s | economically I mean ping basically had |
9046s | all the bases especially after sniping |
9048s | that collection array in the main base |
9049s | of Mana |
9050s | did seem that Mana really put all of his |
9052s | AXS in one basket but I want to say that |
9055s | has FID off so ping still battling |
9058s | trying to trade out the unit for unit |
9060s | and Once Upon a Time six sides now |
9062s | become one as we have a couple of Ain |
9065s | coming in the mix as well pting is |
9066s | definitely doing a good job in giving |
9068s | him the idea that if he can just |
9070s | stabilize and this game will actually go |
9072s | amazing for farting but I still think |
9074s | it's going to be incredibly difficult to |
9075s | stabilize these Argin just keep on dying |
9078s | one by one and it's so hard to get them |
9080s | them together honestly I'm going to ask |
9082s | you where is Mona |
9083s | Supply how does he have so much more I |
9086s | guess it is just all this yeah it's |
9087s | going to be enough too but they it's uh |
9090s | it does seem like we've uh already |
9092s | witnessed a couple of overextensions |
9095s | when you lose your economy trying to end |
9097s | the game be very difficult it's just |
9100s | parting is not tapping out us cuz he |
9102s | wants to have a go at it but because he |
9103s | really believes if he gets one |
9105s | overextension his Counterattack might be |
9106s | able to deal equivalent damage I mean at |
9109s | this point pting probably feels that |
9110s | he's got slightly more micro potential |
9112s | with his units than Mana has with theirs |
9115s | so at that point you always believe that |
9116s | if I can just get the fights going my |
9118s | way can get one pick off at a time |
9120s | eventually disc could snowball but I |
9122s | have the feeling for every unit that |
9123s | Mana is going to lose he going to build |
9125s | two in return he's still been finding |
9127s | economic damage as well and you were |
9128s | wondering well Mana supplies what well |
9130s | he kept a couple of units at home to |
9132s | perhaps deal with some of these runbys |
9134s | to make sure that he wouldn't lose |
9135s | another collection array or a couple of |
9137s | those important prisms he's healing up |
9139s | his side here as well I me Bing is |
9141s | definitely doing a really good job in |
9143s | making this frust rating for Mana but in |
9145s | the end it is not going to be good |
9146s | enough the man from Poland takes the one |
9149s | lead as he transitioned into those |
9152s | sights and I still think the moment that |
9154s | Bing was there with all his arents where |
9156s | he sniped that first collection array if |
9158s | he just stands there and fight of course |
9160s | Mana can micro units back to the Health |
9162s | Camp of course Mana is going to get the |
9164s | immidiate reinforcements don't believe |
9166s | that faring loses that many units for |
9168s | free is honestly a question you know |
9170s | like the only reason I'm even just kind |
9172s | of thinking here not just being like |
9174s | yeah Rody that's I think you're |
9175s | absolutely right is |
9176s | that that is a a I don't know how to say |
9179s | this like it seemed like something |
9180s | parting would know just by being good at |
9182s | RTS you know what I mean like so I think |
9184s | either we're underestimating the scythes |
9186s | or he overestimated them or whatever it |
9188s | is but it made it very awkward no matter |
9191s | how you slice it indeed and I think for |
9193s | me the question is did he actually Scout |
9195s | that that was happening you do have kind |
9197s | of a scan as Celestial does cost energy |
9199s | you can get that natural and see that |
9201s | there was a star Forge and kind of |
9202s | predict what was coming out but if he |
9204s | never did cuz he figured it was Argent |
9205s | versus Argent then apparently those |
9208s | Scythe surprises even though I was like |
9209s | oh maybe he could have hit him a little |
9210s | longer just two did apparently push it |
9213s | all back and then started the snowball |
9214s | for him yeah I believe that mon could |
9217s | win the fight but I also think that |
9218s | arent against aent obviously those |
9219s | battles are kind of funny and it's not |
9221s | the quickest unit especially not in the |
9222s | beginning of the game so if Bing would |
9224s | have clicked his audence on top of |
9225s | mana's aent maybe Mana wins the fight |
9228s | but at the bare minimum he trades out |
9230s | lot of units and yeah of course running |
9232s | back does mean that he's going to get |
9234s | closer and closer to his own |
9235s | reinforcements he lost a bunch of units |
9237s | for free was not able to get a lot of |
9239s | shots off brilliant Tech choice in the |
9241s | end by the man from Poland who was |
9243s | obviously invested in that tech for a |
9245s | little while especially after losing the |
9246s | collection array porting technically had |
9248s | the better economy could not take |
9250s | advantage of that as he just was too |
9252s | spread |
9253s | out well onto the second map we did |
9256s | already have that little bit you know |
9257s | again upset I guess we're talking about |
9259s | but I think the Des absolutely called it |
9260s | correctly Mana Coming Out Swinging a |
9263s | little bit of a surprise partings have |
9265s | to be very wary of that now we are in a |
9266s | second map we got parting in the bottom |
9268s | right Mana in the top right it is a four |
9270s | player spawn but you actually cannot |
9272s | spawn horizontal close by ground as we |
9275s | used to call it but uh this would be |
9277s | kind of the close by air and then again |
9279s | you do have some scans if you wanted to |
9280s | use them uh for Celestial vers Celestial |
9283s | maybe you can wait a little bit longer |
9285s | or just decide not to use it early on |
9287s | but we are seeing those camps being |
9288s | taken in similar Fashion on both sides |
9290s | yep in the beginning it is incredibly |
9292s | easy to take care of these creep camps |
9293s | you guys can see the yellow circle it |
9295s | only has a single yellow bar in it |
9297s | throughout the game the camps respawn |
9299s | but the creeps do become a lot more |
9300s | powerful and I've already had a couple |
9302s | moments on grber I thought Mar was good |
9304s | enough and then know the 40 army supply |
9306s | I had turn into four army supply and I |
9309s | was like well I got a bunch of gold but |
9311s | those creeps were a whole lot more |
9312s | powerful than I thought than I thought |
9314s | they were but in the beginning of the |
9316s | game especially if it only has one |
9317s | yellow bar it is incredibly easy to |
9319s | creep these camp |
9320s | yeah the typical way that it goes so no |
9324s | one going to try and do anything cheeky |
9325s | and actually try and steal it we even |
9327s | have very similar placement of buildings |
9331s | again I think what's really going to be |
9332s | important as faring is going have to |
9333s | keep track of any potential Tech swaps |
9335s | cuz he knows the answer and he even had |
9337s | a couple of moments where was like oh |
9338s | maybe the vectors were enough just it |
9340s | was too late and with it being kind of |
9342s | again that close by air this is nearly |
9343s | as abusive as jaged mobs but still we |
9346s | might actually see |
9347s | SC at one of the Ain getting a bit of |
9350s | extra energy they can do bonus damage |
9352s | and creep out things even quicker Mana |
9354s | was definitely mining a lot more etherum |
9357s | early on than ping which obviously |
9358s | allowed him to pull off the attack |
9360s | switch get some of those High attack |
9362s | units this will be important for part to |
9364s | keep an eye on cuz we can already see in |
9365s | the bottom side of our screen Mana right |
9367s | now earning some of ethereum I don't |
9369s | think Bing is earning |
9371s | anything so yeah oh we did see was a Max |
9376s | said it was very good about only getting |
9378s | enough to get the upgrade for the Argent |
9381s | and then he just stopped yeah he |
9382s | literally stopped so parting had a |
9384s | couple of uh you know bigas in the bank |
9386s | and it wasn't really that helpful |
9387s | ethereum and then yeah um they I'm still |
9390s | winning overall anyway but additional |
9392s | technology coming out from Mana he had |
9394s | success in the first game will try and |
9395s | mimic that success that is a different |
9398s | map and a different approach different |
9400s | camps too more fors do break trees guys |
9402s | you're opening up the back entrance to |
9405s | man's base Cur that's actually very cute |
9408s | I love this spting already thinking him |
9410s | that is going to surprise Mana cuz at |
9412s | this point if you're Mana this early in |
9413s | a Celestial versus Celestial the the |
9416s | last thing all that you would be worried |
9418s | about is an army showing up in your main |
9420s | base and porting is even dropping a |
9422s | power bank and a creation chamber |
9424s | basically in what is supposed to be a |
9426s | very safe pocket expend later on for |
9428s | Mana that most people take as their |
9429s | fourth base because you don't have any |
9431s | ethereum there in your third this is |
9433s | really going to completely surprise Mana |
9435s | yeah no doubt about it it actually might |
9437s | be too late to have a good response |
9439s | collection array |
9440s | going to get sniped here as well as the |
9442s | prism the ark ship could also be in |
9445s | trouble mon is having zero idea that was |
9448s | happening having a big weakness and is |
9451s | uh going to have a very frustrating loss |
9453s | potentially Yep this is not not one of |
9455s | these moments where you ever expect to |
9457s | lose the game already but this is now |
9459s | already been a successful attack Mana |
9460s | does have one of the sights out once |
9462s | more early on but this time ping is not |
9464s | overly respecting it he's actually kind |
9466s | of just clicking in deeper and he is |
9467s | trying to get on top of those Orin of |
9469s | Mana yep now this actually think is a |
9471s | numbers game there we have the |
9472s | activation for the sight to save it for |
9474s | a little while but that collection array |
9476s | does not have the same ability that is |
9478s | going down arip did come along with |
9480s | Harding as well so he's got a little bit |
9481s | of healing he could also place his own |
9483s | offensive static defense and batteries |
9486s | the uh Power Banks and it could get |
9488s | uglier as time goes on but again we have |
9490s | seen overextension so you do want to be |
9492s | careful especially as a scythe continue |
9494s | to grow in numbers if they continue |
9495s | being retained mhm now it is important |
9497s | to mention that Mana can still get some |
9500s | income he could still mine even without |
9501s | a collection ARR just going to mine a |
9503s | whole lot less the problem is that he |
9505s | didn't just lose one he lost both of |
9507s | them and parting his here with so many |
9509s | aent and this time I feel like he's just |
9510s | playing with a lot more urgency a lot |
9512s | more believe in the power of the aent |
9514s | yeah mana's going to be able to get some |
9516s | micro potential out of these SES but as |
9518s | you said zombie grub this is a numbers |
9520s | game and it feels like pting is all over |
9522s | Mana what a cute little play to break |
9523s | down those trees and attack Mana from |
9526s | his own pocket expand very very |
9528s | frustrating too cuz I I think there |
9530s | might be a lot of games where you think |
9532s | oh this could happen you know but then |
9534s | it doesn't happen for so long you forget |
9536s | about it and you forget about it in the |
9538s | the biggest moment right so it's uh it's |
9541s | one of those like hand on the forehead |
9542s | just slap your head and be like okay I |
9544s | should have maybe been checking that a |
9545s | little bit more let's not have that |
9546s | happen again in potentially game three |
9549s | Mana however as you notice not tapping |
9551s | on he's not going to give up quite yet |
9552s | he has his own possibility of sniping |
9554s | collection race with the vector Scythe |
9557s | Duo that's just going to try and run |
9559s | around but |
9560s | very weak already technically none of |
9562s | these units are stuck as obviously the |
9564s | vector could go to the left side and |
9566s | could maybe blink away but the side does |
9568s | get picked off the vector does get |
9570s | picked off and that is going to do it |
9572s | boing with a brilliant move going |
9574s | through the trees building a creation |
9576s | chamber there inside of the main base |
9578s | technically of Mana even though it's not |
9580s | the direct main base but that is still a |
9582s | part of the main base well done |
9584s | completely called man of yep yep yep and |
9586s | workers can kill trees uh the morph core |
9589s | kind of working as a worker basically I |
9591s | guess kind of you can kill trees in the |
9593s | early game it just is not something I |
9595s | think that is actually too pervasive on |
9597s | ladder that strategy that parting pulled |
9599s | out and like I said it's just I feel |
9600s | like it is one of those cheeses you know |
9602s | you depend on being surprised and Mana |
9605s | was certainly surprised um that you just |
9607s | actually don't find that often or at Le |
9609s | I haven't anyways but then it comes out |
9611s | in that one big game and you did forget |
9613s | to check that one game and it's just so |
9615s | frustrating yeah and it just happened |
9616s | very early it's not even that the two |
9618s | interacted with each other yet most of |
9620s | the time this is something that could |
9621s | happen if you already had a little |
9623s | Skirmish in the center and then both |
9624s | players disengage suddenly they go |
9626s | through the threes they surprise you but |
9628s | this was the first time that Mana really |
9629s | saw the army of farting and it showed up |
9632s | in his main lost that very expensive |
9634s | collection array immediately even lost a |
9636s | couple of the prisms too so it's not |
9637s | just the collection way he lost I think |
9639s | at that point especially since he was |
9641s | the one who was stacking up and ping was |
9643s | obviously one just pumping out a lot of |
9644s | Orin that's not something you can |
9646s | recover from yeah and that's not a base |
9648s | you're going to take as your natural um |
9651s | any in any games that I've seen actually |
9653s | so it's far away and there is no theorum |
9655s | there yeah exactly there's no theum in |
9657s | the other natural but it's still closer |
9658s | to the third and it just it just makes |
9660s | more sense right so and in those |
9662s | positions I guess you would never really |
9663s | trust that as a fourth but we didn't get |
9665s | nearly that far here we are actually in |
9668s | the third map one to one parting in the |
9670s | bottom left Mana in the top right the |
9673s | Isle of dread the name is yep yeah and |
9676s | it's a it's a big in it's got a it's a |
9678s | huge map and it is where you have |
9680s | multiple entrances into bases it also |
9682s | just I think gets really difficult to |
9684s | track everything the longer the game |
9685s | goes as Celestial so we're going to see |
9687s | I think more of those mistakes as well |
9689s | and yeah 100% more collection race |
9691s | Snipes yep it can be a bit hard to |
9694s | eventually get your hands on more theum |
9696s | if this is where you decide to expand |
9698s | first where the double gold looks so |
9699s | appe feeling for all the races |
9701s | especially I think for Vanguard players |
9703s | as well where you bring over the Buffs |
9704s | and your power build you're like oh my |
9705s | goodness I can build bubs for days does |
9708s | mean that it's a bit harder to get theum |
9709s | later but yeah if we're just going to |
9710s | spam Ain for a little while obviously |
9712s | that does not matter a lot of creep |
9714s | camps as well especially in the center |
9716s | that are very useful yeah I think this |
9718s | has potential for a very fun final map |
9721s | it is fun cuz when I came into this day |
9723s | and I looked at the maps and obviously |
9724s | have played a bunch of games on these |
9725s | Maps I actually thought this was almost |
9727s | going to be like an insta veto for all |
9729s | the players for all the races it's like |
9731s | a it's so large it's so different I |
9733s | figured that it would like play on the |
9735s | smaller green Maps a little bit more but |
9737s | we've actually seen it in every single |
9738s | Series so far yeah I think there was |
9741s | definitely some frustration particularly |
9743s | with Vanguard versus cre in a war patch |
9746s | where you couldn't really uh wall at all |
9748s | not that Sim City is I think as advanced |
9751s | as it is in this game as of yet I think |
9753s | it's going to get way more interesting |
9755s | so there was definitely frustrations on |
9756s | the map but overall it does seem to have |
9758s | come into its own just an interesting |
9760s | different map where that natural is a |
9761s | little more contentious and the overall |
9763s | map is just huge and a big fight around |
9765s | the middle that's where you see a lot of |
9767s | camps in the middle Vision to the side |
9769s | also where the flowers are uh could see |
9771s | a lot of skirmishes around that both |
9774s | players doing pretty much the same thing |
9775s | so far as the aent numbers are going to |
9777s | go up creep jacking could become big |
9779s | later on but in the beginning of the |
9781s | stage obviously the creeps are |
9782s | relatively weak that even if you send a |
9784s | single aent out to creep ja your |
9786s | opponent they'll look at it be like well |
9787s | I can actually fight you and the creeps |
9789s | at the same time because the creeps are |
9791s | not very powerful yet it makes a lot |
9793s | more sense to clean up as many creeps on |
9795s | your side of the map as possible first |
9797s | then you start looking for creep JS |
9798s | later on maybe when the creeps are a bit |
9800s | more so Mano was trying to get the |
9802s | Scythe last game technically he got |
9804s | there but not for very long so there is |
9806s | a trend do have two scyth maps from Mana |
9809s | will he do it again in the third yes he |
9811s | will star forward is on the way and I |
9813s | think it is great I you know I think it |
9814s | was just that he was so surprised so |
9817s | early on getting Argent in his face with |
9819s | only his first Scythe out that's just |
9821s | not going to happen on a map like this |
9822s | no matter how hard you would try to do |
9823s | that so MAA going to have a little more |
9825s | flexibility there but parting should be |
9827s | very much anticipating that and prepar |
9829s | to add on vectors yes P can also just |
9832s | make a few more ains and try to clean up |
9835s | as much of this map as possible as |
9836s | obviously creeps give so much illuminite |
9839s | at this point I mean he's mining a |
9841s | little bit of theorum at this point it's |
9842s | going to be fun though because they both |
9844s | took that base with the double gold |
9846s | where you know all the luminite in the |
9847s | world but it is really going to be hard |
9849s | to get a lot of ethereum later on if you |
9851s | do want to build a lot of those tier two |
9853s | units I'm very curious to see how this |
9855s | one is going to play out trying to keep |
9857s | track of the army movement mon currently |
9859s | creeping all the way in the top side of |
9861s | the map that could have potentially been |
9862s | a little bit risky cuz there would have |
9864s | been no way home for these Arin if |
9866s | faring would have shown up here yeah he |
9868s | did make sure both of them made sure to |
9870s | take the vision camps on either side of |
9872s | the map and that does I think it like |
9875s | actually does cover the entrance through |
9876s | the middle but obviously paron could |
9878s | have come in from the left and Mano |
9879s | wouldn't have known and honestly that's |
9881s | a pretty common uh Camp progression I |
9885s | said that weird progression so there |
9887s | actually could have maybe been a play |
9888s | there but that in this particular I game |
9890s | Harding actually uh not getting vectors |
9894s | yet I'm not sure but sites are |
9895s | definitely on the way for mana and |
9897s | they're going to have a field day |
9898s | running around this large map where your |
9899s | bases are very disconnected once more I |
9902s | guess we're going to hunt for some |
9903s | collectional race maybe snipe a prism if |
9905s | we can this is a good scout by parting |
9908s | even if he's going to end up losing the |
9909s | arent it is nice to get that |
9911s | confirmation of hey the first side is |
9913s | out this is now something I need to |
9915s | officially worry about yeah absolutely |
9917s | and I I said I think he should be |
9919s | predicting a lot more here we do have |
9921s | the uh top bar ability taken out the |
9923s | camp for parting it just that's exactly |
9926s | what it did it just took it out it also |
9928s | replaces it if you use it on your |
9929s | opponent's Camp which is interesting not |
9930s | sure we've seen that in too many |
9931s | high-profile games yeah the control is |
9934s | currently going to man's taking more of |
9935s | the camps he's going to be threatening |
9936s | runbys all the collection arrays which |
9938s | are right near that High Ground which |
9939s | the SC do love and you see parting |
9942s | trying to compensate for that static |
9944s | defense back there by far and way the |
9945s | riches that both players have been |
9947s | throughout this entire best of three if |
9949s | feel like they're going to have so much |
9950s | income to work with we could get a |
9952s | couple of pretty crazy battles is the |
9954s | first vectors are out Mana sees them |
9956s | he's got his Ares in the mix as well |
9958s | seems like Ping is going to bring his |
9960s | audence back they're going to come in |
9961s | through the top right side this is |
9963s | something that Mana needs to keep uh in |
9965s | the back of his mind he's going to have |
9967s | a hard time getting these units out |
9968s | right CU if ping just wants to take this |
9970s | fight I'm afraid that mana's going to |
9972s | have to leave these Argin eventually |
9974s | again uh well now it's five sight in the |
9976s | air and six of the argents on the ground |
9979s | round that is a little scary with the |
9981s | help of some stattic defense this might |
9983s | be hold I mean more than holdable |
9984s | actually he even coming in here with a |
9986s | bit of a surround parting with some |
9988s | confidence actually taking the fight to |
9989s | Mana still has a little bit of a stag |
9991s | defense helping out too good pullback |
9993s | there from Mana he's continuing to Rally |
9995s | in the scy he does need to do some |
9997s | damage but unfortunately he is not |
9999s | winning this battle losing the scy as he |
10001s | tries to retreat the blink forward that |
10003s | actually capitalize on it Mana with the |
10005s | overextension yeah Bing did a really |
10007s | good job in kind of guiding Mana all the |
10008s | way back to get a little bit of help |
10010s | from one of those overcharges as well |
10012s | getting just a tiny bit of damage on cuz |
10014s | the fight was close but it is such a |
10016s | large map so every unit that Mana builds |
10018s | especially an aent would take forever |
10020s | but even with sights it takes a long |
10022s | time before they make it to the bottom |
10023s | left side meanwhile every unit that |
10025s | pting builds is there immediately |
10027s | participates in the battle and then |
10029s | obviously using sovereign's watch to get |
10030s | a little bit of extra chip damage in |
10032s | could have potentially made a difference |
10034s | there if I was poting I'd be feeling |
10035s | very good about it especially since it |
10037s | does feel that his unit should scale a |
10039s | little bit better even if these sights |
10041s | are always scary and always dangerous |
10043s | sping with a bunch of vectors seems like |
10045s | it's very difficult to deal with if you |
10047s | don't have your own blink units yourself |
10049s | yeah I do feel like the |
10051s | sites okay so obviously mahun knows way |
10054s | better than I do but he's using them in |
10056s | in a in a fight on fight which sometimes |
10058s | is the better idea but the vector number |
10059s | has grown he's not winning fights |
10061s | anymore he's even getting caught in the |
10063s | rally these Scythe units are just |
10065s | obnoxious guys if you run around killing |
10067s | all the collection arrays and prisms |
10069s | that's where it feels tilting that's |
10070s | where it feels good taking direct fights |
10073s | yeah could have worked if he had judged |
10074s | it correctly but frankly he didn't and |
10076s | now he's really feeling the |
10077s | repercussions why does it feel like this |
10078s | is pting hunting down a couple meta with |
10080s | blink stalk as as these vectors are |
10082s | roaming the center of the map trying to |
10084s | pick off these low HP sights Mana did |
10087s | save a couple of them but now his own |
10089s | main base is so exposed these prisms are |
10091s | going to get popped immediately The |
10093s | Collection array is going to get picked |
10094s | off as well this is going to be very |
10096s | difficult Mana may eventually push this |
10098s | back but it feel that whatever ping does |
10100s | here it is always going to be good yeah |
10103s | actually he has a lot more SCE than I |
10104s | thought he did it's like suddenly he has |
10105s | a bunch so maybe he can come in here too |
10107s | very weak doesn't want to put them in |
10108s | until they're a little more healed up |
10110s | hopefully the rest can do the trick it |
10111s | does seem like that is the case vectors |
10113s | going to get out of here they did do |
10115s | some economic damage and uh definitely |
10117s | took down some scythes but I did not |
10119s | give Mana enough credit that's a lot |
10121s | more than I thought he had mhm obiously |
10123s | they are both pretty damn Rich since |
10125s | they have that double luminite mind to |
10128s | work from from the very beginning and |
10129s | they didn't spend crazy amounts of |
10131s | ethereum early on he never took the |
10132s | second one though did that's correct |
10136s | also only has a single prism I me he did |
10137s | just lose a lot of prisms in his main |
10140s | he's got units here but having units at |
10142s | home or bringing all those units to the |
10143s | other side of the map and then |
10145s | potentially fighting in range of a |
10147s | sovereign's watch or two right we've |
10148s | already seen that as well still seem |
10150s | like that is going to be incredibly |
10152s | difficult one of these games where the |
10153s | supplies look even but you feel like |
10155s | parting is just going to explode in the |
10157s | next 90 seconds and mana's going to have |
10158s | a hard time |
10159s | throwing yeah yeah he still has a very |
10163s | scary Army not maybe in the direct |
10165s | battles cuz the vector Army is currently |
10167s | dealing with it but again if he gets |
10169s | some to go for backstabs then that's |
10172s | where it can get frustrating parting |
10173s | really has to worry about just ring |
10175s | forward and it gets a little more |
10177s | complicated so still definitely giving |
10178s | Mana a chance here defensively he can |
10181s | work out with the static defense for a |
10183s | while and it looks like he is going to |
10185s | think he can do this so he's going to go |
10186s | for the Run by it's seen Harding those |
10189s | they're not Vision camps but you do have |
10191s | a little vision on any Camp you have yep |
10193s | the Ping knows exactly what it's up |
10195s | don't know if he finish off that camp on |
10196s | Mon side of the map but that obviously |
10198s | always feels great once you're taking |
10199s | those creeps away from your opponent |
10201s | especially since mana's already hurting |
10203s | a little bit economically seems like |
10205s | Ping didn't finish them quite off but |
10206s | then the creeps do get one of the aent |
10209s | Mana is here as he's going to try to |
10210s | find some economic damage finds the |
10212s | first collection ra very quickly |
10214s | probably going to get the second one but |
10215s | I can't imagine that he's not going to |
10217s | lose a bunch of sides here as spting is |
10218s | coming coming in from the right these |
10220s | units can blink they do use one of the |
10222s | blinks this definitely was not for free |
10224s | on man no it was not not able to escape |
10227s | with a ton of s some five literally |
10230s | getting away there so once again the |
10232s | worry is him being able to defend if he |
10235s | had been able to snipe two collection |
10236s | arrays and get out with every single |
10238s | Scythe that would have been freaking |
10240s | amazing but parting the mobility of the |
10242s | vectors and parting being parting with |
10244s | blink right was definitely um caught up |
10248s | you know he knew that he could chase him |
10249s | down he knew he'd get the ultimate |
10250s | better battle and now he just has so |
10252s | many vectors farting having two |
10254s | different groups of vectors is really |
10255s | awesome there too right cuz he shows the |
10257s | first group like hey I'm here I'm |
10259s | putting out damage man's like well kind |
10261s | of get those collection rays and then |
10262s | hopefully I can still get out and that's |
10264s | when that second group shows up and hits |
10266s | him with the devastating blink right |
10268s | underneath all those sides far and |
10270s | getting so many additional hits up that |
10271s | Mana obviously was not looking forward |
10273s | to feels that Mana is in a lot of |
10276s | trouble I think Mana knows that he's in |
10277s | a lot of trouble maybe hoping that pting |
10279s | overextends takes a bad fight in a |
10281s | sovereign watch but really does feel |
10283s | that pting has got this game by the |
10284s | horns has a really good read on the |
10286s | situation and just this is his game at |
10289s | this point the world is his oyster it is |
10292s | it is mana's whole plan here not really |
10294s | again working out quite as well as it |
10296s | could definitely not the same exact game |
10298s | as Max has won but it's kind of the same |
10301s | Vibe or the same Pace right where it's |
10302s | like the Scythe kind of look good in a |
10304s | direct battle once or twice they look |
10306s | really frustrating when they go for the |
10307s | Snipes and then those vectors are |
10309s | actually the answer as soon as they get |
10311s | into a number they are more mobile and |
10313s | uh well arguably more mobile they're |
10315s | Mobile in different ways but they're |
10316s | able to punish is what I'm trying to say |
10318s | and that is what's happened once again |
10319s | parting taking control of this game over |
10321s | double the supply SC going to go for a |
10323s | little run by and that's great but Mana |
10326s | is still only on one collection array |
10328s | maybe he did get a second one but he |
10329s | lost that main one ages ago he's dealing |
10332s | good economic damage but it just feels |
10333s | like it's a day late and a dollar short |
10335s | cuz he's bleeding out some very |
10337s | expensive units here too Bing is is |
10339s | going to chase them down mana's going to |
10340s | try to turn around but perhaps sping |
10342s | caught a glimpse of that not totally |
10344s | certain it just feels that it's going to |
10346s | be so damn difficult for Mana to ever |
10348s | get another base up and running as these |
10351s | units have turned around so they will |
10353s | get a blink up and the first sight goes |
10355s | down the second one goes down as well |
10357s | Bing is all over mana and is just |
10359s | reading him like a book yeah yeah he is |
10362s | um you know Mana he was he was quite |
10364s | dedicated actually his economy was not |
10365s | very strong he went for the the double |
10367s | luminite but didn't actually take it so |
10370s | this was more committed it did have to |
10371s | do some damage and you know what |
10373s | actually seems to be the case here is |
10375s | that this map just calls for people to |
10377s | overextend in this position now this is |
10379s | clearly too many numbers I'm not worried |
10380s | about parting doing that but it did kind |
10382s | of happen with Mana the choke there is |
10384s | so powerful for the defense that Harding |
10386s | was able to hold against the initial |
10388s | scary sces and then just uh worked out |
10390s | with these vectors which I guess they |
10392s | take a while to kill the entire base but |
10394s | they don't have to they just kill the |
10395s | collection array yeah with the sights |
10397s | obviously the sights are pretty quick |
10398s | they could temporarily disengage but |
10400s | Mana was there with his Ain as well and |
10402s | once the Ain are there you're just kind |
10403s | of committed to the fight you're stuck |
10405s | because those units can never make it |
10407s | home especially not if ping is roaming |
10409s | the map with a couple of these very |
10410s | quick vectors and he may not have that |
10412s | many yet at that point but even if it's |
10414s | only three or four Vector five Ain too |
10416s | much to just leave all by themselves and |
10418s | let them die for nothing but running |
10420s | them home is also not really a play as |
10422s | Mana realizes he is just too far behind |
10425s | GG well played get skull and it is Bing |
10428s | who wins the opp for a bracket final two |
10430s | to one couple of very fun games on WE gr |
10432s | up I felt like we saw a little bit of |
10433s | everything we saw different routes of |
10436s | getting to where players wanted to be |
10438s | but I think in especially in that final |
10439s | game poring show that he's not just a |
10441s | good stormgate player that me is just a |
10443s | great RTS player and his Spidey senses |
10446s | of what to do in the right moment at the |
10448s | right time are always tingling yeah yeah |
10450s | it did seem like he was a little |
10451s | surprised in the first game but then he |
10453s | immediately went to his own surprise his |
10456s | own cheeky cheese kind of reset the |
10458s | momentum there and I think he was just |
10459s | so much more forwarned about the plan of |
10461s | Mana that he had a very good plan |
10463s | vectors do deal with them very well as |
10465s | long as they're in any type of position |
10467s | if they're totally out of position okay |
10469s | fair enough you're going to lose lot of |
10470s | economy but once they're in position |
10472s | once you can even start playing around |
10473s | with some surrounds which Harding was |
10474s | going to do they are better it was a |
10478s | very close fight for a little bit but |
10479s | perhaps that one sovereigns watch a |
10481s | little bit of that overcharge damage |
10483s | made the difference and at that point |
10484s | Bing was in control let's hear what |
10486s | clores and pis have to say about our |
10488s | oper record |
10490s | final well guys I'm a fan of those |
10491s | cheeky cheeky plays as we've got |
10493s | ourselves paring advancing on into the |
10495s | grand final he finds himself in a best |
10497s | of five now at the very end of this |
10499s | tournament joining me osis and tasteless |
10501s | to talk about this one vectors pretty |
10505s | good uh Dan yeah yeah and uh I think |
10507s | that they're pretty good mostly because |
10509s | they counter the sces pretty good yeah |
10511s | yeah the scythes did a really good job |
10513s | you know that game one you could see the |
10514s | look in parting eyes where he's like |
10516s | this tournament's a lot harder than I |
10517s | thought it would be uh and the Scythe |
10519s | play really seemed pretty cool and |
10521s | everything but um you know coming back |
10523s | with the vectors to counter them |
10524s | obviously those things are good we're in |
10527s | this phase of the game where we're |
10528s | seeing um players experiment with like |
10531s | what is the right unit to go for right |
10533s | not that that's the end game but it's |
10534s | going to bring you somewhere where you |
10535s | should have an advantage um it's clear |
10538s | as far as we've seen in the few games |
10539s | we've had so far that the vectors seem |
10541s | to be able to chase the SES down in open |
10544s | territory um despite the fact that sites |
10546s | are very mobile because obviously they |
10548s | can fly |
10549s | the vectors are faster and just able to |
10550s | get around to more places and therefore |
10552s | do more damage scary scary a lot of |
10555s | damage I mean that last game as well I |
10557s | don't think I've ever seen that many |
10558s | vectors coming out uh but I mean let's |
10560s | talk about game two briefly as well here |
10562s | because lost Hope's an interesting map |
10563s | osis generally I would say in a lot of |
10566s | celestial versus Celestial you're |
10568s | expecting it on Lost hope to go a little |
10570s | bit longer in a position like that |
10571s | however opening up that back path and |
10573s | then being able to get in VIA that tree |
10575s | line really caused some problems for |
10576s | Mana yeah this is something that maybe |
10578s | he should have paid attention to the |
10580s | tasteless TV Showdown right because this |
10583s | is something that parting did back over |
10584s | there as well this was this was a |
10586s | strategy for the map so uh I think that |
10588s | that was a good counterplay to get those |
10590s | those argents out there so quickly for |
10592s | the Counterattack while man is trying to |
10594s | Tech up so uh very good choice there |
10597s | from parting let's take a look at the |
10598s | replays from this game here is game |
10600s | number one where the SES really did |
10601s | reign supreme Tess you know it almost |
10604s | looks like you know it's the game |
10605s | started out with argents and that uh |
10608s | resulted in a response of scythes |
10610s | because you can play the game you have a |
10612s | very direct hard counter and that they |
10614s | kill argents on the ground and then you |
10616s | could take the game into your own hands |
10617s | and go from there and then the uh result |
10620s | of that is the vectors and this might |
10621s | sound silly but it does seem like we've |
10623s | seen this tiny Tech evolution of this |
10625s | beats this so you go to that and I don't |
10627s | know if it's going to ever loop back |
10629s | around into Argent again if there's |
10630s | something ahead of vector that you want |
10632s | to try to go for and maybe that creates |
10633s | an opening there but there is this sort |
10635s | of Ora borus of counters that we see |
10637s | going on here where this goes to this |
10639s | goes to that um and so yeah we saw a lot |
10642s | of Scythe versus Argent early on in in |
10644s | the first part of this game yeah but uh |
10647s | you know I think that as as we're seeing |
10650s | the scythes become strong that's where |
10652s | you see the vectors become very very |
10654s | strong cuz the vectors can kind of be |
10656s | microed against anything and as we all |
10658s | know uh triangle is the strongest shape |
10661s | well |
10662s | yes oddly yes and look they're like two |
10664s | triangles isn't that crazy it's like |
10666s | twice the strongest shape is that why |
10668s | all the keys are triangle shaped here |
10670s | they're connected with a tuning fork |
10671s | it's it's you're not going to be able to |
10673s | stop these things they make a really |
10675s | nice noise as they fly around by the way |
10678s | a lot of targeting on the uh collection |
10680s | array am I saying that right yeah just |
10682s | just getting in there um it feels like |
10684s | it's a tanky building at least when I |
10686s | was playing a couple games but when you |
10687s | get the really good players against each |
10689s | other even though it can fly even though |
10692s | it could uh you know in theory get away |
10693s | if you had enough information ahead of |
10695s | time uh the Argent Target it down really |
10697s | quickly the SC take it |
10699s | um I guess that also is a byproduct of |
10701s | not really having that many workers to |
10702s | try to kill um in a faction that |
10705s | functions the way this one does but um a |
10708s | uh surprisingly brittle building All |
10710s | Things Considered we've had games just a |
10712s | couple minutes in uh and already that |
10714s | structure is targeted and taken out and |
10716s | then you don't have anywhere near as |
10717s | much of an income I do wonder if as time |
10719s | goes on it might get a little bit of a |
10720s | health buff 500 health against what is |
10722s | normally arents that are kind of |
10724s | sneaking on in and just getting there |
10726s | that therefore they probably have a lot |
10728s | of to be able to expend on it very |
10729s | quickly autosis means it goes away like |
10732s | that it's scary yeah yeah they have been |
10733s | dying quickly honestly like I think that |
10736s | they need to be able to be killed pretty |
10738s | quickly because you can spread around |
10739s | the map and like have them hidden and |
10741s | stuff so they do need yeah I think it's |
10743s | more like I I kind of predict that soon |
10746s | we'll have maps that are like more |
10748s | linear in how you get to places maybe |
10750s | trees don't get into the back of your |
10751s | base right maybe maybe there's not two |
10753s | entrances into your bases so it's more |
10755s | easy to defend and they're also |
10757s | unbelievably important your main and |
10759s | natural currently because if you do not |
10761s | have them available to you within 15 |
10763s | range you can't cast sovereigns watch in |
10765s | that area right so if you're thinking |
10766s | about lost hope and the map that |
10767s | actually played out he takes out the |
10769s | collection rat very quickly no |
10771s | sovereigns watch to defend there for |
10772s | Mana so that's another problem yeah |
10774s | you're right it it's not just that it is |
10776s | a resource Gathering structure it's also |
10779s | kind of a launching pad to do all sorts |
10780s | of things from building things to |
10781s | defending over there and um even though |
10784s | in some of these games you see the |
10785s | argent's kind of slow running in there |
10787s | right it's not a lot of time to deal |
10788s | with it once you actually get the damage |
10790s | dealt we was we were saying like maybe |
10792s | it's actually just worth leaving it |
10794s | landed and not trying to run away the |
10795s | extra 10 Lum I nor which is ridiculous |
10798s | but anyway that's how it goes let's take |
10799s | a look at the bracket here and see |
10801s | what's up as we've got ourselves parting |
10803s | in the Grand Final finds his way through |
10805s | there whilst that match was going on we |
10807s | did play out Max Head versus Theory and |
10809s | Theory keeps the hopes of infernal alive |
10812s | here artosis so a rematch is on the |
10814s | cards yeah yeah and I actually I I like |
10817s | this because you know I did think Theory |
10819s | would fare well against an aggressive |
10821s | Celestial player and he did clearly and |
10823s | the thing is his games against mono were |
10824s | not that bad well the game one was a |
10826s | little bit rough but uh you know maybe |
10828s | we'll see the vetos a little bit |
10829s | different this time correct uh if he can |
10831s | play a similar game to his second game |
10833s | against Mana I could see Theory |
10835s | squeezing his way to the finals we |
10837s | haven't gotten to see too much of Max |
10838s | unfortunately but he is now out that |
10840s | being said on the ladder tast list this |
10842s | guy is grinding so he is no pushover so |
10845s | for the to take him two Z that's a |
10847s | that's a big scal to take really |
10849s | impressive stuff here to see Theory take |
10850s | him I think it's hard to to um not root |
10853s | for Theory right now I mean the one |
10855s | infernal guy that we got going into this |
10857s | uh it would be very cool to have a |
10858s | non-mr match up here in the finals we'll |
10860s | see if we get that if we're going to get |
10862s | it it's going to be because Theory |
10863s | managed to get that far yeah and again |
10865s | the revenge on Mana from the previous |
10867s | series which is all important as you say |
10869s | in terms of kind of learnings Isle of |
10871s | dread probably not going to be a thing |
10873s | maybe we try and push it to a lost hope |
10876s | and uh the maps I'm trying to think what |
10878s | you you could go to but I mean all the |
10879s | other ones are a little bit smaller than |
10881s | lost hope so you got to be careful osis |
10883s | yeah yeah look I I mean Theory did very |
10885s | well in the Jag m game and that that was |
10887s | M that more recently infernals wanted to |
10889s | ban so uh I think theory has a new |
10891s | toolbox here to work with and we're |
10893s | going to see I I do think it will be |
10895s | slightly different vetos and we're going |
10897s | to have some clean games from him I |
10898s | think he can do it yeah I I think 100% |
10901s | it's very possible um I don't know it's |
10904s | been fun it's been cool seeing this last |
10905s | Shield breakdown here you know we're |
10907s | watching this matchup WRA ly get sorted |
10909s | out get solved but uh I don't know could |
10911s | we have possibly Theory come through and |
10913s | take this in a kind of an underdog |
10915s | matchup the only guy not playing that |
10917s | faction that would be exciting before we |
10918s | end up going to a break I mean obviously |
10920s | we've not really got any chance to see |
10921s | Vanguard unfortunately in the tournament |
10923s | we just don't have any Vanguard players |
10925s | uh but obviously if you are joining the |
10926s | game now which is officially free to |
10928s | play as of today the campaign is |
10931s | currently focused on Vanguard and some |
10933s | of kind of their mission through the |
10935s | campaign Against The Infernal host but |
10937s | in general uh you're a Vanguard player |
10939s | what do you think of Vanguard as a whole |
10941s | so far uh so Vanguard is the race that |
10943s | you want to play if uh you really want |
10946s | to think that you're playing something |
10947s | very hard and uh you're playing the most |
10950s | skilled race but uh the other races are |
10952s | overpowered and it's uh yeah so this |
10955s | fits to me very well no really it's it's |
10958s | very fun it's very micro intensive uh |
10960s | it's kind of more standard than the |
10961s | other two races in terms of just RTS |
10963s | play in general nothing's like really |
10965s | making instantly or teleporting around |
10967s | the map it's more like my things build |
10969s | out of the buildings I make them right |
10971s | there and then they walk to where they |
10973s | have to go so kind of a more standard |
10975s | RTS race and for an old man like me |
10978s | that's what I want to play I think it's |
10980s | a really good race to start out with I |
10982s | think it's um AG it's a little bit more |
10983s | straightforward especially if you're new |
10985s | to RTS and you're watching uh Celestial |
10987s | vers Celestial right now it might be a |
10989s | little bit overwhelming it might look a |
10990s | little bit abstract uh and it is but if |
10993s | you're going to start out uh with this |
10995s | game stormgate I would say go to |
10996s | Vanguard immediately I think it's going |
10998s | to very very a good way to pick up the |
11000s | game and since the patch it's been given |
11002s | quite a boost before the patch it was |
11003s | having a little bit of a time this patch |
11004s | has given it a nice bit of um against |
11006s | some of the races thank you very much |
11008s | gentlemen it is time for a break when we |
11010s | return we have two more series left one |
11012s | best of three it's going to be a rematch |
11013s | between Manner and theory and the winner |
11015s | will go on to parting in the finals see |
11017s | you soon |
11209s | [Music] |
11407s | [Music] |
11428s | [Music] |
11444s | [Music] |
11470s | [Music] |
11489s | [Music] |
11509s | [Music] |
11537s | e |
11539s | [Music] |
11553s | [Music] |
11569s | [Music] |
11583s | [Music] |
11602s | [Music] |
11619s | [Music] |
11645s | [Music] |
11695s | [Music] |
11721s | all right welcome back ladies and |
11722s | gentlemen we have got two more series on |
11723s | the way here for the stormgate |
11724s | Invitational Tournament at the Esports |
11726s | World Cup joining me of course once |
11728s | again we have osis and tasteless to talk |
11730s | about our next matchup infernal has |
11732s | survived somehow someway and now Theory |
11735s | goes up against Mana in a rematch once |
11737s | again I think one thing we probably |
11739s | expect from this at least a little bit |
11740s | Dan is the fact that it shouldn't go |
11742s | exactly how we had our previous one with |
11745s | vector proxies and causing some problems |
11747s | on like I of for example yeah yeah so |
11750s | theory is going to remember what Mana |
11753s | just did he got some more practice games |
11754s | there against mied so he's going to have |
11756s | a revised plan and Mana doesn't know |
11758s | what that is yes so you know that gives |
11760s | Theory a little bit of an edge coming |
11761s | into this because Mana is you know he's |
11763s | going to be like well I won you know |
11765s | pretty convincingly so I'm going to try |
11766s | to do that again and Theory's going to |
11768s | have that in his mind and try to play |
11769s | against that yeah you know a lot of |
11771s | times the builds that are going to |
11773s | really work you get those out of the way |
11774s | early on right you're going to use your |
11775s | very bu best stuff out of the the gates |
11777s | now when you get a rematch that's the |
11779s | moment that your opponent can do a |
11780s | little bit of finding tuning of their |
11782s | own uh and maybe have a little bit of |
11783s | counterplay and one thing about theory |
11785s | is he's very good at thinking on his |
11786s | feet he's very adaptive and um Mana will |
11790s | have to watch out for that and here here |
11791s | they are Mana going up against the once |
11794s | again as we do previously mention if |
11796s | you're just tuning in right now this |
11797s | match already happened in the first |
11799s | round of the upper bracket and Mana was |
11801s | Victorious after bit of a cheeky star |
11804s | Forge proxy with the vectors to start |
11806s | things off and then a long long game on |
11808s | Jagged Mo but we were talking about |
11810s | Jagged Mo Dan and how it kind of plays |
11811s | out is one of those maps that if you do |
11813s | survive some of that early aggression if |
11815s | it's not like just constant Air versus |
11817s | Air battles in that close s position it |
11819s | takes a long time to get to your |
11820s | opponent's bases and try and put some |
11822s | pressure on so you can survive through a |
11824s | through a lot I would say for sure for |
11826s | sure it seems like uh as some of the |
11828s | rushes get kind of filtered out via |
11829s | patches or counterplay yeah uh maybe we |
11832s | can see some longer more interesting |
11834s | games there obviously that game |
11835s | certainly was but is that something that |
11838s | Theory's going to want to change now |
11839s | right if they play Jag ma is that is it |
11841s | like oh maybe maybe I gave him too long |
11844s | to kind of get the anim answers up and |
11846s | you know it seems like that's a hard |
11847s | unit to deal with for the infernals all |
11849s | right well let's see how it's going to |
11850s | break down here will it be Revenge time |
11852s | for Theory or will Mana Prevail and make |
11854s | it a Celestial versus Celestial finals |
11856s | let's get our players now onto the stage |
11858s | mana and Theory go head-to-head once |
11860s | again |
11862s | [Music] |
11874s | [Music] |
11888s | all right here we go for one more shot |
11889s | to get into that grand finals will it be |
11892s | liquid's Manor or will the be able to |
11895s | put infernals in the grand final zg and |
11898s | Ry take it |
11899s | away and we are going to find out if |
11902s | Theory can think on his Feats I think |
11904s | it's about maybe an hour and a half that |
11906s | he was able to well not even actually |
11908s | think that entire time right he was |
11909s | playing a whole another matchup so he's |
11911s | had a little bit of time to think he |
11913s | definitely probably already was like |
11915s | well I could have done this better I |
11915s | could have done that maybe I don't play |
11917s | on that map so we will definitely see |
11918s | something different but it's still a |
11920s | question if he can actually beat Mana |
11922s | who also is going to be prepared for a |
11925s | uh more I guess robust Theory probably |
11928s | be a little bit better off against the |
11929s | early game harassment as we are spawning |
11931s | on broken crown top right it is mana and |
11934s | bottom left we got Theory the of course |
11936s | representing the aftermath Esports and |
11939s | this is basically what we were already |
11940s | talking about after that previous series |
11942s | was like yeah that first map a threat |
11944s | too many openings into your main and no |
11946s | High Ground to take advantage of you're |
11948s | not going to get any free hits off this |
11950s | is a very different map when you can |
11951s | safely expand you still have a bit of a |
11953s | ramp to work with and even if you don't |
11955s | have as many range units as your |
11957s | opponent you can get a couple of hits |
11958s | off for free and maybe your melee units |
11960s | can get one or two hits off as well like |
11962s | in theory no pun intended I already like |
11964s | this map so much better for Theory as we |
11967s | are going to see the hexon uh well at |
11970s | least yeah the hexon finding this proxy |
11972s | star which immediately as he activates |
11974s | the creep but I feel like the creeps |
11975s | often ignore the building they do |
11977s | actually so he's going to have to do |
11978s | that when a vector pops out but I do |
11980s | like the idea I think he realized very |
11982s | quickly like ah all it wasn't really |
11983s | going to do very much I've tried this as |
11985s | well because in Walk Street that always |
11986s | works if you see them building something |
11988s | you're like oh I can wake up the creeps |
11989s | and then the creeps will just attack the |
11990s | building right well not yet in storm |
11992s | gate maybe one day but that is not yet |
11994s | the case we do have an iron vault as an |
11997s | opener but we also have a conclave |
11998s | already so he can go for a mix of a |
12000s | couple of roots couple of guns knows |
12003s | what the deal is but he can take |
12004s | advantage of that ramp got the meat Farm |
12006s | Way far out this is obviously not |
12008s | something you want to give up but I |
12009s | guess the idea is let's get this Health |
12011s | Camp and then just kind of similar to Dr |
12014s | M stabilize with the health Camp yeah I |
12017s | I mean this is it's a kind of familiar |
12019s | to that first game but with the map |
12020s | being so different I think we were going |
12021s | to see that whoa we needed that link |
12024s | fortunately got it in time it does mean |
12026s | that there's not going to be any more |
12027s | Snipes on the camp and that the camp is |
12030s | absolutely officially theories but this |
12032s | is actually the map that I was thinking |
12034s | of when I was talking a lot about what |
12035s | he could do defensively this is a map |
12037s | where there is actually back trees that |
12039s | you could kill we might see that |
12040s | eventually but initially that natural |
12042s | kind of lends itself a defense to the |
12044s | third as well because of the way you can |
12046s | position your un on the corner exactly |
12048s | the the is doing now what he did |
12050s | actually in previous tournaments that he |
12051s | participated in he was very good at |
12052s | making sure he could lock that up and |
12054s | now with the first Vector uh poke I |
12056s | suppose kind of dealt with nicely second |
12058s | one's kind of do some damage but now |
12060s | it's also in uh I was going to say some |
12062s | trouble but I guess it could just blink |
12063s | out nice save one of those imp right |
12065s | morphing it into a meat farm temporarily |
12067s | doesn't really need it yet so he doesn't |
12069s | really want to let it complete but at |
12070s | least he save the Imp two more guns pop |
12073s | if we blink we can blink again so this |
12075s | is actually going to be a little bit |
12076s | tricky I think for mon get this Vector |
12078s | safely out of here taking a lot of |
12080s | damage all the way down to 27 HP but it |
12083s | go live for now yeah third one's going |
12085s | to join up and he is taking the camp |
12086s | here not much that theory can do about |
12089s | that with the army that he has it's a |
12091s | little bit sketchy but this is just a |
12093s | solid setup and this is very familiar to |
12095s | their draged mall game in my opinion |
12097s | where again I I actually really hope |
12099s | that we get to see a very similar mid to |
12101s | late game and then see if the can get |
12103s | his army in position get it to the state |
12105s | that he wanted it to be which you think |
12107s | he was like 30 seconds away from and |
12109s | take that win there but little bit |
12110s | sketchy here the Imp having to be pulled |
12112s | as the vectors find some nice harassment |
12114s | opportunities H this is painful because |
12116s | the units were way out of position for |
12117s | Theory as he was trying to get another |
12119s | creep can going near that star Forge |
12121s | instead we're just going to work on the |
12123s | star Forge that's nice and all but this |
12124s | is a crazy amount of economic damage |
12126s | against one base a theory he got that |
12128s | Shrout Stone up right at the edge |
12130s | thinking that that could keep him safe |
12132s | but the factors are so quick they can |
12133s | blink cross it as well they can blink |
12135s | onto The High Ground too is actually |
12137s | very painful I don't think this is what |
12138s | theory was expecting at all he probably |
12140s | thought all right my main base is safe |
12142s | for a little while because I've got that |
12143s | setup with the ramp got my shroud Stone |
12146s | there too un is just blinking into the |
12148s | natural with vision of course from that |
12150s | speed Tower that's very painful yeah I'm |
12152s | not sure how many imp died there |
12153s | honestly but it it obviously was a lot |
12155s | of lost mining time so it's definitely |
12158s | the damage that Mano wanted to do um at |
12161s | the very least you know obviously |
12163s | winning the game would be preferable but |
12164s | there's that damage so Y is going to |
12167s | have to recover but his setup is decent |
12171s | so I I believe in his chances to but it |
12173s | just it really is unfortunate cuz I |
12174s | think you're absolutely right he figured |
12176s | yeah he's not going to try and go for it |
12177s | anymore I'm safe to go and push out in |
12179s | the map and that just wasn't really true |
12181s | and now he's afraid to move out because |
12182s | he's paranoid he's like last time I |
12184s | moved out a couple of vectors showed up |
12186s | in my main and if you have a two or |
12188s | three base setup and You' got 35 or 40 |
12190s | IM walking around you're like yeah okay |
12192s | it's painful if one or two of them fall |
12193s | and you have a bit of lost mining time |
12195s | because they have to battle but also |
12197s | survive but on a one base economy that |
12198s | is something that you're really going to |
12200s | feel you feel that in every RTS and |
12202s | stormgate is no different in that regard |
12204s | I think that was an incredibly painful |
12206s | moment for Theory who actually didn't |
12207s | even get the creep cam by the way he did |
12209s | get the star Forge but didn't even get |
12211s | the bonus gold of clearing out the creep |
12213s | camp that means that those Crips are |
12214s | still there and man could potentially |
12216s | finish those camps off as well and take |
12218s | a control of that watchtower in the |
12219s | bottom right I guess the is getting |
12221s | there at this point so in the end he |
12223s | will get it and a still that he really |
12225s | used earlier toow the grow a little bit |
12228s | quicker into the mid game they 100% |
12230s | right he was afraid of the Run by again |
12232s | so he even left the skull to scout the |
12233s | kind of camp but also the jump in point |
12236s | and there kind of generally the movement |
12237s | of the vectors so it uh it was wise it |
12241s | is unfortunate because he actually is |
12243s | kind of a position perhaps where he |
12244s | needs to take a bit of a risk because he |
12246s | did take that damage so just that little |
12247s | bit of a delay on getting his own camps |
12249s | and uh well they just blink right in |
12251s | over they very cool as well he used the |
12253s | scan there to get some Vision blinks |
12255s | into the main base immediately and it is |
12257s | round two for Mana as he gets deep into |
12259s | the main base of theory Theory obviously |
12261s | does not want to lose any of these here |
12263s | but I think it's going to be inevitable |
12264s | that a few of them will fall two gowns |
12267s | is not going to be enough we have a |
12268s | couple of fiends showing up but one or |
12269s | two fiends also not enough Mana is just |
12272s | having a field day here in the main base |
12274s | of theory with these very quick and very |
12278s | awesome vectors that just seem to be |
12280s | able to get the job done they do seem to |
12282s | be doing that uh at the end of the day |
12284s | there's also just so much chaos you keep |
12287s | in mind it really messes with your build |
12288s | order it messes with your flow so |
12290s | further mistakes are more and more |
12292s | likely honestly that's the uh kind of |
12294s | the additional factor of being good at a |
12296s | tournament is keeping your cool and it |
12298s | can be difficult when you're losing like |
12299s | this Mana does end up losing a couple of |
12301s | these vectors as blink was temporarily |
12303s | on cool down but we look at the banks |
12305s | Mana sitting on 1200 luminite if he |
12308s | starts spending that he's going to have |
12309s | triple the supply of theory right now |
12311s | he's done a really good job in spending |
12312s | his money the only problem is zomie Gro |
12315s | is that he doesn't have a lot of it yeah |
12316s | know that's a big problem mon going to |
12318s | be slapping down a lot of production |
12319s | facilities some buildings uh some nodes |
12323s | powy panks I mean he still hasn't spin |
12325s | all of his money actually which is it's |
12328s | getting kind of weird now actually I |
12330s | don't know what he's waiting for but |
12331s | perhaps just having too much fun with |
12332s | the vectors right now or maybe he has |
12334s | enough no there's no way that he has |
12335s | enough camps about 10 argents at once so |
12338s | I don't know why he's saving money I |
12340s | think we'll take care of it eventually |
12342s | eventually yes I do believe that we can |
12343s | search some of these cre in James to to |
12345s | build them a little bit quicker |
12347s | feels like Mana is once more absolutely |
12349s | in the driver seat here as the is is |
12351s | having a hard time getting an army at |
12353s | this point the manace is not capable of |
12354s | getting an army every unit he builds is |
12356s | kind of getting picked up one by one |
12358s | even the hexon is going to get picked up |
12360s | what does a theory really have right now |
12362s | I think those two counts that's |
12363s | literally it oh that might that no |
12366s | that's not a good sign that is not a |
12368s | good sign at all unfortunately |
12370s | maybe I don't know maybe he did actually |
12372s | consider this back when he chose the |
12374s | other Maps he knew that that could be a |
12375s | blink in thought that he had a good |
12377s | enough start and then just kind of |
12379s | underestimated the potential um I can |
12383s | see it's very frustrating here Theory |
12385s | not going to give up quite yet but Mana |
12387s | finally getting all his production up |
12388s | now actually can spend that money he got |
12390s | a third base as well he took that kind |
12391s | of behind one as the natural anyway he |
12393s | does lose that uh Meat Farm thank you |
12396s | meat farm and not that that was helping |
12398s | out too much but at least it was |
12399s | something yeah well now we are Supply |
12401s | block so we do kind of need that need |
12403s | for at this point the man does not have |
12405s | one he basically has his main he's got |
12407s | his natural like the idea with the |
12408s | Shroud Stone I thought it was cute |
12410s | unfortunately Mano just found a very |
12412s | clever way to completely avoid it going |
12414s | to use one of his top bar abilities to |
12416s | completely make that camp disappear Mana |
12418s | is having a field day the only thing |
12420s | that he needs to do is start spending |
12422s | his money on M because the average |
12423s | unspent resources a little bit too high |
12426s | for a player of mana's caliber in |
12428s | literally any RTS we can think of oh I'm |
12430s | sorry if ever watch this pmana but it it |
12432s | is a little interesting you know um |
12434s | perhaps maybe a little too stuck in the |
12436s | ways of like well no on three bases I |
12437s | need three and then five creation |
12439s | Chambers and it's like actually if |
12440s | you're bad at RTS like I am you just |
12443s | realize better spend the money as you |
12444s | know 50 command centers come down but I |
12447s | think he also knows that he's just in |
12448s | such a winning position you know he's |
12449s | not really urgently doing much back at |
12451s | home perhaps he feels that keeping the |
12453s | tempo and momentum that he has created |
12455s | for himself is a little more important |
12456s | than keeping those resources low even |
12458s | though we are closing in at 2K at this |
12460s | point and that really is not where it |
12462s | should be looking but mana's going to |
12463s | get a few more power Banks couple of |
12465s | additional cre a Chambers I'm sure as |
12468s | we're just expending perhaps another |
12469s | collection array and he's just doing a |
12471s | really good job in resetting Theory into |
12474s | the Stone Age over and over again my |
12476s | four theory is still working with the |
12478s | most basic Roots the most basic guns |
12480s | can't really get much going but he does |
12482s | have at least is in expense we are |
12484s | getting a lot of imp so Theory does have |
12486s | something to be hopeful of this is not |
12488s | as disastrous as I have a one base |
12490s | economy with 11 imps on luminite and |
12493s | that is it like now we've got two bases |
12495s | we have our first magmod on relatively |
12497s | early as well but obviously Mana is |
12499s | still in complete control of this game |
12501s | just scanned ahead saw that there wasn't |
12503s | much to defend magmod is going to cause |
12505s | some issues but it's only one and it |
12507s | will get shot down this also only is a |
12510s | little bit closer as another magon Pops |
12512s | at a very appropriate time to really |
12514s | help out there but again while this does |
12517s | look good and this did just reduce the |
12518s | supply Gap it's also those 2,000 |
12519s | minerals or 2,000 luminite that Mana has |
12522s | that should be more like a 75 or 80 |
12524s | Supply to 50 that's actually really cool |
12526s | to see that a lot of the things that we |
12527s | know about traditional RTS is hold up |
12529s | here as well attacking upper ramp into |
12532s | static defenses is difficult even if you |
12534s | got a few more units do not |
12536s | underestimate the power of a tower like |
12538s | that early on or a couple of these |
12540s | fiends helping out obviously the guns |
12542s | are able to get a few more extra hits |
12543s | off uh that was a really good fight for |
12545s | Theory does not really change the state |
12547s | of this game Mana should still be in |
12549s | control but Mana is going to have to |
12550s | clean it up a little bit and he trly I'm |
12553s | sorry that we started St like a broken |
12554s | record over here we starts spending his |
12557s | money because it is becoming a little |
12558s | bit ridiculous to see a player of the |
12560s | caliber of Mana sitting at 2.8k luminite |
12564s | okay finally spent about 800 of that but |
12566s | it it's it's not just like okay man is |
12568s | really good at the game trust this guys |
12569s | it's actually one of those macro |
12572s | mistakes that might be lending itself to |
12574s | a comeback for Theory because he's not |
12576s | only making a huge macro mistake for |
12578s | minutes at this point guys he also did |
12580s | over dedicate the magmod Don did their |
12582s | job the second one timed out perfectly |
12584s | in theory I think he's got a little bit |
12586s | of optimism now there's there's that |
12588s | hope that is finally there I would love |
12590s | to see if the has like a hell Forge |
12592s | already if he's getting the magma done |
12593s | upgrade or have he got the upgrades on |
12596s | oh we got Shadow Flyers again well he |
12597s | really likes these units yeah that's |
12598s | early especially for a game where it |
12600s | feels like he hasn't been that rich it |
12602s | feels to me like investment it's his |
12605s | only way of counterattacking because |
12607s | they will be able just to Suicide bomb |
12609s | into the prisms so uh and if he gets the |
12613s | upgrade they also take the collection |
12614s | array like we did see in their first |
12615s | series too so I I do get it but I also |
12618s | agree that it's kind of expensive to get |
12619s | there and then uh oh I guess he was all |
12621s | thinking at the sights I kind of forgot |
12622s | that was there that doesn't really |
12624s | committed to by Mana he went back into |
12626s | vectors I mean honestly the Gs are |
12628s | obviously becoming better I assume that |
12630s | we've got the upgrades both of them they |
12632s | look faster as well the is really |
12634s | starting to get into a position where |
12635s | he's probably a little bit hopeful he's |
12637s | like man I've been doing surprisingly |
12638s | good as Mana is going to get on top of |
12640s | the third base here though and that is |
12642s | one that I'm afraid the is going to have |
12643s | to cancel he's going to try to fight |
12645s | he's going to drop a R zone he's going |
12647s | to go for it with the magedon as he's |
12649s | also using one of his top bar abilities |
12650s | no he's just building a tower by the |
12653s | well this is still going to be maybe too |
12654s | bad of a fight but the Observer just |
12656s | pointed out the argents don't actually |
12657s | even have their upgrade like MAA I think |
12659s | got I'm going to say I think he kind of |
12661s | lazy it doesn't matter it's kind of like |
12662s | he deserved to because he did so well in |
12664s | the early game but these are the reasons |
12666s | that theory has hope at all there's our |
12669s | emergency Tower it's a very powerful as |
12671s | it I think for 30 seconds it shoots |
12673s | twice as quick so it's really powerful |
12675s | regular sh already pretty good when the |
12677s | armies are not massive but using your |
12679s | top bar ability to summon one of those |
12681s | shr stones immediately makes them real |
12683s | powerful and is going to push Mana back |
12685s | temporarily after 30 seconds you still |
12687s | have your Tower so it's not like it |
12688s | disappears but OB the theory is still |
12691s | just a little low on units I think I |
12693s | maybe I missed I I missed it but I'm |
12695s | pretty sure that wasn't there now it is |
12696s | there um we could probably continue on |
12699s | the you know secondary and tertiary |
12700s | tiers in fact CU absolutely Mana is |
12703s | winning he has been winning and it would |
12705s | have required a lot more mistakes I |
12707s | think to actually lose this game yep all |
12709s | the Ain are here they are doing their |
12711s | thing we've got a couple of defectors |
12713s | still in the mix as well and him they |
12714s | can push out a little bit of damage but |
12716s | not enough to stop such a big army as |
12718s | this kills once more it is Mana who's |
12721s | going to take the one o lead well the |
12724s | theory had a cool game plan I like a |
12726s | couple of the things but the one move he |
12728s | just did not expect by those three |
12730s | vectors blinking onto The High Ground |
12732s | guess man used they SC for that the very |
12734s | first time as well blinked in the Army |
12736s | was way out of position and if you're |
12738s | only working with one base that just |
12740s | deals a devastating amount of damage to |
12742s | your work yeah it does uh completely |
12745s | threw his flow off I think you can |
12747s | really see his plans you know get to a |
12750s | solid foundation get the gauns get the |
12752s | magnons and then have Shadow flyers for |
12753s | harassment which are great for going |
12755s | around the map while you defend at home |
12757s | it's a great plan and then he can |
12759s | capitalize on that potential to go into |
12761s | the additional units more magmod Don |
12764s | maybe those Weavers that he likes right |
12766s | but he keeps on getting stopped just |
12767s | short so in that game he was stopped |
12769s | short very very early on but the last |
12771s | time we saw kind of a similar start he |
12773s | got stopped short later in the game but |
12775s | nonetheless he just got stopped before |
12777s | he could really get going y Mana |
12779s | obviously just kind of keeping up the |
12781s | pressure want to make sure that he did |
12782s | not let go of the grasp that he had on |
12784s | that game that's perhaps why marro was |
12787s | slacking a little bit or he was just too |
12788s | rich man he's like I've got so much |
12790s | income I'm not used to this they kept on |
12792s | building power backs kept on building |
12794s | creation Chambers but he couldn't quite |
12796s | spend it but it was all good cuz at |
12797s | pretty much any given moment Mana had |
12799s | that 20 30 Supply elad and that plus the |
12802s | piggy bank obviously made him feel very |
12804s | com it just still like very I actually |
12807s | want to ask him about it honestly you |
12808s | know did you just actually kind of get |
12811s | so sure of yourself you focus more on |
12812s | the micro than the macro or did you uh |
12814s | have something we didn't notice as far |
12816s | as a block they don't they don't get |
12817s | supply block the celestial Supply is |
12819s | actually very interesting and definitely |
12821s | different than most other rtss but |
12823s | perhaps we'll get into it after the |
12824s | introduction of the players the force |
12826s | map bottom right we got Fury top left is |
12829s | Mana so we got a diagonal spawn here yep |
12832s | a lost hope cross map it is a very fun |
12834s | map where obviously you've got a |
12835s | relatively safe expand to take that |
12837s | gives you a bit of high ground to work |
12839s | with as well you've got a health camp |
12841s | nearby that help you out defensively if |
12844s | you're forced to defend against some |
12845s | early aggression of your opponents you |
12847s | can see Theory opening up with the CH |
12849s | playay for that he builds on the ramp |
12851s | with main to the Natural and then gets |
12853s | an iron Vault and a farm on the low |
12855s | Ground start creeping and then |
12857s | eventually once we have enough resources |
12859s | probably drop a second base I really |
12861s | love the idea of just going for a mix of |
12862s | a couple of guns and magm modons and |
12865s | then eventually getting the Flyers with |
12867s | out of the Spire that's not something I |
12869s | feel like you should really Rush |
12870s | especially not if you've been hurting |
12872s | economically because it does cost a |
12874s | worker it cost a lot of resources to R |
12876s | those buildings and you need an army to |
12878s | fight with whatever Mana throwing at you |
12880s | because Mana does really seem to be a |
12882s | pretty damn aggressive player not in the |
12884s | sense of he's all in all the time but |
12886s | he's absolutely going to be in that's |
12889s | for sure somebody is like actually in uh |
12891s | Starcraft as well need a couple more |
12893s | allins there but a very aggressive |
12895s | player indeed so we have him going for |
12897s | an expansion the natural is up perhaps |
12899s | even quickly into a third expansion uh I |
12902s | think that is actually the plan yeah so |
12905s | he's going to be a little greedy here on |
12906s | one of the larger Maps it also is an |
12908s | uncertain spawn going up the top left I |
12910s | think he did actually Scout it with the |
12911s | hex eventually but point is that was |
12913s | actually the longest that it can be Rush |
12914s | distance wise kind of funny cuz I don't |
12916s | think Mana necessarily knows yet right |
12918s | the theories in the bottom right I |
12920s | thought his hexen oh mana mana yeah no I |
12922s | don't think that happened could have |
12924s | technically taken a base here that is in |
12926s | the main base of |
12927s | theory cuz it's vertical or cross you're |
12931s | actually right that's that yeah unless |
12933s | we miss the scan which I was also it |
12935s | can't be hard to catch when it actually |
12937s | happens you know kind like a spiral and |
12938s | then it's it's you know kind of gone but |
12940s | that's also what I wondered in The |
12941s | Parting versus Mana game if uh man |
12943s | didn't even realize that he was actually |
12945s | in those particular positions but anyway |
12948s | uh we have Mana getting a lot of economy |
12951s | and is going to be playing naturally |
12953s | into more of a mid game giving Theory |
12955s | perhaps his chance to really show his |
12956s | play style off finally yeah and that's |
12958s | going to be awesome cuz I felt that we |
12959s | were so close on Jager Mo of theory |
12962s | working with the units that he was |
12964s | dreaming of getting all the upgrades and |
12966s | then showing us some cool moves with |
12967s | maybe nice G movement great stumps |
12970s | Weavers doing that thing and abducting |
12972s | an nimman perhaps unfortunately none of |
12974s | that really came into play but perhaps |
12976s | here cross map lost hope if it's ever |
12978s | going to happen it should happen it |
12981s | seems that Mana or did throw down a scan |
12984s | in the bottom left main spawn and after |
12986s | he realized that the was not there he |
12989s | went for I think that's what uh coming |
12993s | in the third |
12995s | commentator I mean it's a funny expend |
12998s | to take because the ultimate hdden |
13000s | expend yeah but that is always a |
13002s | frustration of celestials you know we've |
13003s | been seeing a lot of how they play out |
13005s | just like a one or two base but this is |
13007s | one of the rare times I guess we see |
13009s | just instantly into three and then uh |
13012s | going into the mid game but |
13014s | uh I don't uh I I'm looking forward to |
13018s | the mid game but Mana is going to be |
13020s | very rich and Theory does not know about |
13022s | that yeah but theory is creeping like a |
13024s | madman though he already took out four |
13025s | camps at this point meanwhile Mana only |
13027s | took out a single one I kind of feel |
13029s | like we live in the era where creeping |
13031s | is supposed to be a bit more powerful |
13033s | than taking expenses m is taking a lot |
13035s | of damage so much one of his vectors |
13036s | here against these creeps that are |
13037s | really not very powerful yet but I guess |
13040s | if we're not paying attention they will |
13041s | start dealing some damage finally Mana |
13043s | gets his second camp but this has got to |
13045s | feel good for T cuz finally he can play |
13048s | a normal game where his entire game plan |
13050s | did not get disrupted by a couple of |
13052s | vectors right in his face from the very |
13054s | getg go yeah no it's very true I I think |
13056s | we're going to see possibly I know it's |
13058s | calling it very very soon but it's |
13059s | definitely the best chance for Theory to |
13061s | get a map versus mana and uh the |
13063s | creeping has been excellent as you |
13065s | pointed out that's one of the big |
13066s | reasons why you don't want to expand not |
13068s | just that maybe you can't because |
13070s | they're going to snowball against you |
13071s | Army wise but you also can't CU you're |
13074s | not the one getting the camp so they're |
13075s | going to snowball against you camping |
13077s | MoneyWise which might have already |
13079s | happened we have a lot of units out here |
13081s | and man is going to be forced to retreat |
13083s | unfortunately those argents not nearly |
13085s | as fast almost get surrounded not quite |
13087s | but it looks like those two are gone no |
13089s | matter what this is the power of the |
13090s | chemp as well Theory having both of the |
13092s | speed cams at the moment look how quick |
13094s | his army is even though he doesn't even |
13096s | have some of those mid game upgrades |
13097s | that we expect players to normally uh |
13099s | get perhaps around this time not quite |
13102s | yet but they're going to come online |
13103s | soon but because he's got both CS his |
13105s | army is so freaking quick and he can |
13106s | actually finally start battling those |
13108s | vectors without feeling like his army is |
13110s | slow and the army of Mana so quick yeah |
13113s | Mana forc to pull everything back to |
13116s | help defend now fortunately that high |
13117s | ground with the ramp with all those |
13119s | power Banks is going to be helpful in |
13121s | defending we've got another base |
13124s | actually uh that's four bases from |
13126s | then right and that was scouted but I |
13128s | don't believe the one on the other base |
13130s | uh the other spawn position has been |
13132s | scouted yet but it's actually very smart |
13133s | for Mana to take this base because if he |
13135s | didn't then Theory might be wondering |
13137s | like okay what on Earth have you been |
13139s | doing cuz you're not creeping no near as |
13141s | much you haven't been annoying with |
13142s | vectors in my face you somehow suddenly |
13145s | let me creep the entire map and you're |
13146s | only on two bases question mark like |
13149s | that doesn't make any sense so I think |
13150s | it's very important for Mana to take the |
13152s | third base to at least give at least |
13154s | give Theory the ideas like oh just |
13156s | investing in my economy that's all there |
13157s | is nothing else to it of course he does |
13160s | not want to see Theory find that hidden |
13161s | base that's actually a really big |
13163s | problem that is an excellent point I |
13164s | mean is it is it worth sacrificing it |
13166s | will I say it for the first time maybe |
13167s | not now I mean weirdly kind of but he's |
13170s | so far managing to not have to straight |
13172s | up sacrificing it air unit's not getting |
13175s | back there or uh not air yeah well air |
13177s | unit is not getting back there so the |
13178s | collection rate when it is microed away |
13180s | um yeah can take advantage of that yeah |
13182s | that's the third base on this map I |
13184s | think is in general very hard to attack |
13186s | because you have to go past that High |
13187s | Ground of the natural of mana and that's |
13189s | where the towers are that's where the |
13191s | units are standing too so that's it's |
13193s | not really feasible to attack the third |
13195s | without being able to attack the natural |
13197s | and attacking the natural up that tiny |
13199s | ramp into all that static D is just |
13201s | incredibly difficult so I think Mana |
13203s | knew that okay this might get awkward |
13205s | but I should never lose it and he did |
13207s | not end up losing it now that doesn't |
13209s | mean that it's all bad news for Theory |
13211s | still not aware yet of that hidden base |
13213s | man will just continue creeping and I do |
13215s | think think his Supply is going to be |
13216s | higher this game than it's ever been |
13218s | throughout any of the games he's played |
13219s | against mana and I'm so excited to see |
13222s | him uh create his dream composition the |
13224s | right amount of guns the right amount of |
13226s | magnons maybe even a couple of hellfires |
13228s | in the mix we'll see I think it's going |
13230s | to be fun I think so uh you know I've |
13232s | been talking about how there's a |
13234s | sentiment or we've certainly seen some |
13235s | games where the infernal in the late |
13238s | game looks stronger and one of those |
13240s | definitely highlight in The Taste uh |
13241s | tasteless TV tournament where it looked |
13244s | like the celestial had built up |
13245s | literally Max at arm I believe with a |
13247s | bunch of static defense and then they're |
13248s | like understandably everyone was like |
13250s | well I guess that's it right and the |
13251s | infernals actually broke it so seriously |
13254s | do not underestimate the late game just |
13255s | because we haven't seen Theory able to |
13257s | use it correctly yet mhm we already see |
13260s | that the first upgrades for the magmod |
13262s | are being researched in the hell Forge |
13264s | so that's nice to see that that they're |
13265s | going to be able to uh stun units while |
13267s | they use their stomp ability of course |
13269s | there's a tier three upgrade as well |
13271s | that's going to make them a lot quicker |
13273s | it's a massive upgrade but it takes a |
13275s | little while to get three as B is |
13277s | thinking about his first driveby of the |
13278s | game with five vectors the magmod was |
13281s | right there zombie v did not fight |
13283s | apparently because theory has found the |
13285s | hidden base so that is pretty big but |
13287s | it's going to be less big if we end up |
13289s | losing a whole bunch of imps at home |
13290s | against these three vectors well so far |
13292s | not losing a a lot now we finally might |
13295s | have some go down Theory does have three |
13298s | bases to actually crank out these imp |
13300s | especially with the top bar ability so |
13303s | some can be sacrificed but obviously if |
13305s | this killed like 20 that would be a |
13306s | different issue I don't think got |
13308s | anywhere close I mean this was |
13310s | bothersome this you know distracted him |
13311s | a little bit but as he found killed the |
13313s | base so the distraction really wasn't |
13315s | that important PR one has now already |
13317s | killed four out of five I think your |
13319s | spot on this definitely worked out a lot |
13320s | better for Theory I might start kicking |
13323s | himself a little bit right for |
13324s | completely changing up the game plan and |
13326s | letting Theory play the kind of game |
13328s | that I'm sure theory is very comfortable |
13330s | with and also incredibly good at cuz |
13332s | that man Creed fast took full control of |
13334s | the map got the speed too and then even |
13337s | without those tier two upgrades on the |
13338s | grounds his army was so quick so fast |
13341s | was able to put up a very good fight |
13343s | early on right off the get go yeah it uh |
13346s | it's not not the plan mono wanted but it |
13349s | is still chugging along right like is uh |
13351s | as much as he's been under pressure he's |
13353s | lost the base he's had to temporarily |
13355s | give up the fourth base now the third |
13358s | like he's actually still in the game |
13359s | obviously but it is a question of how |
13361s | you're going to deal with that late game |
13363s | Army especially on a map that you can |
13364s | actually get this human humous wide |
13366s | battle you know it's not a bunch of |
13367s | chokes where the dark prophecy is going |
13369s | to capitalize the most it ever can in |
13372s | fact the dark Prophecy in the middle of |
13373s | this map might not even be that |
13375s | aggressive no but it's still I think |
13377s | always good especially yeah especially |
13379s | against all these guns that are out |
13381s | there what is very tricky when you play |
13383s | infernal is that it's so easy to get |
13384s | supply block over and over again once |
13386s | you've got the guns and you get the |
13388s | upgrade plate AES then you get a fiend |
13390s | for every single creep you kill and you |
13392s | start killing four or five creeps you |
13393s | get plus five Supply and this is why we |
13395s | going to see Theory be Supply block |
13397s | every now and then it's absolutely worth |
13399s | it to just drop like two or three meat |
13401s | farms in advance even if that's not like |
13403s | the cleanest macro you're really going |
13405s | to need it otherwise you're Supply block |
13407s | over and over again and there are |
13408s | moments where you do want to start |
13410s | building some in where you do need a |
13411s | next magon or you know something among |
13413s | those lines and we kind of speaking of |
13416s | that Supply block as we see all these |
13418s | upgrades coming online they're really |
13419s | actually already on the way the tier |
13421s | three with the magnons tier three on the |
13423s | animancer just a reminder the way that |
13425s | Celestial work is they don't actually |
13426s | have a supply block they have like a |
13428s | like a soft cap I guess you could call |
13430s | it where if they run out of energy then |
13432s | their units are bad and their |
13433s | production's kind of bad too hasn't |
13434s | happened I think in any of these games |
13435s | as of yet but just wanted to note that |
13437s | we do have a potential fight coming in |
13438s | the middle of the map yep seems like |
13440s | Mana is pretty confident in his army |
13442s | he's got a lot of Arin we've got a cabal |
13444s | or two in the mixes oh mag from the top |
13446s | right that could have been so massive |
13448s | but I think theory is waiting for his |
13449s | upgrade to finish up so they can get a |
13451s | little bit quicker and it's going to be |
13452s | easier to get those big stumps going |
13454s | does the cabal have the lift that is my |
13458s | question because they can lift the |
13459s | magmod Don right out of the engagement |
13461s | and it's just literally floating in the |
13462s | air so that might be the plan um the |
13465s | abilitate is also kind of powerful so |
13467s | it's useful to have um I guess we can't |
13470s | actually see if they have the upgrade or |
13471s | not but we will I guess if it ever if if |
13472s | if a magmod Don lifts guys that's what |
13474s | that is oh I love it theory is indeed |
13476s | setting up a very very very wide concave |
13479s | just to make sure that he can nullify |
13480s | the effect of the dark prophecy a little |
13482s | bit and those Animan won't be able to |
13484s | trap his entire Army this really does |
13486s | feel like a crazy amount of infernals |
13488s | that's a lot of animancer but they |
13490s | channel that dark prophecy guys so if |
13492s | the magmod on push the argents out of |
13493s | the way then the animancer either have |
13496s | to die or just give up on the channel |
13498s | and run away so that's what theory is |
13500s | trying to go over he's just running past |
13502s | the dark prophecy jumping on top of the |
13503s | animancer even has a hellborn coming out |
13506s | here to help out and it does look like |
13507s | theory is finally going to get a map |
13509s | against Mana yep that was a great fight |
13511s | he just had enough right and he still |
13513s | has so many high HP units left over and |
13516s | Mana is forced to run back home maybe |
13518s | with setic defenses and another an we |
13520s | can actually start stabilizing as that |
13521s | is a pretty good dark prophecy a couple |
13523s | of those gowns do get stuck and |
13525s | obviously like those fights on the |
13527s | center of the map are fantastic cuz |
13528s | those gowns they create so many fiends |
13531s | and it makes it almost impossible for |
13532s | the Ain to stand there and fight but |
13534s | eventually if you run out of f you do |
13536s | need to be a tiny bit more careful as's |
13538s | going to try to these magmod and he's |
13541s | doing pretty good the Animan is really |
13543s | are amazing but they do run out of |
13545s | energy thank the Lord eventually they do |
13549s | yes they do and unfortunately some of |
13551s | these units are not really great at |
13552s | walking away the Argin do get a tiny |
13554s | speed boost actually with the upgrade so |
13555s | they're a little bit faster they able to |
13557s | chase those magmod and the hellborn the |
13559s | hellborn is just generally very slow and |
13561s | so oh now we have the shadow Flyers |
13563s | finally coming in you can see they just |
13564s | instantly took that out they could have |
13565s | gone out the prism I guess if they |
13567s | wanted but they're looking for the |
13568s | collection arrays are more expensive |
13570s | they take longer to actually get set up |
13572s | and it's just frankly more obnoxious to |
13574s | have to actually replace those compared |
13575s | to the prism so I do love the idea of |
13577s | the Shadow fire harass I absolutely love |
13579s | it he just couldn't get to a place where |
13581s | it was actually viable with how far |
13583s | behind he was a lot of the Creeps have |
13585s | respawned though so Mana is still going |
13586s | to be able to get some income if he just |
13588s | takes out a few of those camps on his |
13589s | side of the map and of course he didn't |
13591s | all of his collection arrays at once I |
13593s | mean it's still a close game it's still |
13595s | very competitive I I want to say that I |
13597s | like it for Theory but if the an's |
13599s | account goes up and Mana can force a |
13602s | fight in a slightly more chokey area |
13604s | rather than like the most open place on |
13606s | any map in the current map Pool there is |
13608s | a chance that it's going to be a lot |
13609s | more difficult for theor to take a fight |
13611s | as good as he previously did yeah it's a |
13613s | very good point but Theory hasn't added |
13615s | on all of the units that he possibly can |
13617s | there is one big bad unit that we might |
13619s | actually see in a game like this that is |
13621s | the dragon yeah used to be a top bar |
13623s | ability now it's built from the tier |
13625s | three Shrine and uh does still cost |
13627s | energy but also resources another battle |
13629s | in the middle of the map Dark prophecy |
13630s | coming down here a little awkward on the |
13632s | top side almost a surround not quite |
13634s | unfortunately when argents move away the |
13636s | Animan are then targeted and there's the |
13639s | dragon it is quite powerful guys it does |
13641s | get upgrades as well very difficult to |
13644s | take down Theory now once again on the |
13646s | hunt through the middle of the map and a |
13648s | lot of Fes in the mix and those FES |
13650s | really make it complicated for those Ain |
13652s | to just stand there and fight or even to |
13654s | just kite successfully and Mana is H |
13656s | kind of running out of space he's going |
13658s | to try to get up the ramp here and |
13660s | eventually make it to a save area but |
13662s | the supply theory is not dropping if |
13664s | anything it's only going going up |
13665s | because of the plague xes on the guns |
13667s | can we get the surround with all the FI |
13669s | it's the semi surround zombie gr but it |
13671s | does look damn good one more anim shows |
13673s | up from the left side it's going to make |
13675s | it a bit more difficult for Theory to |
13676s | chase but theory is absolutely crushing |
13678s | this fight up to this point perhaps one |
13680s | big stum from the magedon look at that |
13682s | magedon go yeah yeah it's uh actually |
13685s | get a little closer in Supply eventually |
13687s | dark broy help to take out the fiend |
13689s | overwhelming that's usually what happens |
13691s | when an infernal really wins and fend |
13693s | pop everywhere it gets so many units but |
13696s | dark prophecy definitely good at taking |
13697s | those out so there wasn't as much of a |
13700s | snowball effect but as you see Theory |
13702s | get back to macro boom jumps up 40 more |
13704s | Supply 70 Supply difference overall |
13706s | still has the dragon in play which could |
13708s | also go harass if you ever wanted to |
13709s | back away from the fight yep obviously |
13711s | the does not need to stick around here |
13713s | forever he does not need to kill Mana |
13715s | but he seems to believe that he still |
13716s | has the better Army and he can still get |
13718s | a couple of good trades off with the |
13720s | dragon supporting his gos and his boots |
13722s | and his be at the back I really don't |
13724s | think should be stacking up that ramp |
13726s | even if we've got a 40/50 supply late |
13728s | zombie grub why don't we just creep a |
13730s | little get another base play it safe and |
13732s | let's get that first point on the board |
13734s | against the man who's been a bit of a |
13735s | menace to him today yeah absolutely was |
13738s | able to prove that he absolutely knows |
13740s | what he's doing verus Celestial against |
13741s | Max head but Mana did prove a little bit |
13743s | different now he's getting his chance to |
13745s | shine but you could absolutely argue |
13746s | Mana kind of gave him a chance to shine |
13748s | maybe the map spawns did actually maybe |
13751s | that's why Mana changed his plans but |
13753s | yeah this is uh maybe not something that |
13755s | man is going to allow happen again in |
13757s | such a fashion but you know it's been |
13758s | kind of Theory's goal survive until he |
13760s | gets to this very very powerful Army he |
13762s | did check for hidden bases didn't find |
13764s | any he knows that Mana is on his last |
13765s | breath kind of funny how Claris was just |
13768s | joking that nobody would ever take the |
13769s | center and now they're both taking the |
13771s | center at the same time over here on |
13773s | lost help but the obviously has a 100 |
13776s | army supply lead look has a lot of imps |
13778s | perhaps he has the ability on the Imp as |
13780s | well so he can start blowing couple of |
13782s | them up if he wants to but now I guess |
13784s | we're just going to mind some theorum is |
13787s | going to try to do the same thing but |
13788s | Theory should take control of that |
13790s | watchtower in the center I think the |
13792s | moment he does that he's going to see |
13793s | like wait a minute you're here too it's |
13795s | not just me it's both of us well I think |
13797s | my Army is a whole lot better than yours |
13800s | and he's not wrong no he's not Mana is |
13803s | still in the game but what does his army |
13805s | look like two animancer argents and one |
13808s | cabal which um I don't know if it's |
13810s | helped all that much and well an anim oh |
13812s | both animancer are actually out of the |
13814s | equation now what Weir they running cast |
13815s | him okay well they're they're coming in |
13817s | from the back side with dark Chan dark |
13819s | prophecy but it's just Theory knows he's |
13821s | overwhelming he doesn't care y there is |
13823s | a lot of Inferno here with a lot of very |
13825s | high spe unit especially the magn are |
13827s | very difficult to take out GG gets C and |
13831s | we are going to game three for the first |
13833s | time between these two Gamers Mana |
13835s | decided to switch it up and play a very |
13838s | ma heavy star with a hidden base on a m |
13841s | right yeah it makes sense to take a |
13842s | hidden base cuz it is really hard to |
13844s | find all the these bases especially the |
13846s | pocket base over a location where |
13848s | somebody did not spawn that would be the |
13850s | last base I ever checked it was one of |
13852s | the last bases that I think the checked |
13854s | for as well but I'm sure that it just |
13855s | felt a little bit off it's like you |
13857s | found so much success being so |
13859s | aggressive in my face making life hell |
13862s | and all of a sudden you've got the |
13863s | slowest two and a half threee base setup |
13865s | ever and I can just creep the entire map |
13867s | something probably just not feel right |
13869s | with Theory yeah that's uh definitely |
13872s | the case I would argue so good on Theory |
13875s | you know he didn't get caught up he |
13876s | didn't get kind of paralyzed just by his |
13878s | streak against Mana which again like you |
13880s | know we talk about the pros and their |
13882s | good mechanics but then we also talk |
13884s | about how good they are in a best of and |
13886s | that's something that theory is proving |
13888s | at least a little bit here so he didn't |
13890s | get intimidated just because he had lost |
13892s | the previous three games against him he |
13893s | was like oh no that is what's happening |
13895s | I will take the camps and I will |
13896s | snowball so that confidence is really |
13898s | important as he goes into game three yep |
13900s | and his army was so quick already even |
13902s | without any of those tier two upgrades |
13904s | he was flying after took both the speed |
13906s | camps that really does have a big impact |
13908s | on how your Army moves around the map |
13910s | especially a large map like lost hope |
13912s | Mana probably regretting that decision a |
13914s | tiny bit feeling a little bit silly |
13917s | obviously had his little Factor run by a |
13919s | given point I was five of them I got a |
13921s | few imp here and there but also not |
13923s | really what he was looking for but Mana |
13925s | did so incredibly well in a all of those |
13927s | previous games is got in and he got out |
13930s | but this time he got in and he never got |
13931s | out he actually ended up losing all five |
13933s | of them and that was obviously a painful |
13934s | moment moment all right we're back on |
13936s | jaged Maul another map that theory did |
13938s | get close but not quite in the top side |
13940s | it is Mana once again bottom side Theory |
13943s | this was a frustrating map because of |
13945s | how you could rush through the middle |
13946s | but when it comes to the base setup that |
13948s | I think theory is going for the natural |
13950s | is kind of able to be blocking the main |
13952s | obviously and then the third also has a |
13954s | very tight choke so you think |
13955s | defensively that might be well too but |
13957s | that did kind of bite him in the butt a |
13959s | little in that game because he could not |
13961s | get a great concave he couldn't get his |
13963s | Weavers close enough it was lot of the |
13966s | way Mana played last game but I think he |
13967s | also just had better chances to take |
13969s | good fights on a map like that well I |
13971s | think the hexen has found it immediately |
13973s | now the star Forge does go down but it's |
13975s | still nice to get that confirmation out |
13977s | yeah the was looking for it he finds it |
13980s | I'm a tiny bit surprised that we're |
13981s | playing on this map once more ma really |
13983s | did not get a lot of momentum going now |
13985s | sure he ended up winning the game and |
13987s | you might just think well if I won on it |
13989s | why would I just not play it again but I |
13991s | I felt that was Omega close and I think |
13993s | with one or two different late game |
13995s | Decisions by Theory if he would have his |
13997s | resources at bit different have earlier |
13999s | focus on the magma and getting all those |
14001s | flying unit TR later if he hold one kind |
14005s | of feel like we could have been looking |
14006s | at a similar game what with just lost |
14008s | hope obviously Mana perhaps did not know |
14010s | that before the series started but it |
14012s | feels scary cuz the start felt really |
14015s | strong for Theory and I don't see any |
14016s | reason why it should be different this |
14018s | time does end up moving ground |
14020s | immediately is also the case uh remember |
14022s | that he kind of fought over the Mona |
14024s | heal camp for a long time or maybe he |
14026s | could have capitalized on his map |
14027s | control to get more economy just ways |
14029s | that he could improve that game of which |
14031s | he was already in a good foundation but |
14033s | then just kind of missed that that power |
14035s | play towards the end he wasn't quite |
14036s | ready to go and especially being |
14039s | defensive on this map you get into those |
14041s | chokes there are some Open Spaces over |
14044s | to the left which is where he would want |
14045s | to actually use his army oh that's big |
14047s | that is very very big Mana a little bit |
14050s | greedy there really wanted to get that |
14051s | second count and he got it but at the |
14054s | cost of a and that was the healthy |
14055s | Factor as well well zombie gr everything |
14058s | that we were touching upon the first |
14059s | minute of this game is kind of happening |
14061s | last time theory had a good start this |
14063s | time it's even better you got to be |
14065s | really unhappy with his your mana and we |
14067s | clearly know how powerful this build is |
14069s | with Mana cuz we saw that in the very |
14071s | first game that these guys played but on |
14073s | this map with that Health Camp with the |
14075s | support of the meat farm with those |
14077s | fiends early on just feels like it's an |
14079s | amazing map for the to play the kind of |
14081s | game that he wants to play is not a good |
14084s | one for thisf spefic opener of Mana yeah |
14086s | it's a very good chance for him |
14088s | especially if he improves on some of the |
14089s | notes of the first time around now Mana |
14092s | can also improve on some things |
14093s | obviously not not so far but I mean as |
14096s | far as his mid game maybe he doesn't go |
14098s | into the air units maybe he doesn't |
14100s | actually try and play with that and um |
14102s | maybe that improves it a little bit for |
14103s | him too or maybe he actually gets to his |
14105s | own air harassment which is clearly his |
14107s | plan and then it just they all kind of |
14108s | died very |
14110s | impressive I was wondering if Mana was |
14112s | going to try to wake up the big bat |
14114s | creep there while theory was working on |
14116s | his star Forge feel like that could have |
14118s | maybe saved his star Forge for a couple |
14119s | of seconds as the first Vector Drive By |
14122s | is a effect once more there is a shroud |
14124s | there helping out a little bit Mana is |
14126s | being a little bit Reckless as he's |
14127s | going to lose the first Vector very |
14129s | quickly does save the second one gets |
14131s | two gs does not really feel like these |
14133s | traits are worth it as Mana loses the |
14136s | second Vector too oh my goodness zombie |
14138s | grub the man who was in total control |
14140s | won three maps in a row over the |
14142s | American infernal player of aftermath |
14144s | Sports having a bit of a nightmare here |
14147s | yeah absolutely a nightmare 100% now |
14149s | theory is not trying to push the |
14151s | advantage as much as last okay there we |
14153s | go we are going to get in the middle of |
14154s | the map we're going to take the vision |
14156s | camp that is the easier one to take and |
14157s | then perhaps actually challenge that |
14159s | Health Camp and I wonder if Mana is |
14161s | going to have a worse defense cuz it was |
14162s | close in the very beginning it kind of |
14164s | became evident he had enough defense at |
14166s | his base to hold but he couldn't hold |
14167s | the health camp for very long and that |
14169s | might actually go even better for theory |
14171s | in this game here really cool build by |
14173s | theor just a strong open on this map |
14175s | specifically I mean Mana may get his |
14177s | health camp but here he can just safely |
14179s | go for the camp in the top left that's |
14180s | once more going to Skyrocket his Supply |
14182s | should be able to get another theme |
14184s | going to going to give him some bonus |
14185s | money that he can spend at home |
14187s | successfully I am incredibly curious to |
14190s | see what Mana can do here to start |
14191s | turning this around cuz it really does |
14193s | feel that almost everything that could |
14195s | have gone wrong for the man who won the |
14197s | first three games when these two played |
14199s | against each other has gone wrong one |
14200s | more thing goes wrong he still doesn't |
14202s | even have control of the Health Camp wow |
14204s | oh my goodness it much worse it is much |
14206s | worse that's just it is what it is that |
14208s | is much much worse now Theory who again |
14210s | maybe over you know invested a little |
14212s | bit in that first jacked mul game didn't |
14214s | successfully break the natural here now |
14216s | we got power Banks of Plenty um had |
14218s | maybe a chance there to continue on |
14220s | obviously had a back away from the |
14221s | overcharge but there you go it's now |
14223s | gone comes back in only two argents to |
14226s | help out AR ship trying to help out too |
14228s | but if the's got more units on the way |
14230s | this is going to get very difficult and |
14232s | we know how Ain can be very powerful but |
14234s | just kind of feels like this is going to |
14235s | be one of these moments where they spawn |
14237s | one by one and die one by one now we do |
14239s | have overcharge being used there that's |
14241s | going to push these units away from the |
14242s | infernal play for a little bit small Mis |
14244s | r on the guns there tiny bit sloppy but |
14247s | I feel the Theory start has been more |
14249s | than good enough to get away with a tiny |
14250s | micro error second obviously can't keep |
14254s | on doing this but I still really like it |
14256s | for the American Inferno player even |
14258s | though overcharge get dropped to this |
14260s | time in return he at least gets an a |
14263s | yeah yeah I was worried I mean if you |
14264s | didn't didn't have an overcharge and |
14266s | that Ray is actually in trouble now that |
14269s | is going to successfully defend Mana is |
14272s | going to get his two bases by the looks |
14274s | of it but it was very very costly Theory |
14277s | should have had time to actually build |
14279s | up his natural and probably thinking |
14280s | about a third as well he did just spend |
14282s | his money so third is coming down oh he |
14284s | just spent his money on all the imps to |
14285s | saturate there you go we can obviously |
14288s | once we have be trading out some units |
14289s | you gather up energy and your top bar a |
14291s | lot quicker and then you can reset the |
14293s | charges of your main base you build |
14294s | three workers you're down to zero use |
14297s | that ability get three more charges |
14298s | build three more imp immediately it's a |
14300s | great way to spend your money and make |
14301s | sure you're going to get richer in the |
14303s | future yep y there's in a powerful |
14306s | position definitely feeling more like |
14307s | the last game and Mana is the one that's |
14309s | got to figure out how to deal with it |
14311s | this is a choke your map right so I I |
14313s | mentioned how the battles will still be |
14315s | different just because of the map if |
14317s | Mana can get dark Prophecy in the same |
14319s | type of Choke On Theory's Third Base it |
14322s | will be very powerful there's no doubt |
14324s | about that but that should be on the top |
14325s | of Theory's mind I'm in a good position |
14327s | what can he do to come back anim ancers |
14329s | in a choke avoid that at all cost and |
14332s | theory is units are still so quick look |
14333s | at these fiends they're flying one more |
14335s | Ain gets picked off I actually think if |
14337s | Theory just continues doing what he's |
14339s | currently doing and he takes care of all |
14341s | the creep camps the moment they respawn |
14343s | he keeps on expanding I think you can |
14345s | spam those Shadow flies that you love |
14346s | zombie grub for days and even if you |
14348s | don't get the most efficient traits ever |
14350s | if you're two and a half or three times |
14352s | as rich as your opponent who really |
14353s | cares right spam Shadow Flyers all day |
14356s | every day and don't show up with 40 guns |
14358s | and then fight into dark property times |
14361s | and lose all of them just Spam some |
14362s | Shadow flies that actually seems like a |
14364s | very fun way to play out this specific |
14367s | map I think so and he's a wonderful |
14368s | position to do it as well I I really |
14370s | believe that is his next choice and then |
14373s | uh again perhaps a third base at some |
14375s | point Mana definitely going to try his |
14378s | best to recover what risks can he take |
14381s | to do so he could once again try and |
14383s | sneak a couple of prisms to the right |
14386s | side middle where it's you can pass |
14388s | through that guys it just is one of the |
14389s | unnatural ways to get across the map so |
14392s | we do have less scouting less Vision on |
14394s | that side often get next for a conclave |
14397s | or two so Theory can bump out more units |
14400s | if the time comes you can really see |
14401s | that the supply is telling the tail of |
14403s | the early game here Theory with a 33 |
14406s | Supply lead as he's getting the max G |
14408s | upgrades still but man is also Mis |
14410s | macroing again pretty hard saving for |
14413s | something a for something I I have no |
14416s | idea zie I mean it's just been a |
14418s | frustrating game because especially I |
14419s | think on this map it's really hard if |
14421s | you feel like your opponent has total |
14423s | map control he kind of stuck in your |
14425s | little corner on the top right side of |
14426s | the map the moment you move out those |
14429s | very quick fiends jump on top of your |
14430s | slow audence what can Mana really do at |
14433s | this point like it's it's very |
14434s | frustrating to play if you're Mana yeah |
14436s | you know people sometimes say speed is |
14438s | speed right you're just like you're a |
14440s | trigger happy you're fast like good for |
14442s | you right APM matters what really makes |
14444s | people fast a lot of the time is that |
14445s | they just know exactly what they want to |
14447s | do next they know where they want to go |
14449s | to in an RTS and so a lot of pro Gamers |
14451s | will be able to do that even in chaotic |
14453s | games but even they sometimes get such a |
14455s | chaotic game such a bad start to a game |
14457s | that you start to see those little mini |
14459s | calculations that they have to do that |
14461s | in a pleasant game they wouldn't have to |
14463s | so they do end up making more macro |
14465s | mistakes I guess mana's only real plan |
14468s | is indeed trying to take control of |
14470s | those lumite mines in the center lot of |
14473s | static defenses that's it's really his |
14474s | only game plan right cuz he can't really |
14477s | move out anymore to the top left you're |
14478s | just going to get swarmed we've got an |
14481s | archangel okay so he's going to go for |
14484s | the the slam is what I'm going to call |
14486s | it through the middle of the map I think |
14487s | he successfully hit it from that fiend |
14489s | that was kind of doing a scout the fiend |
14491s | did see of course the prisms there and |
14493s | it just you know I said it's a risky |
14495s | could take and it's it's really very |
14497s | risky because there is no way that |
14499s | theory wouldn't guess something is over |
14501s | there and there's no way he wouldn't |
14503s | make Shadow Flyers to kill all those |
14504s | bases off the right side so he can this |
14507s | is fun uh so he can Mana can get some |
14510s | mining off the right side for a little |
14512s | while but then he really has to think |
14514s | about how much of the Shadow flyer is |
14516s | going to appear probably not even |
14517s | planning on having that for very long |
14520s | yep the is obviously just consuming the |
14522s | bottom left side of the map really still |
14524s | taking out important and Powerful creeps |
14527s | as well clever ways to get some belly |
14529s | out of what on these towers this really |
14531s | does remind me of those work for three |
14532s | days where people more and more |
14535s | efficient ways of creeping without |
14536s | really taking any damage as the tank |
14539s | does get taken out but the Army is here |
14541s | these guns are quick and going to get on |
14542s | top of a couple of these arents |
14544s | immediately the archangels are going to |
14546s | be forced to fight they fly in but I |
14549s | don't know if they can really get out |
14550s | save yeah they do take a little bit to |
14552s | get back up in the air which I think is |
14554s | fair but that means that they can in |
14556s | larger fights get sniped when they do |
14559s | that so yeah they might hit but then |
14560s | they immediately die after so you do |
14562s | have to be careful but we're already at |
14563s | two our Gam Angels again they could go |
14565s | harassed and hopefully live and come |
14566s | back and if you get to like six that is |
14569s | a lot of explosions they will be kind of |
14570s | intimidating to the gaun army that |
14573s | theory has it'd be very cool if Theory |
14575s | could maybe go for some drop Ling |
14576s | because we already have the shadow |
14577s | Flyers but it could maybe go for I |
14579s | believe it's called hard Brer but I'm |
14580s | not totally certain and load up a bunch |
14582s | of guns drop those into the main base of |
14584s | Mana cuz mana's probably going to have a |
14586s | lot of Defense over here in the center |
14588s | of the map near those bases that he |
14590s | really wants to |
14591s | get I think some drop play would be very |
14594s | on the side of theory you're absolutely |
14596s | right that is a very good point and kind |
14597s | of funny that we forgot that that was a |
14598s | thing because that was dominating some |
14600s | of the metas previously The Harbinger |
14603s | grops were um kind of crazy but yeah we |
14604s | could see that because he might also |
14606s | control the skies I don't know how that |
14608s | shadow flyer fight would have gone was |
14610s | going to tell you I meide archangels do |
14612s | they they don't shoot near right so |
14613s | they'd have to land I guess that would |
14615s | be very odd and then if they land I |
14617s | guess they would be free to go um so |
14619s | that's that's fair enough it just it I |
14620s | think they both looked at it and were |
14622s | like no thank you and just ran away |
14624s | theory is sitting on a lot of etherum by |
14626s | the way I'm wondering what he could |
14628s | potentially spend it on or if that is |
14631s | going to be something that he's going to |
14632s | have a lot of period and it's going to |
14634s | be a lot easier for him to spend his |
14639s | luminite I actually really love that I'm |
14641s | I'm not going to lie only four Shadow |
14643s | Flyers yeah well collection arrays have |
14645s | proven to be very fragile if you didn't |
14647s | know that now I think this tournament |
14649s | has showed you it and Shadow Flyers |
14651s | they're not just good for sniping |
14652s | collection arrays if mon plan was to |
14654s | Turtle behind static defense Shadow fers |
14657s | easy yeah you can't have Towers |
14659s | everywhere you can have a lot of towers |
14660s | in the center that are going to help you |
14662s | out against fiends and bruts and guns |
14664s | and maybe even a magm medon or two but |
14666s | you're not going to have enough Towers |
14668s | to protect yourself from every single |
14669s | angle that these shadow Flyers can fly |
14671s | in from now see the supplies are getting |
14674s | a little bit closer as I do kind of |
14676s | wonder what is like the ultimate game |
14678s | plan for theory in the end was just |
14680s | blowing up a collection array over and |
14682s | over again without really getting |
14684s | anything else done I don't know if |
14685s | that's really viable in the Long Haul |
14688s | maybe it is like maybe he will just keep |
14689s | doing this for the upcoming 20 minutes |
14691s | and then like yeah eventually Mana can |
14694s | no longer take a base cuz he keeps on |
14696s | losing all of his collection rays and |
14697s | the man is just broke I do feel that |
14699s | Mana is starting to create a terrifying |
14702s | Army that is going to be damn difficult |
14703s | for the to deal |
14705s | with I am not sure I'm just going to be |
14709s | real with you guys five archangels with |
14712s | the Avatar activated it looks strong |
14714s | they do look strong but that's like not |
14716s | an army those are two magmod so far here |
14718s | comes the rest of the army and I guess |
14720s | he was hoping that they could stay |
14721s | around even longer and get kind of |
14723s | baited here gon are going to be able to |
14724s | attack them but you can see the damage |
14726s | is not particularly impressive G are |
14728s | quick though yeah yeah yeah so they get |
14730s | many attacks and then I don't know if |
14731s | these archangels can heal up before |
14732s | they're forced back into the action and |
14734s | they're not good unless they're just |
14735s | right there in the middle of the pack so |
14737s | you can't be going in there with half |
14739s | dead archangels but I think as long as |
14741s | this kind of stuff is happening where |
14742s | we're not even really trading up is like |
14744s | all right I attack you you defend if |
14747s | Mana can just start getting something |
14748s | going for himself on his side of the map |
14750s | and get his hands on these two luminite |
14752s | mines Hana is OB going to feel a little |
14754s | bit better about it as he does lose one |
14756s | of the morph course there more Shadow |
14757s | Flyers coming in and this is obviously |
14759s | the game plan right now of theory that's |
14761s | working out pretty well but Mana will |
14763s | probably just look for time because we |
14764s | can't forget how poor the early game was |
14766s | for Mana like this game felt pretty much |
14768s | over and at this point it still feels |
14770s | very annoying and very uncomfortable for |
14772s | Mana but he's probably starting to dream |
14774s | again a little bit maybe yeah I think |
14777s | you're right you know you could deserve |
14778s | you uh you deserve a dream guys go ahead |
14781s | but uh |
14782s | Mana he's actually also coming into a |
14785s | place where I think a lot of celestials |
14786s | are having trouble now I'm not I'm going |
14788s | to say it I'm not an expert on that |
14789s | department but it does seem to be the |
14791s | trend a lot of celestials they get to |
14793s | the Supreme late game or theory is more |
14795s | there but you know what I mean they get |
14796s | to this stage and they struggle even |
14798s | with a better start even with a bigger |
14800s | Army so that's why I'm like I understand |
14803s | that there's hope but what would this |
14805s | actually look like when they two when |
14807s | the two Collide so far we've been kind |
14808s | of dodging a real battle yep and there |
14811s | really is not a lot of luminite income |
14812s | at this point for Mana so maybe that |
14814s | hope is starting to fade very quickly I |
14816s | mean I feel like Mana is nowhere near |
14818s | his dream situation his dream Army he's |
14820s | got a couple of Archangels that's very |
14823s | cool but that's the equ having like five |
14825s | carriers and nothing else in a game of |
14827s | St like yeah they're really cool but you |
14830s | do need some support for them and Mana |
14832s | would obviously love es on the ground |
14834s | maybe a couple of frees rolling around |
14836s | and then a bunch of the enimes with dark |
14838s | prophecy later on but at this point it |
14841s | really does seem like theory is never |
14842s | ever ever going to let Mana get there |
14844s | for a split second it looked like he was |
14846s | giving Mana too much time then he |
14848s | started blowing up every single |
14849s | collection array yeah am Manas is kind |
14851s | of stuck where like this was a letter |
14854s | game he'd probably be out of here |
14855s | immediately but the man came all the way |
14857s | here to Riot in Saudi Arabia he does not |
14859s | want to leave early he's obviously |
14860s | hoping that maybe the takes a bad fight |
14863s | in range of static defenses but at this |
14865s | point theory is doing a perfect job in |
14868s | not letting Mana grow any bigger and he |
14870s | also grew himself a little bit you know |
14872s | that third base was not as fast as I was |
14873s | anticipating but he eventually got that |
14875s | saturated and now he has a fourth we |
14877s | have ourselves a battle here the Arcane |
14878s | was going to slam on down but that's not |
14879s | the entire Army the Army was waiting |
14881s | over to the right side we also got |
14883s | static defense helping out and Theory I |
14886s | think is going to be happy with this |
14887s | fight the archangels are not doing |
14889s | enough magmod on the top side taking out |
14891s | the Argin so we got the creep involved |
14893s | this well two archangels will escape no |
14896s | one Archangel will escape and maybe make |
14898s | that zero as he Taps out that was it |
14902s | Mana actually not able to do it again |
14905s | the second time around versus Theory |
14907s | Theory adapted got his preferred game on |
14910s | jogged mul and was able to advance |
14912s | forward our only infernal player of the |
14914s | tournament makes it to the final against |
14917s | all the celestial players that we had |
14919s | showing up over here no could have |
14921s | thought that after the first three games |
14923s | especially with the way that this best |
14924s | of three started off it just felt once |
14926s | more like such a disaster where okay |
14928s | we've got a plan with the meat farm out |
14930s | there and a shroud Stone on top of the |
14931s | ramp this is cool right and Mana just |
14933s | blinks on top of the ramp after throws |
14935s | on his skin we're like oh no like this |
14937s | is the end and that kind of was the end |
14939s | but yeah Theory really turning it around |
14942s | Mana probably kicking himself a little |
14944s | bit for the way that he played it out |
14946s | but let's see what clar is and the boys |
14947s | of the desk have to say about that lower |
14949s | record |
14950s | final a great series an aftermath |
14953s | dominant |
14954s | here in Riad as now both of their |
14956s | players will make it through into that |
14957s | Grand Final we do get Inferno versus |
14960s | Celestial in that final and of course |
14963s | with Theory being Victorious over Mana |
14964s | that's a great comeback for him joining |
14966s | me tastosis to talk about this one uh |
14968s | down to start with you I mean those last |
14971s | two games fantastic stuff to be able to |
14973s | see these big long macro games coming |
14975s | out from infernal to get to that late |
14977s | game dude I love to see it if you're not |
14979s | completely destroying him early on with |
14981s | those vectors he's going to take you |
14983s | down that was beautifully played I love |
14985s | like I was standing here with you guys |
14986s | and watching was like so you can just |
14988s | turtle and use all your |
14991s | etherum to kill their buildings Shadow |
14994s | flers are good I might have to leave |
14995s | Vanguard like I think that the next hero |
14999s | for infernals should be Theory there you |
15002s | go all right okay let's get him in Co-op |
15004s | I I got to say uh really cool to see |
15006s | there is sort of a solution there you |
15008s | got to lean into the turtling play lean |
15010s | into defending it's not about trying to |
15012s | get into a fight in the middle of the |
15014s | map it's not about trying to rush them |
15015s | and stop them before they start but |
15017s | instead going into late game going into |
15019s | macro play and if you can defend I mean |
15021s | you were joking about it but it's true |
15024s | you stay back and then suddenly the late |
15026s | game is yours you have a solution you |
15027s | can punish um their array collectors you |
15030s | can get in there and deny Tech uh you |
15032s | can hit the morph cores when they try to |
15033s | reclaim um the luminite so it's a really |
15036s | punishing way to play the lake game well |
15038s | especially on Dragon mul the only way to |
15040s | your opponent via any path is a very TI |
15044s | choke area and if your opponent already |
15045s | has a concave in a certain area set up |
15047s | how are you going to get to the other |
15048s | side I saw obviously you see at the very |
15050s | end that his solution to it was maybe |
15053s | archangels but even those weren't able |
15055s | to pack enough punch here to take down |
15056s | all of this Army osis I I like the idea |
15059s | the archangels because you can fly |
15061s | around and it's jaged ma but at the end |
15063s | of the day like animancer is pretty cool |
15065s | like know I see these groups of gun |
15067s | there I'm like you know what would beat |
15069s | that anim answers uh but yeah I mean |
15073s | there's still so much to be discovered |
15075s | we're in literally day one of storm Mana |
15077s | didn't do himself any favors though I |
15079s | would say in the opening of dragon Mall |
15080s | here Nick when you look at kind of the |
15082s | vectors did not pack the same punch and |
15085s | I think there was a lot of |
15086s | overextensions from Mana in some of |
15088s | those moments where he loses those |
15089s | vectors and then all of his pressure is |
15090s | gone yeah he he overextended by quite a |
15093s | bit got punished and and once you uh |
15095s | lose a couple of those units when you're |
15097s | being aggro the game completely frees up |
15099s | for the defender let's take a look at |
15101s | the replays then coming in from this |
15102s | series we start think things off |
15104s | technically with Mana going one up |
15106s | playing what was kind of what we |
15108s | expected from him but on a map where |
15110s | kind of this is more able here Dan it's |
15114s | not too much of a surprise then going |
15115s | into the next two there was a bit more |
15117s | wiggle room for uh theory on Lost hope |
15120s | and the well the early game it's like |
15123s | your gauns aren't that strong and brutes |
15126s | are like comically slow so you just |
15128s | can't really connect with the vectors |
15130s | but you give them a big map and suddenly |
15132s | theories like creeping everything |
15134s | getting some great control expanding all |
15136s | over the place getting his upgrades and |
15138s | it just looks fantastic like I'm really |
15141s | liking theories play on these bigger |
15142s | Maps boom and we're seeing the shadow |
15144s | flares this is an upgrade that you can |
15146s | get for them of course which is that |
15147s | dive bomb which allows them to be able |
15149s | to do so much damage to those buildings |
15151s | what's interesting is is that in theory |
15153s | no pun intended one of the better |
15155s | solutions would go away one of the |
15158s | better solutions would technically be to |
15159s | lift off your collection array cuz they |
15161s | do less damage to it when it's flying so |
15163s | weird dynamic this was I think a really |
15165s | good point by you actually yeah in the |
15168s | concept of just lifting it off to tank |
15170s | damage because it's stronger there and |
15171s | then land again kind of makes a funny |
15173s | micro mechanic here yeah I actually kind |
15175s | of abandoned this V5 rocket launcher but |
15178s | it didn't really matter theory was fully |
15180s | in control of this game by this time I |
15181s | want to say because again it felt like M |
15183s | had any no breathing room here Dan yeah |
15187s | yeah like there was just so much |
15188s | pressure on him in theory once he took |
15189s | control of everything like he took just |
15191s | about every single camp on the map |
15194s | yeah even later got one of thees and |
15196s | then he's just inol at that point and |
15200s | flying those Shadow fers around and just |
15202s | destroying his economy in the late game |
15204s | if Theory can make it to the late game |
15206s | against parting I don't know what paring |
15207s | is going to do yeah best of five on the |
15209s | way and if I'm passing I'm looking at |
15211s | this and saying to myself well okay my |
15213s | vetos should be something like lost hope |
15215s | Jagged Mo because it it gives infernals |
15218s | some breathing room here tasteless to |
15221s | just be able to play a bit of a longer |
15222s | game where Celestial should surely be |
15224s | wanting to like bring the fight fast it |
15226s | seems like it it seems like Celestial |
15228s | wants to try to get in there and rush |
15229s | and do whatever damage they can ideally |
15231s | and the game and maybe the infernals |
15232s | hang on uh and hang back and and Tack |
15235s | into something stronger later on but |
15236s | let's keep in mind these guys are |
15237s | teammates they know each other really |
15239s | well so there's going to be a lot of |
15240s | Mind Games here uh we don't even know |
15242s | about yeah this is slowly between these |
15244s | two becoming L Classico for stormgate |
15246s | even though we're in day one effectively |
15249s | Early Access for free to play Let's Take |
15251s | a look at that bracket here as now we |
15253s | have two aftermath players making it |
15255s | into the Grand Final they are going to |
15257s | be very happy as an organization parting |
15259s | playing celestials and the playing the |
15261s | infernals towards the end I know that |
15263s | you guys are going to be commentating |
15264s | this last one you excited for an |
15266s | infernal versus Celestial Dan this is |
15268s | what I was hoping for the entire time |
15270s | and you know I think parting tends more |
15272s | towards aggression than mana and Max |
15274s | said probably a little bit more |
15276s | aggression than that so he's kind of in |
15277s | between the two and Theory's beaten both |
15279s | of them so can he kind of zoom in on the |
15282s | way parting is going to play here and |
15284s | counter that and be an infernal champion |
15286s | on day one yeah precisely I mean to be |
15288s | honest through past phases of the game's |
15291s | history throughout the development |
15292s | stages Etc where we got to play like |
15294s | Clos beta phases tasteless parting |
15297s | seemed like this Untouchable God in the |
15299s | game regardless of what race he played |
15302s | but now here and there there are chinks |
15304s | in the armor there is little |
15305s | opportunities for people to be able to |
15306s | wound this man yeah right he was 100% |
15309s | ahead of everybody else he seemed to be |
15311s | kind of leading the front on how the |
15312s | game was under stood which is kind of a |
15314s | an odd position to be in cuz it wasn't |
15316s | just with one race it was with all of |
15318s | them right he was pretty much mapping |
15321s | everything out and people are kind of |
15322s | copying him and emulating him and I'm |
15324s | I'm sure that will change now that the |
15325s | game is out and everybody can play and |
15327s | we're going to have more um you know |
15329s | more brains bashing into each other |
15331s | trying to figure out what are the best |
15332s | strategies but if anybody knows him it's |
15334s | going to be Theory so again I think you |
15337s | know even though he will probably |
15338s | probably be rushing a lot probably be uh |
15341s | being really aggressive um Theory has |
15343s | proven to have some great defense and |
15345s | again he knows this guy really really |
15346s | well that is the toughest thing though |
15348s | for them as much as yes they know each |
15349s | other very well parting has had an |
15351s | opportunity to watch effectively all of |
15354s | the's infernal versus Celestial so he's |
15357s | a smart man he could potentially figure |
15359s | this out of course of course I mean you |
15361s | can't ever doubt parting in what he's up |
15363s | to like this guy has countless |
15364s | tournament wins in countless different |
15366s | games uh you know obviously he's still |
15368s | the favorite here but theory is that |
15371s | Underdog Story that that we're kind of |
15372s | rooting for yeah definitely definitely |
15374s | any potential predictions before you go |
15376s | on him um I think my my heart says |
15379s | Theory my my mind says my head says |
15382s | partying here but uh yeah I would love |
15384s | to have Theory win this that's that |
15386s | would be so cool considering it was a |
15387s | entirely Celestial uh tournament with |
15389s | the exception of him yeah it does feel |
15391s | like he kind of came in as the undog |
15393s | even though we know that theory is |
15395s | extremely good when it comes to the game |
15396s | as a whole infernal as a whole just |
15398s | everyone kind of expected maybe a |
15400s | Celestial win but for an infernal to win |
15402s | it down that would be that that would be |
15404s | nice I think if the games go long then |
15406s | theur starts to gain maybe a little bit |
15408s | of an edge with his shadow flyer |
15409s | strategy right like he's flying around |
15411s | and destroying all of parting economy |
15412s | there's not a lot parting can do there |
15414s | so I'm hoping that on some of these |
15416s | bigger Maps parting doesn't get a big |
15418s | leg up early and we can see like some |
15420s | really big macro games I'm trying to |
15421s | even theorize how you deal with the |
15423s | shadfly strategy into the mid and light |
15425s | game and I'm thinking okay well what if |
15427s | you went sides or something like that |
15428s | but the shadow fliers just crash into |
15430s | those what what do you kind of get shot |
15433s | down very quickly either no like they |
15435s | kind of just get in there and get the |
15438s | job done so I I don't know I mean maybe |
15439s | we'll see in this game I I think I know |
15441s | the counter uh you go vectors early and |
15443s | get them into their base okay well so |
15446s | you don't let them get there nice nice I |
15448s | like that I like that a lot we're just |
15450s | waiting a few more moments before we |
15451s | actually go to a break and then of |
15452s | course get into that final here but I'm |
15453s | just getting word that we are ready for |
15455s | it so guys thank you very much for |
15456s | joining me stay tuned we are ready for |
15458s | our grand finals in just a moment a best |
15460s | of five aftermath versus aftermath |
15462s | parting going up against Theory |
15481s | [Music] |
15494s | [Music] |
15613s | e |
15627s | [Music] |
15649s | [Music] |
15665s | [Music] |
15678s | all right let's get to it the Grand |
15680s | Final here as uh I'm maybe a little bit |
15682s | too excited cuz it is like day one we |
15684s | get to finally cover uh the new RTS in |
15686s | stormgate and we have got ourselves |
15688s | infernal versus Celestial for this Grand |
15690s | Final best of five do bear in mind |
15693s | joining me zg as well as Ry have been |
15694s | able to cast all of the games that have |
15696s | been going on so far and we don't have a |
15698s | Celestial versus Celestial mirror that's |
15700s | kind of a win in itself but hey the's |
15702s | been making him will look great CG he |
15704s | does make it look good when he gets to |
15705s | the prime position but the problem is |
15708s | that he has the same struggles as a lot |
15710s | of people when it comes to being |
15711s | harassed early on some struggles on |
15714s | particular Maps as well which now we're |
15716s | going to have more maps maybe more maps |
15718s | without the proper setup um yeah he's |
15720s | still in for a very uh problematic |
15723s | finals but it's going to be interesting |
15724s | they do practice with each other quite a |
15725s | bit apparently so I'm sure that they |
15727s | know each other's quirks and there's |
15729s | going to be some mind games and meta |
15731s | games going on yeah I was the ING with |
15733s | the boys R like which map as parting you |
15735s | would ban and I was saying like maybe |
15737s | you do take away lost hope or jaged more |
15739s | considering their big maps that gives |
15740s | the infernal an opportunity to |
15742s | potentially get further in what what do |
15743s | you think yeah I don't think it's just |
15745s | that the fact that the map is Big cuz |
15746s | maybe that could help the infernal |
15748s | player but I think the First Health Camp |
15749s | is incredibly useful cuz those vectors |
15752s | obviously they don't regen if they don't |
15753s | have a health camp but if you do have a |
15754s | couple of guns there and you one hexon |
15756s | you just get a couple shots off walk |
15758s | your units back I think the Health Camp |
15760s | really is the Ultimate key of just being |
15762s | completely fake |
15763s | uh safe against that stuff and |
15764s | completely fine I don't know I share the |
15766s | excitement it's so fun cuz you watch a |
15768s | couple of games and you do that thing |
15769s | that you really shouldn't do but like I |
15771s | think these Pro Gamers make mistakes |
15773s | like like I see some and obiously it's |
15776s | not that simple right because these guys |
15777s | have played so much already and they |
15779s | know what they're doing but it is really |
15780s | fun to just see these games evolve and |
15783s | see what they're coming up with and I'm |
15784s | incredibly excited for this best of |
15785s | fight yeah definitely definitely so uh |
15787s | before we actually do get to this Grand |
15788s | Final as well I do want to mention we |
15790s | actually have more tournaments on the |
15792s | way which is very important we'll talk |
15794s | about after the Grand Final but I'll |
15795s | also mention it now we have the take TV |
15797s | stormgate battle time which is happening |
15799s | on August the 24th and that's happening |
15801s | in the Experian Arena over in cologne as |
15804s | well so there are more tournaments on |
15806s | the way Mark that on your calendar if |
15807s | you're been enjoying these games so far |
15810s | but also there's other great Grassroots |
15812s | tournaments that are going on throughout |
15813s | the weeks as time goes on right okay it |
15815s | is time it's Grand finals time let's |
15817s | head over to the stage and Welcome to |
15819s | our two aftermath players it's parting |
15822s | going up against their |
15824s | [Music] |
15836s | [Music] |
15848s | the two aftermath players two names |
15850s | absolutely synonymous with RTS excellent |
15852s | when it comes to this fledgling RTS |
15854s | scene one of them will walk away as the |
15856s | champion time to head over to tastosis |
15858s | for the best of five I could not be more |
15861s | excited for this final artosis it is |
15863s | Theory versus parting throughout the uh |
15866s | history of stormgate starting with the |
15867s | closed beta up until now I've got |
15869s | obviously the game has just been |
15870s | released today um these were regarded as |
15873s | the two best players one from the East |
15875s | the other from the West now they are |
15877s | here in the first ever finals where they |
15879s | will fight against each other I know |
15882s | this is a perfect story and for Theory |
15883s | to have already gone through a couple |
15886s | Celestial players he's shown he knows |
15888s | how to play this matchup but can he do |
15890s | it against the best the question is |
15892s | going to be you know in a tournament |
15894s | like this where it has just been |
15896s | celestials that he's had to fight like |
15898s | you were saying maybe that's all that |
15899s | the only matchup he really has to have |
15901s | and he's already again like you said |
15903s | proven that we've got Theory down here |
15905s | in the bottom left in the top right is |
15906s | going to be parting all right uh excited |
15910s | to see what parting is going to do in |
15912s | many ways ways right like we've we just |
15914s | got done watching a bunch of theory |
15915s | games there against mana and we have |
15917s | some ideas about the types of ways he |
15919s | wants to play but is paring going to |
15922s | bring something special out is he going |
15924s | to say you know what I want to I want to |
15925s | go super aggressive here or is he going |
15928s | to try to maybe really build his economy |
15930s | so that he can take out theory in that |
15932s | later game that it seemed like Mana had |
15934s | so much trouble with on this map we have |
15937s | unsurprisingly parting going for a fast |
15940s | expand here we got the hexen roaming |
15942s | right now there is a lot of Labyrinthian |
15944s | paths on this map in the upper left uh |
15946s | and then as well as in the bottom right |
15948s | but the middle is generally pretty open |
15951s | um infernal seems to lend itself to a |
15954s | kind of macro development style |
15956s | especially against Celestial it doesn't |
15957s | really seem like there are um many or if |
15961s | even any uh kind of technical attacks |
15964s | where you can really kill the celestial |
15965s | so instead it's really kind of about |
15967s | balancing developing growing where I do |
15970s | think the celestial at least for now at |
15972s | least for this iteration of the game |
15974s | does have maybe a wider uh range of |
15976s | choices yeah I would definitely agree |
15979s | with you there now uh taking a look at |
15981s | the way that Fury is wanting to open |
15983s | this up I really do love to see it he's |
15985s | already got some gauns already got some |
15986s | brutes clearing that Health Camp very |
15989s | very quickly uh and you know this is |
15991s | something that we saw from him a little |
15993s | bit before as well right like if he can |
15995s | go around and start clearing these camps |
15997s | feels like Theory really gets into a |
15999s | position that he's comfortable in I do |
16002s | like this set set up over at the creep |
16004s | camp where they basically build right |
16005s | outside of that and even use the farm to |
16008s | and the Fel hog that comes out as |
16009s | something to tank a little bit of damage |
16011s | it's kind of a cool opening here uh and |
16013s | over here we see you know your starting |
16015s | structure uh the ark ship is going to be |
16017s | part of your creeping pattern as well |
16019s | here coming from the celestials yeah and |
16021s | you can see just how much these guys |
16023s | already have it mathed out you know |
16025s | everything is changing all the time |
16027s | right now as the game just came out but |
16028s | you can see it's like okay yes if I |
16030s | attack here with you know three argents |
16032s | in the morph core I'm just barely going |
16034s | to kill it off without losing the morph |
16035s | core and then I make my uh collection |
16037s | array right and it's just the exactitude |
16040s | that we're seeing on day one is very |
16042s | impressive yeah it's kind of crazy um |
16045s | you know Pros now are so good at you |
16047s | know developing openings that are so |
16049s | Technical and so perfected and we |
16051s | definitely are seeing that on both sides |
16053s | so in this game we have red um slowly |
16056s | moving from the top all the way down to |
16058s | the right side and expanding and taking |
16060s | out creep camps and getting control of |
16062s | the map happen the same is true for |
16063s | Theory only in the opposite direction we |
16065s | do have a little bit of skirmishes over |
16067s | here in the middle as we're going to |
16068s | have some guns come up here as well as |
16069s | some brutes and this is a pretty narrow |
16071s | area if he's got enough he can certainly |
16072s | trap these units over here now Theory |
16075s | coming up in battling right now I guess |
16077s | the argents are a little bit low on |
16078s | energy he brings some more gonon from |
16080s | the side with that hex and brings the |
16082s | skull out as well the brut's actually |
16083s | doing a pretty good job and I mean he's |
16086s | also kind of interfering while that camp |
16088s | was being cleared really decisive play |
16091s | here from Theory it seems almost like |
16093s | theory is rushing the position that |
16096s | parting was hoping to set up his own |
16097s | Rush there now the argents look strong |
16099s | but their energy slowly going down which |
16102s | means if they can just get a little bit |
16104s | more damage in over here I think Theory |
16106s | could probably flatten this position |
16108s | yeah it looks like he does have to back |
16110s | up a little bit at the moment turns |
16111s | around and starts to re-engage paring |
16114s | continuing to build over in this |
16116s | location does not want to lose it and |
16119s | Theory will have to back up at the |
16121s | beginning of that I felt like it was |
16123s | going pretty well for Theory but by the |
16124s | end it really I I question whether that |
16128s | was valuable for him it doesn't feel |
16131s | like that actually put any Dent into the |
16134s | play of parting it's funny because it |
16135s | was such a narrow boxy area but it seems |
16138s | like parting was able to basically run |
16139s | around the circular area with the trees |
16141s | and stay alive and now the counter push |
16142s | is going to come in here and parting has |
16144s | a lot of momentum no static defense up |
16147s | here right now the gauns being targeted |
16149s | and then taken down as the arit are |
16151s | going to try to dive in oh man just too |
16153s | much damage from this Mass Argent right |
16155s | now and parting doing a fantastic job |
16158s | punishing Theory GG is called already |
16161s | yeah that was that was a pretty fast one |
16163s | right there you know I think that theory |
16166s | it it did look like he was doing a good |
16168s | job but he lost a few too many units |
16170s | didn't really break the argents there in |
16172s | that more forward position and parting |
16174s | just hits with an instant Counterattack |
16177s | unable to stop it there yeah you can see |
16179s | they definitely uh had it a very good |
16183s | idea of what each other were doing and |
16184s | it came down to um Harding setting up |
16187s | down at the bottom center and getting |
16189s | ready to try to um launch an attack from |
16192s | that position and Theory basically |
16193s | trying to kill that strategy in its crib |
16196s | so to speak yeah well you can't blame |
16198s | him for going over there and and trying |
16200s | to take the initiative away from parting |
16202s | but did not end up working out maybe he |
16204s | should have either you know thought of a |
16205s | Counterattack or maybe started to get |
16208s | some defenses up at home but he'll take |
16210s | that all into consideration for our next |
16212s | map and you know I'm I'm still kind of |
16215s | holding out hope here I think that |
16216s | theory has potential to get onto one of |
16219s | these bigger Maps get his game plan |
16221s | really rolling and and be able to take |
16223s | games off parting yeah you know if he |
16226s | could rewind that game back I would |
16229s | imagine he would have just not tried to |
16231s | apply pressure into that area maybe |
16233s | expand further into the north set up |
16236s | some more static defense to absorb the |
16238s | damage that would have been coming from |
16240s | parting but there are really two ways to |
16242s | to play that position and Theory went |
16244s | for a very aggressive one where he could |
16246s | pounce on that you got to remember that |
16247s | the celestials uh they can attack from a |
16250s | lot of different positions on the map |
16251s | but that means their infrastructure is |
16253s | also kind of hanging out there so if |
16255s | you're able to punish any advances |
16257s | they're making on the map like that |
16258s | that's a great way to kind of scoop up a |
16260s | lead and carry the game out from there |
16263s | yeah well we'll see how uh Theory tries |
16265s | to change his game plan here going |
16267s | forward is parting going to continue for |
16269s | these quick kind of like timing attacks |
16271s | very urgent focused uh it seems to be |
16274s | that he's just very good at that type of |
16276s | play but I think you're going to need a |
16278s | little bit more uh than just that here |
16281s | against |
16282s | Theory okay we're going to go into game |
16285s | two now it's Theory down here in the |
16287s | bottom left and in the top right and the |
16289s | red is going to be parting uh this map |
16291s | is made for some interesting games there |
16294s | are two entrances into your main and |
16297s | they're on opposite sides of your base |
16299s | there's also two entrances to your |
16301s | natural expansion so it it's just sort |
16303s | of a map where you're never really |
16305s | feeling that safe you can't really seal |
16307s | yourself off like you would on a lot of |
16309s | other Maps or in a lot of other RTS |
16311s | games um which tends to reward |
16314s | aggression at the same time they have |
16316s | this double luminite expansion at the |
16318s | natural yeah uh or I I guess we should |
16320s | say second base for beginners of RTS um |
16323s | and so there's a real incentive to go |
16325s | out and try to expand but also a high |
16327s | risk that you're not able to manage |
16329s | defending that location as well as your |
16330s | main it's a very good point we're going |
16332s | to see uh if he's trying to expand now |
16335s | or are we going to just have some |
16336s | pressure across the map right so already |
16339s | a power bank going down at that double |
16341s | luminite mine here for parting and yeah |
16344s | Meat Farm going up looks like Theory |
16347s | wants to take over this Speed camp |
16348s | pretty quickly now I think the reason |
16350s | why they put a Speed camp here is to |
16352s | incentivize people to try to come out |
16353s | and attack on the map seems to be a kind |
16355s | of experimental feature here it also you |
16358s | know you take out your opponent's Speed |
16360s | camp and suddenly you can launch an |
16361s | attack onto them very quickly speed |
16363s | probably one of the best Buffs or boosts |
16365s | or upgrades you can get in an RTS game |
16368s | oh yeah yeah well it it gets almost |
16370s | comical sometimes with just how uh how |
16372s | quick some of the units get put some |
16374s | vectors in that oh man now brings up a |
16376s | couple gauns the meat farm finishes up |
16378s | so the fhog is actually taking a ton of |
16380s | damage here for Theory does take a |
16382s | little bit of damage from these shadow |
16384s | Mastiffs uh but of course theory knows |
16386s | exactly how to clean these camps up very |
16389s | efficiently so he's going to get that |
16391s | speed buff out here |
16392s | this position over here um is one that |
16396s | looks like it's going to be set up for |
16398s | an aggressive play here yeah it does you |
16400s | could basically kind of make a pipeline |
16403s | there of units that can then push out on |
16405s | the map um so I think we're going to see |
16407s | parting set up to be aggressive he could |
16409s | just be putting that out there to try to |
16411s | I guess have a um a position to control |
16414s | the center of the map but I'm guessing |
16415s | it's a rush you know it whether it's a |
16418s | rush or it's some sort of pressure type |
16420s | of play I I just like position in |
16422s | general right the argents having their |
16424s | range having their high damage uh I feel |
16427s | like they are very smart to go out there |
16429s | and put some pressure on you know the |
16432s | early brutes and everything it's hard |
16434s | for Theory to actually do a full engage |
16436s | until a little bit later |
16439s | on so that third base third resource |
16443s | Gathering location I should say is up |
16445s | and running for now neither player is |
16447s | really engaging with the other instead |
16449s | it's going to be more about creeping |
16451s | more about grow more about attacking and |
16454s | um I don't know when exactly we're going |
16456s | to see that attack on either side yeah |
16458s | yeah I am hoping that we see Theory |
16460s | start to uh really get some additional |
16462s | bases down here pretty quickly because |
16464s | it feels like parting is getting his |
16465s | economy into a very healthy location and |
16468s | theory is definitely doing a great job |
16469s | clearing camps but the thing is parting |
16471s | is going to catch up even in that regard |
16473s | pretty soon it seems like so Theory |
16476s | basically creeping and doing all this |
16477s | damage he's going to try to get as many |
16479s | resources from the creep camps again |
16481s | that's another way to up on the map um |
16484s | but I think he's going to have to try to |
16486s | make something happen because with |
16487s | parting both rushing and having such a |
16489s | rich um set of bases he's going to be |
16491s | very very |
16493s | healthy right now uh Theory once again |
16495s | going after another Camp here and will |
16497s | be able to clear that very quickly of |
16498s | course but paring is coming in for |
16500s | pressure now right like he's gone ahead |
16503s | and taken three luminite mines okay he |
16505s | actually oh unlucky here for the he gets |
16508s | found out exactly where he's trying to |
16510s | expand to does cancel and bring the Imp |
16511s | off to the side at least he knows this |
16513s | arm's down here and we might actually |
16515s | see a very strong flank from |
16517s | Theory now Theory uh you know a lot of |
16520s | his units are a little bit sluggish so |
16521s | he has to make sure that he this works |
16523s | he plants down some shroud here to get a |
16525s | little bit of an extra Health buff yeah |
16528s | and look at this just very well microed |
16530s | there from parting he just has way too |
16531s | much it really does feel like Theory's |
16534s | already on his back foot here parting is |
16537s | keeping that pressure on Theory having a |
16539s | hard time getting a base down well |
16542s | parting I mean three luminite mines he |
16544s | has to be feeling very good about his |
16546s | position he's not mining any ethereum |
16548s | and that's by Design this is going to be |
16550s | a very powerful push he's coming out |
16552s | here with but some of these fiends are |
16553s | going to be able to get in front of |
16555s | these um units here I can he actually |
16557s | block this off from running your way |
16559s | just barely not yeah and look at this |
16561s | brings them back to get charged up as |
16564s | well so he can have those additional |
16566s | damaged |
16567s | attacks just a lot of forward pressure |
16570s | coming out of parting right now you know |
16572s | we're seeing this this play from Theory |
16574s | where he's really focusing on creeping |
16576s | which does seem really strong right now |
16578s | but paring is taking advantage of that |
16580s | by mass expanding then taking all the |
16583s | creeps on his side of the map yeah this |
16585s | meat farm is going to be taken out that |
16587s | will actually Supply block um Theory |
16590s | here if he does lose that and partin's |
16592s | not finished he's setting up more |
16593s | infrastructure to try to give him more |
16595s | momentum as he continues on here with |
16596s | this push we've got a brute and a couple |
16598s | gauns coming down here from the bottom |
16599s | that's going to force paring to back up |
16601s | a little bit |
16603s | yeah it looks like this is going pretty |
16605s | poorly right now but you know what he |
16606s | does throw down the Shroud he's going to |
16608s | go ahead and start picking off some of |
16609s | these okay we have fiends multiplying a |
16612s | little bit I do think that parting still |
16614s | has too many to fully break through but |
16617s | the is going for it he's diving on these |
16620s | argents yeah Theory's going to try to |
16623s | push up a little bit further here you |
16624s | know these fiends if they can get to the |
16626s | other side of these units trying to run |
16628s | away they're great for blocking the |
16630s | gauns as well continuing to do more more |
16632s | and more damage here but it seems like |
16634s | parting is probably backed up far enough |
16636s | and that means theory is going to be on |
16637s | the run now remember some of the |
16639s | infernal units early on are not that |
16641s | fast they're not great at retreating |
16643s | it's very true uh you know the argents |
16645s | at the beginning not too fast themselves |
16648s | but uh Theory does turn to fight there |
16650s | for a moment that brute going to be |
16651s | cleaned up very quickly Theory still |
16653s | trying to get a little bit of damage |
16654s | done but his gaun force is so small |
16657s | compared to this Argent |
16659s | Army so he continues to run back you can |
16662s | see parin is doubling down on the |
16664s | pressure he's continuing to warp in more |
16666s | over here um we got the push getting |
16669s | closer and closer here to a position |
16672s | where you know Theory's not going to |
16674s | have that much more control of the map |
16676s | if parting can push down a little bit |
16677s | further is he going to attack the me |
16679s | Farm it looks like he is I thought he |
16680s | might try to wrap around here and maybe |
16682s | hit the main mhm well it looks like he |
16684s | just wants to engage the Army itself why |
16686s | not right like if you have the bigger |
16688s | Army and you can kill your opponent's |
16689s | Army there's really not going to be any |
16691s | coming back from that that's it g g yeah |
16694s | very quick 20 so far it's not every game |
16697s | in stormgate where you just see the two |
16699s | armies hit each other over and over and |
16701s | over again until one is no more but in |
16704s | that game that's what it boiled down to |
16706s | it was parting setting up I think |
16707s | frankly a better early game opening um |
16710s | prepping for a push and trying to come |
16713s | in there and close the game out Theory |
16714s | went for a creeping route trying to |
16717s | develop and take control of the map and |
16719s | Harding just had a little bit more |
16720s | muscle and all paring had to do is keep |
16723s | fighting Theory's uh main composition |
16725s | over and over and against eventually it |
16727s | sort of melted down it whittel down to |
16729s | nothing yeah th this heavy creep opening |
16733s | I don't think that theory can continue |
16735s | that I think we're going to have to see |
16736s | him switch it up we're going to have to |
16738s | see maybe a faster Shrine maybe build |
16740s | his economy a little bit and and play it |
16742s | out in that type of way because the way |
16745s | that parting is just like okay instantly |
16747s | expand okay get a few argents Out start |
16749s | doing some camps expand again and now a |
16752s | lot of argents it's just Theory doesn't |
16754s | have the economy to make enough units to |
16756s | counter that that's right I think some |
16758s | of that comes down to that map and the |
16760s | strange geography of it the fact that I |
16763s | think infernal is a race that needs to |
16765s | expand it has to have a certain amount |
16767s | of um you know development and has to |
16769s | have enough money that it's soaking in |
16772s | and um I think Theory didn't have a lot |
16774s | of options other than to try a creeping |
16777s | path but we all know that right now |
16778s | celestials are just they're just very |
16780s | strong with these rushes that look |
16782s | exactly like that where they hit you |
16784s | they get more energy they run back away |
16786s | when the fight's uncomfortable and it's |
16788s | kind of this tug of war you see in the |
16789s | middle of the map where eventually the |
16791s | celestial wins let's see what happens |
16793s | now as we go into game three right now |
16795s | parting up two to zero in this best of |
16798s | five for the grand finals here it is |
16800s | Theory down here in the bottom left in |
16802s | the blue and in the upper right in the |
16804s | red it is parting we're going to have an |
16807s | iron Vault for Theory right away |
16809s | previously we saw like a very very fast |
16812s | conclave so a little bit different |
16813s | bringing up an imp and that hexon across |
16816s | the map towards the center I I think we |
16819s | might see some very very fast pressure |
16822s | on parting |
16825s | expansion okay so where's the it might |
16830s | be like the meat farm Rush do you think |
16832s | yeah that yeah I was thinking that the |
16833s | meat farm rush we did have shroud Stone |
16836s | player but shroud Stone in like the main |
16839s | the main collection array like the main |
16840s | starting base that can be I've seen that |
16843s | a lot of times it seems pretty good so |
16844s | this game's still new guys we're trying |
16846s | to figure out a lot of these strategies |
16848s | ourselves um yeah it's going to be both |
16850s | I think I think it's going to be a meat |
16852s | farm over here maybe and a shroud stone |
16854s | at the other one yeah look at that |
16856s | position so a very cheesy aggressive |
16858s | play here from Theory theory is going to |
16861s | try to all in against parting and get a |
16864s | ton of damage early on so the celestials |
16866s | they do have these Global abilities that |
16868s | they can use based off their energy but |
16870s | then if you're hitting two different |
16871s | spots at the same time uh where do you |
16874s | want to have that energy applied to and |
16876s | during this time probably brutes are |
16878s | being made and being split into fiends |
16880s | to get across the map very very quickly |
16882s | yeah there it is already so Theory going |
16885s | to continue to lean on him now the first |
16887s | Argent is out it's coming up to help out |
16889s | here a little bit and you can see the |
16891s | fiends already getting on top of that so |
16893s | the Argent does not want to fight those |
16894s | fiends right now look at this theory is |
16896s | actually getting some good damage that |
16898s | prism's getting pretty low yeah |
16900s | meanwhile back here the fhog are |
16902s | spawning out and they're starting to |
16903s | chip away at the collection array the |
16905s | prism's being chased out the argent's |
16908s | going to come back in it's really going |
16909s | to come down to some very very specific |
16911s | control uh one misstep on either side |
16913s | could cost the game we've now got shroud |
16915s | now remember that's going to give the |
16917s | white hell over here to the rush which |
16919s | gives you a lot more momentum The |
16921s | Collection array is going to leave it's |
16922s | at about 40% |
16923s | HP and it's not mining for quite some |
16926s | time now right so that's a lot of lost |
16928s | income in the meantime still down here |
16930s | fighting a little bit kind of waiting |
16932s | for the next spell hog to come out to to |
16934s | help out but he is going to clear that |
16937s | uh Camp right there and so far this Rush |
16941s | is doing reasonably well but no like |
16944s | really permanent damage yet right one of |
16946s | the issues is that yeah he denies the |
16948s | base but you could see that only just |
16950s | now is Theory expanding right so if you |
16952s | look at it only from the celestials |
16954s | perspective it looks devastating but the |
16956s | truth is is that theory also has a |
16958s | fairly dysfunctional economy compared to |
16960s | what he would want to have if it was a |
16961s | normal game for sure for sure but you |
16964s | know what taking control of that early |
16966s | game this is like a key Concept in |
16968s | real-time strategy games where you kind |
16970s | of dictate what your opponent is having |
16972s | to do so even if parting position is not |
16975s | that bad he's going to be a little bit |
16977s | less Comfort comfortable in this |
16979s | position than he would be with his |
16980s | regular opener yeah I'm curious how |
16983s | uncomfortable parting is right now I'm |
16984s | more interested in the followup really |
16986s | from Theory and what kind of game he |
16988s | wants to make here by the way it seems |
16990s | like the rush is going to come out |
16991s | regardless here from |
16993s | party yeah going to start sending those |
16995s | Argin across the map why not this is |
16998s | what's worked for him so far five |
16999s | argents already two more going up to |
17002s | seven argents being sent across now will |
17005s | Theory actually have enough to do |
17007s | anything here has to pop a brute almost |
17009s | immediately he does have a fair amount |
17011s | of fiends he cannot be losing this base |
17015s | though he's going to move in here but |
17017s | when these argents come in they're going |
17018s | to have a harder time getting out |
17020s | especially with fiend's Pres over here |
17022s | uh the brutes they're much more sluggish |
17024s | they're a little bit uh slower and |
17025s | harder to get over here he does have um |
17027s | a couple more they're going to break |
17029s | in yeah it looks like that does not work |
17032s | out so well the shroud cover uh only |
17034s | half of it going up I think cuz of that |
17036s | ramp right there so the argents are |
17038s | actually having a pretty reasonable time |
17040s | here only one brute remains a few fiends |
17042s | left over with that hexen but this is |
17045s | looking tough the fhog wants to come out |
17047s | to help but gets leashed back home the |
17050s | argents are going to be out here again a |
17052s | lot of these are very low on HP they're |
17056s | going to be right outside this uh you |
17059s | know this battery over here the power |
17060s | bank is going to be able to um give them |
17061s | a lot more power and it's another tug of |
17064s | war here right now the Argent kind of |
17066s | splitting the position here between the |
17068s | second base and the |
17071s | first uh you know what right now oh gosh |
17074s | yeah trying to get a meat farm up there |
17076s | to help out a little bit he's having |
17078s | such a hard time because you it's so |
17080s | easy to kite these bru right they're so |
17082s | big and slow they're kind of tanky but |
17084s | in these early parts of the game range |
17086s | units just having their way with |
17088s | them the argents are going to try to |
17090s | come up here if they can hit the imps |
17092s | that's going to be huge he wants to try |
17094s | to claim this um healing totem here if |
17096s | he gets that I don't know that's going |
17097s | to be it there it is |
17099s | GG all right and that means that parting |
17103s | is going to take down the stormgate |
17105s | Invitational on the opening day of |
17108s | stormgate free to play and he is our |
17111s | champion kind of expected going in had a |
17114s | little bit of a rough time he's lost a |
17116s | few games on the way here but now it's |
17118s | time for him to collect his trophy |
17121s | Hardin has done it here at the ewc he |
17124s | has managed to defeat Theory 3 to zero |
17127s | in an incredibly um pretty fast series |
17130s | to be honest just to go back for a |
17132s | second cuz it might have looked like the |
17133s | game HED abruptly getting control of the |
17136s | healing totem in between the second base |
17139s | and the first base basically gives you |
17140s | total control of that area there's no |
17143s | way that you can mine from your second |
17144s | base uh therefore you're going to be |
17146s | flushed out um of the game economically |
17149s | and there's no way to attack it and |
17150s | recover it yeah Theory there having a |
17152s | little bit of a hard time stopping those |
17154s | argents from their just continual kiting |
17156s | hard to keep consistent damage on them |
17158s | with brute fiend and one hexen uh you |
17161s | know he tried his best there to kind of |
17163s | cheese parting out in that third game |
17165s | unable to pull it off and unfortunately |
17167s | we weren't able to see his late game |
17169s | plays against celestials once again |
17171s | again Harding unable to win in Soul just |
17174s | a little bit over a week ago has managed |
17176s | to redeem himself here defeating theory |
17178s | in what was honestly I think about as |
17180s | excited as of a final as you could have |
17182s | possibly asked for these guys have been |
17184s | incredibly active since day one of the |
17186s | closed beta um they've been both leading |
17189s | the uh the Forefront on how we |
17191s | understand the game whether it's |
17193s | Vanguard infernal or Celestial and it |
17195s | was really cool to cast them here uh in |
17197s | the finals yeah it was especially nice |
17199s | seeing such a variety of strategies it's |
17202s | like we just really didn't see the same |
17204s | strategies over and over we saw all |
17206s | sorts of different unit comps and I |
17208s | think the future is bright yeah I think |
17211s | so we're going to throw it to the uh |
17212s | front desk here and see what everybody's |
17214s | thinking now that we have wrapped up |
17215s | this tournament and parting is our |
17218s | champion thank you boys yes shades of |
17220s | what we saw from a laser trying to |
17221s | figure out infernal versus Celestial |
17223s | over in the tasteless TV Showdown will |
17225s | not be successful as parting 30 in the |
17229s | Grand Final zg and Ry me here to talk |
17232s | about this Victory from parting Ry I'm |
17234s | going to start with you because you |
17236s | brought up a good point all of these |
17237s | games actually From partings perspective |
17240s | very different from one another to |
17241s | become the champion yeah basically |
17243s | complete opposite game one he shows us |
17245s | he can be very aggressive and get the |
17247s | job done yeah no one is surprised CH |
17249s | game two he's macroing it's all out |
17250s | Macro for a bit and obvious he does have |
17252s | a move out he gets a cancel on the |
17254s | expand which puts theory in a very |
17255s | uncomfortable position but that's |
17257s | technically a very macro oriented game |
17259s | gets the job done in game three he's the |
17262s | defender he's getting cheesed but he |
17264s | also slams that one down gets the job |
17266s | done once more so that's really |
17267s | impressive you don't just win cuz you're |
17269s | very good at one specific build no the |
17271s | man can attack the man can defend the |
17273s | man can all out macro obviously that's |
17275s | stuff we already knew but it's still |
17276s | very cool to see that being displayed in |
17278s | the grand finals yeah without knowing |
17280s | the absolutes of how truly they know how |
17283s | each other's going to play it did feel |
17284s | like Parton kind of had the's number |
17287s | knowing what he was going to bring to |
17289s | each of these Maps as we take a look at |
17290s | the replays each yeah and you pointed |
17292s | out even like game three something that |
17294s | a laser had kind of shown how to do |
17296s | right and then I think because of that |
17298s | parting knew how to respond so I think |
17300s | also there is just a lot of intel on |
17302s | what theory does not just in their |
17304s | practice games but also on the broadcast |
17306s | and what infernal can do and paring was |
17308s | clearly ready against Theory and he was |
17310s | particularly ready against this |
17312s | particular infernal player so yeah he |
17314s | proved to be the best uh you know kind |
17315s | of just general RTS player as we might |
17317s | expect but he just really understands |
17319s | stormgate as well yeah very terrifying |
17321s | to go up against these kinds of Argent |
17322s | numbers and party knows exactly how to |
17324s | get away with the numbers of Argent he |
17326s | requires in the early game against these |
17328s | infernal plays fry yeah the man has very |
17330s | good micro we know that so he's |
17332s | obviously going to take some very good |
17333s | fights early on and it's also perhaps a |
17335s | little bit by intimidation because |
17338s | perhaps he saw what theory is capable of |
17340s | at minute 8 or a minute 10 as we really |
17342s | want to take a close look at his GG |
17344s | timing way saw a couple of times there |
17346s | yeah and perhaps pting saw that |
17348s | semi-finals or the lower bracket finals |
17349s | between theor and mon he's like like |
17351s | well if I let Theory do his thing and he |
17353s | becomes like 150 Supply Plus Inferno |
17356s | player with tier three upgrades that |
17359s | could actually become incredibly scary |
17360s | so let's just rely on the power of the |
17362s | audience and make sure that I can either |
17364s | be aggressive or at least take total map |
17366s | control and he did an incredibly good |
17368s | job with that yeah the final moments |
17369s | coming in here from this as well and by |
17371s | the time you've defended the the Shroud |
17374s | Stone Rush the fhog rush and things like |
17376s | that only having a few brutes and a hex |
17379s | in here to deal with these arer it's |
17380s | just not enough c yeah I think you have |
17382s | to kill the collection array which |
17383s | didn't happen um it did float away and |
17385s | then it just you know sits down on |
17387s | another mine and there's not much else |
17388s | that theory is able to do with such a |
17390s | dedicated opener R and I were kind of |
17392s | discussing we wonder if maybe changing |
17394s | the fhog and the stone would have been |
17396s | diff like better but ultimately it might |
17398s | not have mattered because again |
17399s | collection array lives and Fel Hogs |
17401s | would have killed it even slower then uh |
17403s | yeah I think that might just be kind of |
17404s | the secret to surviving there yeah very |
17406s | specific reasons you put the farm there |
17409s | because sometimes there's been moments |
17410s | where you put the farm on a slightly |
17412s | different angle and then the Fel Hogs |
17414s | can't quite reach the the collection of |
17416s | it's it's very finicky very weird r at |
17418s | the moment but sometimes happens yeah |
17420s | but if you would have the tower in the |
17422s | natural then maybe if you take care of |
17424s | that area then you can also take care of |
17425s | that creep camp and then you have the |
17427s | Health Camp to work with so then your |
17428s | hexon can heal up maybe you can get some |
17430s | value out of the brute or the fiends you |
17432s | have there who knows I'm sure that |
17434s | parting would have had an answer for it |
17435s | cuz sporting just seems to always have |
17437s | the answer and it doesn't really matter |
17439s | what game he's playing but these games |
17440s | are D fun though all right well that's |
17442s | that final thoughts I'm going to leave |
17444s | it with you guys zg what you what you |
17445s | thinking really happy that Celestial |
17447s | versus Celestial ended up being so |
17448s | diverse it was I think we saw a couple |
17450s | of units I'm glad that we saw some late |
17452s | game infernal versus Celestial you know |
17454s | it's very clear that no one really has |
17456s | all of the answers while paron kind of |
17457s | seemed like it but even he struggled in |
17459s | some of the early matches so it's |
17461s | absolutely still developing would love |
17462s | to see some Vanguard action next time as |
17464s | well see how that goes but I'm really |
17466s | happy with how much we got to see the |
17467s | variety in this series Rony yeah it's |
17469s | easy to look at it's Grand f be like man |
17471s | pting really has it all figured out but |
17473s | we have to think back of that Series |
17475s | against maxad where maxad took the lead |
17477s | and looked very very promising on ey of |
17479s | the dread we actually kind of all |
17480s | thought it was going to go Max set's way |
17482s | for a little while when he kept on |
17483s | sniping those bases and managed to yeah |
17486s | crack some holes in the defenses of |
17487s | pting so actually pting really did have |
17489s | to work for it in the series against |
17490s | Mana as well so I think it was really |
17492s | fun we got to see a bit of everything |
17494s | it's a shame we didn't get to see any |
17495s | Vanguard but I'm sure there will be |
17497s | plenty of opportunities in the future to |
17499s | see some uh XEL see some lances a Vulcan |
17503s | drop or two who knows we're going to see |
17504s | it all CL a cheeky Vulcan drop you say |
17507s | interesting somebody might like that out |
17508s | there so I'm for sure and who would have |
17510s | guessed a Chinese player causing some |
17512s | chaos in an RTS that was an interesting |
17514s | way to open things up well thank you |
17515s | very much guys for joining me here thank |
17517s | you very much everybody around the world |
17518s | not only joining us here on this show |
17520s | but also joining us on this journey of |
17523s | exploration and kind of uncovering the |
17526s | potential future of RTS here through |
17528s | stormgate don't forget there is the take |
17530s | te TV stormgate battle time on the way |
17533s | on a the 24th another tournament on the |
17535s | way brought to you by take TV so that |
17537s | will be on the way mark it in your |
17538s | calendars that does it from us here and |
17540s | for Riad congratulations to parting and |
17542s | we'll see you next time for more |
17543s | stormgate bye for now |
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